padaE wrote...
for some reason I thought you were talking about Vanguard and Soldiers.
I was talking about Vanguards. Last time I checked they had Inciendiary ammo, but no adrenaline rush.
padaE wrote...
for some reason I thought you were talking about Vanguard and Soldiers.
padaE wrote...
.wow...
Alright...
Why are you getting a special power that results in 10% upgrade for a skill you already have? The over time effect of inciendary ammo balances itself out with the stopping of regen (when some of the enemies that are most effected by it, vorcha and krogan, have very large regen), so your getting 10% more damage.
Moreover, on the soldier, getting AP ammo will not only invalidate half your skills, but make you dump points on nothing after level 26.
Why are you getting a power that is provably less effective against a higher percentage of enemies in the game then warp ammo?
So, what you are asking is that why AP Ammo instead of Warp ammo? Well, thats already answered in the topic but, well, I'll say it again.
.
AP Ammo does more damage than Warp Ammo, however the later does bonus damage to Barriers.
.
What happens is that is better to do more damage to armor and healthy than do less damage in both + barrier. That is beacuse the strongest enemys have much more armor and healthy than barriers. Also, its very easy to take down a barrier, even with AP ammo. I never faced an enemy that I needed badly take its barriers down.
.
.
About the AP ammo being kind of useless for both soldiers and vanguards, I agree. Its kind of useless, what happens is that the other skills are even less useful.
Modifié par newcomplex, 18 février 2010 - 11:53 .
You are an imbecile. Incendiary ammo is only a 60% instant buff vs armor. It's a 20%_ DOT_ vs health. AP ammo is 70% _for every shot_. You can take your short duration CC with incendiary. I'd much rather kill them outright.AP armor isn't good for ANYTHING. In fact, any ammo is more or less sub-optimal on classes with powers already. AP ammo yeilds LITERALLY ONLY 10% increase in damage over inciendary ammo, something vanguards and soldiers ALREADY HAVE. And it doesn't stop health regen, nor does it stun organic enemies.
Max barrier would allow you to tank for at least a couple seconds, lets say 5. You've done an extra 4000 damage.
Modifié par Athenau, 19 février 2010 - 12:08 .
,JaegerBane wrote...
padaE wrote...
for some reason I thought you were talking about Vanguard and Soldiers.
I was talking about Vanguards. Last time I checked they had Inciendiary ammo, but no adrenaline rush.
.Finally, to say that barriers are useless on soldiers is fuking stupid. Realize that every second you are able to continue firing a Revenant, on medium range, fully upgraded, is an additional 800 damage. Max barrier would allow you to tank for at least a couple seconds, lets say 5. You've done an extra 4000 damage.
padaE wrote...
.Finally, to say that barriers are useless on soldiers is fuking stupid. Realize that every second you are able to continue firing a Revenant, on medium range, fully upgraded, is an additional 800 damage. Max barrier would allow you to tank for at least a couple seconds, lets say 5. You've done an extra 4000 damage.
I'm just taking this part cause I won't say the same thing again... again.
.
What happens to soldier is that instead of using Barrier, you could use Adrenaline Rush more the one time, making it (barrier powers) useless.
Modifié par newcomplex, 19 février 2010 - 12:13 .
Modifié par Athenau, 19 février 2010 - 12:15 .
.newcomplex wrote...
padaE wrote...
.Finally, to say that barriers are useless on soldiers is fuking stupid. Realize that every second you are able to continue firing a Revenant, on medium range, fully upgraded, is an additional 800 damage. Max barrier would allow you to tank for at least a couple seconds, lets say 5. You've done an extra 4000 damage.
I'm just taking this part cause I won't say the same thing again... again.
.
What happens to soldier is that instead of using Barrier, you could use Adrenaline Rush more the one time, making it (barrier powers) useless.
Using Adrenaline rush while you are at 10% health hiding behind did nothing. Also, Barrier can be used premptively.
Athenau wrote...
You are an imbecile. Incendiary ammo is only a 60% instant buff vs armor. It's a 20%_ DOT_ vs health. AP ammo is 70% _for every shot_. You can take your short duration CC with incendiary. I'd much rather kill them outright.
Furthermore, on insanity, probably half your enemies or more have armor, and all the most dangerous ones do. Krogan, vorcha, klixen, varren, EVERY mech, husks (which always come in large numbers), scions, praetorians, EVERY special character and miniboss...
On the other hand, where the hell do you see barriers? Eclipse mercs, which pretty much appear only on Illium, and Collectors, but every time you face off against collectors you also encounter lots of armor (husks, scion, harbinger) so it's a wash.
Finally, In cases where enemies have both armor and shields/barriers, the armor is almost always the toughest defense layer.
Lolwut? "Lets pull a completely nonsensical number out of my ass" is more like it. Maxed barrier doubles your base shield. You know how long shields last on insanity? It sure as hell isn't five seconds.
Modifié par newcomplex, 19 février 2010 - 12:59 .
Atmosfear3 wrote...
The bonus damage against targets in health shouldn't be ignored. More damage to outright kill a target is more useful than CCing. I'd rather have some overkill damage than have to waste more shots against a tough target.
padaE wrote...
.newcomplex wrote...
padaE wrote...
.Finally, to say that barriers are useless on soldiers is fuking stupid. Realize that every second you are able to continue firing a Revenant, on medium range, fully upgraded, is an additional 800 damage. Max barrier would allow you to tank for at least a couple seconds, lets say 5. You've done an extra 4000 damage.
I'm just taking this part cause I won't say the same thing again... again.
.
What happens to soldier is that instead of using Barrier, you could use Adrenaline Rush more the one time, making it (barrier powers) useless.
Using Adrenaline rush while you are at 10% health hiding behind did nothing. Also, Barrier can be used premptively.
Yes, but to reach 10% you have to take a lot of damage, just dont take it. Also, AR gives you 50% damage protection in its last stage.
.
And having a skill such a barrier to use it after battles isn't good enough.
newcomplex wrote...
Yes, it does, if you stand around like an idiot. Why on earth would you be doing that?
Modifié par Looy, 19 février 2010 - 01:05 .
sinosleep wrote...
newcomplex wrote...
Yes, it does, if you stand around like an idiot. Why on earth would you be doing that?
And how often do you fight one guy at a time? You're going to get a second or two at absolute most out of while fighting groups, and if you are only fighting one at a time you shouldn't need it any way. A vanguard can get shields as high as 800+ and even THOSE are blasted away in normal play in under 3 seconds when facing groups. A standard barrier only gets to around 500. If you seriously think that a barrier is going to last you a significant amount of time on insanity while fighting more than one mob I pray for you.
Modifié par newcomplex, 19 février 2010 - 01:18 .
sinosleep wrote...
And how often do you fight one guy at a time? You're going to get a second or two at absolute most out of while fighting groups, and if you are only fighting one at a time you shouldn't need it any way. A vanguard can get shields as high as 800+ and even THOSE are blasted away in normal play in under 3 seconds when facing groups. A standard barrier only gets to around 500. If you seriously think that a barrier is going to last you a significant amount of time on insanity while fighting more than one mob I pray for you.
Roxlimn wrote...
newcomplex:
Collectors aren't actually the most common enemy in the game. You only encounter them on three missions.
That said, Barrier may be the most common type of defense, but if it is, that's probably because of Eclipse mercs adding to the incidence of Barrier defenses. Of course, Blue Suns are also a very common enemy type and those have Shields.
Uh...the in game discription makes no mention of that. Even if that is true, its irrelevent, warp would still be better.
So stupid.
First of all Klixen and Varren are not "the most dangerous ones", their unarguably the easiest. Blood pack is the least encountered merc band, encountered in half of omega, while tuchanka is another place great for armor. Their happen to be exactly eight krogan on where you recruit grunt. Warp ammo is arguably better for krogan and blood pack, because it stops regen. Outside of that, their are exactly one sidequest where blood pack is the main enemy. Their are two, full length combat missions that involve eclipse, and two side quests.
How are you ignoring the fact that the most
DANGEROUS ENEMY AND COMMONLY FOUGHT ENEMY IN THE GAME.
The collectors, use barriers?
False. They are nearly identical. Test this out on a harbringer. Requires 4 warps to take down sheilds, and 4 warps to take down armor. In fact, armor is the most easiest counterest special armor, with seven skills doing additional damage to it.
Opps, I was thinking of something I said in another thread which I mathematically proved, but it was a point blank damage projection. Here is a more accurate projection. 215 base deeps. 330 after upgrades. 90% accuracy after upgrade more or less, so you get 300 dps. 1.2 damage average. 1.25 range modification (medium). 20% at randomly hitting head, think thats fair enough, or 1.2 more damage.
540 DPS. Or 2000 damage after four seconds.
Shooting at point blank to the head does ~2000 dps, my mistake.
Modifié par Athenau, 19 février 2010 - 01:24 .