UPDATE: Bioware updated the scanning speed and made the scanner larger, but it's like putting a bandaid on a broken arm. None of the items in this list were addressed. However, the new scanning speed does cut the time significantly. I added 2 more annoyances I noticed recently.
- The green bars in the scanner-wave-background fade which blurs the peak of the spike.
- The spikes vibrate violently which makes it that much harder to read peaks.
- The music is a lullaby that puts you to sleep.
- The humming of the scanner adds to the lullaby effect.
- Areas previously scanned are not marked, so you have to do it systematically.
- You need over 800,000 units. At an average of 1000 units per probe, you must send 800 probes.
- You have to hold down the trigger (ie, no toggle option).
- The scanner moves about the speed of a snail.
- It allows you to collect more total resources than you need. No alert when maxed out?
- Steering the scanner on the planet is hard since you are staring at the results for peaks.
- No value pops up to show the number of units earned when sending a probe. (I have to subtract numbers like 125,324-126,891 with each probe?) It would have been rewarding for a number to pop up with a satisfying "ching", but planet scanning was not designed to be fun.
This design violates all the rules of fun. The only thing that's missing is waterboarding. I can only think that this was done on purpose.
Modifié par massive_effect, 03 septembre 2010 - 01:50 .





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