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Bioware's Revenge


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#51
AlphaJarmel

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One of the greatest minigames I've personally encountered was the pipe one in Bioshock 1. Not only does it kinda fit in the game's universe but was also fun, had a possibility of failure, and somewhat required you to think. This is why I like the hacking and bypass minigames. The reference to the jetpack was a bit of a joke referencing a review but there are still a bunch of things they could have done to fix the Mako. People didn't like driving up a cliff for five minutes, not so much the ground exploration in general. Virmire was one of the coolest sections in the game. Both the planet scanning and Mako have serious problems.

When there isn't the possibilty of failure then it isn't a game but a time sink.

Modifié par AlphaJarmel, 19 février 2010 - 02:08 .


#52
massive_effect

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Icinix wrote...

I liked the idea of dropping portable mines on planets that slowly keep increasing your minerals until depletion. Then a mini side mission game could be using the Normandy to defend the mine from raiders, or even recapture it with it a combat orientated mission. There's possibility there for BioWare to introduce 'random' missions from a few templates to break things up.
I honestly don't mind the scanning mini-game, but think there's an opportunity to really expand on it.

You're on the right track. I like the "concept" of the scanning minigame, but the execution is amature, or deliberate (since Bioware is veteran, it has to be deliberate). The concept of visiting planets for resources is good.

I understand why Bioware ditched the Mako missions. Making whole unique planets to explore is expensive, and people complained about them. If planet scanning remains in ME3, the time-tested and proven method is Peter Molynuex's economy in Fable 2.

#53
Obadiah

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massive_effect wrote...

Icinix wrote...

....I actually like the scanning mini game.

Did you beat the game yet? The more you play, the more you hate scanning. Trust me.

I can stand redoing the Mako missions (nice scenery, and the exploration part of the planets is mostly optional). On my second ME2 playthrough now, planet scanning is becoming a real chore since you HAVE to do it.

AlphaJarmel wrote...
... When there isn't the possibilty of failure then it isn't a game but a time sink.

...biggest problem with the scanning minigame.

Modifié par Obadiah, 18 février 2010 - 11:05 .


#54
Konane117

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Jimbe2693 wrote...

Just get the save game editor, all the resources you want

Unless you have console version, then you're screwed ^_^


dude, im so glad i bought ME2 for PC. downloaded a trainer and i get 49999999999 for every resource:devil:

#55
xODD7BALLx

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cancausecancer wrote...

I don't have any friends who didn't like the mako stuff. I wonder how many people actually detested that part of the game.


I'm sure most of the people who "just" discovered that Mass Effect even existed didnt like it.
I only got to the second disc of my 3rd playthrough, I couldnt do it anymore, put it back on my shelf, started playing ME1 again and well other games that I can actually enjoy without shaking my head and wondering what they were thinking every so often.

Mako controls were not great, but in my opinion the Mako was not the problem, the terrain was. But I'd rather figure out how to get over a jagged level models than planet scan, like I've said before elsewhere, once the "new car smell" goes away, people will start to say to themselves whether they'll have the integrity to admit it on here, that some things in ME2 are just not jiving with them anymore. They'll get tired of looking at the same freaking armors, the same weapons, the same planets, wearing out the L trigger etc. Ammo was a great IDEA will go away too, if they even try the game on insanity that is. Not being an ass, I'm just saying. Get mad all you want, insult me for my opinion, it's the internet I could care less.

#56
jamoau

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Hehee, on the 360 I had to tape the middle joint in my left thumb, all for trying to find the quickest way of doing it. Quite an amazing design decision and now I understand the reasons for it... brilliant!!

#57
Sidney

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AlphaJarmel wrote...

One of the greatest minigames I've personally encountered was the pipe one in Bioshock1. Not only dis it kinda fit in but was also fun, had a possibility of failure, and somewhat required you to think. This is why I like the hacking and bypass minigames. 


Easy measure for these things. If someone made a little flash game of the pipe hacking stuff from Bioshock would you play it? I would it was sorta fun, not life changing but entertaining enough - and yes I know they did actually rip off another game for their mini-game.

Now imagine if someone made the planet scanning flash game. Wow, would you be lining up to play that? No, obviously not.

For all the defenders of tedium (if you can't take a few minutes then maybe this game isn't for you) this is a GAME. It is fun, tedium should not be on the menu no matter what grindfests like WoW have taught players about tedium being an intregal part of games.

#58
massive_effect

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Space Shot wrote...

Sidney wrote...

I'm the commander of the ship, don't I have minions who can scan the silly planet for me since it doesn't take any special skills that only a super-commando like me and my elite team posses.


So you're the Master Chief?  Really what are you expecting when coming into an sci-fi story?  Flash Gordon?  Really, there's more to space than that and that's part of what Bioware is apparently trying to show by having some form of exploration in Mass Effect.

Even still, you have plenty of super-commando action in Mass Effect 2 and if the few moments of downtime are too much for you, you might be spending time with the wrong game.

It's not a "few moments". It's a few hours. It's not "downtime". It's defined in the Geneva Convention as torture.

#59
lukandroll

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Space Shot wrote...

Icinix wrote...

....I actually like the scanning mini game.


Me too, especially when compared to the stuff we had to put up with in the first game.


Yeah, compared to actual gameplay and shooting with the mako, I much prefer moving the mouse over a stupid sphere, I haven't had this fun since I played Hellgate London in SP mode

#60
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I agree. At this time the scanning mini-game feels like work. And guess what I don't want to do when I come home from work? That's right, I don't want to do more work. But if there was more content on the planets, ala anomalies, and a market where I can sell excess minerals then I wouldn't mind it so much.

#61
lukandroll

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Space Shot wrote...

Icinix wrote...

....I actually like the scanning mini game.


Me too, especially when compared to the stuff we had to put up with in the first game.


Yeah, compared to actual gameplay and shooting with the mako, I much prefer moving the mouse over a stupid sphere, I haven't had this fun since I played Hellgate London in SP mode

#62
luk3us

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The scanning game is OK for the first 3 planets, after that, you start feeling the pain.

#63
massive_effect

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Cloaking_Thane wrote...

Space Shot,

Bioware has all but come out and stated that it is in everyones best interest to have all the upgrades, if you want everyone to survive,

in effect making them manditory.

But yea only scan rich/good planets anything below that is needle and haystack territory

On harder difficulty levels, you must have all upgrades, or you will die. The needle in a haystack analogy applies to the rich planets, too.

A rich planet should have many double and triple findings.

#64
Chuvvy

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Icinix wrote...

....I actually like the scanning mini game.


The **** you smokin?

#65
sirandar

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The scanning game wasn't too bad, there was just way too much of it. EDI should have taken over 1/4 way into the game.



As a replacement for real exploration, it was like a bitter parody. It all comes down to where you want Bioware to focus it's resources. I would prefer character and story and just leave out what you don't plan to do well.



Maybe they should have left resource gathering and exploration out altogether, but again a better compromise would have better to let EDI take over 1/4 of the way into the game

#66
Kerilus

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Planet scanning is the only thing stopping me from doing a second play through

#67
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Well honestly the only players who got shafted by the world's worst mini-game are the 360 players. If you own the game on computer you can just download Gibbed's Save Game Editor and give yourself 500,000 of each mineral. But that's how it's "Working as intended."

#68
Looy

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I gave up, I cheat for my resources now.

#69
xxSgt_Reed_24xx

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Space Shot wrote...

Icinix wrote...

....I actually like the scanning mini game.


Me too, especially when compared to the stuff we had to put up with in the first game.


agreed.

#70
BeyondFX

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Im just glad I start with 50k minerals from now on.. I dont mind it that much but it does get old by the end of a play through

#71
Laterali

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I don't mind the scanning game at all. I usually just watch something on my laptop while scanning and it goes fairly quickly. I really liked the one side quest where you had to fuel up the heavy mech and it led to some minerals. Now if they would tweak that where you have to defend the mech while it leads you to the minerals instead of fueling it, and once you got there you got a huge payload, that would be awesome.



A few of those side missions and then you've got plenty of minerals. That's what I would like to see.

#72
ToJKa1

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AlphaJarmel wrote...

One of the greatest minigames I've personally encountered was the pipe one in Bioshock1. Not only dis it kinda fit in but was also fun, had a possibility of failure, and somewhat required you to think.


I agree with this, and remeber playing a standalone game in the windows 3.1 era that was almost exactly same. In Bioshock however i remeber few cases where the ppuzzle was impossible.

Planet scanning however sucks, and i just use the savegame editor now.

#73
AlphaJarmel

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ToJKa1 wrote...

AlphaJarmel wrote...

One of the greatest minigames I've personally encountered was the pipe one in Bioshock1. Not only dis it kinda fit in but was also fun, had a possibility of failure, and somewhat required you to think.


I agree with this, and remeber playing a standalone game in the windows 3.1 era that was almost exactly same. In Bioshock however i remeber few cases where the ppuzzle was impossible.

Planet scanning however sucks, and i just use the savegame editor now.


http://www.eskimo.com/games/pipegame/
^It's based off of an old windows game similar to this.  It's enjoyable, simple, can be challenging if need be, and takes some basic intellect.

I'll be fair, many minigames fail but planet scanning doesn't even qualify as a minigame.  Oh well I suppose it'll just become something of a joke and we'll move on.

#74
Jewsapalewsa

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I loved scanning on the game. I will start new games just to rescan all of the planets again. After6 or 6 playthroughs of nothing but scanning, I will run outside and scrape my limbs all over the concrete and pour a special blend of alcohol and lemon juice on the open wounds, and when I get thirsty, I quench myself with a nice bottle of drano.



Come on people, I know that the scanning wasn't all that bad, but don't try to make it out to be a fun pastime.

#75
Jewsapalewsa

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Space Shot wrote...

AlphaJarmel wrote...

That is pretty much all implementation.  A fundamental problem would be using a vehicle for planet exploration in the first place.  The terrain was a serious problem and doing something like a jetpack would pretty much null all those complaints.  


LOL, and create so many more.  I mean honestly how do you expect building Dark Void in Mass Effect will solve anything.  Apart from invariably looking as unbelievably silly as possible and playing worse than most anything imaginable, you would take the tedium of the scanner and add it to slow, aimless, progression that comes from scouring square miles of terrain for a few interesting points.  You would naturally have to dump upgrade research (since you couldn't expect anyone to fully dedicate themselves to resource collection in this case) and have to resurrect the inventory system which really should be avoided at all costs.  It would return ME to the quagmire from whence it thankfully dragged itself out of to get to ME2, and really ruin the franchise from there-on out.


The thing with the scanning is that there is nothing exciting going on with it.  No danger of you dying, no action, nothing other than you holding the right trigger for god knows how long looking at different planet models.


 If you want non-stop action and danger around every turn, Mass Effect isn't the way to go.  I recommend Gears of War, or any other of the fine shooters out there that cater to your insatiable need for blood and combat.

However, if you want to play mass effect you probably need to reconcile the fact that not everything is built to give you cheap and instant thrills.  Some things, like exploration be it by ground or in orbit, will be slow, and it will be methodical.  So, you can either accept Mass Effect for the at-times tedious thing it is, or simply go somewhere else in search of something that better fits your tastes.



You're absolutely right.  There was far too much combat in the game.  It should have been more like 90% tedious planet scanning and 10% combat.  There is no need for the "cheap" and "instant" thrill of combat, just long hours of repetetive, rote actions.  In fact, in Mass Effect 3, I hope that they make you actually manage the finaces of your mining operations, and let your squad handle all of the cheap and unrewarding adventureing.