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Suggestion: A way to make scanning nicer?


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#26
Jahmon88

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Bibdy wrote...

People said the exact same thing about the MAKO.

"Its integral to the game!"

"Remove it and Mass Effect is destroyed, OBLITERISED! DO NOT WANT!"

"ITS SOOO IMPORTAAAAAAAAAAAAAANT ARRRGGGHHH!!"

Lo and behold, ME2 is a great game, despite a severe lack of irritatingly large landscapes and vehicle sections.


You completely misunderstood my post. I didn't say Mass Effect will be ruined without scanning, I said ME2 would seriously lack content without scanning, and I don't think Bioware would remove it and develop something completely new. It would take too much time and resources.

But for ME3 they will probably develop something new. All I want is that they improve scanning in ME2 which I believe is here to stay

#27
Scottthesnow

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Jahmon88 wrote...

Bibdy wrote...

People said the exact same thing about the MAKO.

"Its integral to the game!"

"Remove it and Mass Effect is destroyed, OBLITERISED! DO NOT WANT!"

"ITS SOOO IMPORTAAAAAAAAAAAAAANT ARRRGGGHHH!!"

Lo and behold, ME2 is a great game, despite a severe lack of irritatingly large landscapes and vehicle sections.


You completely misunderstood my post. I didn't say Mass Effect will be ruined without scanning, I said ME2 would seriously lack content without scanning, and I don't think Bioware would remove it and develop something completely new. It would take too much time and resources.

But for ME3 they will probably develop something new. All I want is that they improve scanning in ME2 which I believe is here to stay


It would lack time filling content.  I removed scanning and game times were cut in half.

#28
Space Shot

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Max Brodie wrote...

I played through ME1 almost 20 times.  It'll be a miracle if I can play ME2 the four times that I need to to get my four completely different 60 ME1 Shepards through the game in preparation for ME3 (mainly because I can't face all that scanning).  Different strokes for different folks, and all that crap. 


P.S. Notice I haven't resorted to your childish level of name calling when people don't agree with my opinion.



"Name calling" serves it's purposes.  As much as your teachers, popular media, and/or your mum might tell you otherwise certain words with negative connotations like "whiners" have practical purposes to describe a type of behavior for the purposes of further discussion of topics surrounding said behavior.  It's OK to use them especially when it works towards an argument.

Anyway, at the "20 playthrough" level you can't exactly be trusted to have an objective opinion about this.  Undoubtably you expected ME2 to be quite close to what you experienced in ME1 and I'm willing to bet that any real change from that original formula would be enough to drive you into a less-than-reasonable fit regardless of what affect that change actually had on game.

If we look, objectively, we come to two points.

The first being that scanning takes less time than Mako resource harvesting.  For my playthroughs, at least, I'll spend about 5 minutes scanning and come away with a good amount of resources for several useful upgrades but for that same amount of time in ME1 all I would be left with is a few extra credits from one resource cache and maybe a few meaningless upgrades if a probe is conveniently placed.

And I wouldn't even be done with it, so just speaking on an effort->reward level scanning has driving beat, hands down.  I don't have to spend nearly as much of my free-time doing something I don't really want to, and I actually have something to show for it in the end as well.  However I will give you that such a state lends to the Mako's "optional" nature, but a lack of incentive is probably more reasonably spun as a negative rather than a positive.

Secondly, you have the consequences for gameplay.   Scanning fundamentally enables the new upgrade system which replaces the god-awful inventory system of ME1; where-as the mako is a stand alone item that contributes little to the overall experience especially if you consider how poorly balanced it was.  Against slow firing rocket turrets, it was indestructible.  Against infantry, it was also indestructible especially during exploration segments where properly constructed combat scenarios could not be effectively implemented leaving little, if any, challenge and consequently no meaningful enjoyment besides the bright colorful flashing of insubstantial explosions.

So ultimately, driving did little for ME1 and removing it, for that reason and that reason alone, is beneficial.  Factor in the positive gain in not having to spend 5 minutes out of every 15 recycling meaningless upgrades and you have a package worthy of 96 metacritic rating.

But sure, you take the act of scanning in and of itself and you have something without explosions, gunfire, or entertaining dialogue.  If you don't have a long attention span, that could be espcially painful  But then again, it's better than scrolling through ever-growing inventory menus so I'm going to take it on that merit and actually enjoy my time in ME2.  You can do whatever the hell you want, but at least try to take off the rose colored glasses when looking at the game.

Modifié par Space Shot, 18 février 2010 - 07:49 .


#29
Nokterne

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Sure, planet scanning might not be the most enjoyable part of the game, but I feel that it gives the game a sense of scale and exploration without the frustration that came with the Mako.

The only changes I'd like to see are the addition of more upgrades to the scanner (like my above painting suggestion) and the ability to read the planet info while scanning. More detailed planet topography would also be nice. Finally, finding salavagable wrecks (which could provide another source of credits) and other random unique objects on the planet could help reduce some of the monotony.

Modifié par Nokterne, 18 février 2010 - 08:03 .


#30
95Headhunter

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Space Shot, I think I internet-love you. Congrats on being one of the few people on these boards with a sensible opinion and the ability to justify it coherently. Thanks for renewing my faith that most logical thinking people love this game, and that this bored is just too overpopulated with whiners, as you put it.

And sorry dude, but this:

Max Brodie wrote...

I played through ME1 almost 20 times.  

Told me everything I need to know about you...

Carry on stuck in the old days if you wish, but I'm going to get back to regarding ME1 with fond memories, and enjoying the hell out of ME2.

#31
massive_effect

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For ME3, follow Peter Molynuex's example!



Fable 2's economy should be the model for planet scanning. Instead of renting homes and buying furniture/upgrades to increase value and income, buy satellites that scan automatically, and hire crews to dig when the satellites report findings.



This way, all you do is visit a planet, send a satellite, and then leave. Digging crews can be sent by visiting the planet, or by hiring them from companies. As you do this to more and more planets, you get more and more resources.

#32
Max Brodie

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95Headhunter wrote...

Space Shot, I think I internet-love you. Congrats on being one of the few people on these boards with a sensible opinion and the ability to justify it coherently. Thanks for renewing my faith that most logical thinking people love this game, and that this bored is just too overpopulated with whiners, as you put it.

And sorry dude, but this:

Max Brodie wrote...

I played through ME1 almost 20 times.  

Told me everything I need to know about you...

Carry on stuck in the old days if you wish, but I'm going to get back to regarding ME1 with fond memories, and enjoying the hell out of ME2.


And what is that pray tell?  I'm a completionist, I like to experience every possible outcome from my RPG playthroughs, hell its why I love BioWare.  Lots of different outcomes and experiences depending on how you play their games.

The last 8 playthroughs have been over the past few weeks to get my four characters ready for ME2 as I recently got a new P.C. and all my old ME1 savegames were lost.

I never said I didn't enjoy ME2, I think its a great game.  I just prefer ME1 in every way.



By the way, your little comment up there tells me everything I need to know about you too

#33
Ulysseslotro

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I end up falling asleep after 2-3 planet scans. I just can't take it and go lay down for a nap.

#34
Max Brodie

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Space Shot wrote...

Max Brodie wrote...

I played through ME1 almost 20 times.  It'll be a miracle if I can play ME2 the four times that I need to to get my four completely different 60 ME1 Shepards through the game in preparation for ME3 (mainly because I can't face all that scanning).  Different strokes for different folks, and all that crap. 


P.S. Notice I haven't resorted to your childish level of name calling when people don't agree with my opinion.



"Name calling" serves it's purposes.  As much as your teachers, popular media, and/or your mum might tell you otherwise certain words with negative connotations like "whiners" have practical purposes to describe a type of behavior for the purposes of further discussion of topics surrounding said behavior.  It's OK to use them especially when it works towards an argument.

Anyway, at the "20 playthrough" level you can't exactly be trusted to have an objective opinion about this.  Undoubtably you expected ME2 to be quite close to what you experienced in ME1 and I'm willing to bet that any real change from that original formula would be enough to drive you into a less-than-reasonable fit regardless of what affect that change actually had on game.

If we look, objectively, we come to two points.

The first being that scanning takes less time than Mako resource harvesting.  For my playthroughs, at least, I'll spend about 5 minutes scanning and come away with a good amount of resources for several useful upgrades but for that same amount of time in ME1 all I would be left with is a few extra credits from one resource cache and maybe a few meaningless upgrades if a probe is conveniently placed.

And I wouldn't even be done with it, so just speaking on an effort->reward level scanning has driving beat, hands down.  I don't have to spend nearly as much of my free-time doing something I don't really want to, and I actually have something to show for it in the end as well.  However I will give you that such a state lends to the Mako's "optional" nature, but a lack of incentive is probably more reasonably spun as a negative rather than a positive.

Secondly, you have the consequences for gameplay.   Scanning fundamentally enables the new upgrade system which replaces the god-awful inventory system of ME1; where-as the mako is a stand alone item that contributes little to the overall experience especially if you consider how poorly balanced it was.  Against slow firing rocket turrets, it was indestructible.  Against infantry, it was also indestructible especially during exploration segments where properly constructed combat scenarios could not be effectively implemented leaving little, if any, challenge and consequently no meaningful enjoyment besides the bright colorful flashing of insubstantial explosions.

So ultimately, driving did little for ME1 and removing it, for that reason and that reason alone, is beneficial.  Factor in the positive gain in not having to spend 5 minutes out of every 15 recycling meaningless upgrades and you have a package worthy of 96 metacritic rating.

But sure, you take the act of scanning in and of itself and you have something without explosions, gunfire, or entertaining dialogue.  If you don't have a long attention span, that could be espcially painful  But then again, it's better than scrolling through ever-growing inventory menus so I'm going to take it on that merit and actually enjoy my time in ME2.  You can do whatever the hell you want, but at least try to take off the rose colored glasses when looking at the game.



Sorry, no 'rose-coloured glasses' here I'm afraid.  I just played through ME1 eight times since ME2 released to get my desired characters ready for ME2 as I have a new P.C. and lost all my old ME1 savegames. 

Time isn't effecting my view on both these games in any way.  I just prefer the first in almost every way.  This doesn't mean that I don't enjoy ME2, I do.  In fact I think it is a great game, just not as great as the first.

#35
massive_effect

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To make scanning easier, we should get 100% of the resources we need to buy everything on successive plays. That way, you only have to scan on the 1st play (ie, you've paid your dues).