Heavy Shockwave or Improved Shockwave?
#1
Posté 18 février 2010 - 10:58
Shockwave seems a very powerful asset and I wonder what advanced version is better.
Heavy Shockwave or Improved Shockwave?
Should I prefer an increase in Impact Force or in Impact radius?
For the records I plan to play on Normal or Veteran. I unlocked every achievement. Veteran was my standard difficulty on Mass Effect, so I think it will be my standard in Mass Effect 2.
Thank You for your help.
#2
Posté 18 février 2010 - 11:02
Also, play on Insanity =D
#3
Posté 18 février 2010 - 11:05
But then again shockwave is still pretty stong so more radius would increase its effectiveness a but more i think.
But I would still go with more impact for the fun of it.
#4
Posté 18 février 2010 - 11:06
#5
Posté 18 février 2010 - 11:22
Kronner wrote...
Shockwave totally sucks on Insanity.
QFT, but he isn't playing on insanity..
Heavy shockwave is better if you ask me. Hit unshielded enemies with that, and they become bowling pins
#6
Posté 18 février 2010 - 11:25
Modifié par Akinra, 18 février 2010 - 11:26 .
#7
Posté 18 février 2010 - 12:49
#8
Posté 18 février 2010 - 12:54
#9
Posté 18 février 2010 - 01:30
#10
Posté 18 février 2010 - 03:01
Varenus Luckmann wrote...
Is the "all enemies have defenses" ONLY an issue on Insanity? Because that's 99% of the difficulty on Insanity, in my opinion. Take that away, and I really don't see what the problem(s) are. If this was insanity, I'd never recommend Shockwave. But if there's not many enemies with defenses, then I'd say Heavy Shockwave for sure.
All enemies have defenses on Hardcore as well, but on Insanity they hit harder, are more aggressive, aim better, and seem to be a little angry with you too.
About Shockwave... it's a choice between definitely hitting harder or potentially hitting more enemies. Either way, having a Wii controller for shockwave and doing the bowling motion would have been awesome. Why isn't Mass Effect for the Wii?
#11
Posté 18 février 2010 - 03:05
#12
Posté 18 février 2010 - 03:51
#13
Posté 18 février 2010 - 03:56
#14
Posté 18 février 2010 - 04:12
Rieverre wrote...
Improved Shockwave, all the way. Having tried both Heavy and Improved, the latter is far better suited for crowd control and Husk killing. Heavy Shockwave may have more impact force, but you'll want that increased effect radius. Trust me on this.
Yeah... Improved Shockwave is the way to go. You'll need it on missions with lots of Husks.
#15
Posté 18 février 2010 - 04:51
NICKjnp wrote...
Rieverre wrote...
Improved Shockwave, all the way. Having tried both Heavy and Improved, the latter is far better suited for crowd control and Husk killing. Heavy Shockwave may have more impact force, but you'll want that increased effect radius. Trust me on this.
Yeah... Improved Shockwave is the way to go. You'll need it on missions with lots of Husks.
Interesting points. Is it just impact force that is affected by the evolution to heavy shockwave? Shep can compensate for that by going Amplifier Pads + Upgrades + Destroyer, but not for lack of AoE.
I think I'll be going Improved on this playthrough. I can think of quite a few times where Heavy Shockwave managed to miss husks despite travelling right past them.
#16
Posté 18 février 2010 - 06:35
thisisme8 wrote...
About Shockwave... it's a choice between definitely hitting harder or potentially hitting more enemies. Either way, having a Wii controller for shockwave and doing the bowling motion would have been awesome. Why isn't Mass Effect for the Wii?
Because the Wii is a crappy, unintuitive system whose only selling point (novelty) doesn't make up for the inferior graphics and processing power of the machine.
#17
Posté 18 février 2010 - 06:38
IndomitusRex wrote...
thisisme8 wrote...
About Shockwave... it's a choice between definitely hitting harder or potentially hitting more enemies. Either way, having a Wii controller for shockwave and doing the bowling motion would have been awesome. Why isn't Mass Effect for the Wii?
Because the Wii is a crappy, unintuitive system whose only selling point (novelty) doesn't make up for the inferior graphics and processing power of the machine.
Dont forget Mario! And Link! And Samus! And.....
#18
Posté 18 février 2010 - 06:52
The one advantage I can think of to Shockwave is that it hits enemies hiding behind cover. Is there something I'm missing?
#19
Posté 18 février 2010 - 08:25
WillieStyle wrote...
I'm not sure I get the point of Shockwave. It seems kinda like throw only not "instant" so enemies can dodge it, but sorta-kinda AoE.
The one advantage I can think of to Shockwave is that it hits enemies hiding behind cover. Is there something I'm missing?
Its a AoE Biotic that does not need 10 points to be AoE.
It actually does pretty good damage versus shields and low level armour. The Heavy version also has a massive range, can sorta snipe people with it.
Whenever I start using I always end up spamming it. But yes it is pretty niche.
#20
Posté 20 février 2010 - 02:41
#21
Posté 20 février 2010 - 02:49
#22
Posté 20 février 2010 - 02:57
#23
Posté 20 février 2010 - 04:27
thisisme8 wrote...
Varenus Luckmann wrote...
Is the "all enemies have defenses" ONLY an issue on Insanity? Because that's 99% of the difficulty on Insanity, in my opinion. Take that away, and I really don't see what the problem(s) are. If this was insanity, I'd never recommend Shockwave. But if there's not many enemies with defenses, then I'd say Heavy Shockwave for sure.
All enemies have defenses on Hardcore as well, but on Insanity they hit harder, are more aggressive, aim better, and seem to be a little angry with you too.
About Shockwave... it's a choice between definitely hitting harder or potentially hitting more enemies. Either way, having a Wii controller for shockwave and doing the bowling motion would have been awesome. Why isn't Mass Effect for the Wii?
I demand Bioware implements Project Natal support just for shockwave bowling motions NAO
#24
Posté 20 février 2010 - 04:38




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