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Soldier : Soldiers are meant to solve problens with bullets. When it comes to the new skill some think of Reave, I did, because it's excellent to take down defenses and Soldier doesn't have any biotic skill. Other think of Barrier. Both are wrong. Why? Because you don't need them. Adrenaline Rush is the power you need. Its better to use it twice than Reave once. So, even with all three ammo types, AP must be your choice. With Disruptor Ammo as alternative for Geth. Even with Incendiary ammo that is close to AP ammo, all other skills won't match the play style of a great soldier.
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Vanguard : It took years of reserach and careful observation to reach this conclusion, but its unmistakable. AP Ammo is the choice. There was a great debate between AP ammo and Barrier. That is because Incendiary Ammo is great for the Vanguard, while Barrier would add an alternative for the Vanguard crazy rush. What alternative? Well, when you are behind enemys lines with everyone shooting at you you want to charge at them not only to close in for the kill but to recover your shield. So sometimes even if you don't want to you have to charge because otherwise is 'Critical Mission Failure'. Barrier would offer the alternative to recover your shields without having to Charge. So, why not Barrier then? Because after thousands of tests it was clear that the huge recharge time for this kind of skills make them not worth it. You will notice that it's better to charge twice than to use Barrier once. So, like the soldier, even with Incendiary Ammo, AP is the choice. Reave would be interestin to weak enemys before charging, however, you don't need that.
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Adept: No much to say here. You have all powers you need, and AP ammo + AR later in the game add a lacked (most of the time not needed) firepower for the Adept.
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Engineer: Same as the adept
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Infiltrator: Pretty much the same of the Adept and Engineer. With sentinel you will be taking enemys down fast, nothing better than having AP ammo to do the job
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Sentinel: This is an interesting class. It wasn't found one specific way to play with this class. There are some ways to play with it without losing its total effectiveness. However, AP will be always the choice as long as there is a gun to fire. There was some argue if Shredder Ammo wouldn't be better due how easy you can take enemys defenses. But as the strongest enemys don't even have healthy, just armor, AP is the choice.
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After this, you could have some questions, like:
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Why not Warp ammo?
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Warp ammo is good, it has the advantage to deal a bonus damage to Barriers. However, its not needed. It doesn't matter what class you are. Taking down barrier is easy. And considering the strongest enemys, making more damage to armor is better than make less damage in more things.
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So the other power are useless?
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Some are, but other will do just fine. When you choose AP ammo over the other you are making your character the most effective as it can posibly be. In some cases the difference are not big. For exemple the soldier, you will do just fine with Incendiary Ammo and another bonus skill, like the awesome Slam. But you wont be as effective as a Soldier with AP ammo.
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Note: As I have previously stated, choosing AP Ammo is to you run like EDI, always at optimal capacity. However, thats not just what is needed. Having the right skill built, the right weapons and the right teammates by yourside (I won't talk about this cause the Second Mass Effect 2 law is in there) is also needed.
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Well, I guess thats everything. This is the first Mass Effect 2 Law:
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Armor Piercing ammo is the best special skill for all 6 classes in Mass Effect 2.
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Newton would be so jealous.
Modifié par padaE, 18 février 2010 - 06:53 .




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