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The Warden needs to have Voice Acting!


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#1
droo4you86

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(disclaimer: I have no idea if this topic has been covered extensively or not all and i didnt check so if the only thing you want to say to me is "dude this has been discussed 1000 times" please save your breathe and move on)

When I started Dragon Age I was really surprised by the lack of voice acting from the warden.  I think the problem isn't that the warden communicates only by the text choices you pick for him.  Its that everyone else communicates via the voice acting.  It makes the warden seem subhuman and I felt like more of a passenger in my own adventure than the protagonist.  If everyone delivered their lines via text it would not be noticeable since all characters would be equal.  I just finished ME2 and Shepard was so much enjoyable to play because his dialogue and personality was delivered to me on the same terms as all the other characters.

Just some thoughts from someone who just finished ME2 and has Shepard vs the Warden fresh in their mind.  What do you all think?

#2
lisakover

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No.

#3
killingsheep24

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Yes.

#4
Kats_RK

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No.

#5
Rictras Shard

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droo4you86 wrote...


When I started Dragon Age I was really surprised by the lack of voice acting from the warden. 


He's already fairly busy, being one of the scant few remaining Wardens. I doubt he can find the time to be a voice actor.

#6
droo4you86

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to the neysayers: what did you like about the warden being silent? Why do you prefer it over him/her having voice overs like shepard?

#7
Maria Caliban

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If the PC were voiced, the game would be half its current length.



Long game > Voiced PC

#8
droo4you86

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I dont think thats necessarily true. Especially given the incredible volume of voice acting already present in the game. I dont think they neglected voice acting the PC so they could spend more time making a longer game.

#9
Maria Caliban

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droo4you86 wrote...

I dont think thats necessarily true.


The Senior Technical Designer and the Lead Writer have both stated this. The PC has more lines than any character in the game. More than all the companions combined.

Moreover, you'd need a male and female version for humans, elves, and dwarves - six VAs at minimum.

Modifié par Maria Caliban, 18 février 2010 - 06:51 .


#10
Rictras Shard

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I like the current way, because I get to imagine the voice I prefer for the character.



If there was to be a voice for the character, I would want a choice of a voice I liked, and having a variety of voices would take too much of the game's resources.



This wouldn't be a make it or break it type thing for me, though. I could play with a pre-chosen voice for the character. However, it would likely hinder the immersion a bit for me.

#11
droo4you86

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I would have taken a shorter game if it meant PC voice work. Btw this is just me nitpicking. On the whole I liked DA immensely. The mix of the warden not talking and literally everyone one else having voice work just felt a little weird to me.

#12
Wotannanow

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Maria Caliban wrote...
The Senior Technical Designer and the Lead Writer have both stated this. The PC has more lines than any character in the game. More than all the companions combined.

Moreover, you'd need a male and female version for humans, elves, and dwarves - six VAs at minimum.

There's your answer.
The game is already short. It would have been ridicuously short if there would have been voice acting for the PC too.

#13
Maria Caliban

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droo4you86 wrote...

I would have taken a shorter game if it meant PC voice work. Btw this is just me nitpicking. On the whole I liked DA immensely. The mix of the warden not talking and literally everyone one else having voice work just felt a little weird to me.


I can understand that. I loved Jennifer Hale's work in Mass Effect 1 and 2, but at the same time, I find it hard to play a male Shepard because I dislike Meer's voice.*

One of the things they wanted with the Dragon Age is for it to be larger and richer than the games that BioWare has produced since Buldar's Gate. I find the length similar to the first BG so I think they succeeded.


*To head off any angry replies: I'm not saying his voice acting is objectively worse, only that I don't like it as much as Hale's.

#14
Silensfurtim

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No.

#15
soft sugary thing

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I like the current DA:O way too, because you pick a voice at the character creation screen. That's what the PC uses for their battle cries, etc. so that's the voice I imagine for dialogue.



Only problem I find with choosing a voice in this manner is that I remade my PC at least three times before I got a voice that I liked during gameplay. They sound way different in the character creation screen. For instance, I liked "violent" in character creation but hate it during gameplay; I hated "sultry" in character creation but like it during gameplay.

#16
droo4you86

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Wotannanow wrote...
The game is already short. It would have been ridicuously short if there would have been voice acting for the PC too.


How long is short?  The game took me 50 hours the first time through and I did most of the side stuff.  And I considered it a long and full game experience.  Is 50 hours short for you?

#17
hexaligned

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I can understand that. I loved Jennifer Hale's work in Mass Effect 1
and 2, but at the same time, I find it hard to play a male Shepard
because I dislike Meer's voice.*

I'm right there with ya, I don't know what it is, every thing he says sounds mushed together and flat to me, completely takes me out of the game, the whole time I'm just thinking "That last random no name NPC had better voice work than my guy". If it wasn't for Hale I wouldn't have been able to sit through ME, let alone buy the second one.

I'd rather they removed VO completely, I can read just fine, and don't mind doing it. I'd rather they spend money and time on other features.

Modifié par relhart, 18 février 2010 - 07:25 .


#18
Sloth Of Doom

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Image IPB



And yes, this has been covered 1000 times before.

#19
AuraofMana

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Because in ME you are playing as Commander Shepard, and here you are playing as whoever you imagined it to be (within bounds, of course, but much more free compared to ME). Everyone has his or her own idea how his or her own character sounds like, adding VO defeats that purpose entirely. Not to mention the game has millions of lines and thousands of possibilities for dialogue. The cost of adding a VO is tremendous and not worth it. If you haven't noticed, ME has had a lot of dialogue choices that end up speaking the exact same line, even if they give different paragon/renegade points (or not at all). That's usually what happens when you need to throw in VO. VO is quite expensive you know.

Plus, the "everyone has his or her own character" problem is there.

#20
Yorick of the Damned

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My god Mass Effect comes out and everyone demands voice acting for RPG protagonists. I remember seeing a Kotor mod request asking if it were possible for Revan to have a voice.

It's called using your imagination people. You know, that thing we used to use back in the Atari days where all you had were pixels that people said were bombs and machine guns. Nowadays if one thing is missing people demand it appear.

Man I am going to regret this but I wish we could just go back to having silent RPG protagonists. Commander Shepard isn't your character, he/she is Bioware's. All you choose is what he/she does. Thats why they have a voice. Commander Shepard is just Master Cheif with conversation trees.

Modifié par Yorick of the Damned, 18 février 2010 - 08:10 .


#21
Emma-Lath

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No. No. and No.



If the Warden had VO it would ruin the game for me, because I would no longer be playing a character I created.

#22
adamantNEO

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Nope, I'd be against it. I like games like this because you can put your face on the character or pick a face and just get sucked into the story and imagination is as much a part of the fun as playing. I like imagining the voice, maybe the subtle conversations between characters and their actions and plans. Hearing the PC voice isn't necessary and I rather prefer a longer game that lends more time to the imagination.



If adding a voice doesn't hurt the game in any way though? Then I'm fine with a couple of different voices for the main PC character. I don't mind the generic stuff he says during play. I can imagine that's the voice of the character, or I can just not care and imagine whatever voice feels right at the moment during that conversation. Sometimes I imagine the answers more sarcastic than they're probably intended and so I'm fine imagining the voice each time.



That said sometimes I prefer a more put together story where I spend less time pretending to make decisions instead of being led delicately through a well written story. Dragon Age seems to blend the story well enough with the playing experience and leaves plenty of avenues to make decisions and just follow the story. If voice acting would bring that experience down in any way then I'm against it. Otherwise I don't really care.

#23
Burningwolf

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Zots were better spent elsewhere.Sure it would have been nice.But the reasoning behind it is solid...and most of the fanbase supports it.

#24
FieryDove

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droo4you86 wrote...

I would have taken a shorter game if it meant PC voice work.


Never say that! ugh

And I vote no as well. If it ended up being a voice I could not stand it would have ruined the whole game for me. I would also have wanted my Dalish elf to sound different from my city elf and different from a human or dwarf and well, that's too much $$$$.

#25
Cribbian

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No unless it's Bruce Cambell doing the voicework Image IPB