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Bioware's Revenge


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#201
massive_effect

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Lake88 wrote...

JMorris85 wrote...

there are people who actually enjoy scanning planets? thats unbelievable. and it dosent take an abhorrent amount of time? thats just an out right lie


http://social.biowar...3/index/2058788

Nice post!

#202
Dick Delaware

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massive_effect wrote...

AlphaJarmel wrote...

Planet scanning is one of the worst minigames I have ever encountered as not only does it carry the sin of being boring but also required.

Amen, brother!


Agreed completely. It's bad design to reward a player for doing annoying chores.

Even as bad as it is, it's still far better than the driving sections in the first game that were also required. Going up ramp after ramp in Feros and Noveria was just really irritating.

#203
Vena_86

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That could be fixed by fixing the controls of the MAKO not the entire concept as that was brilliant and added a whole dimension of diversity and depth that is missing in ME2.

Scanning doesnt even make sense, as it is the job of a computer oyu are forced to do. Arguing which thing is worse just shows the design fail.

Exchaning something flawed with something that is boring by design while adding nothing to immersion (even beeing against it) doesnt help anyone. Its a lose-lose situation. Who doesnt see that just cant get over their poor driving skills with the MAKO.

#204
Embrosil

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Space Shot wrote...

Icinix wrote...

....I actually like the scanning mini game.


Me too, especially when compared to the stuff we had to put up with in the first game.


I am still amazed. Have you people even played ME1? In ME1 you selected a planet, clicked the large button SURVEY and you were done. Easy and logical. Moreover in ME1 only uninhabited planets could be scanned. And no, you did not have to scan for minerals in Mako. I have never done it and always had the resource quest completed.

Now you have a huge ship with crew and even with an AI, yet you have to scan every planet like an idiot in the most boring minigame I have ever played. And you can even send probes to inhabited planets. Those inhabitants down there must be really happy when your probes start to fall in their cities... :sick:

Modifié par Embrosil, 12 avril 2010 - 08:16 .


#205
SantosCapela

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Embrosil wrote...



Space Shot wrote...



Icinix wrote...



....I actually like the scanning mini game.




Me too, especially when compared to the stuff we had to put up with in the first game.




I am still amazed. Have you people even played ME1? In ME1 you selected a planet, clicked the large button SURVEY and you were done. Easy and logical. Moreover in ME1 only uninhabited planets could be scanned. And no, you did not have to scan for minerals in Mako. I have never done it and always had the resource quest completed.



Now you have a huge ship with crew and even with an AI, yet you have to scan every planet like an idiot in the most boring minigame I have ever played. And you can even send probes to inhabited planets. Those inhabitants down there must be really happy when your probes start to fall in their cities...






I don't mind the mini game. Half to an hour max is normally what I have to do in a playthrough since I have the achievements. I only mine when the need arises and it only takes me a few minutes each time. In ME1 you did have to do some mining with Mako, at least in my version to get the achievement. I wouldn't however mind a survey button, or at least putting EDI or Kelly Chambers to do the job. If she can feed the fish it also could do the scan.



I do agree it is silly that all planets are scan-able but at least now the mining does serve a purpose (upgrades) and in me1 it didn't unless you wanted the achievement. Yes, mining gave some money but it was hardly necessary with all the loot. By the way I do not miss the inventory, but I would like a few options added to the armory in the ship regarding weapons and armors, but please no inventory in me3. No men can carry dozens of armors and weapons in the battlefield.

#206
tango jack

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I am on my 3rd playthrough and still dont mind the planet scanning minigame but having said that it always helps to have a roadmap to the best resources so i downloaded a wonderfull little guide called.....

* mass effect 2 planet guide v1.0 *

by sentinel shepard

I recomend it to everyone as it is a easy to use travel guide to all the planets,sytems and missions of  ME2 written in simple to use format with some handy tips to boot.

Check it out you wont be dissapointed.

:)

#207
Tawg

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I depleted every planet on my first play though; the completion-ist in me murdered the part that wanted it to just be over and dumped the body where I couldn't even probe!

I did end up finding that I wasn't having much fun with the holding issue (Toggle would solve half of the problem for me), but the bigger issue there is that my computer is not the most ergonomic D= But other than that, I'm.. unsure if I enjoyed it or not, it's not something I loath, but it's not the reason I play the game.. repetitive systematic boring task just don't bother me that much; I scanned every inch of every planet I could, just whenever I had half an hour before work here or there, it actually worked out great for me.

However the issue I do take much greater offense to is that, despite my dedication to scanning every bit of planet they managed to design, there was no secret.. no surprise.. nothing hidden for the fanatical (Or walk-through wielding)! I just wish the 'Anomalies' wouldn't have been announced by the white line and arrow pointing to them; It took away every hope I ever had that I could find something unique someone else could have missed.

Like waking up on Easter to find the Easter bunny labeled where all the eggs were, my dreams were crushed.

That is where by far the Mako exploration bit of ME1 rewards me far more than the planet scans. I enjoyed the task of searching, but in ME2 I was searching for something that didn't exist.

#208
FluxDeluxe

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Scanning would be far better if they added a few simple additions...



Marking the area that you have previously scanned



Adding a toggle to the scanning interface



Making it a little bit faster



I've played the game through 5 or 6 times now and it does get a little tedious.

#209
LJScribes

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meh just rapid fire the scan trigger, and the internet has a list of all the best planets for each resource and I'm sure someone has posted the total amount you'll need for every upgrade

just make sure you don't run out of gas when traveling between systems and you won't have to worry about wasting resources.

Modifié par LJScribes, 12 avril 2010 - 10:40 .


#210
massive_effect

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Tawg wrote...

I depleted every planet on my first play though; the completion-ist in me murdered the part that wanted it to just be over and dumped the body where I couldn't even probe!
I did end up finding that I wasn't having much fun with the holding issue (Toggle would solve half of the problem for me), but the bigger issue there is that my computer is not the most ergonomic D= But other than that, I'm.. unsure if I enjoyed it or not, it's not something I loath, but it's not the reason I play the game.. repetitive systematic boring task just don't bother me that much; I scanned every inch of every planet I could, just whenever I had half an hour before work here or there, it actually worked out great for me.
However the issue I do take much greater offense to is that, despite my dedication to scanning every bit of planet they managed to design, there was no secret.. no surprise.. nothing hidden for the fanatical (Or walk-through wielding)! I just wish the 'Anomalies' wouldn't have been announced by the white line and arrow pointing to them; It took away every hope I ever had that I could find something unique someone else could have missed.
Like waking up on Easter to find the Easter bunny labeled where all the eggs were, my dreams were crushed.
That is where by far the Mako exploration bit of ME1 rewards me far more than the planet scans. I enjoyed the task of searching, but in ME2 I was searching for something that didn't exist.

That's design error number 9 from the original post. No alert to tell you to quit scanning. Bioware needs to understand that game design should never be a prank. Planet scanning is a prank against their fans.

#211
Matdeception

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Planet scanning is tiresome, I'll give people that, but it's not terrible. You learn very quickly to skip any planet that isn't rich. You also learn to only get what you need, when you need it, rather then stock piling the ****.



I don't mind the planet scanning, it's fairly easy to do after you acquire Miranda's upgrade, before that I wouldn't touch it with a 10 foot pole.

#212
Kusy

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That's why on PC I use a trainer for resources... like, come on - it was fun to scan those the first time, but don't expect me to do it for the third.

#213
massive_effect

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Matdeception wrote...

Planet scanning is tiresome, I'll give people that, but it's not terrible. You learn very quickly to skip any planet that isn't rich. You also learn to only get what you need, when you need it, rather then stock piling the ****.

I don't mind the planet scanning, it's fairly easy to do after you acquire Miranda's upgrade, before that I wouldn't touch it with a 10 foot pole.

Tiresome isn't terrible? Videogames are supposed to be fun, not tiresome.

#214
Palathas

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I'm pretty much indifferent to the scan/probe mechanic now. Once you get the expanded probe bay it becomes less of a chore because you don't have to keep going back to reload probes. I find that if you ignore all planets that aren't at least rich I can get enough minerals to come close to maxing out everything by the time I finish all quests up to but without starting the IFF quest. Then I'll go exploring and only use probes on the "hidden" quests.

#215
Darkhour

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Cloaking_Thane wrote...

I agree w/ OP on this one. After multiple playthrough I avoid it at all costs only to get upgrades, nothing more.


Why would you scan for any other reason but upgrades? That is the only reason.

Hold on a sec... tell me you didn't deplete EVERY planet just for the sake of it.

#216
SiliconX

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Planet scanning would've been much better if:

1. Get rid of all but highest concentrations of minerals.
2. Scanning for minerals used the same system as anomalies. Direction indicator pointed towards the closest mineral deposit.

It wasn't the scanning itself that bothered me, I found the sudden spike of of a deposit and the sound of probe launching/landing and EDI's voice to be kind of rewarding, it was just drudgery of dragging it all across a planet. My suggestions would remove a lot of tedium.

Also would make finding anomalies more rewarding. You'd have to actually FIND them. Rather than "Anomaly Detected", which was 99.9% of finding it.

#217
Guest_slimgrin_*

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Planet scanning would be better still if:



1. It didn't exist.

#218
Canned Bullets

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I would of liked it better if when you scan an upgrade it would automatically upgrade your weapon, but they would have to make such upgrades more rare of course.

#219
HTTP 404

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i think in ME3 we should scan planets to recruit our squadmates

#220
Guest_AwesomeName_*

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I would've liked the Mako if the controls (I'm speaking about the PC here) were like the Halo's Hog... Then it would actually have been fun. I dunno what the difference in control is like on the 360, but on the PC you could make the hog sing and dance with little effort.



Having said that I don't find the planet scanning that time consuming (again on the pc, a mouse, especially with high dpi, makes it very quick), plus you only gather what you need.

#221
massive_effect

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Darkhour wrote...

Cloaking_Thane wrote...

I agree w/ OP on this one. After multiple playthrough I avoid it at all costs only to get upgrades, nothing more.


Why would you scan for any other reason but upgrades? That is the only reason.

Hold on a sec... tell me you didn't deplete EVERY planet just for the sake of it.

Many people did do that. Why wouldn't they? You usually get rewarded for mundane tasks in video games. But, they weren't aware that Bioware had a grudge.

#222
massive_effect

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slimgrin wrote...

Planet scanning would be better still if:

1. It didn't exist.


LOL. There's nothing more funny than the truth.

#223
Zulu_DFA

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EA_BiowareAccount wrote...

i think in ME3 we should scan planets to recruit our squadmates


Tali will come at the cost of 1'000'000 of Eezo.

#224
Darkhour

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massive_effect wrote...

Darkhour wrote...

Cloaking_Thane wrote...

I agree w/ OP on this one. After multiple playthrough I avoid it at all costs only to get upgrades, nothing more.


Why would you scan for any other reason but upgrades? That is the only reason.

Hold on a sec... tell me you didn't deplete EVERY planet just for the sake of it.

Many people did do that. Why wouldn't they?


WHY WOULDN'T THEY?!?!?...Image IPB

#225
AsheraII

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Darkhour wrote...

massive_effect wrote...

Darkhour wrote...

Cloaking_Thane wrote...

I agree w/ OP on this one. After multiple playthrough I avoid it at all costs only to get upgrades, nothing more.


Why would you scan for any other reason but upgrades? That is the only reason.

Hold on a sec... tell me you didn't deplete EVERY planet just for the sake of it.

Many people did do that. Why wouldn't they?


WHY WOULDN'T THEY?!?!?...Image IPB

I think many were hoping for some hidden achievement to unlock, like "Environmental Hazard: depleted all planets in the galaxy". :D