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Bioware's Revenge


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#251
Guest_DrathanGervaise_*

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November Cousland wrote...

I find scanning both tedious and wonderful.

<-------Likes tedious and wonderful things.


<-------Concurs fullheartedly.

#252
kraidy1117

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Somebody1003 wrote...

javierabegazo wrote...

kraidy1117 wrote...


Not cheating at all, I have beat the game 7 times, scaining is a pain in the ass after your third playthrough.

Yeah, after 8 playthroughs, I no longer want to scan planets, it's just not enjoyable.

Stopped being enjoyable for me after the first 2 planets.:pinched:


LOL like it was a good idea and was kinda fun at first, but I think Bioware did't relise that this would not be fun anymore. Good idea, just did not work that well.

#253
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kraidy1117 wrote...

Somebody1003 wrote...

javierabegazo wrote...

kraidy1117 wrote...


Not cheating at all, I have beat the game 7 times, scaining is a pain in the ass after your third playthrough.

Yeah, after 8 playthroughs, I no longer want to scan planets, it's just not enjoyable.

Stopped being enjoyable for me after the first 2 planets.:pinched:


LOL like it was a good idea and was kinda fun at first, but I think Bioware did't relise that this would not be fun anymore. Good idea, just did not work that well.

Yeah, I liked getting the minerals in ME1 a lot better actually.:blush:

#254
kraidy1117

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Somebody1003 wrote...

kraidy1117 wrote...

Somebody1003 wrote...

javierabegazo wrote...

kraidy1117 wrote...


Not cheating at all, I have beat the game 7 times, scaining is a pain in the ass after your third playthrough.

Yeah, after 8 playthroughs, I no longer want to scan planets, it's just not enjoyable.

Stopped being enjoyable for me after the first 2 planets.:pinched:


LOL like it was a good idea and was kinda fun at first, but I think Bioware did't relise that this would not be fun anymore. Good idea, just did not work that well.

Yeah, I liked getting the minerals in ME1 a lot better actually.:blush:


I hated the MAKO period lol.

#255
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kraidy1117 wrote...

I hated the MAKO period lol.

I didnt mind it, I just hated the constant 90 degree angles every five minutes. :pinched:

#256
Guest_DrathanGervaise_*

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The Mako is a lot more fun on the console.

#257
Hadark

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I am a Mako fan, I loved driving around. It helped make the game feel much larger than it was.

also i still can't believe how many people fought trying to climb 90 degree angles when the path to go around was just a few feet away

#258
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Hadark wrote...

I am a Mako fan, I loved driving around. It helped make the game feel much larger than it was.
also i still can't believe how many people fought trying to climb 90 degree angles when the path to go around was just a few feet away


I loved climbing 90 degree angles personally.

It felt great to be able to come in from an angle the enemy was completely unsuspecting you to come from.

#259
Hadark

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DrathanGervaise wrote...

Hadark wrote...

I am a Mako fan, I loved driving around. It helped make the game feel much larger than it was.
also i still can't believe how many people fought trying to climb 90 degree angles when the path to go around was just a few feet away


I loved climbing 90 degree angles personally.

It felt great to be able to come in from an angle the enemy was completely unsuspecting you to come from.


HaHa,  True

#260
Guest_DrathanGervaise_*

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Also, I'm a huge fan of batsh!t insanely awesome vehicles.

#261
massive_effect

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andyr1986 wrote...

I scan intermittently when i require resources and only scan rich planets. It takes no time at all, I don't really get what people are whining about.

Also I have recently started to selectively upgrade based on my main squad composition. In this play through its Pistols and Sub-Machine Guns. With a little shotgun thrown in.

The fact that you selectively upgrade shows that planet scanning is a chore. If Bioware isn't creative enough to make acquiring resources fun, then at least limit this chore to 1 play. All successive plays should have 100% of resources (or, better yet, you should be able to keep everything you earned.)

#262
massive_effect

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probe away

#263
kraidy1117

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massive_effect wrote...

probe away


Realy Commander?

#264
Ecael

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massive_effect wrote...

andyr1986 wrote...

I scan intermittently when i require resources and only scan rich planets. It takes no time at all, I don't really get what people are whining about.

Also I have recently started to selectively upgrade based on my main squad composition. In this play through its Pistols and Sub-Machine Guns. With a little shotgun thrown in.

The fact that you selectively upgrade shows that planet scanning is a chore. If Bioware isn't creative enough to make acquiring resources fun, then at least limit this chore to 1 play. All successive plays should have 100% of resources (or, better yet, you should be able to keep everything you earned.)

Both Mako driving and planet-scanning are chores that got old after one playthrough. The difference is, you don't need to planet scan for minerals to complete every mission and save every squad member.

#265
Merlin 47

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I actually liked scanning the planets. If they go back to how it was in ME 1, then my weapons won't get upgraded. I couldn't stand doing those stupid button games. And the Mako! May it burn in hell now where it belongs!



At least when you replay the game, you keep all Heavy Weapon research projects. I'd like to have kept all the upgrades I did myself as well, but having at least all the Heavy Weapon projects is better than nothing.

#266
massive_effect

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Ecael wrote...

massive_effect wrote...

andyr1986 wrote...

I scan intermittently when i require resources and only scan rich planets. It takes no time at all, I don't really get what people are whining about.

Also I have recently started to selectively upgrade based on my main squad composition. In this play through its Pistols and Sub-Machine Guns. With a little shotgun thrown in.

The fact that you selectively upgrade shows that planet scanning is a chore. If Bioware isn't creative enough to make acquiring resources fun, then at least limit this chore to 1 play. All successive plays should have 100% of resources (or, better yet, you should be able to keep everything you earned.)

Both Mako driving and planet-scanning are chores that got old after one playthrough. The difference is, you don't need to planet scan for minerals to complete every mission and save every squad member.

If you want decent weapons/armor, you must planet scan. In ME1, you could avoid the Mako completely and still acquire resources to get the best weapons.

#267
massive_effect

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Merlin 47 wrote...

I actually liked scanning the planets. If they go back to how it was in ME 1, then my weapons won't get upgraded. I couldn't stand doing those stupid button games. And the Mako! May it burn in hell now where it belongs!

At least when you replay the game, you keep all Heavy Weapon research projects. I'd like to have kept all the upgrades I did myself as well, but having at least all the Heavy Weapon projects is better than nothing.

You could get every weapon without the Mako sidequests. So, all of your weapons would be upgraded.

But, I'm not asking to bring back the Mako. I'm just pointing out the severe flaws of planet scanning.

#268
BellatrixLugosi

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I'm very mixed about this. Sure they are tedious but I just keep thinking that no one has a better option about collecting minerals besides just buying them out of a vendor, which is cheap and easy. I don't know I kinda liked they exploring of minerals in the first game better then the way the second game did, but for me, doing these tedious tasks just makes me play the game longer, which I rather have then play a shorter game.

#269
massive_effect

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BellatrixLugosi wrote...

I'm very mixed about this. Sure they are tedious but I just keep thinking that no one has a better option about collecting minerals besides just buying them out of a vendor, which is cheap and easy. I don't know I kinda liked they exploring of minerals in the first game better then the way the second game did, but for me, doing these tedious tasks just makes me play the game longer, which I rather have then play a shorter game.

The Fable 2 economy is one possible way. In Fable 2, you earn money by renting shops and houses. At first you have to work in a shop, but when you start buying homes, you earn money without doing any work. You eventually have unlimited resources.

This economy could be implimented in the galaxy somehow.

#270
Ecael

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massive_effect wrote...

Ecael wrote...
Both Mako driving and planet-scanning are chores that got old after one playthrough. The difference is, you don't need to planet scan for minerals to complete every mission and save every squad member.

If you want decent weapons/armor, you must planet scan. In ME1, you could avoid the Mako completely and still acquire resources to get the best weapons.

If you want a higher difficulty than Insanity for Mass Effect 2, you don't upgrade at all (which is similar to a New Game+ at Level 30). Even if you want to spend resources, you'll have 60000 of each resource to spend with the import and Long Service bonus. Instead of buying everything out, you actually have to watch what you spend. You'll still have more than enough Element Zero to cover all the biotic/tech upgrades as well.

With the Mako, almost every single mission after Eden Prime requires you to drive the Mako somewhere. If you're not concerned about killing every single enemy for XP, you end up driving right through everything most of the time.

#271
BellatrixLugosi

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Ya theres always other options.



With me "massive_effect" I'm kinda the "I wanna do really long and boring tasks" kind of player in some area's. Like my ideal for minerals would be similar to me1's way of searching for mineral's, but only have like 10 planets you can search on and they would already be loaded on as "Mineral Rich" planets on your galaxy map. But I don't want that implemented......because that would screw over the gamers that don't like that kind of stuff.



Now I have not played fable but I agree your system would seem plausible. Also just going to a certain planet that has a mining station in orbit that can only give you certain amount of so and so minerals at a time would work also.



But its up to bioware for all decisions, wait and see

#272
MorseDenizen

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Icinix wrote...

....I actually like the scanning mini game.


Me too, it gives a bit of a change of pace when you want to slow down a bit I thought.

#273
orpheus333

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ME3 should have you acquire resources through mini hammerhead missions. Maybe the hammerhead DLC was partly to test that method of resource acquirement. It would be better than both Mako and Planet Scanning.

#274
SolitonMan

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massive_effect wrote...

BellatrixLugosi wrote...

I'm very mixed about this. Sure they are tedious but I just keep thinking that no one has a better option about collecting minerals besides just buying them out of a vendor, which is cheap and easy. I don't know I kinda liked they exploring of minerals in the first game better then the way the second game did, but for me, doing these tedious tasks just makes me play the game longer, which I rather have then play a shorter game.

The Fable 2 economy is one possible way. In Fable 2, you earn money by renting shops and houses. At first you have to work in a shop, but when you start buying homes, you earn money without doing any work. You eventually have unlimited resources.

This economy could be implimented in the galaxy somehow.


I agree with massive_effect, Fable 2's economy is one possibility for an alternative method of resource acquisition.  While the working portion can also be tedious, there is a random factor in the tasks that forces you to concentrate a bit.  Plus you can vary the tasks (chopping wood, pouring drafts of ale, making horseshoes) which gives the semblance of variety (though in fact you're still pushing buttons).  But basically, from playing Fable 2 I don't remember feeling overwhelmed with dread over having to do some work for coin...it wasn't completely necessary, just convenient.

I'd like to see a far more interactive resource acquisition method.  Scanning a planet to determine its level of mineral potential is fine, but then you should be able to do something like deploy a mining crew.  That crew would remain on the planet and work the ore, occasionally sending updates to the Normandy via the messaging system.  Those messages could be "20000 platinum ready for retrieval" or "Batarian pirates are attacking our base!!".  Random raids, thresher maws or other dangers could lend an element of serendipity to the game, one which in general I have found lacking in Bioware's otherwise awesome work.  But if the story is EXACTLY the same EVERY playthrough, what's the point?  A little chaos is a good thing.  Image IPB

#275
massive_effect

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probe away