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Bioware's Revenge


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#126
massive_effect

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CraigHB wrote...

Problem solved, I used Gibbed's Mass Effect 2 save editor to modify my mineral quantities. No more scanning. Yeay.

The 360 version needs an update to provide infinite resources on successive plays.

#127
massive_effect

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Habelo wrote...

I agree, the mako was dull, but atleast it wasnt as much **** as scanning..

The development resources that went into the Mako and planets were vastly more costly than the scanning, yet the play time spent scanning is about equal. Again, this seems purposeful.

#128
Varenus Luckmann

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massive_effect wrote...

Icinix wrote...

....I actually like the scanning mini game.

Did you beat the game yet? The more you play, the more you hate scanning. Trust me.

This is true. I liked scanning at first. I found it relaxing. Soothing.

I learned to hate it.

#129
Balerion84

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The scanning is boring. I don't really like it. But then, the driving in Mako was horrible. I don't mind the empty planets in ME1. Or copy-paste side missions. But the driving...

If I had to choose between the old Mako and new scanning I wouldn't know what to choose. Scanning is boring but takes a lot less time than Mako driving in ME1. Of course I have a mouse so scanning is less painful a much faster than with gamepad. :P
I'd probably choose a bit of both. But I'd prefer if they went with something new for ME3. (or at least make the driving fun... if they ever add Hammerhead as a DLC to ME2 as a new Mako, I hope they fix the driving... *crosses fingers*)
 

#130
Seraosha

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AlphaJarmel wrote...

RighteousRage wrote...

Talking point: what's faster, the scanning on 360 or attempting to go over a vertical cliff in the Mako?


That's like asking what's more effective, shooting yourself or slitting your wrists?  Both suck.


Indeed. Plus even on the PC, you have to spend an in-ordinate amount of time. You don't get told when you have more resources than you'll ever need to buy more upgrades. So on my first playthrough, I got an RSI. Planet scanning is just diabolical.

#131
FlintlockJazz

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*Sigh* The mako was never used for resource gathering. Sure, there were those resource missions where you could go around hunting down all those resources to scan, but they were otionally and once I realised this my fun factor with the mako shot up as I no longer bothered to hunt for those things. The mako was not designed around hunting for resources, the scanner was, totally different experiences.

#132
LostHH

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Crysis I wrote...

i really liked the scanning on the pc version of the game, but when i played the xbox version the scanner was terribly slow if the scanner was fast like the pc version it would of been great.


Sod that, I'd rather walk around barren planets then scan them, regardless of the cursor speed. Actually I'd rather take elevator rides to attics with resources in them then scan bloody featureless planets.
Klendagon still winds me up, as the description mentions a world with hardly an atmosphere yet when scanning the bloody thing thing it has clouds.
Nah sorry, whomever thinks the scanning is/was better than the Mako are deluding themselves.

Also, >implying

#133
Vena_86

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How can anyone like scanning more than driving the Mako? Either the controlls on xbox were extremely frustrating (on PC it was ok) or I must have jumped into another universe where fun has an opposite defenition.

The Mako controlls could have been improved and the planets made more diverse. The paths to climb a mountain could have been made clearer. The number of minerals, artifacts etc. lessened so it feels more like an accomplishment to find something.

But no... everything was screwed over and something far worse has been choosen, in the process losing alot of immersion and exploration.

Its like a picture that just needs some finishing touches gets thrown away to start something new.

Modifié par Vena_86, 22 février 2010 - 10:33 .


#134
Taiko Roshi

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Probe Away... the only funny thing that has come from probing. Otherwise, what a GAME KILLER!!!

Modifié par Taiko Roshi, 22 février 2010 - 10:29 .


#135
asaiasai

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I do not find the minning to be that tedious, in some cases it is MUCH better than the Mako that was tedious. I do agree that there should have been more depth to it, quite possibly a few comforts added to it. I think that they should have let you pick what music you wanted to play while scanning, just the selection from the captains cabin would be sufficient. I do think that you should have been able to toggle the scanner. I do think you should also have had some way to show that an area was scanned and mark the deposits according to a setting made by the player 3 bars or 5 bars etc. Where i think they really missed the boat on the scanning is there should have been some way to generate cash from it so tha player couold purchase all the upgrades if they chose. I know what is comming next not being able to purchase all the upgrades is what makes the player have to be choosy, weigh each one and make a decision. I say to that if the player made a decision to mine for money they have in fact made a choice and should be rewarded for thier efforts. Choice is still choice whether it is to pick one upgrade over another or to spend a bit more time to scan for extra cash, one choice is as good as another.



Asai

#136
Sidney

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FlintlockJazz wrote...

*Sigh* The mako was never used for resource gathering. Sure, there were those resource missions where you could go around hunting down all those resources to scan, but they were otionally and once I realised this my fun factor with the mako shot up as I no longer bothered to hunt for those things. The mako was not designed around hunting for resources, the scanner was, totally different experiences.


I wasn't used for resource gathering? Really, so then it was used for nothing unless you count driving you from the landing zone to your target because other than trundling off to find probes and rocks it sure wasn't doing anything else once you got over the whole "I'm driving the Moon Patrol buggy" because all planets were the same planet.
The scanner and MAKO were both bad ideas and poor implementations. ME2 is closer to being right because this isn't a driving combat game.

Bioware needs to focus on the core elements of the game - the dialog/story and combat and leave the resource gathering efforts out. You figure that the dev staff used to build the MAKO and/or scanning would have been more useful adding another major quest than doing what they did. Plus, it has to hurt their feelings to know that they worked on the most hated part of two great video games.

#137
Dinkamus_Littlelog

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Why is it when someone makes a perfectly valid criticism of a sucky aspect of ME2, some butthurt fanboy tries to deflect it by making a criticism of ME1?

"I think the lack of inventory in ME2 means equipment and armour are shallow and boring" - "So you would prefer to be turning 1000s of useless items into omni-gel then?"

"I think the planet scanning is a monotonous chore that is practically forced on the player" - "So what, the mako sucked in ME1"

Yeah, ME1 had flaws. Flaws that ME2 was meant to improve upon. When ME2 fails to do that, what is the point in critising ME1?

And yeah, the near non-existent charm of planet scanning runs out round about the first time you realise how often you have to actually do it.

Modifié par Dinkamus_Littlelog, 22 février 2010 - 11:08 .


#138
Sidney

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Dinkamus_Littlelog wrote...
"I think the planet scanning is a monotonous chore that is practically forced on the player" - "So what, the mako sucked in ME1"


The problem is people want one or the other to be good or bad when both were awful. ME2's failed system was supposed to fix ME1's failed system for "exploration. Neither worked and both need to be junked.

Other than that there's nothing to criticize about ME2's inventory system which is very nearly perfect.

#139
Shadow Cypher

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The scanning is a massive pain and could be fixed by either giving you infinite resources after a couple of play throughs (as was already suggested) or just making it faster to start with. If its faster to start with the upgrade could make it very quick and have it cover a large area.



I personally didn't mind the mako missions however sometimes it was a bit annoying having to cover large areas. It might have been better in order to appease the people that hated the mako and the people that enjoyed it to have the shuttle play more of a bigger part. Perhaps have given the option to explore the planet in it or shuttle straight to the mission.



Hopefully the hammerhead will please the people that miss the vehicle exploration, and give the rest of us some stuff to annihilate too.

#140
Tawmis

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massive_effect wrote...

Icinix wrote...
....I actually like the scanning mini game.

Did you beat the game yet? The more you play, the more you hate scanning. Trust me.


Beat the game just yesterday. Did not mind scanning. Sure as hell beat the hell out of the Mako.
And I managed to max out everything. The most difficult part was finding enough Element Zero. But I still managed to max out armor, weapons, ship, and prototypes.

And I left PLENTY of the Universe unscanned.

#141
massive_effect

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Cascadus wrote...

Graphs, numbers and tedium.
Nerd's paradise.

It's more like Nerd's Hell. At first glance it appears to be that, but it is really just tedium.

#142
massive_effect

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BeLikeHan wrote...

See, I'd much rather be sifting through and managing the inventory from ME than be doing the hours of scanning required in ME2 required to get the upgrades and such. It's odd. They totally revamp the item/equipment system under the guise of making it more accessible or efficient or what have you, and then they create a whole new system to support it that is the ultimate in tediousness. It is the paramount tedium.

As has been noted in this thread, first time through it wasn't exactly the end of my life. But the scanning definitely grows in annoyance factor with repeated playthroughs. Which is really unfortunate because in every other way, ME2 is a game that is rife with replayability. And playing through the game again is otherwise a pretty awesome experience, because of the different ways you can handle everything and so on.

As an architect, it's like putting a hole in the roof of an otherwise well designed building. Upon the building's opening, you may not notice that the hole is a problem, until the day it rains. You will then be forced to babysit the hole with buckets. The building's beauty will fade and the architect's credentials will then come into question.

#143
massive_effect

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sonsonthebia07 wrote...

On my first playthrough, I scanned about 8 entire systems to depleted because I figured the minerals would come in use for something later on (I honestly do not think you could scan anymore than that and remain sane). Needless to say, I avoid scanning until I absolutely have to anymore. I still prefer it over "exploring" the bland mountainous worlds with the Mako, though.

This was not an oversight by Bioware. This was by design. They gave updates for the purchase of certain items, but they didn't tell you when to stop.

The whole Bioware team should have an all night "party" where they do nothing but scan planets.

#144
massive_effect

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slimgrin wrote...

The scanning is indeed Bioware's revenge. I pray they do something different in ME3.

I'm hoping they take a page from Peter Molyneux's Fable. (Or, drop it completely.)

#145
Selvec_Darkon

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Hold down the trigger, or get RSI.



Hmmmmm...

#146
LostHH

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Selvec_Darkon wrote...

Hold down the trigger, or get RSI.

Hmmmmm...


On the xbox it's the difference between 20mins or an hour.

This game will probably give me arthritis.

And at least you didn't need the resources in ME1, you could just skip them altogether as all it was for was a collection side quest. Where as you have to scan planets in ME2 to get some decent upgrades.
Mako > scanning by a very very long shot 

#147
massive_effect

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Crysis I wrote...

i really liked the scanning on the pc version of the game, but when i played the xbox version the scanner was terribly slow if the scanner was fast like the pc version it would of been great.

It is "great" relative to the pc version. But, making scanning faster does not make scanning great.

#148
Shahnameh3

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Honestly, I think they could have done better. Scanning is just as boring as the Mako, but takes less time. I thank the devs for giving me time back, but I would have prefered they keep the whole "scan the whole planet at once" thing. If they want to make you work for your upgrades, they should have just put less on the planets you scanned and more in those boxes on missions. That way you get stuff for exploring, and you do it without feeling like you're just sitting there doing busywork. Also, more discoverable side-missions. They seemed to have more of those in ME1.

#149
massive_effect

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Recnamoken wrote...

You call that fast? Ouch! Must be painful on the XBox.

It is...literally.

#150
thedekker

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i was kind of hoping you can go to a refinery and buy resources...i always had way too much money and nowhere near enough resources