Max Brodie wrote...
I played through ME1 almost 20 times. It'll be a miracle if I can play ME2 the four times that I need to to get my four completely different 60 ME1 Shepards through the game in preparation for ME3 (mainly because I can't face all that scanning). Different strokes for different folks, and all that crap.
P.S. Notice I haven't resorted to your childish level of name calling when people don't agree with my opinion.
"Name calling" serves it's purposes. As much as your teachers, popular media, and/or your mum might tell you otherwise certain words with negative connotations like "whiners" have practical purposes to describe a type of behavior for the purposes of further discussion of topics surrounding said behavior. It's OK to use them especially when it works towards an argument.
Anyway, at the "20 playthrough" level you can't exactly be trusted to have an objective opinion about this. Undoubtably you expected ME2 to be quite close to what you experienced in ME1 and I'm willing to bet that any real change from that original formula would be enough to drive you into a less-than-reasonable fit regardless of what affect that change actually had on game.
If we look,
objectively, we come to two points.
The first being that scanning takes less time than Mako resource harvesting. For my playthroughs, at least, I'll spend about 5 minutes scanning and come away with a good amount of resources for several useful upgrades but for that same amount of time in ME1 all I would be left with is a few extra credits from one resource cache and maybe a few meaningless upgrades if a probe is conveniently placed.
And I wouldn't even be done with it, so just speaking on an effort->reward level scanning has driving beat, hands down. I don't have to spend nearly as much of my free-time doing something I don't really want to, and I actually have something to show for it in the end as well. However I will give you that such a state lends to the Mako's "optional" nature, but a lack of incentive is probably more reasonably spun as a negative rather than a positive.
Secondly, you have the consequences for gameplay. Scanning fundamentally enables the new upgrade system which replaces the god-awful inventory system of ME1; where-as the mako is a stand alone item that contributes little to the overall experience especially if you consider how poorly balanced it was. Against slow firing rocket turrets, it was indestructible. Against infantry, it was also indestructible especially during exploration segments where properly constructed combat scenarios could not be effectively implemented leaving little, if any, challenge and consequently no meaningful enjoyment besides the bright colorful flashing of insubstantial explosions.
So ultimately, driving did little for ME1 and removing it, for that reason and that reason alone, is beneficial. Factor in the positive gain in not having to spend 5 minutes out of every 15 recycling meaningless upgrades and you have a package worthy of 96 metacritic rating.
But sure, you take the act of scanning in and of itself and you have something without explosions, gunfire, or entertaining dialogue. If you don't have a long attention span, that could be espcially painful But then again, it's better than scrolling through ever-growing inventory menus so I'm going to take it on that merit and actually enjoy my time in ME2. You can do whatever the hell you want, but at least try to take off the rose colored glasses when looking at the game.
Modifié par Space Shot, 18 février 2010 - 07:49 .