Athenau wrote...
The in-game description doesn't mention that the DOT is instant against armor either. And, since you appear to be terminally dense, let me remind you that you were claiming that AP ammo is pointless because incendiary was almost as damaging.
It isn't. Not even close.
So you mean the inciendary ammo does 20% increment because the damage is done though dots? uh...I was under the impression you meant it did only 20% less flat. Well....I knew that. The DOT stacks, so it only is 20% dps when the enemy is almost dead. This is a legit point for shotguns and sniper rifles, which kill in one shot/very quickly but simply not true applied to assault rifles.
You keep fixating on "blood pack" as if that's relevant. Yeah, all the blood pack have armor, and the most dangerous enemies you encounter on Omega (krogans) have lots of it. AP ammo is better there (since when does warp ammo stop regeneration, that's warp, not warp ammo). It's also better than warp ammo against EVERY OTHER ENEMY without a barrier, because it does more damage to health as well.
Inciendary ammo stops health regen. AP ammo Is better against every other enemy, or the blue suns, by a factor of 10%.
How are you ignoring the fact that the most
DANGEROUS ENEMY AND COMMONLY FOUGHT ENEMY IN THE GAME.
The collectors, use barriers?
There are a whopping _four_ collector missions (horizon, collector ship, retrieve IFF, final assault). And retrieve IFF is all husks + scions so that doesn't even count. And in the other missions you're dividing your time between fighting collectors and barrier-less enemies.
_This_ constitutes "the most commonly fought enemy in the game"? Really?
Furthermore, the collectors themselves are not terribly threatening. A drone is only incrementally more dangerous than a grunt mercenary, guardians are more annoying, but not any more potent offensively, and assassins about as bad as a merc heavy weapons guy (actually less, since heavy weapons mercs can stunlock you with their missile launchers).
I editted that out, they are not in fact, the most commonly fought, but rather the most consistently fought. You fight them from horizon until the game ends. Blood pack for instance, are restricted to half of omega, and tuchanka, and a random side quest.
Assassins are harder then heavy weapon merchs because you cannot dodge their heavy weapon. I think I've been hit by a heavy weapon like, once, throughout mass effect. It also does more DPS. Collector missions are really unarguably the hardest. Just look at the complaint threads. 99% of them are coming from collector missions. I don't know a single person here posting about getting stuck on omega, or tuchanka, or where you recruit grunt, or any other place where armor is dominant.
Also, since 1. there's a universal cooldown, and 2. you can only carry two squadmates, the number of abilities damaging armor is irrelevant. You're limited to three anti-armor/barrier powers, more doesn't help
The only way you can get bonus damage against biotics and use AP ammo is use warp, or to bring samara, after doing her loyalty quest.
Literally every single class in the entire game is able to do bonus damage against armor through a inherent skill, and triple the amount of squadmates.
This is the stupidest thing you've said so far. Seriously, your whole argument is basically that "barrier is good because I can do dps for x extra seconds while eating bullets to the face"? Do you not realize that barrier has a 12 second cooldown which locks out the most amazing combat skill in the game, adrenaline rush. I mean, really, there is an argument for barrier as a "get out of jail" button, but claiming it boosts your overall dps is just god damn idiotic.
Using barrier stops one Adrenaline rush. Obviously, one should not be using it in favor of adrenaline rush, but if one is unable to utilize adrenaline rush, using barrier the best course of action. Unless you mean to imply that a single Adrenaline rush will acount for seven seconds of doing nothing.
This is going purely by mathematics. Using it to save your life is potent as well, but one cannot give a DPS value to that.
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Remember, this is flat out ignoring things such as the fact that warp is +100% to targets effected by biotics.
Modifié par newcomplex, 19 février 2010 - 01:51 .




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