Suggestion: A way to make scanning nicer?
#1
Posté 18 février 2010 - 01:33
One way it could be made more enjoyable atleast for the PC crowd (don't know if this is a problem with xbox) would be to add an on/off switch.
Instead of having to hold down the r-mouse button, you could click it
once to activate it, then just move the mouse without having to hold
the button down. Once you're done scanning, just click again and it
would turn off.
The scanner could work this way right away or the upgrade could add that function. And ofcourse you could keep the old "hold to scan" also for the people who would prefer it.
This is only a small fix that wouldn't change much, but I think it might be helpful. Any thoughts?
#2
Posté 18 février 2010 - 02:11
I always thought an upgrade that allowed the planets to be "painted" while scanning would be extremely helpful, so we could see where we had already scanned. Yeah, it might make scanning too easy, but at the same time it's not really that difficult currently, just time consuming, and a somewhat expensive "painting" upgrade could remove a lot of frustration.
#3
Posté 18 février 2010 - 02:22
I know my suggestion doesn't change the system much, that was the basic idea. Since the game is already out and Bioware has spent alot of time designing the current system I thought it was unlikely they would completely overhaul it, because it wouldn't really be profitable. So small changes that are easily patched in would be most likely to be even considered by the devs.
#4
Posté 18 février 2010 - 02:26
its realy time consuming and annoing.
if they dont want to remove it, just make the scanner bigger and quicker.
#5
Posté 18 février 2010 - 02:27
Come back Mako, all is forgiven
#6
Posté 18 février 2010 - 02:36
#7
Posté 18 février 2010 - 02:38
Max Brodie wrote...
The only thing that would improve scanning for me is its complete removal, I HATE it.
Come back Mako, all is forgiven
Agreed
#8
Posté 18 février 2010 - 02:42
Also, why is it that the flyby drones can tell what planets have what sorts of mineral compositions, but all the SR-2 and EDI can do is let us manually scan the planet?
#9
Posté 18 février 2010 - 02:46
kraze07 wrote...
Max Brodie wrote...
The only thing that would improve scanning for me is its complete removal, I HATE it.
Come back Mako, all is forgiven
Agreed
Not. The mako was even more time consuming, even more tedious, and far, far less gratifying than planet scanning. Furthermore, the combat was entirely insubstantial and rewards were pitiful. In all respects, what we have now is better.
Next thing you know, though, people will start asking for the old inventory system and KOTOR turret battles back too. I say let the Luddites have their fun with the old and just keep developing the new into something far bigger and better than the original games could ever be. ME2 was a step in the right direction, and ME3 will undoubtably be a bigger one, but only if we don't regress to the old and the broken at the behest of whiny children with faulty expectations that whatever comes next should be more of the same, however needless or broken.
Modifié par Space Shot, 18 février 2010 - 02:51 .
#10
Posté 18 février 2010 - 02:47
It would remove a huge part of the game in the sense that it takes aaaaageees to mine a worthwhile amount of platinum when the VI (that's Virtual Intelligence, a step down from EDI, an AI) of the original Normandy could handle planet, moon and asteroid field scanning on its own.Jahmon88 wrote...
It would remove a huge part of the game and then they'd have to waste time coming up with something different, and after all that trouble it's impact on ME sales would be miniscule.
What, is EDI too good for that kind of thing? Do I need to go to the AI core and manually reconfigure her personality to get her to do that?
#11
Posté 18 février 2010 - 03:00
#12
Posté 18 février 2010 - 04:54
Space Shot wrote...
kraze07 wrote...
Max Brodie wrote...
The only thing that would improve scanning for me is its complete removal, I HATE it.
Come back Mako, all is forgiven
Agreed
Not. The mako was even more time consuming, even more tedious, and far, far less gratifying than planet scanning. Furthermore, the combat was entirely insubstantial and rewards were pitiful. In all respects, what we have now is better.
Next thing you know, though, people will start asking for the old inventory system and KOTOR turret battles back too. I say let the Luddites have their fun with the old and just keep developing the new into something far bigger and better than the original games could ever be. ME2 was a step in the right direction, and ME3 will undoubtably be a bigger one, but only if we don't regress to the old and the broken at the behest of whiny children with faulty expectations that whatever comes next should be more of the same, however needless or broken.
We will have to agree to COMPLETELY disagree on this one. I liked the MAKO quite a bit, sure the insane terrain on some of the planets was a pain in the backside, but at least you were actually doing something.
Scanning is sooo boring that I have actually physically fell asleep at the keyboard while doing it.
What makes it worse is that you HAVE to do it as you NEED the resources for upgrages. At least in ME1 if you didn't want to explore planets in the MAKO to get all the UNC Collection Quests done, you didn't have to and it would have no effect on your game except a very marginal loss in xp and credits.
I am, however, one of those people that prefers everything about ME1, not just the MAKO, so we are total opposites in our gaming tastes.
I played through ME1 almost 20 times. It'll be a miracle if I can play ME2 the four times that I need to to get my four completely different 60 ME1 Shepards through the game in preparation for ME3 (mainly because I can't face all that scanning). Different strokes for different folks, and all that crap.
P.S. Notice I haven't resorted to your childish level of name calling when people don't agree with my opinion.
Modifié par Max Brodie, 18 février 2010 - 04:56 .
#13
Posté 18 février 2010 - 05:01
I'd rather see something done where you find resources you launch a probe and it sets up a robo mining operation (the game mentions robo mining under at least one planet description). You buy robo mining from stores or fuel stations. The robo mining station generates X amount of resources for certain amount of time until it 'dies'. That way you spend less time scanning but can still generate resources.
#14
Posté 18 février 2010 - 05:03
#15
Posté 18 février 2010 - 05:11
Jahmon88 wrote...
Try to be realistic. What are the odds that Bioware will just go "Well that sucked. Scrap the scanning part!". It would remove a huge part of the game and then they'd have to waste time coming up with something different, and after all that trouble it's impact on ME sales would be miniscule. Ofcourse for ME3 they likely have some big plans, but I'm hoping for some improvements for ME2 while we wait for part 3
People said the exact same thing about the MAKO.
"Its integral to the game!"
"Remove it and Mass Effect is destroyed, OBLITERISED! DO NOT WANT!"
"ITS SOOO IMPORTAAAAAAAAAAAAAANT ARRRGGGHHH!!"
Lo and behold, ME2 is a great game, despite a severe lack of irritatingly large landscapes and vehicle sections.
#16
Posté 18 février 2010 - 05:31
The easy solution was to simply map a key to add minerals, but it is not that easy on the xbox. I never, ever once even thought about changing things in ME1. While I found ME2 simply unplayable after a few hours (at first it was the ammo system that drove me crazy). Sadly for people playing on the Xbox its not an option.
Some better solutions for planet scanning would be:
1. Increased mineral caches in missions.
2. N7 mission chain specifically made for mineral collection (freeing terminus miners from pirates, or something)
3. Scrap recovery team, New NPCs that recover resources from battle and give missions (haunted space relic kind of stuff).
4. Research upgrades that increase the amount of mineral caches.
5. A tank or hover craft where you can explore and tag them manually, all the time looking out for random encounters.
#17
Posté 18 février 2010 - 06:05
If you really and truly hate scanning, just use a savegame editor or trainer and tweak your mineral totals. If you've already beat the game a few times you haven't really got anything left to prove, right?
#18
Posté 18 février 2010 - 06:16
danien.grey wrote...
You can easily edit your coalesced.ini file (with the appropriate editor) to up the amount of thermal clips each weapon has in cache; this will probably unbalance your game though.
Oh thank you, very kind of you. Yes, one of the great things about ME2 is that many of these short coming are fixed by simply editing the coalesced.ini. I resolved both the ammo, and scanner this way. I love the game, one of the best I have played in years. Sadly you cant do this on the Xbox.
#19
Posté 18 février 2010 - 06:16
I have indeed been editing the saves of my subsequent playthroughs to give minerals. The whole scanning thing is the sort of stuff that wouldn't be fun anymore after the upteenth time in the first playthrough. At least the Mako for all its controller-suckiness was part of a fairly immersive exploration scenario.
#20
Posté 18 février 2010 - 06:18
#21
Posté 18 février 2010 - 06:20
#22
Posté 18 février 2010 - 06:36
dminto29 wrote...
They could really help some of the scanning tedium out by making a market where you can buy and sell resources. Nothing worse than having 30000 element zero when you need 10,000 iridium and can't find it. That way you would still need to get out and explore but if you don't have to be so picky about what elements you get since you can always swap what you need.
I thought of this too. If there were more things to buy, like customizable armor peices for your squaddies it would add a lot to the game.
#23
Posté 18 février 2010 - 06:39
#24
Posté 18 février 2010 - 06:42
#25
Posté 18 février 2010 - 06:46
I seriously think Bioware put in too many star systems, too many planets. 80% of them are just scanning fodder with no side-quests, and all the quest locations could probably fit on 3-4 clusters. I guess Bioware just wanted their galaxy map to look more epic by spreading out the stuff thin over a dozen clusters to make it look like there's tons of places in a vast galaxy to visit >_>
Modifié par Fluffeh Kitteh, 18 février 2010 - 06:46 .




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