Anybody happen to know if you can add a water mesh to a room level?
Adding water to a room level
Débuté par
The junk
, nov. 07 2009 05:22
#1
Posté 07 novembre 2009 - 05:22
#2
Posté 07 novembre 2009 - 05:37
Went ahead and tried it out. Looks like the answer is 'no'.
If anyone knows of a way to accomplish this, an update would be appreciated.
#3
Posté 15 novembre 2009 - 12:50
Yes, I'd like to know that too. I mean, there are three or four water models, that you can just insert into the room level but the're huge.
#4
Posté 15 novembre 2009 - 02:05
Would be nice to be able to scale some of the models, as I've seen a few objects, for example "the perfect pillar", but the moment I load it up, its like 3x the size of the room itself.
#5
Posté 18 novembre 2009 - 05:28
Same problem here, I wanted to make a sewer-like level, but the only fitting model was the "cav_water02_0", and it's a bit huge when you want to draw a corridor (I had to use some black models to make clean the way...). I think we'll have to make an outdoor map and cheat a bit with the toolset for now.
#6
Posté 18 novembre 2009 - 05:58
sajahVarel wrote...
Same problem here, I wanted to make a sewer-like level, but the only fitting model was the "cav_water02_0", and it's a bit huge when you want to draw a corridor (I had to use some black models to make clean the way...). I think we'll have to make an outdoor map and cheat a bit with the toolset for now.
You sir (or mam) have been denied all twinkie privleges for wanting to place a sewer level into an RPG.
This has been a public service brought to you by a chicken who impores everyone: "Just say no to sewers in RPGs".
*sneaks off to see if he can figure out how to cheat the terrain editor to make a sewer*
#7
Posté 18 novembre 2009 - 06:59
I don't think the water is working right now anyway - I know it crashes my machine whenever I try to install a water mesh in a level, and other people who are able to put the water meshes in say they don't show up in game.
There are a bunch of different water props (I think you can see them in Model List in the wiki) that you might be able to use in an internal level, but I don't know how well they show up in game right now.
There are a bunch of different water props (I think you can see them in Model List in the wiki) that you might be able to use in an internal level, but I don't know how well they show up in game right now.
Modifié par PavelNovotny, 18 novembre 2009 - 06:59 .
#8
Posté 18 novembre 2009 - 07:02
Not sure but i think i found something called "indoor water" (object thingy / model thingy...) i will look lateron...
#9
Posté 19 novembre 2009 - 08:37
And yes even if you do add water it won't show up in game.
#10
Posté 19 novembre 2009 - 10:12
I believe BioWare got round this by building some of their "interiors" as "exteriors".
#11
Posté 24 novembre 2009 - 03:13
Have been working on a sewerpipe with a channel down the middle with the cav water textures for a couple of weeks. Tempted to build my own model since none of these wall/floor/ceiling pieces are not looking all that well together. Tempted to turn a tower down flat and walk inside one of those, but that is not working out well either...
Modifié par CalmProto, 24 novembre 2009 - 03:14 .





Retour en haut






