Bioware's Revenge
#276
Posté 17 avril 2010 - 09:09
#277
Posté 17 avril 2010 - 11:50
massive_effect wrote...
probe away
So when will it be OK to just call this thread depleted?
#278
Posté 18 avril 2010 - 01:01
#279
Posté 18 avril 2010 - 06:21
If you go by the average number of probes to acquire everything in ME2, about 800.Darkhour wrote...
massive_effect wrote...
probe away
So when will it be OK to just call this thread depleted?
If you depend on an alert that tells you to stop sending probes when you've acquired all the elements you need to buy everything, it will never be OK to just call this thread depleted.
#280
Posté 18 avril 2010 - 06:24
#281
Posté 18 avril 2010 - 06:25
I agree.Splinter Cell 108 wrote...
BioWare should've fixed the Mako instead of having it removed. Elevators were also way better than load screens, the Normandy doesn't even feel like a ship it feels like four different floors in a building. I liked elevators, I never complained about them. I also liked staying inside the ship when I was docked, decontamination was also cool.Those little details need to be added back in ME3.
That was a case of reviewer trends. A reviewer trend is when they repeat each other out of peer pressure. Since most reviewers don't play all games, they just take hearsay and repeat it. In the case of ME, bashing the elevators and the Mako became something "everybody knew".
#282
Posté 18 avril 2010 - 09:01
Sounds like I got what I'll be needingJimbe2693 wrote...
Just get the save game editor, all the resources you want
Unless you have console version, then you're screwed
#283
Posté 18 avril 2010 - 09:13
THEE_DEATHMASTER wrote...
Sounds like I got what I'll be needingJimbe2693 wrote...
Just get the save game editor, all the resources you want
Unless you have console version, then you're screwed
Works for console version to
#284
Posté 18 avril 2010 - 01:24
It was depleted a long time ago.Darkhour wrote...
massive_effect wrote...
probe away
So when will it be OK to just call this thread depleted?
People fail to realize that you don't have to scan planets for minerals (only for anomalies) in order to complete the entire game. It's entirely optional.

#285
Posté 18 avril 2010 - 01:29
Zinoviy wrote...
The trick is just to scan a couple planets while you're in an area before/after doing a mission to be able to afford the upgrades you got on that specific mission...as opposed to gathering it all at once. In small doses it's fine, I'm actually enjoying it.
Exactly. I only scan rich planets and probe only the high spikes.
#286
Posté 18 avril 2010 - 05:43
So, having decent weapons and armor is optional? Maybe on the lowest difficulty. How is that fun?Ecael wrote...
It was depleted a long time ago.Darkhour wrote...
massive_effect wrote...
probe away
So when will it be OK to just call this thread depleted?
People fail to realize that you don't have to scan planets for minerals (only for anomalies) in order to complete the entire game. It's entirely optional.
#287
Posté 18 avril 2010 - 08:30
Could have been fun if Shepard could walk up to a collector, flick him on the nose and run like hell in hopes that it falls over dead from confusion and laughtermassive_effect wrote...
So, having decent weapons and armor is optional? Maybe on the lowest difficulty. How is that fun?Ecael wrote...
It was depleted a long time ago.Darkhour wrote...
massive_effect wrote...
probe away
So when will it be OK to just call this thread depleted?
People fail to realize that you don't have to scan planets for minerals (only for anomalies) in order to complete the entire game. It's entirely optional.
Modifié par Hadark, 18 avril 2010 - 08:30 .
#288
Posté 18 avril 2010 - 09:21
#289
Posté 19 avril 2010 - 07:44
#290
Posté 19 avril 2010 - 08:41
Hadark wrote...
Could have been fun if Shepard could walk up to a collector, flick him on the nose and run like hell in hopes that it falls over dead from confusion and laughtermassive_effect wrote...
So, having decent weapons and armor is optional? Maybe on the lowest difficulty. How is that fun?
If the Collector drops items/elements when he dies of laughter, that would be more fun than planet scanning.
#291
Posté 19 avril 2010 - 09:01
#292
Posté 19 avril 2010 - 09:39
I didn't count the number of probes I used, but it was much less than 800! And I invented probably about 95% of all upgrades including the highly optional med-bay enhancement.
P.S.: Also you can find quite a good amount of ores during missions.
Modifié par Zenon, 19 avril 2010 - 09:42 .
#293
Posté 19 avril 2010 - 12:52
Splinter Cell 108 wrote...
BioWare should've fixed the Mako instead of having it removed. Elevators were also way better than load screens, the Normandy doesn't even feel like a ship it feels like four different floors in a building. I liked elevators, I never complained about them. I also liked staying inside the ship when I was docked, decontamination was also cool.Those little details need to be added back in ME3.
I would have liked SOME elevators. Not as many as ME1, where it felt like they had lost the technology to build stairs in the future, but definitely the Normandy and some other places should have had an elevator loader.
#294
Posté 20 avril 2010 - 05:15
If you want everything, you need 50,000 Eezo, and about 250,000 of the other 3 elements.Zenon wrote...
I didn't count the number of probes I used, but it was much less than 800! And I invented probably about 95% of all upgrades including the highly optional med-bay enhancement.
P.S.: Also you can find quite a good amount of ores during missions.
250,000 x 3 + 50,000 = 800,000 units.
Each probe sent is about 1000 units.
1000 units/probe x 800 probes = 800,000 units.
You get chump-change during missions.
On successive plays, you get 50,000 x 4 = 200,000 units at the start. You still need 600,000 units.
Probe away!
#295
Posté 20 avril 2010 - 10:56
#296
Posté 24 avril 2010 - 12:22
#297
Posté 26 avril 2010 - 02:53
#298
Posté 26 avril 2010 - 02:57
massive_effect wrote...
probe away
*whips out Cereberal Bore from the Turok games and launches it at massive_effect*
Probing away...
#299
Posté 26 avril 2010 - 08:41
I never played Turok, so you missed.MadCat221 wrote...
massive_effect wrote...
probe away
*whips out Cereberal Bore from the Turok games and launches it at massive_effect*
Probing away...
#300
Posté 26 avril 2010 - 09:54
You can get a lot of your necessary upgrades for Shepard with the Long Service bonus and ME1 import bonus. You don't need triple Colossus X/Battlemaster armor and Spectre weapons with the best weapon mods in every single slot for every character to 'complete' the game in Mass Effect 1, nor do you need all the upgrades in Mass Effect 2. Neither of those carry over into the next game.massive_effect wrote...
So, having decent weapons and armor is optional? Maybe on the lowest difficulty. How is that fun?
Sounds like you're describing most unsatisfied forumites, not reviewers.That was a case of reviewer trends. A reviewer trend is when they repeat
each other out of peer pressure. Since most reviewers don't play all
games, they just take hearsay and repeat it. In the case of ME, bashing
the elevators and the Mako became something "everybody knew".





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