rumination888 wrote...
Graunt wrote...
I can't tell what's going on ammo wise due to the screen being so small unless it's full, and if it's full it's really terrible looking. It looks like your first run is AP, second run is Warp and I can't tell what the third is, but it looks like Incindiary. It looks like AP and Warp are almost the same as far as bringing down barriers goes, but that little sliver that was left seemed to make the AP ammo require two shots to finish off just that small portion of barrier and 3/4 of the armor, yet Warp two shot the barrier and one shot the armor. Unless I'm just not seeing it right, Warp > AP for collectors, the end? Really hard to judge though with a weapon that's putting out so much damage in a single shot vs regular creatures.
Yea, Warp > AP for Collectors. The Incendiary part at the end was more to show that it really didn't matter which ammo you used if you think about it. Look at how much health was remaining after I shot Harbinger 3x with AP Ammo. Imagine if I made cloaked shots. Even SQUAD Incendiary Ammo would kill in the same timeframe.
Yeah man, I figured the third was a "see, it doesn't matter" bit...at least with a Widow anyway which is why I said it's hard to tell because of how much damage it does. I wonder if it would be worth just going for squad Warp AMMO and bring Samara for pull, or just get the self Warp AMMO and bring Jack along for squad Warp AMMO, although Jack really is pretty much trash besides the ammo and pull. She's essentially tied with Jacob for most useless character outside of ammo types and Warp explosion starters. Yay for stopping husks I guess, but many characters can do that very effectively.
Modifié par Graunt, 19 février 2010 - 02:23 .




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