Aller au contenu

Photo

The Warden needs to have Voice Acting!


  • Veuillez vous connecter pour répondre
69 réponses à ce sujet

#51
Cuthlan

Cuthlan
  • Members
  • 2 427 messages

relhart wrote...

distinguetraces wrote...

This has been discussed a million times, but for what it's worth I'm on the side of the OP. I think it could be done with just one actor of each sex -- not to overwork the ME comparison, but people do still feel that their Shepard is "theirs" with a generic voice whether paragon, renegade, etc.


Well speak for yourself. Sheperd dosen't feel like he's my char to me, he feels like Sheperd.  Horrible example anyways, Sheperd sounds like a downs patient after 3 or 4 strokes.


That's really how I feel about it. Well, except the downs thing.

#52
Nobody Important

Nobody Important
  • Members
  • 646 messages
I know many others have said but I agree with them no voice acting for the warden!

#53
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 106 messages

droo4you86 wrote...

to the neysayers: what did you like about the warden being silent? Why do you prefer it over him/her having voice overs like shepard?

If the Warden is voiced, then the designers need to deicde not just what the Warden says, but how he says it.  Every time.  We'd lose all sorts of freedom to play the character differently because he'd be acting in a way contrary to outr wishes.

Not to mention that ME's travesty of a dialogue wheel (worst thing BioWare has ever invented) was used specifically to prevent us from reading the full line and then having it acted out - they're clearly not going to let us have voice-acting and full dialogue options.  But the dialogue wheel in ME meant not only that Shepard would say things other than how we'd intended them, but he'd say entirely different thinkgs from what we'd intended, because we weren't shown the dialogue in advance.

Everything about ME's dialogue system is wrong.  Everything about ME's dialgoue system needs to be thrown in the sea and forgotton forever.

Stop promoting ME's dialogue system.  That's the number one thing wrong with ME.

#54
Harcken

Harcken
  • Members
  • 343 messages
No. Like others have said countless times, game length and choice > VA.

#55
Caozen

Caozen
  • Members
  • 570 messages
I don't think the OP quite understands how taxing it'd be on the resources of game development to have voice-overs for the Grey Warden PC. Considering how much customization is involved with the character in comparison to Mass Effect, it'd be extremely hard to execute right let alone have the finances for it.



There are multiple combat voices in this game, for each race and gender of said race. Having voice-overs would force Bioware to scrap this in favor of something static, since having multiple voices for three (or more) playable races would basically be biting the bullet. This, as everyone knows, will effectively cut the game in half due to the developer's focus on redundant audio. It's almost absurd to even hope for something like that in a game like this. Mass Effect didn't even do it right - there are multiple ways you can go about having Shephard fail to represent the voice they bare. Most of the times it's completely unintentional. You can't play a Black Shephard without at least some awkwardness, for example. Added onto that is the horrendous way Bioware goes about presenting dialogue choices to you. There are times when Shephard says what you don't expect, or want.



It's not going to happen, and justifiably so.

#56
pezwitch

pezwitch
  • Members
  • 23 messages
I understand why BioWare didn't voice the warden, the cost is prohibitive, however, I do dislike my Wardens being silent and expressionless in the game.

I find myself reading the replies I choose outloud just so I can feel like I am part of the action instead of a mute observer of the rest of the party.

It just occured to me that this may be why I disliked playing my male mage so much - the high pitch girly voice just didn't do anything for him.

#57
Nogaurd

Nogaurd
  • Members
  • 46 messages

Cribbian wrote...

No unless it's Bruce Cambell doing the voicework Image IPB


You the man! Or Quarian or woman or...well you get the idea.

#58
0LunarEclipse0

0LunarEclipse0
  • Members
  • 184 messages

droo4you86 wrote...

I would have taken a shorter game if it meant PC voice work. Btw this is just me nitpicking. On the whole I liked DA immensely. The mix of the warden not talking and literally everyone one else having voice work just felt a little weird to me.


This is the way western RPGs are suppoused to be. The character not speaking allows the true role player to hear the character they created as that character would speak. See if it was voiced then the roleplayer is being told how the character says a line. Since we created our characters we know best. This all takes is origins in pen and paper RPGs. You are the only one who can know your character and how they would speak. All and all its about the the roleplaying.

#59
Vicious

Vicious
  • Members
  • 3 221 messages
The Warden - No. They already made a game without it, having it in a future game is a huge no, unless you want to ****** off and alienate everyone - The Warden is such a nebulous character he/she can't really have a voice. At all.


Future Dragon Age 2 Protagonist - ABSOLUTELY.

Mass Effect wouldn't make so much money if people were actually bothered by the idea of stepping into a preset character's shoes - Newsflash, they aren't, or nobody would enjoy playing Ezio Auditore, Marcus Fenix, Commander Shepard, or Luigi.


The Warden is already screwed.

Future Dragon Age heroes, however, would be best served being voice acted, as it simply makes for a more cinematic and memorable experience. I remember many of Shepard's lines in ME1. I don't remember 95% of the stuff I clicked in Dragon Age.


The cost is, obviously, a big issue, and only really can be done by limiting player choices a la Mass Effect [which I REALLY hate constantly mentioning, but let's face it, ME's silly little wheel revolutionized the experience.] to a few choices.

Modifié par Vicious, 19 février 2010 - 02:23 .


#60
Liquidcz

Liquidcz
  • Members
  • 121 messages
No. Don't cut the game to a third just to hear a voice, which may be totally unfit for the character. Geez people, are you normal? I can understand why someone wants the PC voiced, but to shorten the game because of it?

#61
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 106 messages

distinguetraces wrote...

I think it could be done with just one actor of each sex.

Did you not notice that humans and elves have different accents in this game?

#62
MeltyLotus

MeltyLotus
  • Members
  • 13 messages

Cribbian wrote...

No unless it's Bruce Cambell doing the voicework Image IPB


This.B)

#63
CarlSpackler

CarlSpackler
  • Members
  • 414 messages




I'll add my vote to the "no" group for the two main reasons of feeling like its my own character instead of say "Sheperd" and the gamelength thingy.



Uhm, I'll also allow that Bruce Campbell do VA would be cool ;)

#64
Loerwyn

Loerwyn
  • Members
  • 5 576 messages
I... Hmm, I'm in two minds.

On the one hand I agree it would take a lot of time and money and there could be the situation of not liking the voices. It could be detrimental to immersion if you don't like any voices (so you choose the one you dislike the least) and as such have an effect on how much the game is enjoyed. It's common for the party NPCs to speak on your behalf in situations like this, but in a way that's just as bad - Sometimes it seems like they say something that you didn't choose.



But on the other hand, I think that the Warden should be voiced (you do pick a voice, don't you?). Saints Row 2, as an example, had 6 sets of full voices for the game. 3 male, 3 female and each one was fully voiced for every mission, one liners and so forth. I see no reason why BioWare cannot, out of all the NPCs with speech in the game, allow the PC to have decent speaking roles. They've shown with ME1+2 that it's possible to fully voice an RPG (including player character) that still accounts for all the player choices. It's often said that Jennifer Hale, who plays FemShep, is absolutely brilliant (and I hear a lot of praise for ManShep whose VA I forgot), and as such proves that it is popular. In a way it increases immersion as your character has a voice (even if you don't like it) and your character becomes whole due to it. Yeah, bring the number of selectable voices down if needs be, but I see no real reason why they can't have a voice.

#65
Dick Delaware

Dick Delaware
  • Members
  • 794 messages
I've never played Saints Row 2, but I am almost positive that it doesn't have even a third of the dialogue that you would need to act out for the Warden.

I've played Mass Effect 1 and now am going through Mass Effect 2, and one of my biggest problems with the games so far is that there are no real consequences to your choices. It all ends up with the same result, making the whole thing hollow. I'm certain that a big reason as to why this is the case is that it would be extremely expensive to have fully voiced dialogue for every permutation of choices (and the resulting consequences) that would ensue.

Look at a situation like the Landsmeet. Now, I'm not going to go into it because this is a NO SPOILER forum, but there are about six different ways that quest can end. Now try to take into account what it would be like voicing a PC through every permutation of that. It would be insane!

Now, granted, in a perfect world, of course I'd like a voiced PC. However, since we live in a world with costs and trade-offs, I'd rather have an RPG full of real choices followed by real consequences within an interesting story, rather than voiced dialogue with choices that don't really matter at all because they lead to the same thing in the end.

Modifié par Dick Delaware, 19 février 2010 - 07:34 .


#66
Vicious

Vicious
  • Members
  • 3 221 messages
Actually the Landsmeet was one of the parts of the game I REALLY MISSED lacking a voice, because Simon Templeman [Loghain] did such a superb job, I was pissed that my character couldn't shout right back at him.



Also, another time I REALLY missed a voice was for the pre-battle speech, where Alistair and Anora give the speech. It should be YOU, the MAIN CHARACTER giving a badass pre-battle speech... but it can't happen because you are a silent protagonist.



So yeah... Warden = No, he is whatever.



Future Dragon Age hero = Yes. Absolutely should have a voice.

#67
Dick Delaware

Dick Delaware
  • Members
  • 794 messages
Ah, but it shouldn't be you giving the speech. It's the job of the King/Queen to rally the Landsmeet, not you, The Warden.



Yeah, having the PC voiced is nice, but really, you would not have as much choice in how you deal with people. Look at how limited the dialogue is in ME1 or ME2 compared to Dragon Age, where a lot of the time you have five different responses.



Also, quests evolve differently depending on how you solve them and there are more consequences. The world reacts to you far more than it does in Mass Effect, and I can't help but think that it's because the PC doesn't talk. I'm mid-way through ME2, so maybe I'm wrong, but so far, I've yet to see a quest like Redcliffe, which has a HUGE amount of varying choices. If you're a mage, things open up even further.

#68
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 106 messages

OnlyShallow89 wrote...

Saints Row 2, as an example, had 6 sets of full voices for the game. 3 male, 3 female and each one was fully voiced for every mission, one liners and so forth. I see no reason why BioWare cannot, out of all the NPCs with speech in the game, allow the PC to have decent speaking roles.

Saints Row 2 is a MUCH smaller game with far less dialogue in it.

They've shown with ME1+2 that it's possible to fully voice an RPG (including player character) that still accounts for all the player choices.

No, they absolutely have not shown that.  If ME shows anything it is the opposite - that voicing the PC fundamentally removes any hint of roleplaying from the game.

It's often said that Jennifer Hale, who plays FemShep, is absolutely brilliant (and I hear a lot of praise for ManShep whose VA I forgot), and as such proves that it is popular.

No it doesn't.  I think Jennifer Hale's voice work in ME is terrific.  I also think the inclusion of a voice for the PC at all is a terrible idea.

I wanted to play a male character in ME, but Mark Meer's voice-over was entirely unlike the character I wanted to play.  If Jennifer Hale's voice had been similarly unacceptable, Mass Effect would have been unplayable.

Any use of a PC voice-over is a bad idea, but if you're going to include one the game needs to give us the option to turn it off.

#69
Wyndham711

Wyndham711
  • Members
  • 467 messages
As long as Dragon Age games are role-playing games, they need to avoid PC-voice acting like the plague. PC VO completely destroys all immersion and severely hinders the player's freedom when it comes to role-playing. If, however, they someday decide to make an action game within the DA franchise, I'm all for having the PC voiced in such a case. Though nowadays true RPGs are already rarities, whereas there's an over-abundance of action games, so I certainly hope that won't be the case anytime soon.

#70
RangerSG

RangerSG
  • Members
  • 1 041 messages

Wyndham711 wrote...

As long as Dragon Age games are role-playing games, they need to avoid PC-voice acting like the plague. PC VO completely destroys all immersion and severely hinders the player's freedom when it comes to role-playing. If, however, they someday decide to make an action game within the DA franchise, I'm all for having the PC voiced in such a case. Though nowadays true RPGs are already rarities, whereas there's an over-abundance of action games, so I certainly hope that won't be the case anytime soon.


Well put. And if there is a DA -franchise action game made, I doubt it would be Bioware making it anyway. And I'll leave the ramifications of that statement right there.