Shockwave's knock down does not work on shielded/armored/barriered enemies.
Throw does not work on shielded/armored/barriered enemies.
Pull does not work on shielded/armored/barriered enemies.
Singularity will not throw shielded/armored/barriere in the air, but it WILL hold them in place, and in some cases cause them to stop firing, and force them to stand up.
Warp does excellent barrier and armor damage. Can be used to detonate enemies that get sucked into the air by Singularity once all their defenses are down.
Reave does mostly the same damage as Warp, but drains health when enemies are defenseless, and does not detonate other biotic effects.
Slam does not work on shielded/armored/barriered enemies.
Your best bet is to pump Singularity and Warp, then get something to either balance out your damage (Energy Drain to kill shields), or something to help your squad (AP/Warp Ammo). You could get Barrier, as it takes from all the +biotic upgrades; but I don't find myself using it as much more than a quick refill on my shields.
Modifié par Eslyn, 19 février 2010 - 01:35 .




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