sinosleep wrote...
Please do go ahead and charge merrily into 2 YMIR mechs.
Favouring charge doesn't necessarily mean charging absolutely everything regardless of enemy or context.
sinosleep wrote...
Please do go ahead and charge merrily into 2 YMIR mechs.
sinosleep wrote...
Please do go ahead and charge merrily into 2 YMIR mechs.
Modifié par newcomplex, 18 février 2010 - 11:02 .
JaegerBane wrote...
Favouring charge doesn't necessarily mean charging absolutely everything regardless of enemy or context.
Modifié par sinosleep, 18 février 2010 - 10:43 .
newcomplex wrote...
This thread is so stupid. The following enemies have armor: Mechs, Vorcha, Krogan. That is it. After Omega, their are literally two side missions where the main enemy armor type is armor. No main quests.
Warp, Dominate, forms of barrier are viable special skills. That is all.
padaE wrote...
A lot of people thought that the ideia of the world being round was stupid and the people who believe that were retardad.
.
That doesn't change the fact.
JaegerBane wrote...
newcomplex wrote...
This
thread is so stupid. The following enemies have armor: Mechs,
Vorcha, Krogan. That is it. After Omega, their are literally two
side missions where the main enemy armor type is armor. No main
quests.
Warp, Dominate, forms of barrier are viable special
skills. That is all.
If you're going to insult
people then it would really good if you took some time to actually
understand what you're taking about. If you're playing in difficulties
above normal then there's a lot more enemies than that sporting armour.
Hell, even on normal, you've got Harbingers, Vanguards, Commandos,
bosses of varying descriptions, gunships, Praetorians, Scions.... the
list is huge.
And Warp isn't a viable 'special skill'. If your
class doesn't have it then you don't get it.
Modifié par newcomplex, 18 février 2010 - 10:58 .
.Its retarded because I gave you evidence why it makes no sense.
You might want to attempt to refute it, instead of making a fallacious statements,
retard
Roxlimn wrote...
Also, Klixen, Varren, and Thresher Maw. Vanguards have more Armor+Health than Barrier. Commandos and Legionnaires have more Armor+Health than Barrier (since they don't have Barrier but Shields).
YMIR Mechs have significant amounts of Armor HP.
All that said, I don't believe AP Ammo is all that good for an Adept. They have Warp to deal with Armor, and once an enemy is in Health, it's more efficient to hit it with a power than it is to kill it with bullets.
newcomplex wrote...
I stated enemies that specifically have armor. So that picking AP ammo would yeild a better result then picking say warp ammo. On enemies like harbringers, warp will be doing more damage to their barriers AND their armor. That leaves Scions (their are exactly 9 in the game). ok then. Forgot about them. Husks have laughable amounts of armor anyway, a hundred.
What does difficulty settings have anything to do with anything? I beat the game twice on insanity, never tried anything else, but its completely irrevelent.
And I meant to say "reave", not warp.
Modifié par JaegerBane, 18 février 2010 - 11:11 .
padaE wrote...
.
Its retarded because I gave you evidence why it makes no sense.
You might want to attempt to refute it, instead of making a fallacious statements,
retard
The whole topic is evidence. Why would I write the same thing twice?
.
If you want to know some specific point just ask me.
Modifié par newcomplex, 18 février 2010 - 11:21 .
newcomplex wrote...
Roxlimn wrote...
Also, Klixen, Varren, and Thresher Maw. Vanguards have more Armor+Health than Barrier. Commandos and Legionnaires have more Armor+Health than Barrier (since they don't have Barrier but Shields).
YMIR Mechs have significant amounts of Armor HP.
All that said, I don't believe AP Ammo is all that good for an Adept. They have Warp to deal with Armor, and once an enemy is in Health, it's more efficient to hit it with a power than it is to kill it with bullets.
=_=
You fight klixen, varren on two side missions. Thresher maw is a unique encounter lol.
YMIR mechs have more sheild then health and armor put toghether.
AP armor isn't good for ANYTHING. In fact, any ammo is more or less sub-optimal on classes with powers already. AP ammo yeilds LITERALLY ONLY 10% increase in damage over inciendary ammo, something vanguards and soldiers ALREADY HAVE. And it doesn't stop health regen, nor does it stun organic enemies.
Why on earth are you getting a special power for TEN PERCENT MORE DAMAGE?
sinosleep wrote...
Gotta agree with the other vanguards here, incendiary more than makes up for the small difference by panicking organics. It's a big part of the reason I've started thinking Vanguards don't really need a bonus talent at all.I used to be a big AP ammo proponent but I've changed my mind.
JaegerBane wrote..]
The point is that you tried to claim there were too few enemies in the game that have armour for AP to be useful, but you ignored half of them. Not to rock the boat, but given you're blasting some other dude on here for using 'fallacious statements', it seems a little hypocritical to do the same while making your whole point, don't you think?
The bottom line is that there are plenty of enemies in the game who have armour. For what it's worth, I agree that AP ammo isn't as brilliant as the OP is making out to be, as canbe seen in my first post. I just don't necessarily think anyone is a 'retard' just for preferring it.
They increase the number of enemies who have armour. The relevance of such a caveat to an argument about how useful AP ammo is should be self-evident.
What isn't relevant is how many times you beat the game on insanity.
I guessed as much. The point I was trying to make is that striding into a thread and bashing out insults sort of backfires when you don't even get half your own facts straight.
Modifié par newcomplex, 18 février 2010 - 11:19 .
=_=
You fight klixen, varren on two side missions. Thresher maw is a unique encounter lol.
YMIR mechs have more sheild then health and armor put toghether.
AP ammo isn't good for ANYTHING. In fact, any ammo is more or less sub-optimal on classes with powers already. AP ammo yeilds LITERALLY ONLY 10% increase in damage over inciendary ammo, something vanguards and soldiers ALREADY HAVE. And it doesn't stop health regen, nor does it stun organic enemies.
Why on earth are you getting a special power for TEN PERCENT MORE DAMAGE?
.wow...
Alright...
Why are you getting a special power that results in 10% upgrade for a skill you already have? The over time effect of inciendary ammo balances itself out with the stopping of regen (when some of the enemies that are most effected by it, vorcha and krogan, have very large regen), so your getting 10% more damage.
Moreover, on the soldier, getting AP ammo will not only invalidate half your skills, but make you dump points on nothing after level 26.
Why are you getting a power that is provably less effective against a higher percentage of enemies in the game then warp ammo?
padaE wrote...
About the AP ammo being kind of useless for both soldiers and vanguards, I agree. Its kind of useless, what happens is that the other skills are even less useful.
.JaegerBane wrote...
padaE wrote...
About the AP ammo being kind of useless for both soldiers and vanguards, I agree. Its kind of useless, what happens is that the other skills are even less useful.
Indeed, because having an AoE biotic attack the melts armour, barriers and health, gives health to the caster, incapacitates organics and hits instantly truly is the definition of uselessness.
Modifié par We Tigers, 18 février 2010 - 11:37 .
padaE wrote...
.
Indeed.
.
Instead of using such a power you could just turn on a Adrenaline Rush and make much more damage or Rush towards the enemy, Ending the fight in no time.
amrose2 wrote...
AP armor is good. Best for all classes? No.
/thread
.JaegerBane wrote...
padaE wrote...
.
Indeed.
.
Instead of using such a power you could just turn on a Adrenaline Rush and make much more damage or Rush towards the enemy, Ending the fight in no time.
Right, next time I play my non-soldier I'll be sure to switch Adrenaline burst on.