Nice post!Lake88 wrote...
JMorris85 wrote...
there are people who actually enjoy scanning planets? thats unbelievable. and it dosent take an abhorrent amount of time? thats just an out right lie
http://social.biowar...3/index/2058788
Bioware's Revenge
#201
Posté 12 avril 2010 - 06:21
#202
Posté 12 avril 2010 - 06:34
massive_effect wrote...
Amen, brother!AlphaJarmel wrote...
Planet scanning is one of the worst minigames I have ever encountered as not only does it carry the sin of being boring but also required.
Agreed completely. It's bad design to reward a player for doing annoying chores.
Even as bad as it is, it's still far better than the driving sections in the first game that were also required. Going up ramp after ramp in Feros and Noveria was just really irritating.
#203
Posté 12 avril 2010 - 06:54
Scanning doesnt even make sense, as it is the job of a computer oyu are forced to do. Arguing which thing is worse just shows the design fail.
Exchaning something flawed with something that is boring by design while adding nothing to immersion (even beeing against it) doesnt help anyone. Its a lose-lose situation. Who doesnt see that just cant get over their poor driving skills with the MAKO.
#204
Posté 12 avril 2010 - 08:14
Space Shot wrote...
Icinix wrote...
....I actually like the scanning mini game.
Me too, especially when compared to the stuff we had to put up with in the first game.
I am still amazed. Have you people even played ME1? In ME1 you selected a planet, clicked the large button SURVEY and you were done. Easy and logical. Moreover in ME1 only uninhabited planets could be scanned. And no, you did not have to scan for minerals in Mako. I have never done it and always had the resource quest completed.
Now you have a huge ship with crew and even with an AI, yet you have to scan every planet like an idiot in the most boring minigame I have ever played. And you can even send probes to inhabited planets. Those inhabitants down there must be really happy when your probes start to fall in their cities...
Modifié par Embrosil, 12 avril 2010 - 08:16 .
#205
Posté 12 avril 2010 - 09:21
Embrosil wrote...
Space Shot wrote...
Icinix wrote...
....I actually like the scanning mini game.
Me too, especially when compared to the stuff we had to put up with in the first game.
I am still amazed. Have you people even played ME1? In ME1 you selected a planet, clicked the large button SURVEY and you were done. Easy and logical. Moreover in ME1 only uninhabited planets could be scanned. And no, you did not have to scan for minerals in Mako. I have never done it and always had the resource quest completed.
Now you have a huge ship with crew and even with an AI, yet you have to scan every planet like an idiot in the most boring minigame I have ever played. And you can even send probes to inhabited planets. Those inhabitants down there must be really happy when your probes start to fall in their cities...
I don't mind the mini game. Half to an hour max is normally what I have to do in a playthrough since I have the achievements. I only mine when the need arises and it only takes me a few minutes each time. In ME1 you did have to do some mining with Mako, at least in my version to get the achievement. I wouldn't however mind a survey button, or at least putting EDI or Kelly Chambers to do the job. If she can feed the fish it also could do the scan.
I do agree it is silly that all planets are scan-able but at least now the mining does serve a purpose (upgrades) and in me1 it didn't unless you wanted the achievement. Yes, mining gave some money but it was hardly necessary with all the loot. By the way I do not miss the inventory, but I would like a few options added to the armory in the ship regarding weapons and armors, but please no inventory in me3. No men can carry dozens of armors and weapons in the battlefield.
#206
Posté 12 avril 2010 - 09:55
* mass effect 2 planet guide v1.0 *
by sentinel shepard
I recomend it to everyone as it is a easy to use travel guide to all the planets,sytems and missions of ME2 written in simple to use format with some handy tips to boot.
Check it out you wont be dissapointed.
#207
Posté 12 avril 2010 - 10:22
I did end up finding that I wasn't having much fun with the holding issue (Toggle would solve half of the problem for me), but the bigger issue there is that my computer is not the most ergonomic D= But other than that, I'm.. unsure if I enjoyed it or not, it's not something I loath, but it's not the reason I play the game.. repetitive systematic boring task just don't bother me that much; I scanned every inch of every planet I could, just whenever I had half an hour before work here or there, it actually worked out great for me.
However the issue I do take much greater offense to is that, despite my dedication to scanning every bit of planet they managed to design, there was no secret.. no surprise.. nothing hidden for the fanatical (Or walk-through wielding)! I just wish the 'Anomalies' wouldn't have been announced by the white line and arrow pointing to them; It took away every hope I ever had that I could find something unique someone else could have missed.
Like waking up on Easter to find the Easter bunny labeled where all the eggs were, my dreams were crushed.
That is where by far the Mako exploration bit of ME1 rewards me far more than the planet scans. I enjoyed the task of searching, but in ME2 I was searching for something that didn't exist.
#208
Posté 12 avril 2010 - 10:36
Marking the area that you have previously scanned
Adding a toggle to the scanning interface
Making it a little bit faster
I've played the game through 5 or 6 times now and it does get a little tedious.
#209
Posté 12 avril 2010 - 10:40
just make sure you don't run out of gas when traveling between systems and you won't have to worry about wasting resources.
Modifié par LJScribes, 12 avril 2010 - 10:40 .
#210
Posté 13 avril 2010 - 07:30
That's design error number 9 from the original post. No alert to tell you to quit scanning. Bioware needs to understand that game design should never be a prank. Planet scanning is a prank against their fans.Tawg wrote...
I depleted every planet on my first play though; the completion-ist in me murdered the part that wanted it to just be over and dumped the body where I couldn't even probe!
I did end up finding that I wasn't having much fun with the holding issue (Toggle would solve half of the problem for me), but the bigger issue there is that my computer is not the most ergonomic D= But other than that, I'm.. unsure if I enjoyed it or not, it's not something I loath, but it's not the reason I play the game.. repetitive systematic boring task just don't bother me that much; I scanned every inch of every planet I could, just whenever I had half an hour before work here or there, it actually worked out great for me.
However the issue I do take much greater offense to is that, despite my dedication to scanning every bit of planet they managed to design, there was no secret.. no surprise.. nothing hidden for the fanatical (Or walk-through wielding)! I just wish the 'Anomalies' wouldn't have been announced by the white line and arrow pointing to them; It took away every hope I ever had that I could find something unique someone else could have missed.
Like waking up on Easter to find the Easter bunny labeled where all the eggs were, my dreams were crushed.
That is where by far the Mako exploration bit of ME1 rewards me far more than the planet scans. I enjoyed the task of searching, but in ME2 I was searching for something that didn't exist.
#211
Posté 13 avril 2010 - 08:25
I don't mind the planet scanning, it's fairly easy to do after you acquire Miranda's upgrade, before that I wouldn't touch it with a 10 foot pole.
#212
Posté 13 avril 2010 - 08:33
#213
Posté 14 avril 2010 - 01:02
Tiresome isn't terrible? Videogames are supposed to be fun, not tiresome.Matdeception wrote...
Planet scanning is tiresome, I'll give people that, but it's not terrible. You learn very quickly to skip any planet that isn't rich. You also learn to only get what you need, when you need it, rather then stock piling the ****.
I don't mind the planet scanning, it's fairly easy to do after you acquire Miranda's upgrade, before that I wouldn't touch it with a 10 foot pole.
#214
Posté 14 avril 2010 - 02:38
#215
Posté 14 avril 2010 - 02:59
Cloaking_Thane wrote...
I agree w/ OP on this one. After multiple playthrough I avoid it at all costs only to get upgrades, nothing more.
Why would you scan for any other reason but upgrades? That is the only reason.
Hold on a sec... tell me you didn't deplete EVERY planet just for the sake of it.
#216
Posté 14 avril 2010 - 04:48
1. Get rid of all but highest concentrations of minerals.
2. Scanning for minerals used the same system as anomalies. Direction indicator pointed towards the closest mineral deposit.
It wasn't the scanning itself that bothered me, I found the sudden spike of of a deposit and the sound of probe launching/landing and EDI's voice to be kind of rewarding, it was just drudgery of dragging it all across a planet. My suggestions would remove a lot of tedium.
Also would make finding anomalies more rewarding. You'd have to actually FIND them. Rather than "Anomaly Detected", which was 99.9% of finding it.
#217
Guest_slimgrin_*
Posté 14 avril 2010 - 05:16
Guest_slimgrin_*
1. It didn't exist.
#218
Posté 14 avril 2010 - 05:20
#219
Posté 14 avril 2010 - 05:32
#220
Guest_AwesomeName_*
Posté 14 avril 2010 - 05:35
Guest_AwesomeName_*
Having said that I don't find the planet scanning that time consuming (again on the pc, a mouse, especially with high dpi, makes it very quick), plus you only gather what you need.
#221
Posté 14 avril 2010 - 06:24
Many people did do that. Why wouldn't they? You usually get rewarded for mundane tasks in video games. But, they weren't aware that Bioware had a grudge.Darkhour wrote...
Cloaking_Thane wrote...
I agree w/ OP on this one. After multiple playthrough I avoid it at all costs only to get upgrades, nothing more.
Why would you scan for any other reason but upgrades? That is the only reason.
Hold on a sec... tell me you didn't deplete EVERY planet just for the sake of it.
#222
Posté 14 avril 2010 - 06:25
slimgrin wrote...
Planet scanning would be better still if:
1. It didn't exist.
LOL. There's nothing more funny than the truth.
#223
Posté 14 avril 2010 - 10:15
EA_BiowareAccount wrote...
i think in ME3 we should scan planets to recruit our squadmates
Tali will come at the cost of 1'000'000 of Eezo.
#224
Posté 14 avril 2010 - 05:36
massive_effect wrote...
Many people did do that. Why wouldn't they?Darkhour wrote...
Cloaking_Thane wrote...
I agree w/ OP on this one. After multiple playthrough I avoid it at all costs only to get upgrades, nothing more.
Why would you scan for any other reason but upgrades? That is the only reason.
Hold on a sec... tell me you didn't deplete EVERY planet just for the sake of it.
WHY WOULDN'T THEY?!?!?...
#225
Posté 14 avril 2010 - 05:41
I think many were hoping for some hidden achievement to unlock, like "Environmental Hazard: depleted all planets in the galaxy".Darkhour wrote...
massive_effect wrote...
Many people did do that. Why wouldn't they?Darkhour wrote...
Cloaking_Thane wrote...
I agree w/ OP on this one. After multiple playthrough I avoid it at all costs only to get upgrades, nothing more.
Why would you scan for any other reason but upgrades? That is the only reason.
Hold on a sec... tell me you didn't deplete EVERY planet just for the sake of it.
WHY WOULDN'T THEY?!?!?...





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