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Bioware's Revenge


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#76
massive_effect

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AlphaJarmel wrote...

When there isn't the possibilty of failure then it isn't a game but a time sink.

There is failure in scanning. Here's a list:
  • Falling asleep.
  • Drooling on yourself after falling asleep.
  • Drooling on yourself while you are awake, or asleep with your eyes open.
  • Numbness in your fingers.
  • Numbness in your brain.


#77
morrisbrown

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Operative84 wrote...

cancausecancer wrote...

I don't have any friends who didn't like the mako stuff. I wonder how many people actually detested that part of the game.


I'm sure most of the people who "just" discovered that Mass Effect even existed didnt like it.
I only got to the second disc of my 3rd playthrough, I couldnt do it anymore, put it back on my shelf, started playing ME1 again and well other games that I can actually enjoy without shaking my head and wondering what they were thinking every so often.

Mako controls were not great, but in my opinion the Mako was not the problem, the terrain was. But I'd rather figure out how to get over a jagged level models than planet scan, like I've said before elsewhere, once the "new car smell" goes away, people will start to say to themselves whether they'll have the integrity to admit it on here, that some things in ME2 are just not jiving with them anymore. They'll get tired of looking at the same freaking armors, the same weapons, the same planets, wearing out the L trigger etc. Ammo was a great IDEA will go away too, if they even try the game on insanity that is. Not being an ass, I'm just saying. Get mad all you want, insult me for my opinion, it's the internet I could care less.


Wait, what??? So let me get this straight: if I play the same game enough times eventually I'll get bored with it??! This is madness! Why oh why didn't someone warn me before I spent $60 on this thing? 'Cause here I was thinking that I could just sit here and play nothing but ME2 every day for the rest of my life and I'd be set.

As for the OP, honestly it's not that bad. Once you get the bonus for beating the game, you don't have to scan very much at all. Seriously. Trust me, if your fingers are going numb from scanning then urdoinitwrong. On my 2nd playthrough, I got all upgrades that were relevant to my party and I might've spent maybe an hour scanning over the course of the game.

Modifié par morrisbrown, 19 février 2010 - 03:17 .


#78
AtreiyaN7

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I enjoy it, and it's not painful, but then I have the PC version. I can only guess that it's not quite so pleasant on a console. *shrug*

#79
yam123

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Icinix wrote...

....I actually like the scanning mini game.



I liked it too... for one planet and then I realised I'd have to scan like 50 planets to afford all the upgrades and I became very sad. It's way to gimmicky. It'd be alright if you only had to find like 5 spots per planet for the same number of resources but it just goes on too long. I spent like an hour atleast my first playthrough just scanning planets.

#80
massive_effect

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Konane117 wrote...

Jimbe2693 wrote...

Just get the save game editor, all the resources you want

Unless you have console version, then you're screwed ^_^


dude, im so glad i bought ME2 for PC. downloaded a trainer and i get 49999999999 for every resource:devil:

That's what they should do for the 360 version. Just give us all resources for successive plays.

#81
Adynata

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I was so thankful that I didn't have to do as much scanning on the subsequent playthroughs. I recently started a new Shep in ME1 and decided that I Mako > planet scanning.

#82
Rayhaana

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To me the minigames (planet scanning, hacking, and bypassing) are fine the first time you play the game, but it really is irritating for multiple play throughs. Minigames just seem really pointless to me. I'm sure bioware could come up with more intersting ways to accomplish the same goals for the minigames in ME3.

#83
Avambarion

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Planet Scanning is good, but i finish the game with 600000 of all three minerals, and 140000 of Zero Element... Useless minerals... Stop scanning!!!

#84
massive_effect

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Sidney wrote...

AlphaJarmel wrote...

One of the greatest minigames I've personally encountered was the pipe one in Bioshock1. Not only dis it kinda fit in but was also fun, had a possibility of failure, and somewhat required you to think. This is why I like the hacking and bypass minigames. 


Easy measure for these things. If someone made a little flash game of the pipe hacking stuff from Bioshock would you play it? I would it was sorta fun, not life changing but entertaining enough - and yes I know they did actually rip off another game for their mini-game.

Now imagine if someone made the planet scanning flash game. Wow, would you be lining up to play that? No, obviously not.

For all the defenders of tedium (if you can't take a few minutes then maybe this game isn't for you) this is a GAME. It is fun, tedium should not be on the menu no matter what grindfests like WoW have taught players about tedium being an intregal part of games.

Acquiring resources is a contrivance, but it can be rewarding. In ME1 and ME2, leveling is good, but acquiring those resources is broken.

#85
massive_effect

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Avambarion wrote...

Planet Scanning is good, but i finish the game with 600000 of all three minerals, and 140000 of Zero Element... Useless minerals... Stop scanning!!!

I will say a prayer for you. You may be scarred for life. (Joking, of course)

You only need 50,000 of Element Zero, and about 250,000 of everything else. (317,000 of Platinum if you want to remove facial scarring).

This is another flaw in the design. I will add it to the list by updating the original post.

#86
massive_effect

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Slidell505 wrote...

Icinix wrote...

....I actually like the scanning mini game.


The **** you smokin?

Red Sand

#87
lukandroll

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Space Shot wrote...

 If you want non-stop action and danger around every turn, Mass Effect isn't the way to go.  I recommend Gears of War, or any other of the fine shooters out there that cater to your insatiable need for blood and combat.

However, if you want to play mass effect you probably need to reconcile the fact that not everything is built to give you cheap and instant thrills.  Some things, like exploration be it by ground or in orbit, will be slow, and it will be methodical.  So, you can either accept Mass Effect for the at-times tedious thing it is, or simply go somewhere else in search of something that better fits your tastes.


Lol, ME2 exploration?? WTF??
Let me explain this, ME2 exploration tends to zero.

Also you make it sound like ME2 its a really complex game, where every upgrade and skill you upgrade really matter, when its not. ME2 is a very streamlined shooter RPG, on normal you can beat the game without changing equipment once.

#88
massive_effect

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Kerilus wrote...

Planet scanning is the only thing stopping me from doing a second play through

This is the ultimate sign that an element of the game is poorly executed, and needs immediate help.

Just give us 300,000 units of everything on successive plays, Bioware!

#89
massive_effect

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XxTaLoNxX wrote...

Well honestly the only players who got shafted by the world's worst mini-game are the 360 players. If you own the game on computer you can just download Gibbed's Save Game Editor and give yourself 500,000 of each mineral. But that's how it's "Working as intended."

"Working as intended" is right. This was purposeful. Perhaps Bioware was tesing some game theory to see what level of tedium people can tolerate?

#90
massive_effect

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ToJKa1 wrote...

AlphaJarmel wrote...

One of the greatest minigames I've personally encountered was the pipe one in Bioshock1. Not only dis it kinda fit in but was also fun, had a possibility of failure, and somewhat required you to think.


I agree with this, and remeber playing a standalone game in the windows 3.1 era that was almost exactly same. In Bioshock however i remeber few cases where the ppuzzle was impossible.

Planet scanning however sucks, and i just use the savegame editor now.

The Bioshock puzzle was only impossible because you didn't upgrade the hacking tools. By upgrading, you would have less blockers.(But they should have made every one possible.)

#91
Sidney

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massive_effect wrote...

ToJKa1 wrote...

AlphaJarmel wrote...

One of the greatest minigames I've personally encountered was the pipe one in Bioshock1. Not only dis it kinda fit in but was also fun, had a possibility of failure, and somewhat required you to think.


I agree with this, and remeber playing a standalone game in the windows 3.1 era that was almost exactly same. In Bioshock however i remeber few cases where the ppuzzle was impossible.

Planet scanning however sucks, and i just use the savegame editor now.

The Bioshock puzzle was only impossible because you didn't upgrade the hacking tools. By upgrading, you would have less blockers.(But they should have made every one possible.)


I think even upgraded there were still blocked "locks" IIRC because of the random generation.

Still that was entertaining in a way the unlock version of Simon, scanning and even the current hack and by pass aren't.

#92
massive_effect

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AlphaJarmel wrote...

I'll be fair, many minigames fail but planet scanning doesn't even qualify as a minigame.  Oh well I suppose it'll just become something of a joke and we'll move on.

The joke's on us.

#93
Landline

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massive_effect wrote...

Icinix wrote...

....I actually like the scanning mini game.

Did you beat the game yet? The more you play, the more you hate scanning. Trust me.



I've played it 4-5 times, and honestly its not that bad.

#94
massive_effect

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Jewsapalewsa wrote...

I loved scanning on the game. I will start new games just to rescan all of the planets again. After6 or 6 playthroughs of nothing but scanning, I will run outside and scrape my limbs all over the concrete and pour a special blend of alcohol and lemon juice on the open wounds, and when I get thirsty, I quench myself with a nice bottle of drano.

Although this is a natural consequence of too much scanning, you will not earn the Insanity achievement this way.:(

#95
xsikal

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Landline wrote...

massive_effect wrote...

Icinix wrote...

....I actually like the scanning mini game.

Did you beat the game yet? The more you play, the more you hate scanning. Trust me.



I've played it 4-5 times, and honestly its not that bad.


Clearly, you're made of sterner stuff than the rest of us.  :P  I hate scanning, myself.

Then again, when even a proponent of the so-called minigame (it cannot really be a minigame, since you cannot fail it) has to say things like "its (sic) not that bad," I think it says something. :)

#96
massive_effect

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Jewsapalewsa wrote...

Space Shot wrote...

AlphaJarmel wrote...

That is pretty much all implementation.  A fundamental problem would be using a vehicle for planet exploration in the first place.  The terrain was a serious problem and doing something like a jetpack would pretty much null all those complaints.  


LOL, and create so many more.  I mean honestly how do you expect building Dark Void in Mass Effect will solve anything.  Apart from invariably looking as unbelievably silly as possible and playing worse than most anything imaginable, you would take the tedium of the scanner and add it to slow, aimless, progression that comes from scouring square miles of terrain for a few interesting points.  You would naturally have to dump upgrade research (since you couldn't expect anyone to fully dedicate themselves to resource collection in this case) and have to resurrect the inventory system which really should be avoided at all costs.  It would return ME to the quagmire from whence it thankfully dragged itself out of to get to ME2, and really ruin the franchise from there-on out.


The thing with the scanning is that there is nothing exciting going on with it.  No danger of you dying, no action, nothing other than you holding the right trigger for god knows how long looking at different planet models.


 If you want non-stop action and danger around every turn, Mass Effect isn't the way to go.  I recommend Gears of War, or any other of the fine shooters out there that cater to your insatiable need for blood and combat.

However, if you want to play mass effect you probably need to reconcile the fact that not everything is built to give you cheap and instant thrills.  Some things, like exploration be it by ground or in orbit, will be slow, and it will be methodical.  So, you can either accept Mass Effect for the at-times tedious thing it is, or simply go somewhere else in search of something that better fits your tastes.



You're absolutely right.  There was far too much combat in the game.  It should have been more like 90% tedious planet scanning and 10% combat.  There is no need for the "cheap" and "instant" thrill of combat, just long hours of repetetive, rote actions.  In fact, in Mass Effect 3, I hope that they make you actually manage the finaces of your mining operations, and let your squad handle all of the cheap and unrewarding adventureing. 

Another sad case of over-scanning. :crying:

#97
lukandroll

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Jewsapalewsa wrote...

Space Shot wrote...

AlphaJarmel wrote...

That is pretty much all implementation.  A fundamental problem would be using a vehicle for planet exploration in the first place.  The terrain was a serious problem and doing something like a jetpack would pretty much null all those complaints.  


LOL, and create so many more.  I mean honestly how do you expect building Dark Void in Mass Effect will solve anything.  Apart from invariably looking as unbelievably silly as possible and playing worse than most anything imaginable, you would take the tedium of the scanner and add it to slow, aimless, progression that comes from scouring square miles of terrain for a few interesting points.  You would naturally have to dump upgrade research (since you couldn't expect anyone to fully dedicate themselves to resource collection in this case) and have to resurrect the inventory system which really should be avoided at all costs.  It would return ME to the quagmire from whence it thankfully dragged itself out of to get to ME2, and really ruin the franchise from there-on out.


The thing with the scanning is that there is nothing exciting going on with it.  No danger of you dying, no action, nothing other than you holding the right trigger for god knows how long looking at different planet models.


 If you want non-stop action and danger around every turn, Mass Effect isn't the way to go.  I recommend Gears of War, or any other of the fine shooters out there that cater to your insatiable need for blood and combat.

However, if you want to play mass effect you probably need to reconcile the fact that not everything is built to give you cheap and instant thrills.  Some things, like exploration be it by ground or in orbit, will be slow, and it will be methodical.  So, you can either accept Mass Effect for the at-times tedious thing it is, or simply go somewhere else in search of something that better fits your tastes.



You're absolutely right.  There was far too much combat in the game.  It should have been more like 90% tedious planet scanning and 10% combat.  There is no need for the "cheap" and "instant" thrill of combat, just long hours of repetetive, rote actions.  In fact, in Mass Effect 3, I hope that they make you actually manage the finaces of your mining operations, and let your squad handle all of the cheap and unrewarding adventureing. 


Actually in you pansy sarcasm you made a good point... there's too much combat in ME2, they should add more negotiations options in ME3, you know, more role playing.

#98
powahhh

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i can't say i like the new system , it is a so so system



but i really hated mako when i was trying to move on the mountains :Pp man i really hate that :P

#99
CraigHB

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Problem solved, I used Gibbed's Mass Effect 2 save editor to modify my mineral quantities. No more scanning. Yeay.

#100
massive_effect

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morrisbrown wrote...

As for the OP, honestly it's not that bad. Once you get the bonus for beating the game, you don't have to scan very much at all. Seriously. Trust me, if your fingers are going numb from scanning then urdoinitwrong. On my 2nd playthrough, I got all upgrades that were relevant to my party and I might've spent maybe an hour scanning over the course of the game.

If you want everything, you have to scan for 4 hours. You need everything on harder difficulties. When there's only a 5 upgrades per weapon, and a few upgrades to health and toughness, getting everything should not be such a chore.

"Urdoinitwrong"? If Bioware designed the scanner to be pumped, then their design intent is more evil then I thought.