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Bioware's Revenge


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#151
Lord Coake

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I don't mind planet scanning. I just systematically scan vertically on the right hand portion of the sphere, rotating the planet with each successive sweep. If I get a small spike, I scan around the ping to see of the pull is bigger. If it's big enough, I hit it with a probe. Ten minutes a world, tops.



I'm still in Act, heading to get Tali, and I already have every ship upgrade I could snag. Med Bay included. Weapons are armor are all already upgraded to the wazoo.



Current resources? Thirty grand in everything but Element Zero, which is at 10 grand.

#152
obie191970

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Dinkamus_Littlelog wrote...

Why is it when someone makes a perfectly valid criticism of a sucky aspect of ME2, some butthurt fanboy tries to deflect it by making a criticism of ME1?

"I think the lack of inventory in ME2 means equipment and armour are shallow and boring" - "So you would prefer to be turning 1000s of useless items into omni-gel then?"

"I think the planet scanning is a monotonous chore that is practically forced on the player" - "So what, the mako sucked in ME1"

Yeah, ME1 had flaws. Flaws that ME2 was meant to improve upon. When ME2 fails to do that, what is the point in critising ME1?

And yeah, the near non-existent charm of planet scanning runs out round about the first time you realise how often you have to actually do it.


To be fair, everytime that someone posts something positive about ME2, somebody points out how it was better in ME1.  It goes both ways.  I love both games on their own merits, and they both have flaws.  The good vastly outweighs the bad in both though.

#153
Scottthesnow

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Vena_86 wrote...

How can anyone like scanning more than driving the Mako? Either the controlls on xbox were extremely frustrating (on PC it was ok) or I must have jumped into another universe where fun has an opposite defenition.


I am not sure, but I think you might be right. I played on the PC and it had tight controls, I enjoyed it too.  The looking for resources with it was tricky, but it was optional.  But planet scanning as fun?  Thats pretty undefendable.  Why do you have to look for resources at all?  You are commanders, not miners.  Cereberus can rebuild you, build a new normandy, an AI, find the most import archeological find ever, and develope instantaneous communications but cant afford a few weapon upgrades?

Please.

If gathering resources was fun, or involved wanton violence I would like that.  As it is...well, its retarded.

#154
massive_effect

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Lord Coake wrote...

I don't mind planet scanning. I just systematically scan vertically on the right hand portion of the sphere, rotating the planet with each successive sweep. If I get a small spike, I scan around the ping to see of the pull is bigger. If it's big enough, I hit it with a probe. Ten minutes a world, tops.

I'm still in Act, heading to get Tali, and I already have every ship upgrade I could snag. Med Bay included. Weapons are armor are all already upgraded to the wazoo.

Current resources? Thirty grand in everything but Element Zero, which is at 10 grand.

You are on your first play, so it doesn't feel so bad. When you play a 2nd time, the last thing you want to do is scan.

However, you should scan horizontally. It is faster. Hold both thumsticks, too. Jam the scanner to one side.

This shows how bad the design of this minigame is. ie, the best way to scan is to make it so that you can't see the scanner. Also, pumping the scanner makes it faster, yet also degrades the experience since it is hard to scan in a straight line while pumping.

Modifié par massive_effect, 23 février 2010 - 09:52 .


#155
mxfox408

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I came from world of warcraft my professions were mining and herbalism and if you wanted something you need professions and that was very time consuming so yeah id rather scan than drive around looking for it on your map.

#156
obie191970

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massive_effect wrote...

Lord Coake wrote...

I don't mind planet scanning. I just systematically scan vertically on the right hand portion of the sphere, rotating the planet with each successive sweep. If I get a small spike, I scan around the ping to see of the pull is bigger. If it's big enough, I hit it with a probe. Ten minutes a world, tops.

I'm still in Act, heading to get Tali, and I already have every ship upgrade I could snag. Med Bay included. Weapons are armor are all already upgraded to the wazoo.

Current resources? Thirty grand in everything but Element Zero, which is at 10 grand.

You are on your first play, so it doesn't feel so bad. When you play a 2nd time, the last thing you want to do is scan.

However, you should scan horizontally. It is faster. Hold both thumsticks, too. Jam the scanner to one side.

This shows how bad the design of this minigame is. ie, the best way to scan is to make it so that you can't see the scanner. Also, pumping the scanner makes it faster, yet also degrades the experience since it is hard to scan in a straight line while pumping.


The good thing is the bonus resources you get after your first playthrough.  I think I spent less than an hour total scanning in my second game and was able to upgrade everything.  I know I spent way too much time my first time through and finished the game with over 100K in reserves of each element.

#157
Epantiras

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I liked the scanning mingame even if it became a little boring by the end of the game - I had basically upgraded everything, so gathering resources was basically useless. But I agree about the lullaby effect mentioned in the original post!

#158
massive_effect

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shep82 wrote...

massive_effect wrote...

Mass Effect has been a real struggle. Bioware is trying to make a game that appeals to both casual FPS players and hardcore RPG players. The unlock mini-games have been dumbed down to the point that they should be omitted altogether.

IMO bioware has succedded. They have made a great franchise with ME. The first game was great with some issues the second one truly showes they know what they are doing.

I agree. But, the mini-games are afterthoughts. They need to consider how resources are earned at the early stages of design, instead of waiting until the end.

#159
devnullprime

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For me this is not so much a problem with the scanning but the whole new game+ rules. For new game+ the point is to play through the story and discover things you missed, not relive the leveling up tasks. That doesn't happen with scanning - it's just a time sink that you can't lose.



BTW- I started with a new game+ with a level 30 character and got bored quickly. You actually start with -more- resources, money, paragon/renegade points if you just start over with a character from ME1 at level 5 (or whatever it is). What is the point of starting at level 30 if you have to do all the tedious stuff again. Give us 250,000 resources and 500,000 credits and it would make me a lot happier.

#160
massive_effect

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Zulu_DFA wrote...

massive_effect wrote...

Planet scanning is a punishment for all those that criticized the Mako and elevators in ME1.

It is designed to work against you in every way.

  • The green bars in the scanner wave background fade which blurs the peak of the spike.
  • The spikes vibrate violently which makes is that much harder to read peaks.
  • The music is a lullaby that puts you to sleep.
  • The humming of the scanner adds to the lullaby effect.
  • Areas previously scanned are not marked, so you have to do it systematically.
  • You need over 800,000 units. At an average of 1000 units per probe, you must send 800 probes.
  • You have to hold down the trigger (ie, no toggle option).
  • The scanner moves about the speed of a snail.
  • It allows you to collect more total resources than you need. No alert when maxed out?
This design violates all the rules of fun. The only thing that's missing is waterboarding. I can only think that this was done on purpose.


10. It's looks like an extremely minor thing but it blatantly insults sci-fi taste / common sense. I mean, how do you mine heavy metals from the gas giants?


The gas giants are usually "moderate" to "poor". But, you are right. It's just more evidence that scanning was an afterthought.


#161
massive_effect

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phisen wrote...

This sounds sooo bad, but I have fallen asleep numerous times while probing :x

I bobbed my head a few times. :happy:

#162
massive_effect

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Soruyao wrote...

massive_effect wrote...

Mass Effect has been a real struggle. Bioware is trying to make a game that appeals to both casual FPS players and hardcore RPG players. The unlock mini-games have been dumbed down to the point that they should be omitted altogether.


ROFL.  I'm sorry but what?   The unlock minigames got dumbed down?    How exactly do you dumb down the simple quicktime event we had in the first game?   Now we have two separate games

Yes, DARN THOSE CASUAL FPS GAMERS, they want to dumb down a simple quicktime event into two different games that each take more time and thinking.   Grr!

Hah.

I was referring to Bioware games in general. In KOTOR 1, you had complex puzzles. One of them had a logarithm question.

#163
Sidney

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massive_effect wrote...

I was referring to Bioware games in general. In KOTOR 1, you had complex puzzles. One of them had a logarithm question.


You had one, IIRC wasn't that the towers of hanoi or was that in KoTOR 2, or was that same basic puzzle in both?

Again, before you blame FPS people recall your own argument that Bioshock had a much better puzzle game than either Simon (ME1) or Concentration (ME2).

#164
yummysoap

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Come on. Anyone who tries to defend planet scanning is clearly a Bioware apologist. There's no way anyone could find that enjoyable. Not that Bioware had much choice in this instance - they had to do something to replace the god-awful Mako planets but I just can't honestly believe anyone is being sincere when they say that they actually liked planet scanning.



I mean... how long can someone watch a graph go BRZZZZZZZZZZZZZZZZZZZZZZZ and not want to kill themselves?

#165
massive_effect

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Sidney wrote...

massive_effect wrote...

I was referring to Bioware games in general. In KOTOR 1, you had complex puzzles. One of them had a logarithm question.


You had one, IIRC wasn't that the towers of hanoi or was that in KoTOR 2, or was that same basic puzzle in both?

Again, before you blame FPS people recall your own argument that Bioshock had a much better puzzle game than either Simon (ME1) or Concentration (ME2).

You jumped to conclusions. Go back and read my words.

I am an FPS person. I'm not asking for complex puzzles. I was just saying that the current puzzles are bad. It would have been better to just skip the puzzle altogether.

#166
Arhka

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Towers of Hanoi were in KOTOR 1, and made a reappearance in ME1.

#167
yahavbr

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I find the planet scan cool, to a limit. Can't do it for hours though, so usually I scan for 20-30 minutes, doing some side quest and scan again so I don't really get bored.

The good thing is that it's not really required, just a bonus. :)

#168
Kenrae

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Zulu_DFA wrote...
10. It's looks like an extremely minor thing but it blatantly insults sci-fi taste / common sense. I mean, how do you mine heavy metals from the gas giants?


Because gas giants aren't made only of gas. That name is from an era when our scientists thought so, but the latest missions to Saturn and Jupiter have proved that concept is false.

Modifié par Kenrae, 24 février 2010 - 07:04 .


#169
Kenrae

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Arhka wrote...

Towers of Hanoi were in KOTOR 1, and made a reappearance in ME1.


They appeared on BG and NWN too, if I remember it right. And have been "killed" on Dragon Age so I suppose we won't see them again.

#170
Kenrae

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On the topic at hand, I think that mixing is the way to go. Have some Mako but not as much as in ME1. Have some planet scanning, but much less than in ME2. Mix it with some other options. This way nothing becomes boring.

#171
massive_effect

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Kenrae wrote...

On the topic at hand, I think that mixing is the way to go. Have some Mako but not as much as in ME1. Have some planet scanning, but much less than in ME2. Mix it with some other options. This way nothing becomes boring.

I think that both have failed. The Mako was a great attempt, and was far more successful than planet scanning. The difference between the two is that developers can learn from the Mako experiment, and developers can laugh at the sad afterthought that is planet scanning.

People complained about crate carrying in Shenmue, but Bioware has topped that with planet scanning.

Modifié par massive_effect, 24 février 2010 - 08:13 .


#172
massive_effect

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Varenus Luckmann wrote...

massive_effect wrote...

Icinix wrote...

....I actually like the scanning mini game.

Did you beat the game yet? The more you play, the more you hate scanning. Trust me.

This is true. I liked scanning at first. I found it relaxing. Soothing.

I learned to hate it.

This is not how you make "exploring uncharted worlds" fun.

#173
Scottthesnow

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Some resources could be uncontested and scanned automatically. Others are defended and must be taken with N7 missions or Hammerhead. You could also pirate, trade or use other means to get resources.



In the end planet scanning was a chore for me.

#174
JMorris85

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there are people who actually enjoy scanning planets? thats unbelievable. and it dosent take an abhorrent amount of time? thats just an out right lie

#175
LostHH

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JMorris85 wrote...

there are people who actually enjoy scanning planets? thats unbelievable. and it dosent take an abhorrent amount of time? thats just an out right lie


Surprises me as well