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Texture Mods And How to Use Them


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#251
leorage

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@teltaur

for the normal map, U can't extract them but you can get the code so create a new one (and name it with the code) and textmod will remplace it ingame

#252
Kurt M.

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BiancoAngelo7 wrote...

Update:

I have completed a request for a fixed skin of the military beret. Here it is:

Posted Image


So far I have only made a black version. Depending on time I will also release other colors.

social.bioware.com/project/2150/#files

Enjoy:)

Instructions on how to activate the beret:

Open your ini and search for

"HelmetAppearances="

go to the one that says Id=4 and replace that entire line with:


HelmetAppearances=(Id=4,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL",Female="BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_StabilizationGauntlets","SFXGame.SFXGameEffect_Gear_DeathMask","SFXGame.SFXGameEffect_Gear_Visor"),PlotFlag=-1)


This will replace the death mask with a military beret.



Thx! Waiting for the original color version :)

I don't know if I'm right, but there's no need to replace the Death Mask. Just put "Id=5" instead of 4, and it should work. If that's only a replacement of the original file, it certainly will work..

#253
Laterali

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Ekees wrote...

Close to giving up... seems that making the face-glass both opaque AND dark is not trivial.

I've been juggling so many textures in and out of the game that Shepard went and got himself sick.

Posted Image


Kinda looks like Shepard sneezed....Awesome

#254
BiancoAngelo7

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@Gladiator2



Yeah I realized my mistake and have edited all posts and the project itself to include correct instructions for adding the beret without replacing the death mask.

#255
Teltaur

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So basically, if I just want to remove one part of a normal map, I have to recreate the whole thing?

#256
Ekees

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El_Chala_Legalizado wrote...

mmm that's bad, but i like that effect maybe with different colours it can be used for the tech armor
hey is possible to put solid textures? if you can, try to put iron man's mask  or somethig like that, because the visor is really ugly, same as cerberus.


Hmm... not a bad idea!  Once we cleaned the puke out of the respirator, I gave it another two tries:

Posted Image

In both cases, it looks like the plastic wrap from the factory is still stuck on the mask and it has some heavy distortion.

I never thought Shepard to be the type that keeps colorless plastic covers on his living room furniture like my grandma, so this definately needs to be fixed. :D

#257
Kurt M.

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BiancoAngelo7 wrote...

@Gladiator2

Yeah I realized my mistake and have edited all posts and the project itself to include correct instructions for adding the beret without replacing the death mask.


Thx again.

BTW, have you managed to fix the default red beret? Do you mind if I ask what was causing those black random spots? (meshes? texture? normal map problem?).

If you want me to betatest it, I wouldn't mind (I have a pretty long betatesting experience from The Elder Scrolls III & IV mods).

#258
BiancoAngelo7

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@Gladiator2



no prob, I am currently attempting to fix the issue with the default beret. The problem is that Shep was never meant to wear the cap, so the textures from his HEAD actually glitch into the beret. >:| Stupid Shepard...



But I am working on a way to fix it, and I appreciate your offer, but Im pretty sure there wont be any need for beta testing, it will be a relatively small fix after all. :)

#259
Kurt M.

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BiancoAngelo7 wrote...

@Gladiator2

no prob, I am currently attempting to fix the issue with the default beret. The problem is that Shep was never meant to wear the cap, so the textures from his HEAD actually glitch into the beret. >:| Stupid Shepard...

But I am working on a way to fix it, and I appreciate your offer, but Im pretty sure there wont be any need for beta testing, it will be a relatively small fix after all. :)


Ahh, good ol' clipping. I thought about that, too.

Thx for the fixing. I'm decent at identifying problems, but not so good at fixing them. I've a bit of experience with NifSkope and little else :D

#260
Darkstar87uk

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Maybe I missed it but is there a mod to add black to the colour patern (and one one of the tints aswell  I think..) ? closest you get is gray..

#261
Insertnameioo

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 @Teltaur:

Here's how to get normal maps, it's a little more work to extract it, but still easy enough. 

I like to make a new texmod.log, make sure 'Draw Control and Texture Info' is disabled for TexMod, find the normal, extract it to add its information to the .log file, and then use printscreen to actually copy and paste the normal maps itself. 

Luckily, Bioware doesn't seem to store any info on the alpha channel of the normal map, so nothing is lost by just using printscreen.

Hope that helps.

Modifié par Insertnameioo, 28 février 2010 - 09:42 .


#262
BiancoAngelo7

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Update: I have completed the requested Black Inferno Flamethrower, it will be included in my "Firestorm Recolor" project under the files tab

Posted Image

Posted Image

Download link and group link: social.bioware.com/project/2060/#files (project)

social.bioware.com/group/1547/#projects (group)

Enjoy :innocent:

#263
Insertnameioo

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 Another update:  the Customized N7 Armor now comes in a female version as well, complete with N7 remover, or Cerberus logo replacer.
Posted Image

Posted Image


social.bioware.com/project/2121/#files

#264
BiancoAngelo7

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@Insert

Wow that was fast! and it looks really good congratulations! :) I know a lot of dem ladiez are gonna be happy haha.

#265
Chala

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Ekees wrote...

El_Chala_Legalizado wrote...

mmm that's bad, but i like that effect maybe with different colours it can be used for the tech armor
hey is possible to put solid textures? if you can, try to put iron man's mask  or somethig like that, because the visor is really ugly, same as cerberus.


Hmm... not a bad idea!  Once we cleaned the puke out of the respirator, I gave it another two tries:

Posted Image

In both cases, it looks like the plastic wrap from the factory is still stuck on the mask and it has some heavy distortion.

I never thought Shepard to be the type that keeps colorless plastic covers on his living room furniture like my grandma, so this definately needs to be fixed. :D


jajajaja, ok that looks weird but the colour is nice! try to make it without the iron man face, but keep the visor's colour
(or something like that, i don know if I wrote it well...)

Modifié par El_Chala_Legalizado, 01 mars 2010 - 03:03 .


#266
techpriest1

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"Who are the foes of the Emperor?
The Alien, the Mutant, the Heretic."

Inquisitor Shepard mod (for download see my projects)
Mod compatible with any vanilla custom appearance.
Posted Image

#267
AsheraII

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BiancoAngelo7 wrote...

Ok, Im going to be very careful not to break any forum rules, but I wanted to let you all know that I have started work on a "Nudity Mod" for all strippers in the game. I will do my best to make sure that it comes out as good as possible. Please refrain from morality rants. If you want it, good. If not, just as well.

Hmmmmm would that also allow for femshep to wear the stripper outfit? Corrrect me if I'm wrong, but I believe Asari and Human outfits are interchangable? :o

#268
Chala

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techpriest1 wrote...

"Who are the foes of the Emperor?
The Alien, the Mutant, the Heretic."

Inquisitor Shepard mod (for download see my projects)
Mod compatible with any vanilla custom appearance.
Posted Image


nice mod :o

#269
BiancoAngelo7

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@techpriest

That looks sweet man haha. "Spece Mahrinez!..FOR THE EMPRAH!!"

#270
BiancoAngelo7

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Update:

I have finished work on a personal project. This mod will effectively remove the red and black veins of death that appear every time Shep takes health damage. This will allow you to actually SEE whats happening when you get hit, as well as removing the sensation that you stumbled into a Call of Duty game. lol

Posted Image

Notice the health bar, as I tried to take a screen shot of my Shep dead, but it wouldnt work, dont know why. :/

Once applied you will be able to do this:

Posted Image

Relax your eyes I mean...not the girl....geez.

Download Link is in my profile or on our group page:

Link: social.bioware.com/project/2161/#details

Group: social.bioware.com/group/1547/#projects

Enjoy!   :innocent:

#271
techpriest1

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BiancoAngelo7 wrote...

@techpriest
That looks sweet man haha. "Spece Mahrinez!..FOR THE EMPRAH!!"

LOL. Well tought that  mod fit well to any Renegade Shepard.

#272
Kurt M.

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BiancoAngelo7, any news on the fixed original color/emblem beret? (that's the last time I'll ask...I don't want to be "jerky", but currently it's the only thing I want :_( ).

#273
BiancoAngelo7

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@Gladiador2

Please understand that while your request is receiving attention, I must be fair to others who are waiting just like you for a request, and complete projects based on two very important things:

1) The order in which requests are received.

2) The amount of effort needed to complete a project.

On top of this, I have a job (I wish I got paid for these mods lol) and am completing a Master's Degree.

All of my current free time is dedicated to making mods for this game, so rest assured, that if there is a workable solution to the issue with the default color beret, I will do my best to find it. Your patience would be greatly appreciated.

#274
Kurt M.

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Your apportations is appreciated! ^^



J/K, many thx man :D

#275
BiancoAngelo7

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@Gladiador2



After much experimentation, unfortunately there is no way to resolve the clipping issue with the standard beret color. The only viable beret is the black one I made because it will effectively blend in with the hair. I am sorry this was not possible to achieve. I have also updated the original black beret project I released to fix an issue where previously it would cause Sheps head to be black in casual wear situations.