This video shows what I mean:
www.youtube.com/watch
And before you ask, yes, I took Improved Barriers over Heavy Barriers in that vid.
Modifié par rumination888, 18 février 2010 - 08:41 .
Modifié par rumination888, 18 février 2010 - 08:41 .
Modifié par RamsenC, 18 février 2010 - 08:50 .
rumination888 wrote...
I already know how effective it is at preventing death vs. multiple enemies.
This video shows what I mean:
www.youtube.com/watch
And before you ask, yes, I took Improved Barriers over Heavy Barriers in that vid.
Modifié par sinosleep, 18 février 2010 - 08:57 .
sinosleep wrote...
I only saw barrier last on the first charge there, and on that one the first guy didn't bother shooting at you. I already posted a vid of all three heavy versions of the shield powers getting torn to shreds by a lone vorcha in 1 second. I can get home, go to the same area, cast and then charge a group of three and you see me repeatedly lose shields in around the same time, even with the bonus. You got lucky on that first charge, 9/10 it will get blasted away in no time at all.
Modifié par sinosleep, 18 février 2010 - 09:17 .
rumination888 wrote...
I already know how effective it is at preventing death vs. multiple enemies.
This video shows what I mean:
www.youtube.com/watch
And before you ask, yes, I took Improved Barriers over Heavy Barriers in that vid.
Modifié par sinosleep, 18 février 2010 - 09:24 .
sinosleep wrote...
I only saw barrier last on the first charge there, and on that one
the first guy didn't bother shooting at you. I already posted a vid of
all three heavy versions of the shield powers getting torn to shreds by
a lone vorcha in 1 second. I can get home, go to the same area, cast
and then charge a group of three and you see me repeatedly lose shields
in around the same time, even with the bonus. You got lucky on that
first charge, 9/10 it will get blasted away in no time at all.
[edit here]
To
elaborate, the first group you charge for whatever reason didn't shoot
you all that often and that's fine. After that you charge individual
enemies (during which shield abilities aren't necessary at all since
you won't be dying in between charges unless you are fighting a YMIR or
something) until the 1:50 mark at which point you lose shields charging
a group.
Modifié par rumination888, 18 février 2010 - 09:36 .
Modifié par sinosleep, 18 février 2010 - 09:36 .
Modifié par Atmosfear3, 18 février 2010 - 09:41 .
sinosleep wrote...
I didn't mean the first charge as in literally the first charge, I meant the first charge into a group of enemies. The second charge into a group of enemies comes at 1:50 and you lose your shields. My point is, 1 second of extra shields isn't worth a 10 point investment. Those points are better spent else where.
rumination888 wrote...
Right, 1:50 and I still had Barriers up. I consider 10 points worth it if I don't have to hit the reload button.
Besides, what else am I gonna take? Shockwave? Pull? AP ammo? Reave? None of them would've saved me.
Modifié par sinosleep, 18 février 2010 - 09:54 .
.JaegerBane wrote...
padaE, I'm not totally sure why you've reached the conclusion that AP ammo trumps all by comparing it with Barrier. That's like saying a Big Mac is the best food for your body because it's healthier than a block of lard.
Barrier is probably the worst skill in the game for a Vanguard, as their class skill does what barrier does for a short time (which, when they actually need the protection, is when they're zooming around Charging anyone). Of course AP Ammo is better.
I'm not totally sure why AP ammo is better than anything else, though. I get that it's got a good level of damage increase (which is why it always gets set to Squad version on Garrus) but what happens if my Vanguard takes Area Reave? as far as I'm concerned Area Reave does 4 different tasks every time I cast it, it recharges in a moment and hits instantly. And it's AoE. Why would I go for a (albeit better) version of an ammo type that I already have? Warp Ammo has already been mentioned as potentially better, too.
sinosleep wrote...
rumination888 wrote...
Right, 1:50 and I still had Barriers up. I consider 10 points worth it if I don't have to hit the reload button.
Besides, what else am I gonna take? Shockwave? Pull? AP ammo? Reave? None of them would've saved me.
IMO, you wouldn't have died any way, so yeah, points in any of the talents you mentioned barring shock wave would have been worth it. I honestly don't think vanguards should invest in a bonus talent at all. Squad cryo or area pull are both better than any bonus talent you can get. Area pull is notoriously under rated. Area pull insta kills husks and as a 2 second CD so it actually meshes well with a charging vanguard. One incineration blast, plus area pull equals 3 dead husks in about a second. Also comes in handy on the suicide mission for getting rid of collectors quicker than any shotgun could. On grouped collectors you bring Thane and Miranda, warp one with Miranda, pull, warp with Thane, all of them fly off the platform.
JaegerBane wrote...
That's like saying a Big Mac is the best food for your body because it's healthier than a block of lard.
rumination888 wrote...
I ended up under half health. How would I not have died without Barrier? I can't believe you actually said that.
sinosleep wrote...
rumination888 wrote...
I ended up under half health. How would I not have died without Barrier? I can't believe you actually said that.
Fine, I'll break it down like this, properly played you shouldn't be getting killed by anything one on one unless it's a YMIR mech or something along those lines, and most of the time if you're taking damage you aren't going to go from fully shielded to dead so quick where the 1 second of time barrier grants you is going to make a difference. That's why I said what I said. In my experience, barrier isn't at all needed for one on one and it doesn't provide enough boost against groups to justify 10 points.
Modifié par Dannok1234, 18 février 2010 - 10:25 .
rumination888 wrote...
f I wanted to play a class methodically, I'd have played something other than the Vanguard. I'm not going to be switching weapons to take down a group of tightly packed enemies before Charging and pretending to be a Soldier-lite. I'm going to be a Vanguard, Charging head-first and surviving.
Modifié par sinosleep, 18 février 2010 - 10:25 .
sinosleep wrote...
rumination888 wrote...
f I wanted to play a class methodically, I'd have played something other than the Vanguard. I'm not going to be switching weapons to take down a group of tightly packed enemies before Charging and pretending to be a Soldier-lite. I'm going to be a Vanguard, Charging head-first and surviving.
Seriously dude? Cause from all my videos I give off the impression that I play the game methodically? Are you kidding me? Here's what I know, I can charge in and waste time killing husks one at a time, or I can use 2 skills and kill whole groups in a second. Charging for the sake of charging is stupid. I charge when it's a good tactic, and I use something else when I'm better served by doing so.