I miss the way the old Mass Effect felt.
#101
Posté 19 février 2010 - 02:31
#102
Posté 19 février 2010 - 02:35
I agree in that actually been in one elevator feels more immersive than seen it going up and down in a loading screen, and that the level phaenomena in ME2, wich takes you to places that you wont be able to visit again, also takes away from the immersion in the ME universe. But I think the game could have minor improvements that would make it a lot more "mass effect like" than it is.
For example: I was shocked when I walked into the new Normandy and found that there were rooms in the ship that were closed. "I'm the captain, open the AI core room!" Made me feel kinda paranoid about the cerberus ship (
But of all things, the music is what takes away the most of the feeling of the universe. That's in my opinion of course. But take a minute and think about it. The music in ME1? Just great. Fitted every single moment of the game with perfect ambient. In the citadel, in the Normandy, in the tunnels of Feros... Every single place and moment had its unique piece of musical art to fulfill the ambient. And that's gone in ME2. I don't remember a single song, or piece of music in the entire game (other than those playing in the discos in Omega or in the Citadel). You don't even have a really cool end-of-game song like the one you had in the credits of ME1. I remember staying in front of the screen, staring at it like a fool while listening to the song. In ME2 the orchrestral song that plays when you complete the game doesn't even last long enough for you to watch the credits. Where's the futuristical feeling of the music of the game? Where's the music of the game?
I've been rewatching all the preview videos and teasers of ME2: in the first one in wich we saw the Normandy again (wich is actually the beggining of ME2) there was a very nice piece of music playing. With some cool guitars and some very powerful drums supported with an orchestral base. Why the final game has a music as plain as it has? ME2 has a serious lack in its soundtrack, just like Dragon Age. It has correct orchestral music, but it's just not good enoguh. Not after playing ME1, wich has one of the best soundtracks ever. So in that aspect, ME2 is simply not playing in the same league as his predecessor.
So, in my opinion, if ME2 have had a soundtrack in the line of the one ME1 had, it'd have been a much better game.
Also, I don't want to be seen as I didn't liked the game. I really love the saga, and really enjoyed playing both ME1 and ME2 (and playing them over and over again). But I hope that been critic with it will compell the devs to create a better ending game for it.
Modifié par K4mrr4, 19 février 2010 - 02:42 .
#103
Posté 19 février 2010 - 02:37
#104
Posté 19 février 2010 - 02:57
#105
Posté 19 février 2010 - 04:40
Modifié par masseffectfan00, 19 février 2010 - 04:41 .
#106
Posté 19 février 2010 - 04:55
#107
Posté 19 février 2010 - 05:01
The one thing ME2 really lacked was exploration, which for me coincides with immersion. In ME1, the Citadel was huge, and you could feel it. I actually LIKED the elevators. I liked that it would place news or your characters would banter, and it made the area feel like it was supposed too. I do admit a few of the elevator rides were way too long though.
This also goes in regards to story missions. Noveria, Feros, Virmire, and Therum all feel very long. It feels like a huge world that you're on. Feros starts you off in Zhu's Hope, and then you cross a huge expanse on the Mako, and do the Exogeni stuff. It felt large and expansive. The missions in ME2 feel do feel like levels.
The one thing I feel ME2 did do way better however, was atmosphere. Omega, Illium, the Wards...all of that had great atmosphere. I love Afterlife. I also feel it got the side missions a lot better. Those as well were more atmospheric, and didn't force you to spend needless time wandering over planets to see the same kind of building over and over again for side missions.
And I'd just like to state that I didn't like the Mako EXCEPT when you got to use it in the normal missions (Feros, Noveria, Therum, and esp Virmire). I loved it then, as it was part of the flow, and it was used really well.
Combat, hands down ME2 is more fun. Inventory, I liked ME2s inventory better, but I wish there were more item. More guns and armor pieces. And that the DLC helmets would toggle off... I hated sorting through all of ME1s stuff, and trying to convert things to omni-gel when you're inventory was full, and you had max credits...
As for the scanning.. I am not fond of it either, but I like it better than the Mako wandering on boring planets.
The load screens also ruin things for me. ME1 made smooth transitions, that again made the game seem more immersible.
And story... well I wrote some about it above, but in ME1 the story was more about stopping Saren, the big epidemic in the story. ME2 is about recruiting your companions. While i love how detailed each companion is (I don't want that to change) I wish there had been more focus on the actual epidemic on the Reapers/Collectors. There's just not enough and its too short. Another 5-10 hours at least would have been great. As I said, all the main story plots in ME1 felt really long.
A few people mentioned the beginning and endings. ME1 was just more epic to me. The music that plays as your character walks from the back of the Normandy excites me every time. And I really felt it was epic when my character appeared after she was thought dead when the citadel was destroyed by debris.
So the TL;DR version...ME2 is great, ME1 had better main story and exploration, ME2 had great companion stories and combat, and the mako was only fun on story planets.
#108
Posté 19 février 2010 - 05:16
Basically, when did you play ME1? Release date or recently (within ME2 announcement)?
#109
Posté 19 février 2010 - 05:19
Modifié par fyckeg, 19 février 2010 - 05:22 .
#110
Posté 19 février 2010 - 05:22
of the amount of exploration and the way you explored.
You would park your ship at a port, exit the ship, take an elevator down, run
around a huge place, talk to a lot of people, wrap up, take the elevator up,
get back in the ship, leave port.
Now you choose your landing spot, appear there, walk round a tiny place, talk
to the few people who have anything to say, do a "mission" in a
separate place that you appear in, finish mission, "press B to end mission",
"Mission Complete" screen , never see that place again.
Then there's the fact that no experience is given for killing enemies, talking
to people, discovering codexes.
I guess I just wished ME2 was an amazing RPG like the first one was.
ME2 has better graphics, mini-games, and smoother controls. Besides that,
ME1 is superior.
I still like it, and I'll still play... But I would be lying if I said
I wasn't disappointed.
Hopefully they succeeded in acquiring new ME fans and ME3 will be more like ME1.
Also, why are there two discs?? Somehow I felt like there's way more content in ME1.
Modifié par fyckeg, 19 février 2010 - 05:24 .
#111
Posté 19 février 2010 - 05:29
Tom Adama wrote...
Just out of curiosity to all the people who enjoyed ME2 more than ME1, did you guys/girls play ME1 to prepare yourselves for ME2 (due to hype) or did you play the game on its release date?
Basically, when did you play ME1? Release date or recently (within ME2 announcement)?
In my case, I bought the game on Steam during the christmas sale. I didn't know/hear about much hype for 2 until after I finished my first playthrough of ME1 and really loved the game. So I played mine just before ME2.
#112
Posté 19 février 2010 - 05:36
Yeah, it's something I felt instantly starting ME2, it's a factor and worth noting.BellaStrega wrote...
I was going to post something like this. ME1's use of transitions established a greater sense of being in the world.Orkboy wrote...
One of the biggest problems with ME2 is the lack of proper transitions.
Hate them if you must, but the elevators and airlock of ME1 added a ridiculous amount of immersion to the game.
ME1
had a sense of flow as you could leave the Normandy and walk pretty
much anywhere and actually feel like you did the traveling, ME2 is
disjointed and has you teleporting from location to location.
I wouldn't go as far as you do, but I do dislike how some missions end with a prompt to leave (press F to leave) and others just whisk you away before you can finish clearing out all the loot (and you didn't realize clicking that one thing would actually force you to leave).
I am happy that the game doesn't make you backtrack to leave missions, but I'd like something that flows a bit more than what ME2 has now.
The sum of the "smaller" touches & details -including more seamless transitions- can make the difference between a good game and a great one IMO.
As others have said; the load screens are interesting to look at but I'm not a great fan of their design along with the "Mission Complete" screens -something that should perhaps have been left for viewing at your personal terminal or rendered on a big in-game holo in the Briefing Room-, and "Press F to Leave" prompts which are a bit jarring.
Also upon completing a mission you're often forced to leave the hub planet completely and re-dock again to continue another quest whereas ME1 still had those details of leaving & returning to the Normandy through the airlock and seeing her moored at the dock.
Anyway ME2 is good stuff and I'm enjoying it, just thought I'd echo those points as they're fresh in my mind.
Modifié par Frosty_V2.1, 19 février 2010 - 05:37 .
#113
Posté 19 février 2010 - 05:42
Tom Adama wrote...
Just out of curiosity to all the people who enjoyed ME2 more than ME1, did you guys/girls play ME1 to prepare yourselves for ME2 (due to hype) or did you play the game on its release date?
Basically, when did you play ME1? Release date or recently (within ME2 announcement)?
I have played ME 1 about nine time and ME 2 twice so far. I am currently playing through ME 1 again.
#114
Posté 19 février 2010 - 05:55
I actually didn't mind the texture streaming as long as it felt like you were actually there, i mean ''Sand by shore-party decontamination in progress'', ''Equalizing interior pressure with exterior atmosphere'' and all that, plus the elevator rides (as dull as they were at times) made me feel like i was actually going somewhere not just teleporting/spawning on a map, and you still had the rapid transit option, now it's a necessity not a choice which kind of bothers me.
And the SR 2 ahh, i fricken' hate the damn elevator/loading sequence, i loved the SR 1 because it felt like a whole.
Bioware, i loved that you listen to the fans, but take your time and listen a bit more, because we would have enjoyed certain aspects overhauled instead of completely removing them (inventory, mako, elevator rides etc.)
Cheers and thanks of another awesome game!
#115
Posté 19 février 2010 - 08:02
Me1mN0t wrote...
If you can honestly (objectively) say that ME1 is a better overall game than ME2, you're just stupid. I'm sorry.
No one in this discussion has said anything as stupid as trying to claim that opinions are objective.
This entire thread is about subjective reactions. Who cares about alleged objective evaluations? They don't exist when talking about the subjective experience people have of playing ME1 and ME2.
#116
Posté 19 février 2010 - 10:00
OasisForever1991 wrote...
ME2 doesn't have the same feel as ME1 did and it's not the story or characters well maybe it is i'll get to that. But the hole Mass Effect universe doesn't feel the same or to put it in another way the game Mass Effect doesn't feel the same. It's weird but I miss the unknowing Mass Effect feel it gave me when I would be running around Feros or Noveria or aboard the old or IMO better Normandy.
I'm not complaing or anything and I have made posts about this that are way longer and in more detail but no one really ever replys when I bring this up.
ME2 just feels so much of a "product" if you know what I mean than an actual universe. The chacters and the missions and the vibe of the story that Mac Walters did an "alright" job on but Drew K's books and Mass Effect 1 was just completely in the name (Mass Effect) of the game.
Shepard doesn't quite feel so different than in ME1 and the Chacters have to much of a personalitly to them and just everything really even the Citadel doesn't feel the same anymore.
I'm kinda just throwing around things and left alot out but what are your thoughts on this? I'm sorry if alot of it seems like complaing and I didn't go into detail cause like I siad I've posted this alot and no one really replys to this "feeling" more than just the qurks and RPG elements and things about ME2 vs. ME1. I'm just talking about the "feeling" it gives you deep inside. And how Mass Effect felt like more of a Sci Fi novel instead or ME2 feeling like a movie. Which IMO seems a bit more lazy than an actualy narrative feel of a novel.
Thoughts? Tell me I'm crazy please.
you know, I don't think the reason you felt this is because of the game's somewhat different structure... I have a simple theory...
when you first got your hands on mass effect the whole thing was very new and alien to you, that is what gave you the mysterious feel, when you started playing mass effect 2 all the weird creatures and enigmatic aliens are basically there and besides 3 new alien races (collector, drell, vorcha) there is nothing new that can totally make you think "oh my god that is epic! where do they come from? what are they?"
or
you could simply just gotten so acustomed and comfortable to the first game that you couldn't really get used to the new feel.... basically there is nothing to do about it cause i'm pretty sure most people would want a sequel to feel different and bioware knows that. not that it's wrong to feel that way tho....maybe you should just try to immerse yourself in it. like what a friend of mine used to say "true love can always change, sometimes it takes a while for you to feel that way to someone else but eventualy, it can always turn into another true love"
#117
Posté 19 février 2010 - 10:38
Deflagratio wrote...
While I think Mass2 is a better overall game than Mass1, I do agree, it feels different, and not in a good way. This mainly concerns the Exploration. It just doesn't feel like a "Galaxy" anymore. You're not landing on unseen frontiers, hostile worlds, desolate landscapes and looking up at twin suns at "High Noon", or a Blue Giant Star occupying 2/3's of the visible sky. For me, Mass1 was all about those moments. Now, we might as well be landing at different parts of Earth, since virtually every N7 is a "Garden" World.
Well, since most of the squad mates don't wear hard suits they pretty much had to do it that way, am I right? <_<
#118
Posté 19 février 2010 - 11:46
doublethedose wrote...
you know, I don't think the reason you felt this is because of the game's somewhat different structure... I have a simple theory...
when you first got your hands on mass effect the whole thing was very new and alien to you, that is what gave you the mysterious feel, when you started playing mass effect 2 all the weird creatures and enigmatic aliens are basically there and besides 3 new alien races (collector, drell, vorcha) there is nothing new that can totally make you think "oh my god that is epic! where do they come from? what are they?"
or
you could simply just gotten so acustomed and comfortable to the first game that you couldn't really get used to the new feel.... basically there is nothing to do about it cause i'm pretty sure most people would want a sequel to feel different and bioware knows that. not that it's wrong to feel that way tho....maybe you should just try to immerse yourself in it. like what a friend of mine used to say "true love can always change, sometimes it takes a while for you to feel that way to someone else but eventualy, it can always turn into another true love"
I have a theory: People are describing elements of ME1 that they liked that didn't make it to ME2, and that several other people are fixated on telling them that their reactions are wrong, or that they don't really know what they liked about ME1.
This isn't a competition. No one has to make anyone else see things their way. The reactions to ME2 described in this thread can be genuine without threatening anyone else's ability to like ME2 more than ME1 in every way, yes?
#119
Posté 19 février 2010 - 02:24
I know my reaction is somewhat irrational, but I can't help feeling this way. I did really like ME2 in general, but there were a few things I preferred in the first game, regardless of whether they were actually "better" in the grand scheme of things.
Modifié par Estelindis, 19 février 2010 - 02:25 .
#120
Posté 19 février 2010 - 03:02
BellaStrega wrote...
This isn't a competition. No one has to
make anyone else see things their way. The reactions to ME2 described
in this thread can be genuine without threatening anyone else's ability
to like ME2 more than ME1 in every way, yes?
HA! You give this community too much credit.
Estelindis wrote...
It might sound perverse, considering how much better the SR-2 is compared to the SR-1, but I miss the old Normandy. I can't fully explain why. Maybe it's because it was the first ship Shepard commanded. Maybe it's because a high-tech super-stealth-ship is special the first time, but when Cerberus just knocks off another one (yes, I know they didn't "just knock it off,"), it feels like a cheap imitation (yes, I know it was very expensive). Plus the SR-1 felt more like an actual military ship to me. Awesome as Shep's new captain's cabin is, I feel like I'm in an episode of Cribs. A giant fish tank? Really?
I know my reaction is somewhat irrational, but I can't help feeling this way. I did really like ME2 in general, but there were a few things I preferred in the first game, regardless of whether they were actually "better" in the grand scheme of things.
As i have mentioned a couple of times in this thread, you will look back fondly on the things you first experience. Rationally I know that ME2 is a better put together package. Irrationally, nothing will ever recreate what it felt like experiencing the ME galaxy for the first time, so it holds a special place in my heart.
About the Normandy, even Joker remarks about how nice it is to not be on a military ship. He's much more comfortable on the privately funded ship ..."And leather seats..Military may set the hardware standard but on a first gen frigate they could care less if the seats breathe. Civilian sector comfort by design."
Modifié par obie191970, 19 février 2010 - 03:02 .
#121
Posté 19 février 2010 - 03:16
Estelindis wrote...
It might sound perverse, considering how much better the SR-2 is compared to the SR-1, but I miss the old Normandy. I can't fully explain why. Maybe it's because it was the first ship Shepard commanded. Maybe it's because a high-tech super-stealth-ship is special the first time, but when Cerberus just knocks off another one (yes, I know they didn't "just knock it off,"), it feels like a cheap imitation (yes, I know it was very expensive). Plus the SR-1 felt more like an actual military ship to me. Awesome as Shep's new captain's cabin is, I feel like I'm in an episode of Cribs. A giant fish tank? Really?
I know my reaction is somewhat irrational, but I can't help feeling this way. I did really like ME2 in general, but there were a few things I preferred in the first game, regardless of whether they were actually "better" in the grand scheme of things.
I know how you feel about the new Normandy. It's just not as... serious(?) as the SR-1 was. Not quite frivoulous either, but... a pleasure barge compared to the sleek and utilitarian SR-1.
I don't like that it's called the Normandy. They should have given it a new name. I mean really, Shepard? Honoring the vessel of the enemy with that name? Bad form (especially for a Sole Survivor Shep).
#122
Posté 19 février 2010 - 03:21
Modifié par monkeycamoran, 10 septembre 2010 - 04:58 .
#123
Posté 19 février 2010 - 03:28
Before ME2 came out the first game was my favourite game ever. I would constantly go on about it to friends, and it's a game that I would play every 6 months or so. However.... After playing ME2 three times now, I just cannot believe how lame ME1 feels. The powers are just awful. Seriously Vanguard seems almost pointless. ME2 is not only a far better game, but it blows the first one out of the water.
I thought I loved the Mako but driving that damn thing around now feels horrendous. I am having great difficulty not giving up and just playing the second one.
Oh and The Normandy! Urgh.
#124
Posté 19 février 2010 - 03:30
BellaStrega wrote...
doublethedose wrote...
you know, I don't think the reason you felt this is because of the game's somewhat different structure... I have a simple theory...
when you first got your hands on mass effect the whole thing was very new and alien to you, that is what gave you the mysterious feel, when you started playing mass effect 2 all the weird creatures and enigmatic aliens are basically there and besides 3 new alien races (collector, drell, vorcha) there is nothing new that can totally make you think "oh my god that is epic! where do they come from? what are they?"
or
you could simply just gotten so acustomed and comfortable to the first game that you couldn't really get used to the new feel.... basically there is nothing to do about it cause i'm pretty sure most people would want a sequel to feel different and bioware knows that. not that it's wrong to feel that way tho....maybe you should just try to immerse yourself in it. like what a friend of mine used to say "true love can always change, sometimes it takes a while for you to feel that way to someone else but eventualy, it can always turn into another true love"
I have a theory: People are describing elements of ME1 that they liked that didn't make it to ME2, and that several other people are fixated on telling them that their reactions are wrong, or that they don't really know what they liked about ME1.
This isn't a competition. No one has to make anyone else see things their way. The reactions to ME2 described in this thread can be genuine without threatening anyone else's ability to like ME2 more than ME1 in every way, yes?
aye! that is true too...
all i can say to this guy is that from what i see, BIOWARE is "trying" to apease everyone... I mean, look at how much they changed the game because of all the critics the first game had. Not many developers do that.
and you can see this from the new upcoming DLC they're working on (HAMMERHEAD) and probably some weapons and armors too.
And about the changes they made on the leveling system, it looks to me they had spent most of their time and resources on other things (graphics and gameplay fluidity) that can boost their profit by appealing to a different target (FPS players). that's not wrong, you can't make everything perfect at the same time.I look at things at a positive perspective. Since they've worked their ass off on making those aspects of the game and actually gained a lot of popularity, it seems to me they can finally work on the other aspects that were simplified on ME2 to make ME3 a full blown complex yet exciting hybrid of RPG and TPS!
at least I hope they would....
#125
Posté 19 février 2010 - 07:08
Deflagratio wrote...
While I think Mass2 is a better overall game than Mass1, I do agree, it feels different, and not in a good way. This mainly concerns the Exploration. It just doesn't feel like a "Galaxy" anymore. You're not landing on unseen frontiers, hostile worlds, desolate landscapes and looking up at twin suns at "High Noon", or a Blue Giant Star occupying 2/3's of the visible sky. For me, Mass1 was all about those moments. Now, we might as well be landing at different parts of Earth, since virtually every N7 is a "Garden" World.
What ele do you mean by "It doesn't feel like a "Galaxy" anymore"?
Anyone else have anymore to add to this?




Ce sujet est fermé
Retour en haut







