Bioware's Revenge
#151
Posté 23 février 2010 - 08:58
I'm still in Act, heading to get Tali, and I already have every ship upgrade I could snag. Med Bay included. Weapons are armor are all already upgraded to the wazoo.
Current resources? Thirty grand in everything but Element Zero, which is at 10 grand.
#152
Posté 23 février 2010 - 09:14
Dinkamus_Littlelog wrote...
Why is it when someone makes a perfectly valid criticism of a sucky aspect of ME2, some butthurt fanboy tries to deflect it by making a criticism of ME1?
"I think the lack of inventory in ME2 means equipment and armour are shallow and boring" - "So you would prefer to be turning 1000s of useless items into omni-gel then?"
"I think the planet scanning is a monotonous chore that is practically forced on the player" - "So what, the mako sucked in ME1"
Yeah, ME1 had flaws. Flaws that ME2 was meant to improve upon. When ME2 fails to do that, what is the point in critising ME1?
And yeah, the near non-existent charm of planet scanning runs out round about the first time you realise how often you have to actually do it.
To be fair, everytime that someone posts something positive about ME2, somebody points out how it was better in ME1. It goes both ways. I love both games on their own merits, and they both have flaws. The good vastly outweighs the bad in both though.
#153
Posté 23 février 2010 - 09:29
Vena_86 wrote...
How can anyone like scanning more than driving the Mako? Either the controlls on xbox were extremely frustrating (on PC it was ok) or I must have jumped into another universe where fun has an opposite defenition.
I am not sure, but I think you might be right. I played on the PC and it had tight controls, I enjoyed it too. The looking for resources with it was tricky, but it was optional. But planet scanning as fun? Thats pretty undefendable. Why do you have to look for resources at all? You are commanders, not miners. Cereberus can rebuild you, build a new normandy, an AI, find the most import archeological find ever, and develope instantaneous communications but cant afford a few weapon upgrades?
Please.
If gathering resources was fun, or involved wanton violence I would like that. As it is...well, its retarded.
#154
Posté 23 février 2010 - 09:51
You are on your first play, so it doesn't feel so bad. When you play a 2nd time, the last thing you want to do is scan.Lord Coake wrote...
I don't mind planet scanning. I just systematically scan vertically on the right hand portion of the sphere, rotating the planet with each successive sweep. If I get a small spike, I scan around the ping to see of the pull is bigger. If it's big enough, I hit it with a probe. Ten minutes a world, tops.
I'm still in Act, heading to get Tali, and I already have every ship upgrade I could snag. Med Bay included. Weapons are armor are all already upgraded to the wazoo.
Current resources? Thirty grand in everything but Element Zero, which is at 10 grand.
However, you should scan horizontally. It is faster. Hold both thumsticks, too. Jam the scanner to one side.
This shows how bad the design of this minigame is. ie, the best way to scan is to make it so that you can't see the scanner. Also, pumping the scanner makes it faster, yet also degrades the experience since it is hard to scan in a straight line while pumping.
Modifié par massive_effect, 23 février 2010 - 09:52 .
#155
Posté 23 février 2010 - 10:00
#156
Posté 23 février 2010 - 10:05
massive_effect wrote...
You are on your first play, so it doesn't feel so bad. When you play a 2nd time, the last thing you want to do is scan.Lord Coake wrote...
I don't mind planet scanning. I just systematically scan vertically on the right hand portion of the sphere, rotating the planet with each successive sweep. If I get a small spike, I scan around the ping to see of the pull is bigger. If it's big enough, I hit it with a probe. Ten minutes a world, tops.
I'm still in Act, heading to get Tali, and I already have every ship upgrade I could snag. Med Bay included. Weapons are armor are all already upgraded to the wazoo.
Current resources? Thirty grand in everything but Element Zero, which is at 10 grand.
However, you should scan horizontally. It is faster. Hold both thumsticks, too. Jam the scanner to one side.
This shows how bad the design of this minigame is. ie, the best way to scan is to make it so that you can't see the scanner. Also, pumping the scanner makes it faster, yet also degrades the experience since it is hard to scan in a straight line while pumping.
The good thing is the bonus resources you get after your first playthrough. I think I spent less than an hour total scanning in my second game and was able to upgrade everything. I know I spent way too much time my first time through and finished the game with over 100K in reserves of each element.
#157
Posté 23 février 2010 - 10:09
#158
Posté 23 février 2010 - 11:36
I agree. But, the mini-games are afterthoughts. They need to consider how resources are earned at the early stages of design, instead of waiting until the end.shep82 wrote...
IMO bioware has succedded. They have made a great franchise with ME. The first game was great with some issues the second one truly showes they know what they are doing.massive_effect wrote...
Mass Effect has been a real struggle. Bioware is trying to make a game that appeals to both casual FPS players and hardcore RPG players. The unlock mini-games have been dumbed down to the point that they should be omitted altogether.
#159
Posté 23 février 2010 - 11:57
BTW- I started with a new game+ with a level 30 character and got bored quickly. You actually start with -more- resources, money, paragon/renegade points if you just start over with a character from ME1 at level 5 (or whatever it is). What is the point of starting at level 30 if you have to do all the tedious stuff again. Give us 250,000 resources and 500,000 credits and it would make me a lot happier.
#160
Posté 24 février 2010 - 12:41
Zulu_DFA wrote...
massive_effect wrote...
Planet scanning is a punishment for all those that criticized the Mako and elevators in ME1.
It is designed to work against you in every way.This design violates all the rules of fun. The only thing that's missing is waterboarding. I can only think that this was done on purpose.
- The green bars in the scanner wave background fade which blurs the peak of the spike.
- The spikes vibrate violently which makes is that much harder to read peaks.
- The music is a lullaby that puts you to sleep.
- The humming of the scanner adds to the lullaby effect.
- Areas previously scanned are not marked, so you have to do it systematically.
- You need over 800,000 units. At an average of 1000 units per probe, you must send 800 probes.
- You have to hold down the trigger (ie, no toggle option).
- The scanner moves about the speed of a snail.
- It allows you to collect more total resources than you need. No alert when maxed out?
10. It's looks like an extremely minor thing but it blatantly insults sci-fi taste / common sense. I mean, how do you mine heavy metals from the gas giants?
The gas giants are usually "moderate" to "poor". But, you are right. It's just more evidence that scanning was an afterthought.
#161
Posté 24 février 2010 - 01:51
I bobbed my head a few times. :happy:phisen wrote...
This sounds sooo bad, but I have fallen asleep numerous times while probing :x
#162
Posté 24 février 2010 - 07:30
I was referring to Bioware games in general. In KOTOR 1, you had complex puzzles. One of them had a logarithm question.Soruyao wrote...
massive_effect wrote...
Mass Effect has been a real struggle. Bioware is trying to make a game that appeals to both casual FPS players and hardcore RPG players. The unlock mini-games have been dumbed down to the point that they should be omitted altogether.
ROFL. I'm sorry but what? The unlock minigames got dumbed down? How exactly do you dumb down the simple quicktime event we had in the first game? Now we have two separate games
Yes, DARN THOSE CASUAL FPS GAMERS, they want to dumb down a simple quicktime event into two different games that each take more time and thinking. Grr!
Hah.
#163
Posté 24 février 2010 - 01:21
massive_effect wrote...
I was referring to Bioware games in general. In KOTOR 1, you had complex puzzles. One of them had a logarithm question.
You had one, IIRC wasn't that the towers of hanoi or was that in KoTOR 2, or was that same basic puzzle in both?
Again, before you blame FPS people recall your own argument that Bioshock had a much better puzzle game than either Simon (ME1) or Concentration (ME2).
#164
Posté 24 février 2010 - 01:54
I mean... how long can someone watch a graph go BRZZZZZZZZZZZZZZZZZZZZZZZ and not want to kill themselves?
#165
Posté 24 février 2010 - 06:09
You jumped to conclusions. Go back and read my words.Sidney wrote...
massive_effect wrote...
I was referring to Bioware games in general. In KOTOR 1, you had complex puzzles. One of them had a logarithm question.
You had one, IIRC wasn't that the towers of hanoi or was that in KoTOR 2, or was that same basic puzzle in both?
Again, before you blame FPS people recall your own argument that Bioshock had a much better puzzle game than either Simon (ME1) or Concentration (ME2).
I am an FPS person. I'm not asking for complex puzzles. I was just saying that the current puzzles are bad. It would have been better to just skip the puzzle altogether.
#166
Posté 24 février 2010 - 06:32
#167
Posté 24 février 2010 - 06:52
The good thing is that it's not really required, just a bonus.
#168
Posté 24 février 2010 - 07:03
Zulu_DFA wrote...
10. It's looks like an extremely minor thing but it blatantly insults sci-fi taste / common sense. I mean, how do you mine heavy metals from the gas giants?
Because gas giants aren't made only of gas. That name is from an era when our scientists thought so, but the latest missions to Saturn and Jupiter have proved that concept is false.
Modifié par Kenrae, 24 février 2010 - 07:04 .
#169
Posté 24 février 2010 - 07:04
Arhka wrote...
Towers of Hanoi were in KOTOR 1, and made a reappearance in ME1.
They appeared on BG and NWN too, if I remember it right. And have been "killed" on Dragon Age so I suppose we won't see them again.
#170
Posté 24 février 2010 - 07:06
#171
Posté 24 février 2010 - 08:12
I think that both have failed. The Mako was a great attempt, and was far more successful than planet scanning. The difference between the two is that developers can learn from the Mako experiment, and developers can laugh at the sad afterthought that is planet scanning.Kenrae wrote...
On the topic at hand, I think that mixing is the way to go. Have some Mako but not as much as in ME1. Have some planet scanning, but much less than in ME2. Mix it with some other options. This way nothing becomes boring.
People complained about crate carrying in Shenmue, but Bioware has topped that with planet scanning.
Modifié par massive_effect, 24 février 2010 - 08:13 .
#172
Posté 25 février 2010 - 05:10
This is not how you make "exploring uncharted worlds" fun.Varenus Luckmann wrote...
This is true. I liked scanning at first. I found it relaxing. Soothing.massive_effect wrote...
Did you beat the game yet? The more you play, the more you hate scanning. Trust me.Icinix wrote...
....I actually like the scanning mini game.
I learned to hate it.
#173
Posté 25 février 2010 - 06:25
In the end planet scanning was a chore for me.
#174
Posté 25 février 2010 - 06:47
#175
Posté 25 février 2010 - 07:23
JMorris85 wrote...
there are people who actually enjoy scanning planets? thats unbelievable. and it dosent take an abhorrent amount of time? thats just an out right lie
Surprises me as well





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