As a primarily Paragon/Paragade player, I say NO.
In cases like the one where you save the Rachni queen, I think that should benefit the player, since there are clear reasons. But in cases like Bring Down the Sky, I don't WANT that to benefit the Paragon. I want my pure Paragon character to say "Oh, God, what have I done?" when that batarian son of a biatch causes even worse damage than he would have on Terra Nova.
I want being TOO much of a paladin to bite the Paragon in the ass. HARD.
DarthCaine wrote...
In BioWare games, it's always like that (the only exception being the Harrowmont/Bhelen choice and the dwarven chantry)
Looks like BioWare learned nothing from The Witcher
I have to both agree with you and hope that ME3 proves this ENTIRELY wrong. I want pragmatism to rule the day. I want going with your gut and your instincts and your clever side to pay off, rather than just picking pure Paragon/Renegade points and having it turn out just fine either way.
The Witcher was brilliant and unique in this regard. I want there to be a logic behind the payoff either way; I want to be able to say, "Okay, I can see why it turned out like that..." but I don't want everything to turn out the way the Paragon expects. I want Bioware to really whip it out for the final act and make my heart sink in my chest when I see how things turned out.
I do want the good I tried to do to make a difference... but only when it makes sense. I want to be rewarded for having an insight like the fact that the Rachni were indoctrinated and that's why they deserved saving, because the wars were not their fault in the first place--but I also want to be punished for sparing a terrorist. It will feel cheap, fake, and stupid if that batarian ends up turning his life around or being caught or just popping up for Shepard to conveniently slap him down.
I want sparing him to have WORSE consequences by about a hundred times the damage of just killing him in the first game. I don't care if it's controversial. Shiny white heroism is unrealistic and lame. While I LOVE to death feeling like I made a difference, helped somebody, healed somebody even when it gained me nothing, I can't stand it if just always making the shiny, cuddly choice just conveniently happens to have no serious consequences.
As a Paragon, I want to be rewarded for clever, pragmatic, realistic heroism and punished for every moment that I failed to consider the consequences of acting on emotion and doing what makes me feel like a good little Shepard rather than taking the gut punch to the conscience for the sake of causing a worse ripple effect.
As a Renegade, I want to be rewarded for brutal, decisive efficiency and punished for every moment I failed to consider the consequences of destroying somebody who was probably worth saving.
And overall, I want to feel like my choices matter; like balance in all things is a valid concept; like if I'd been clever enough I could have foreseen everything that happened. I don't want to be shouting at the screen, "this is STUPID! This makes no SENSE!" but rather, to feel like my character made the right decision for their personality at the time and the fitting consequences came into play.
Modifié par Wynne, 26 février 2010 - 09:47 .