Should Paragon choices always be the "better" choice?
#1
Posté 18 février 2010 - 05:51
I hope in ME3 there are choices that really have huge negative and postive factors on both sides. Seeing as it is going to be the last of Shepard's story I think the choces should be huge. An example would be to choose between:
A: Take down TIM (assuming he is evil) which also involves the destruciton of innocent human colonies
B: Let TIM go which leads to the destruction of the Flotilla
These might not be the best examples, but I just wanted to show a situation in which there are huge consequences. I'm not trying to insult the current system, nor am I calling for a complete revamp but I would like to see Bioware implement more choices in which Paragon isn't always the better choice.
#2
Posté 18 février 2010 - 05:53
#3
Posté 18 février 2010 - 05:55
#4
Posté 18 février 2010 - 05:55
#5
Guest_OrigamiBomb_*
Posté 18 février 2010 - 05:56
Guest_OrigamiBomb_*
#6
Posté 18 février 2010 - 05:57
Mikazukinoyaiba2 wrote...
In ME1 the Renegade was pragmatic, in ME2 some Renegade choices are more just being an **** and even some of the characters comment on that.
To be honest, both of the philosophies failed at times, even in ME1. Sometimes the Renegade was just being an ass (like killing the colonists on Feros instead of gassing them) and other times Paragon is just being dangerously naive (like the 'Bring Down the Sky' DLC).
A truly pragmatic character is probably somewhere between the two.
#7
Posté 18 février 2010 - 05:57
I hope so, anyway.
#8
Posté 18 février 2010 - 05:59
Looks like BioWare learned nothing from The Witcher
Modifié par DarthCaine, 18 février 2010 - 12:24 .
#9
Posté 18 février 2010 - 05:59
#10
Guest_OrigamiBomb_*
Posté 18 février 2010 - 06:00
Guest_OrigamiBomb_*
[quote]Mikazukinoyaiba2 wrote...
A truly pragmatic character is probably somewhere between the two.
[/quote]
It would be nice if you could go that route. Though it doesn't seem like Bioware would allow that in ME3 without screwing yourself towards the end of the game.
#11
Posté 18 février 2010 - 06:02
#12
Posté 18 février 2010 - 06:02
I don't mind not being able to use the occasional persuade/intimidate like many people.
#13
Posté 18 février 2010 - 06:03
ZennExile wrote...
They need to go back to action / reaction and stop falling to this retarded good/evil plot trap. ME2 would have been ten million times the experience if Paragon/Renegade wasn't polar extreme good/evil.
Much as I love the game, I kinda agree - even though my premise for feeling that way seems a little different.
I could see this coming with the immediate repercussions of whether we let the council live or die. They also go over the top a bit with things like killing the Rachni queen. If I believed doing that was for the greater good, I wouldn't have the mean expression on my face or... yada yada. I would just do it, maybe turn my head away and walk out.
And there was the scarring in ME2. Completely pointless. I thought they had figured out the time for lightside/darkside meters on your face was a finished fad, but I guess not.
And it is. It's bizarrely overused and usually done in poor taste.
Now, I've never played the Renegade path in ME2, but what options I ended up taking seemed Renegade without being just evil for the most part, at least not without a similar amount of suggestion as was given in ME1 that Renegade Shepard was just a jerk and loved inflicting pain.
There were some really great Renegade choices in ME2, much better than anything I remember in ME1. Punching some guy in an interrogation, or electrocuting a certain repairman. I also feel like Shepard has a clearer character and emotional basis for his/her choices...
Modifié par Alocormin, 18 février 2010 - 06:05 .
#14
Posté 18 février 2010 - 06:05
#15
Posté 18 février 2010 - 06:07
What else are we talking about here?
#16
Posté 18 février 2010 - 06:10
#17
Posté 18 février 2010 - 06:11
#18
Posté 18 février 2010 - 06:17
Later I found out I had been played and she was a bloodthirsty merc responsible for a recent murder. I had just let a killer go free.
#19
Posté 18 février 2010 - 06:17
ZennExile wrote...
They need to go back to action / reaction and stop falling to this retarded good/evil plot trap. ME2 would have been ten million times the experience if Paragon/Renegade wasn't polar extreme good/evil.
Yeah I agree. I like how you can decide how aggressive Shepard can be but when it comes to the really important choices it just seems too obvious to go Paragon. I mean imagine if the choices were much more difficult to make rather than "should I let him live or die?". The way I tend to play is to pick what I think is the most morally right and what is the most beneficial to my team or whoever is involved. And pretty much the Paragon choices tend to be the most ideal choices every time. I do tend to pick Renegade options when I am dealing with a dbag or something but it's just unreasonable to go Renegade all the time (except for the humor...which I admit there are lots of funny Renegade options).
#20
Posté 18 février 2010 - 06:18
Some of it though just made no sense at all, the paragon choice in a dialog would be "I am not working for Cerberus", and a few conversation's later, the Renegade choice is "I am not working for Cerberus" and the Paragon choice is "Cerberus isn't the enemy".
#21
Posté 18 février 2010 - 06:19
Nightwriter wrote...
I don’t know. In Samara’s recruitment mission I found this mercenary who pretended to be scared and misguided, like she didn’t belong. I softened to her and chose the paragon option of letting her go.
Later I found out I had been played and she was a bloodthirsty merc responsible for a recent murder. I had just let a killer go free.
Yeah after finding out, I end up killing her every data now. But even then, chances are in ME3 you will find out she got caught or something. And that seems to be irrelevant to the whole story. I'm talking about big choices like the destruction of a planet/society and choosing between teammates with no resolution that is just "everyone wins."
#22
Posté 18 février 2010 - 06:23
(And I still maintain killing the Heretics instead of Brainwashing them is technically more Paragonish anyway).
#23
Posté 18 février 2010 - 06:25
#24
Posté 18 février 2010 - 06:26
oh come on are pure sided players this dumb i admit im mostly pargon but i saw her go for the gun i did what i would have done irl shot her thereCitizenSNlPS wrote...
Nightwriter wrote...
I don’t know. In Samara’s recruitment mission I found this mercenary who pretended to be scared and misguided, like she didn’t belong. I softened to her and chose the paragon option of letting her go.
Later I found out I had been played and she was a bloodthirsty merc responsible for a recent murder. I had just let a killer go free.
Yeah after finding out, I end up killing her every data now. But even then, chances are in ME3 you will find out she got caught or something. And that seems to be irrelevant to the whole story. I'm talking about big choices like the destruction of a planet/society and choosing between teammates with no resolution that is just "everyone wins."
if you draw a gun on me i will shoot you if you ask me to give you my gun your not geting it (since my life might need it) that simple
#25
Posté 18 février 2010 - 06:28





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