WillieStyle wrote...
What?! The choice is between using Barrier or Using Adrenaline Rush. Using Adrenaline Rush will allow you to do more damage AND take less damage than using Barrier.newcomplex wrote...
Do you not understand oppurtunity costs? Because thats what its costing while you sit behind a corner with a 500 dps rev machine gun while you wait for your sheild to regen so you can use adrenaline rush and not die.It is relevant to this topic. Others are suggesting that activated powers like Barrier are better bonus skills. This is clearly false for most classes. For Soldiers in particular, active defensive skills like Barrier are terrible because they put Adrenaline Rush on cooldown (reducing the bonus damage you get) while doing LESS to increase survivability than Adrenaline Rush does. Barrier is a lose/lose proposition for a Soldier. There is virtually NEVER a time when using a cooldown on Barrier is better than using it on Adrenaline Rush.Also, it is irrelevent to this topic.
Whatever. I concede that because I don't feel like debating it. Even if you do that, warp ammo is still better, especially because your still going to need to sink points into random crap anyway as a soldier, and inciendary already gives you 60% versus armor.
As a rule of the thumb, warp ammo>>>>>>>>>>>>>>AP ammo>>>>>>>>Shredder ammo.
I wouldn't agree that warp ammo is the best selective skill for all classes, but I don't feel like getting into that now.
And honestly, I might be completely wrong about the soldier. w/e, AP ammo being inferior to warp isn't debatable.
Modifié par newcomplex, 19 février 2010 - 05:32 .




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