The 360 version needs an update to provide infinite resources on successive plays.CraigHB wrote...
Problem solved, I used Gibbed's Mass Effect 2 save editor to modify my mineral quantities. No more scanning. Yeay.
Bioware's Revenge
#126
Posté 22 février 2010 - 06:18
#127
Posté 22 février 2010 - 08:54
The development resources that went into the Mako and planets were vastly more costly than the scanning, yet the play time spent scanning is about equal. Again, this seems purposeful.Habelo wrote...
I agree, the mako was dull, but atleast it wasnt as much **** as scanning..
#128
Posté 22 février 2010 - 09:00
This is true. I liked scanning at first. I found it relaxing. Soothing.massive_effect wrote...
Did you beat the game yet? The more you play, the more you hate scanning. Trust me.Icinix wrote...
....I actually like the scanning mini game.
I learned to hate it.
#129
Posté 22 février 2010 - 09:21
If I had to choose between the old Mako and new scanning I wouldn't know what to choose. Scanning is boring but takes a lot less time than Mako driving in ME1. Of course I have a mouse so scanning is less painful a much faster than with gamepad.
I'd probably choose a bit of both. But I'd prefer if they went with something new for ME3. (or at least make the driving fun... if they ever add Hammerhead as a DLC to ME2 as a new Mako, I hope they fix the driving... *crosses fingers*)
#130
Posté 22 février 2010 - 09:31
AlphaJarmel wrote...
RighteousRage wrote...
Talking point: what's faster, the scanning on 360 or attempting to go over a vertical cliff in the Mako?
That's like asking what's more effective, shooting yourself or slitting your wrists? Both suck.
Indeed. Plus even on the PC, you have to spend an in-ordinate amount of time. You don't get told when you have more resources than you'll ever need to buy more upgrades. So on my first playthrough, I got an RSI. Planet scanning is just diabolical.
#131
Posté 22 février 2010 - 09:33
#132
Posté 22 février 2010 - 09:54
Crysis I wrote...
i really liked the scanning on the pc version of the game, but when i played the xbox version the scanner was terribly slow if the scanner was fast like the pc version it would of been great.
Sod that, I'd rather walk around barren planets then scan them, regardless of the cursor speed. Actually I'd rather take elevator rides to attics with resources in them then scan bloody featureless planets.
Klendagon still winds me up, as the description mentions a world with hardly an atmosphere yet when scanning the bloody thing thing it has clouds.
Nah sorry, whomever thinks the scanning is/was better than the Mako are deluding themselves.
Also, >implying
#133
Posté 22 février 2010 - 10:26
The Mako controlls could have been improved and the planets made more diverse. The paths to climb a mountain could have been made clearer. The number of minerals, artifacts etc. lessened so it feels more like an accomplishment to find something.
But no... everything was screwed over and something far worse has been choosen, in the process losing alot of immersion and exploration.
Its like a picture that just needs some finishing touches gets thrown away to start something new.
Modifié par Vena_86, 22 février 2010 - 10:33 .
#134
Posté 22 février 2010 - 10:28
Modifié par Taiko Roshi, 22 février 2010 - 10:29 .
#135
Posté 22 février 2010 - 10:41
Asai
#136
Posté 22 février 2010 - 11:03
FlintlockJazz wrote...
*Sigh* The mako was never used for resource gathering. Sure, there were those resource missions where you could go around hunting down all those resources to scan, but they were otionally and once I realised this my fun factor with the mako shot up as I no longer bothered to hunt for those things. The mako was not designed around hunting for resources, the scanner was, totally different experiences.
I wasn't used for resource gathering? Really, so then it was used for nothing unless you count driving you from the landing zone to your target because other than trundling off to find probes and rocks it sure wasn't doing anything else once you got over the whole "I'm driving the Moon Patrol buggy" because all planets were the same planet.
The scanner and MAKO were both bad ideas and poor implementations. ME2 is closer to being right because this isn't a driving combat game.
Bioware needs to focus on the core elements of the game - the dialog/story and combat and leave the resource gathering efforts out. You figure that the dev staff used to build the MAKO and/or scanning would have been more useful adding another major quest than doing what they did. Plus, it has to hurt their feelings to know that they worked on the most hated part of two great video games.
#137
Posté 22 février 2010 - 11:08
"I think the lack of inventory in ME2 means equipment and armour are shallow and boring" - "So you would prefer to be turning 1000s of useless items into omni-gel then?"
"I think the planet scanning is a monotonous chore that is practically forced on the player" - "So what, the mako sucked in ME1"
Yeah, ME1 had flaws. Flaws that ME2 was meant to improve upon. When ME2 fails to do that, what is the point in critising ME1?
And yeah, the near non-existent charm of planet scanning runs out round about the first time you realise how often you have to actually do it.
Modifié par Dinkamus_Littlelog, 22 février 2010 - 11:08 .
#138
Posté 22 février 2010 - 11:30
Dinkamus_Littlelog wrote...
"I think the planet scanning is a monotonous chore that is practically forced on the player" - "So what, the mako sucked in ME1"
The problem is people want one or the other to be good or bad when both were awful. ME2's failed system was supposed to fix ME1's failed system for "exploration. Neither worked and both need to be junked.
Other than that there's nothing to criticize about ME2's inventory system which is very nearly perfect.
#139
Posté 22 février 2010 - 11:39
I personally didn't mind the mako missions however sometimes it was a bit annoying having to cover large areas. It might have been better in order to appease the people that hated the mako and the people that enjoyed it to have the shuttle play more of a bigger part. Perhaps have given the option to explore the planet in it or shuttle straight to the mission.
Hopefully the hammerhead will please the people that miss the vehicle exploration, and give the rest of us some stuff to annihilate too.
#140
Posté 22 février 2010 - 11:52
massive_effect wrote...
Did you beat the game yet? The more you play, the more you hate scanning. Trust me.Icinix wrote...
....I actually like the scanning mini game.
Beat the game just yesterday. Did not mind scanning. Sure as hell beat the hell out of the Mako.
And I managed to max out everything. The most difficult part was finding enough Element Zero. But I still managed to max out armor, weapons, ship, and prototypes.
And I left PLENTY of the Universe unscanned.
#141
Posté 23 février 2010 - 12:29
It's more like Nerd's Hell. At first glance it appears to be that, but it is really just tedium.Cascadus wrote...
Graphs, numbers and tedium.
Nerd's paradise.
#142
Posté 23 février 2010 - 12:55
As an architect, it's like putting a hole in the roof of an otherwise well designed building. Upon the building's opening, you may not notice that the hole is a problem, until the day it rains. You will then be forced to babysit the hole with buckets. The building's beauty will fade and the architect's credentials will then come into question.BeLikeHan wrote...
See, I'd much rather be sifting through and managing the inventory from ME than be doing the hours of scanning required in ME2 required to get the upgrades and such. It's odd. They totally revamp the item/equipment system under the guise of making it more accessible or efficient or what have you, and then they create a whole new system to support it that is the ultimate in tediousness. It is the paramount tedium.
As has been noted in this thread, first time through it wasn't exactly the end of my life. But the scanning definitely grows in annoyance factor with repeated playthroughs. Which is really unfortunate because in every other way, ME2 is a game that is rife with replayability. And playing through the game again is otherwise a pretty awesome experience, because of the different ways you can handle everything and so on.
#143
Posté 23 février 2010 - 03:44
This was not an oversight by Bioware. This was by design. They gave updates for the purchase of certain items, but they didn't tell you when to stop.sonsonthebia07 wrote...
On my first playthrough, I scanned about 8 entire systems to depleted because I figured the minerals would come in use for something later on (I honestly do not think you could scan anymore than that and remain sane). Needless to say, I avoid scanning until I absolutely have to anymore. I still prefer it over "exploring" the bland mountainous worlds with the Mako, though.
The whole Bioware team should have an all night "party" where they do nothing but scan planets.
#144
Posté 23 février 2010 - 05:31
I'm hoping they take a page from Peter Molyneux's Fable. (Or, drop it completely.)slimgrin wrote...
The scanning is indeed Bioware's revenge. I pray they do something different in ME3.
#145
Posté 23 février 2010 - 05:35
Hmmmmm...
#146
Posté 23 février 2010 - 08:12
Selvec_Darkon wrote...
Hold down the trigger, or get RSI.
Hmmmmm...
On the xbox it's the difference between 20mins or an hour.
This game will probably give me arthritis.
And at least you didn't need the resources in ME1, you could just skip them altogether as all it was for was a collection side quest. Where as you have to scan planets in ME2 to get some decent upgrades.
Mako > scanning by a very very long shot
#147
Posté 23 février 2010 - 06:18
It is "great" relative to the pc version. But, making scanning faster does not make scanning great.Crysis I wrote...
i really liked the scanning on the pc version of the game, but when i played the xbox version the scanner was terribly slow if the scanner was fast like the pc version it would of been great.
#148
Posté 23 février 2010 - 06:34
#149
Posté 23 février 2010 - 08:36
It is...literally.Recnamoken wrote...
You call that fast? Ouch! Must be painful on the XBox.
#150
Posté 23 février 2010 - 08:39





Retour en haut





