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I miss the way the old Mass Effect felt.


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#76
imemoria

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yes, same here. the game just seem way more like a "product" than the first one. that's sad. vastness of UNC are no more, and replaced by fast-paced action ...

#77
RinpocheSchnozberry

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yoomazir wrote...


"ME2? Much less frustration, much less boredom, same excitment."

you got it right : much less of EVERYTHING that was crap.




Fixed!

#78
NoShtSherlock

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I know how the OP feel's ME 1 was an epic story that gave you a rollercoaster of emotions and feelings. Through the different missions and side quest there was a feeling of connection with the squadmates and a feeling of triumph when you beat Saren and Sovereign. But there was absolutely no connection or real emotion with ME 2. The only feeling ME 2 gave me was a deflated feeling like I didn't care which squad mates lived or died. It was like So What!

#79
yoomazir

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RinpocheSchnozberry wrote...

yoomazir wrote...


"ME2? Much less frustration, much less boredom, same excitment."

you got it right : much less of EVERYTHING that was NOT crap.




Fixed!


fixed again for you son :D . Hey, we could do this all day if you want :lol:
Allright, fix it again and let's call it even.

#80
ian528

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 That epic feeling was almost there.  I can't help but feel that ME2 is an excellent game that does dramatically improve the game.  However, there are bits they missed.

1) Hostile environments.  Some of the worlds in ME1 were too hot or too cold despite the armor you were wearing.  It is a small detail but brilliance is in the minutiae.
2) Ham handed killing of the immersiveness of the events.  Good I finished a mission.  I need to walk my way back out thats just fine and can add additional game play elements like finding a certain beginning merc you let live waiting for you with a kill squad.
3) You know the elevator rides that added missions as load screens don't seem so bad now.
4) Excellent story telling about how you built a world class team.  Makes much more sense then the original one where people basically stand going, "Me over here, I will be a team member".  This was tried and successfully done in the first ME with the addition of Liara.  Building the whole team this way is excellent.  I would not have minded another 40 hours of gameplay from the point you have the team telling the main story.  The main story was not as deep and thats okay but I think it definitely could have been deeper.
5) Ignoring what you did in ME 1.  I don't mean the port.  I mean the Reaper.  No matter how it was settled the galaxy is basically ignoring the Reaper threat.  You have not been there for 2 years to beat that drum but Anderson really let it slip away that much?  We should be in a galaxy preparing for war.
6) The true horror of the Collectors.  This is a galactic shift.  The tell tale signs of their genetics could possibly lead to the understanding of who the Keepers are.  It was handled poorly and not with the right amount of horror.  Can you imagine recovering a Collector and finding out who he was from the a gestalt like in the first game?  ME1 had a level of horror in it that is missing from ME 2
7) The Geth masquerade.  Okay so the universe accepts that it was the Geth who did the damage.  Now they are a joke that are easily getting trounced.  Why not wipe them out for the damage they did?  They were much more effective then the Krogan rebellion particularly in a Renegade playthrough where they wipe out the council.  Why aren't they being hunted to extinction by all organic races?  Hell the Quarians should be a cause celeb for the council right now talking about how they are going to repatriate the homeworld.

The handling of these different things could have made a much richer and enjoyable game.  ME2 is an astounding achievement.  It could have been more.

#81
OasisForever1991

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I agree with almost all posts here, thanks. I just started my first playthrough with ME1 again and it still feels so original and then went back to my ME2 playthough on Omega getting Garrus and having that "Mission complete" thing and it felt alost not so Mass Effect'ish.

I think we can all agree on one thing"

Mass Effect 1 had that magic to it. The feeling that you are actually part of this Galactic Society Mass Effect universe. And what you did really felt like it mattered.

Mass Effect 2 had that product feel RPG/Shooter with a darker (ish) story and great combat and more and sometimes better dialouge. With good chacters but not the same magical, awesome character from ME1

when I said I agree on "most" of the replys I think that for everything Mass 1 did not so good on and Mass 2 did WAY better, those not so good things like having ME1 being repettivie and everything in-between is what made it magical and actual made you feel like you apart of this universe. And it gave you this "unknowing" feeling with the music and this NEW galatic scene and IMO way better sotry elements and hell even the Iventory...

Mass Effect 1 felt like MASS EFFECT

and Mass Efect 2 IS Mass Effect but without the "AWW magic" to it. Maybe cause it was new or maybe because BW releashed Mass Effect 1 with this narrative story and univeser that gave you more than just a feeling and MAss Effect 2 that just gave you a cool game with improvements.

I like ME2 very much I had a blast playing and still am but for the reason I posted this thread becuase of the "feeling" it gives you. I would say I do miss it but ME3...if it has both than I'll be rocking till the cows come home.

#82
RinpocheSchnozberry

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yoomazir wrote...

RinpocheSchnozberry wrote...

yoomazir wrote...


"ME2? Much less frustration, much less boredom, same excitment."

you got it right : much less of the CRAP that no one cared about.




Fixed!


messed it again for you dad . Hey, you'll always be right :D

Allright, fix it again and anything I change afterward will wrong.


Fix-Fixed.

:P:P:P

#83
Space Shot

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OasisForever1991 wrote...

ME2 doesn't have the same feel as ME1 did and it's not the story or characters well maybe it is i'll get to that. But the hole Mass Effect universe doesn't feel the same or to put it in another way the game Mass Effect doesn't feel the same. It's weird but I miss the unknowing Mass Effect feel it gave me when I would be running around Feros or Noveria or aboard the old or IMO better Normandy.


It's like comparing  A New Hope and The Empire Strikes Back.  Each is Star Wars, but they feel very different.

#84
exboomer

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OasisForever1991 wrote...

ME2 doesn't have the same feel as ME1 did and it's not the story or characters well maybe it is i'll get to that. But the hole Mass Effect universe doesn't feel the same or to put it in another way the game Mass Effect doesn't feel the same. It's weird but I miss the unknowing Mass Effect feel it gave me when I would be running around Feros or Noveria or aboard the old or IMO better Normandy.

I'm not complaing or anything and I have made posts about this that are way longer and in more detail but no one really ever replys when I bring this up.

ME2 just feels so much of a "product" if you know what I mean than an actual universe. The chacters and the missions and the vibe of the story that Mac Walters did an "alright" job on but Drew K's books and Mass Effect 1 was just completely in the name (Mass Effect) of the game.

Shepard doesn't quite feel so different than in ME1 and the Chacters have to much of a personalitly to them and just everything really even the Citadel doesn't feel the same anymore.

I'm kinda just throwing around things and left alot out but what are your thoughts on this? I'm sorry if alot of it seems like complaing and I didn't go into detail cause like I siad I've posted this alot and no one really replys to this "feeling" more than just the qurks and RPG elements and things about ME2 vs. ME1. I'm just talking about the "feeling" it gives you deep inside. And how Mass Effect felt like more of a Sci Fi novel instead or ME2 feeling like a movie. Which IMO seems a bit more lazy than an actualy narrative feel of a novel.

Thoughts? Tell me I'm crazy please.


Join the crowd. There are many of us who feel cheated by what Bioware did to this game. Unfortunately it appears the FPS crowd (I call them twitchers) convinced Bioware to change the core elements of the game in their favor. I have read review after review of this game from respected game magazines like GameInformer where the reviewer (who obviously prefers shooters) praises this game and denegrates the first one.  Those of us who like the first game better are in the minority I fear so I doubt there is little we can do to get Bioware to return to what ME was. The best we can do is respectfully let Bioware know how we feel and hopefully if they get enough negative feedback from us they will add some of the things we miss back into ME3, that is unless they are blinded by the $ they are making on ME2 right now.

#85
medlish

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nicodeemus327 wrote...

medlish wrote...

I personally miss the the exploration part which contributes greatly to immersion. While the MAKO is disliked by many, you can't deny it made the world feel more believable. Also, in bases you often had some non plot ways to explore.

In ME2 you click on the planet, click land, run along the level direction and then you're on board of the normandy again.


Copy and pasted environments being repated over and over again actually reduced my immersion.


I know. But somehow I didn't really mind. You didn't need to explore most places but the open world feeling helped me to immerse even tough it was copy n paste the majority of times.

#86
TerribleTruth

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ian528 wrote...
2) Ham handed killing of the immersiveness of the events.  Good I finished a mission.  I need to walk my way back out thats just fine and can add additional game play elements like finding a certain beginning merc you let


Backtracking slowly through empty corridors of dead enemies to get to the door is boring as all hell.

#87
TerribleTruth

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exboomer wrote...

Join the crowd. There are many of us who feel cheated by what Bioware did to this game. Unfortunately it appears the FPS crowd (I call them twitchers) convinced Bioware to change the core elements of the game in their favor. I have read review after review of this game from respected game magazines like GameInformer where the reviewer (who obviously prefers shooters) praises this game and denegrates the first one.  Those of us who like the first game better are in the minority I fear so I doubt there is little we can do to get Bioware to return to what ME was. The best we can do is respectfully let Bioware know how we feel and hopefully if they get enough negative feedback from us they will add some of the things we miss back into ME3, that is unless they are blinded by the $ they are making on ME2 right now.


You're delusional.
1. ME1 was a shooter too. Improving the shooting mechanics doesn't count as degenerating their game.
2. You think a "twiching" FPS player can even stand to play a Bioware game? Way too much dialogue.

#88
Zem_

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medlish wrote...

I know. But somehow I didn't really mind. You didn't need to explore most places but the open world feeling helped me to immerse even tough it was copy n paste the majority of times.


That's fair.  ME1 "felt" expansive but that's because it is both bigger and emptier.  I just prefer being given actual content.  I can easily imagine a boring square kilometer of terrain surrounds my mission location.  I don't need to drive through it and plant a flag on some random mineral deposit.  Some of the N7 mission locations in ME2 are actually very scenic.  I looked down into a canyon on one of them and couldn't help thinking, "Boy... I'm glad I didn't have to drive all the way up here in a Mako."  I always wondered that in ME1.  Joker can drop me right on top of some bad guys in a later game mission but on all these UNC worlds I have to start a couple klicks away from my goal?  ME2 lands you right on top of people in that shuttle.  It's a nice change.

If I want copy-paste content, there are MMOs that can satisfy that.  When I pick up a single-player game, I really appreciate custom content.   The UNC worlds in ME1 were just so obviously filler that they got old for me very quickly.  I would be more than happy to have some missions with vehicles now, so long as they are custom made and not just yet more copy-paste with a few variables tweaked to make it "look" different than the last one.

#89
Llandaryn

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OasisForever1991 wrote...

ME2 doesn't have the same feel as ME1 did and it's not the story or characters well maybe it is i'll get to that. But the hole Mass Effect universe doesn't feel the same or to put it in another way the game Mass Effect doesn't feel the same. It's weird but I miss the unknowing Mass Effect feel it gave me when I would be running around Feros or Noveria or aboard the old or IMO better Normandy.

I'm not complaing or anything and I have made posts about this that are way longer and in more detail but no one really ever replys when I bring this up.

ME2 just feels so much of a "product" if you know what I mean than an actual universe. The chacters and the missions and the vibe of the story that Mac Walters did an "alright" job on but Drew K's books and Mass Effect 1 was just completely in the name (Mass Effect) of the game.

Shepard doesn't quite feel so different than in ME1 and the Chacters have to much of a personalitly to them and just everything really even the Citadel doesn't feel the same anymore.

I'm kinda just throwing around things and left alot out but what are your thoughts on this? I'm sorry if alot of it seems like complaing and I didn't go into detail cause like I siad I've posted this alot and no one really replys to this "feeling" more than just the qurks and RPG elements and things about ME2 vs. ME1. I'm just talking about the "feeling" it gives you deep inside. And how Mass Effect felt like more of a Sci Fi novel instead or ME2 feeling like a movie. Which IMO seems a bit more lazy than an actualy narrative feel of a novel.

Thoughts? Tell me I'm crazy please.



ME1 has to introduce a whole other world to you.

ME2 knows that you're familiar with that world, and alters your perceptions of it.

It's a natural evolution that happens in many trilogies.

#90
obie191970

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Anytime you experience something new, it is going to hold a special place in your heart. There is no way that you could expect Bioware to recreate the feeling of the first time you experienced the ME galaxy. I truly love both games and even though the rational side of me knows that ME2 is, overall, a better developed game, ME1 still holds that special place. No matter how many times I go back to it and realize just how bad the mechanics, inventory, Mako, etc are in the game and curse like crazy as I'm turning my 1,346 Kinetic Coil into Omni-Gel, it's still my first love. It's completely irrational.

#91
BioDan10

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In Mass Effect 2 it feels good, and I like it.

Mass Effect 1 was fine, I did like the HUD system, but prefer the Mass Effect 2 HUD.

#92
KillTheLastRomantic

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Just my opinion which unfortunately will probably ****** off a few people, but to me there was just this feeling playing mass effect 2 of...sellout-ness? I can't think of the right word. Like it definately felt like it was aimed at a different, more mainstream audience (which is fair enough) but to the point that it lacked a lot of charm and integrity ME1 had. The linear levels, the mission complete screens. Kelly.

#93
yoomazir

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obie191970 wrote...

Anytime you experience something new, it is going to hold a special place in your heart. There is no way that you could expect Bioware to recreate the feeling of the first time you experienced the ME galaxy. I truly love both games and even though the rational side of me knows that ME2 is, overall, a better developed game, ME1 still holds that special place. No matter how many times I go back to it and realize just how bad the mechanics, inventory, Mako, etc are in the game and curse like crazy as I'm turning my 1,346 Kinetic Coil into Omni-Gel, it's still my first love. It's completely irrational.


it is your opinion and I respect that but even if the inventory and mechanics had flaws it hd a better sense of accomplishment compored to what ME2 has to offer. Yes ME2 is a more foward into the acyion, yes it has better directed cutscenes ,yes it is fast paced but sadly it took all the fun of it.

-Where is the feel of "grandeur", where you could fell like really exploring something vast, unexplored & beautifull landscapes, sure it could be frustrating a driving the Mako while on mountains but it's not like they were giving you all the loot on a plate., and when you could rush ito a Geth camp with you vehicle? it was fun. Can you do that inME2? no but let's wait & see  for the Hammerdead.

-How the mechanics were bad? you need to explain that to me first. I'm not going to argue about it without knowing what bothers you so much about it.

-Inventory, yes, it was badly done ,but I just can't understand how removing ALL of it can be considered an improvement. I was playing Borderlands just before ME2 came, it posses a rather simply inventory yet very effective for choosing your set up. There are HUNDREDS of games, and not all of them are even rpgs, who have amazing inventories, why in the hell Bioware couldn't get inspired from them, is it because of some misleaded pride? I don't know. But what you call inventory in ME2 I call it a joke.

-Loot, so yeah, you could loot the fifthy time the samme ammo mod, but then isn't that a fun part of any rpg? do you think removing them made ME2 a better game? I'm sorry but no, because now in ME2 the only loot you collect is thermal clips, so much more interresting.  my last rpg I played was DA:O,before that it was Fallout 3 and before that it was ME, all of them had loot and it was always fun checking if you could found something interesting,a better weapon, a better armor ,something special from a boss and if it was crap, just skip it!
Now what do you have in ME2 ,barely any variety of weapons, not to mention a few armor "parts" or the lack of it for your team. It's kinda fun that the whole galaxy hasn't anything to offer for sale to a multi racial team (so does the weapons) it is soooo coherent.

So, is ME2 a faster paced game that gets you straight into the action? yes
is ME2 cutscenes better done than in ME? yes
Are the graphics better? yes
And then what? the story? okay . The music? I like those from the bars, heard Bioware didn't do any of them.
How about the "levels? small, linear, repetitive, especially the main missions.
The seconday quests had some variety in them but they where also very short and honestly there's wasn't really anything interresting in them beside some Element zero or any other shotgun upgrade. Shepard and his team barely talked in them, unlike ME where you could have different ways of solving the missions ( like the dude that Shepard knew nad was held as a test subject by Cerberus) and you had alwys Lance Henricksen discussing with Shepard for any of them, in ME2? you got liek a score mission, feels like trying to do the best score in a shooter stage.

I could go on but ....oh well, it gets tiring , and besides ,I don't feel like ME3 will go into the right direction (the ME direction) rather it's going to stay into the ME2, I should probably thank EA for it, at least they got a nice TPS game...in Army of TWo.

#94
UnAffectedFiddle

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Its the middle of the Trilogy, its all about earth shattering decisions and setting up a story for the finale. Look what we have:



Dark Energy build up.

Krogan clans uniting.

Quarians going to war.

Geth coming out of isolation.

Hints of mass spy networks held by the Reapers.

More info on Reapers.

Cerberus getting big, as in world conquering organisational big.

Shadow Broker.

Human genetic variance.



Mark my words, ME:2 feels lacking because its just the prelude to a world of "oh crap" moments.

#95
obie191970

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yoomazir wrote...

obie191970 wrote...

Anytime you experience something new, it is going to hold a special place in your heart. There is no way that you could expect Bioware to recreate the feeling of the first time you experienced the ME galaxy. I truly love both games and even though the rational side of me knows that ME2 is, overall, a better developed game, ME1 still holds that special place. No matter how many times I go back to it and realize just how bad the mechanics, inventory, Mako, etc are in the game and curse like crazy as I'm turning my 1,346 Kinetic Coil into Omni-Gel, it's still my first love. It's completely irrational.


it is your opinion and I respect that but even if the inventory and mechanics had flaws it hd a better sense of accomplishment compored to what ME2 has to offer. Yes ME2 is a more foward into the acyion, yes it has better directed cutscenes ,yes it is fast paced but sadly it took all the fun of it.

-Where is the feel of "grandeur", where you could fell like really exploring something vast, unexplored & beautifull landscapes, sure it could be frustrating a driving the Mako while on mountains but it's not like they were giving you all the loot on a plate., and when you could rush ito a Geth camp with you vehicle? it was fun. Can you do that inME2? no but let's wait & see  for the Hammerdead.

-How the mechanics were bad? you need to explain that to me first. I'm not going to argue about it without knowing what bothers you so much about it.

-Inventory, yes, it was badly done ,but I just can't understand how removing ALL of it can be considered an improvement. I was playing Borderlands just before ME2 came, it posses a rather simply inventory yet very effective for choosing your set up. There are HUNDREDS of games, and not all of them are even rpgs, who have amazing inventories, why in the hell Bioware couldn't get inspired from them, is it because of some misleaded pride? I don't know. But what you call inventory in ME2 I call it a joke.

-Loot, so yeah, you could loot the fifthy time the samme ammo mod, but then isn't that a fun part of any rpg? do you think removing them made ME2 a better game? I'm sorry but no, because now in ME2 the only loot you collect is thermal clips, so much more interresting.  my last rpg I played was DA:O,before that it was Fallout 3 and before that it was ME, all of them had loot and it was always fun checking if you could found something interesting,a better weapon, a better armor ,something special from a boss and if it was crap, just skip it!
Now what do you have in ME2 ,barely any variety of weapons, not to mention a few armor "parts" or the lack of it for your team. It's kinda fun that the whole galaxy hasn't anything to offer for sale to a multi racial team (so does the weapons) it is soooo coherent.

So, is ME2 a faster paced game that gets you straight into the action? yes
is ME2 cutscenes better done than in ME? yes
Are the graphics better? yes
And then what? the story? okay . The music? I like those from the bars, heard Bioware didn't do any of them.
How about the "levels? small, linear, repetitive, especially the main missions.
The seconday quests had some variety in them but they where also very short and honestly there's wasn't really anything interresting in them beside some Element zero or any other shotgun upgrade. Shepard and his team barely talked in them, unlike ME where you could have different ways of solving the missions ( like the dude that Shepard knew nad was held as a test subject by Cerberus) and you had alwys Lance Henricksen discussing with Shepard for any of them, in ME2? you got liek a score mission, feels like trying to do the best score in a shooter stage.

I could go on but ....oh well, it gets tiring , and besides ,I don't feel like ME3 will go into the right direction (the ME direction) rather it's going to stay into the ME2, I should probably thank EA for it, at least they got a nice TPS game...in Army of TWo.


Well, seeing the thread was specifically talking about the way that ME1 felt and that was the basis of my response, I'm not going to respond to all you gameplay criticisms - There are plenty of other threads where we can do that.  Quickly, I'll say that by mechanics I meant the actual shooting aspect of the game.

Anyway, I agreed with the OP that I miss the way that ME1 feels and it will always be my first love - And then you come in tell me 112 different ways that ME1 is better than ME2.  You've made it very clear around these forums how you feel about the two games, but have you really come to the point where you are going after people who say positive things about both games?  Do me a favor, stick with going after the ME1 SUX, ME2 RULEZ crowd - I am already well aware of the pros and cons of both games.

#96
Atheist Peace

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I love ME but theres no doubt in my mind that ME2 is a significant improvement in almost every way.



-Story, lets face it neither game's story is particularly great but ME1 edge's it by a small margin.



-Combat, no contest, ME2 is superior in every way.



-Inventory/loot, handled much better in ME2. Instead of picking up the same item 100 times with slightly different stats we now get to choose between a small number of functionally different weapons. Hopefully more rpg's start doing this.



-Mako/exploration. I was never a fan of the mako however i dont like planet scanning either, hopefully hammerhead will do what Mako attempted too successfully.



-side missions, these are much better in ME2, though they could certainly do with being longer and better storytelling.



ME2 is not perfect, but in my opinion it is better than the original and i am confident ME3 will be better still.

#97
lightfoxZ

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Vena_86 wrote...

ME1 is you playing an epic in a huge connected universe.
ME2 is you playing level after level.


I completely agree. And those numerous and uber long loading screens or the end of level screens didn't help abit.

#98
luk3us

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The only thing I dislike about the ME2 mood, is that funky song that always used to play on the Normandy, that was cool .

#99
Samael77

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I too miss the ME1 feel, and I have to agree with the people who say we are playing more of a "product" with ME2. I played through ME1 I think 5 or 6 times with the same Cmdr. I've played through ME2 twice, and have no desire to play it again until the Hammerhead dlc shows up. Both are great games, but I do think I'll be poping ME1 in again before ME2.

#100
T41rdEye

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If you can honestly (objectively) say that ME1 is a better overall game than ME2, you're just stupid. I'm sorry.

Before ME2 came out, these same people complained incessantly about boring UNC missions, copy/pasted textures, poor combat. Now they are complaining that they're gone?

If I see someone else type that this game was "dumbed down for the twitcher/shooter crowd..." how elitist can a person get? This is a 3rd person shooter SLASH RPG. This isn't D&D people. If you don't like that ME2 has good combat mechanics now, play something else. Last time I checked, there were GUNS in this universe. The ONLY thing that was "over-simplified" is the inventory system.

I don't understand the need to complain about anything and everything that doesn't stroke your short attention-spanned fancy. BioWare either improved or removed everything that was critiqued in the first game. So maybe all you self-appointed experts aren't so smart?

Modifié par Me1mN0t, 19 février 2010 - 02:38 .