When there isn't the possibilty of failure then it isn't a game but a time sink.
Modifié par AlphaJarmel, 19 février 2010 - 02:08 .
Modifié par AlphaJarmel, 19 février 2010 - 02:08 .
You're on the right track. I like the "concept" of the scanning minigame, but the execution is amature, or deliberate (since Bioware is veteran, it has to be deliberate). The concept of visiting planets for resources is good.Icinix wrote...
I liked the idea of dropping portable mines on planets that slowly keep increasing your minerals until depletion. Then a mini side mission game could be using the Normandy to defend the mine from raiders, or even recapture it with it a combat orientated mission. There's possibility there for BioWare to introduce 'random' missions from a few templates to break things up.
I honestly don't mind the scanning mini-game, but think there's an opportunity to really expand on it.
I can stand redoing the Mako missions (nice scenery, and the exploration part of the planets is mostly optional). On my second ME2 playthrough now, planet scanning is becoming a real chore since you HAVE to do it.massive_effect wrote...
Did you beat the game yet? The more you play, the more you hate scanning. Trust me.Icinix wrote...
....I actually like the scanning mini game.
...biggest problem with the scanning minigame.AlphaJarmel wrote...
... When there isn't the possibilty of failure then it isn't a game but a time sink.
Modifié par Obadiah, 18 février 2010 - 11:05 .
Jimbe2693 wrote...
Just get the save game editor, all the resources you want
Unless you have console version, then you're screwed
cancausecancer wrote...
I don't have any friends who didn't like the mako stuff. I wonder how many people actually detested that part of the game.
AlphaJarmel wrote...
One of the greatest minigames I've personally encountered was the pipe one in Bioshock1. Not only dis it kinda fit in but was also fun, had a possibility of failure, and somewhat required you to think. This is why I like the hacking and bypass minigames.
It's not a "few moments". It's a few hours. It's not "downtime". It's defined in the Geneva Convention as torture.Space Shot wrote...
Sidney wrote...
I'm the commander of the ship, don't I have minions who can scan the silly planet for me since it doesn't take any special skills that only a super-commando like me and my elite team posses.
So you're the Master Chief? Really what are you expecting when coming into an sci-fi story? Flash Gordon? Really, there's more to space than that and that's part of what Bioware is apparently trying to show by having some form of exploration in Mass Effect.
Even still, you have plenty of super-commando action in Mass Effect 2 and if the few moments of downtime are too much for you, you might be spending time with the wrong game.
Space Shot wrote...
Icinix wrote...
....I actually like the scanning mini game.
Me too, especially when compared to the stuff we had to put up with in the first game.
Guest_XxTaLoNxX_*
Space Shot wrote...
Icinix wrote...
....I actually like the scanning mini game.
Me too, especially when compared to the stuff we had to put up with in the first game.
On harder difficulty levels, you must have all upgrades, or you will die. The needle in a haystack analogy applies to the rich planets, too.Cloaking_Thane wrote...
Space Shot,
Bioware has all but come out and stated that it is in everyones best interest to have all the upgrades, if you want everyone to survive,
in effect making them manditory.
But yea only scan rich/good planets anything below that is needle and haystack territory
Icinix wrote...
....I actually like the scanning mini game.
Guest_XxTaLoNxX_*
Space Shot wrote...
Icinix wrote...
....I actually like the scanning mini game.
Me too, especially when compared to the stuff we had to put up with in the first game.
AlphaJarmel wrote...
One of the greatest minigames I've personally encountered was the pipe one in Bioshock1. Not only dis it kinda fit in but was also fun, had a possibility of failure, and somewhat required you to think.
ToJKa1 wrote...
AlphaJarmel wrote...
One of the greatest minigames I've personally encountered was the pipe one in Bioshock1. Not only dis it kinda fit in but was also fun, had a possibility of failure, and somewhat required you to think.
I agree with this, and remeber playing a standalone game in the windows 3.1 era that was almost exactly same. In Bioshock however i remeber few cases where the ppuzzle was impossible.
Planet scanning however sucks, and i just use the savegame editor now.
Space Shot wrote...
AlphaJarmel wrote...
That is pretty much all implementation. A fundamental problem would be using a vehicle for planet exploration in the first place. The terrain was a serious problem and doing something like a jetpack would pretty much null all those complaints.
LOL, and create so many more. I mean honestly how do you expect building Dark Void in Mass Effect will solve anything. Apart from invariably looking as unbelievably silly as possible and playing worse than most anything imaginable, you would take the tedium of the scanner and add it to slow, aimless, progression that comes from scouring square miles of terrain for a few interesting points. You would naturally have to dump upgrade research (since you couldn't expect anyone to fully dedicate themselves to resource collection in this case) and have to resurrect the inventory system which really should be avoided at all costs. It would return ME to the quagmire from whence it thankfully dragged itself out of to get to ME2, and really ruin the franchise from there-on out.The thing with the scanning is that there is nothing exciting going on with it. No danger of you dying, no action, nothing other than you holding the right trigger for god knows how long looking at different planet models.
If you want non-stop action and danger around every turn, Mass Effect isn't the way to go. I recommend Gears of War, or any other of the fine shooters out there that cater to your insatiable need for blood and combat.
However, if you want to play mass effect you probably need to reconcile the fact that not everything is built to give you cheap and instant thrills. Some things, like exploration be it by ground or in orbit, will be slow, and it will be methodical. So, you can either accept Mass Effect for the at-times tedious thing it is, or simply go somewhere else in search of something that better fits your tastes.