Modifié par Gladiador2, 01 mars 2010 - 09:26 .
Texture Mods And How to Use Them
#276
Posté 01 mars 2010 - 09:13
#277
Posté 01 mars 2010 - 09:14
Modifié par Gladiador2, 01 mars 2010 - 09:26 .
#278
Posté 01 mars 2010 - 09:21
I've tested your black beret, and it isn't convincent. The reason is because it has no color tone. I mean, the default beret has it's color naturally changing according to the illumination, while the black beret is just always pitch black regardless of where you're. Sadly, that even more unrealistic that black spots randomly appearing.
My suggestion (if possible and if it can be done with little effort) is to add tonality to the black beret, and maybe add some other dark colors, like dark blue. That should work. You could also change the Alliance emblem to a nice, golden one (Black & Gold always makes a good combo).
Well, just suggesting though ^^ Thx anyway for your try.
EDIT: Triple post and forum lag.....that never happened to me in over 10 years I'm on the Internet ¬¬
Modifié par Gladiador2, 01 mars 2010 - 09:25 .
#279
Posté 01 mars 2010 - 09:34
The beret does not have a standard RGB texture. It only has a bit map image which dictates the shapes and curves, (which is extremely hard to modify, and an inverted texture which determines light or darkness on the object. The only color I could change it to is jet black. This will solve the issue of the clipping hair showing as it all blends while giving a dark badazz look to it. It is either going to be the way it is now, or the way it is by default. There is no other middle ground on this unfortunately.
I know it may seem like these projects bend to our will however we choose, but unfortunately it is we that must find ways around obstacles and limitations set by the Bioware team in not giving us proper mod tools.
#280
Posté 01 mars 2010 - 09:41
#281
Posté 01 mars 2010 - 09:49
#282
Posté 02 mars 2010 - 03:46
El_Chala_Legalizado wrote...
jajajaja, ok that looks weird but the colour is nice! try to make it without the iron man face, but keep the visor's colour
(or something like that, i don know if I wrote it well...)
Okay then! Nix the glowy eyes and mouthpiece:
#283
Posté 02 mars 2010 - 04:28
Good at least I can't see shepard's faceEkees wrote...
Okay then! Nix the glowy eyes and mouthpiece:
Modifié par El_Chala_Legalizado, 02 mars 2010 - 04:29 .
#284
Posté 02 mars 2010 - 08:44
techpriest1 wrote...
"Who are the foes of the Emperor?
The Alien, the Mutant, the Heretic."
Inquisitor Shepard mod (for download see my projects)
Mod compatible with any vanilla custom appearance.
HERESY!!!!
an Inquisitor working with Xenos?!!
at least have the decency to do it in secret
But the Emperor approves of this mod
#285
Posté 02 mars 2010 - 09:11
N7-B-Gone: Cerberus Edition social.bioware.com/project/2116/#files


Customized N7 Armor social.bioware.com/project/2121/#files
#286
Posté 02 mars 2010 - 10:24
#287
Posté 02 mars 2010 - 12:22
Yeah, you have to be aspie like me to notice stuff like that.BiancoAngelo7 wrote...
nice man, now those look perfect! But it says something that they looked so good that I didnt even notice! lol
#288
Posté 02 mars 2010 - 08:03
Thanks man.
@Varenus:
Heh, and yet, once you had pointed it out, all I could notice was how very wrong they all looked.
#289
Posté 02 mars 2010 - 10:01
#290
Posté 02 mars 2010 - 10:10
El_Chala_Legalizado wrote...
I have a question: What is the engine of this game? Unreal?
That's right, it's a modified Unreal Engine 3.
#291
Posté 02 mars 2010 - 10:55
(If i didn't wrote this well tell me and I'll TRY to correct it)
Modifié par El_Chala_Legalizado, 02 mars 2010 - 10:58 .
#292
Posté 03 mars 2010 - 02:07
#293
Posté 03 mars 2010 - 08:03


Enjoy!
social.bioware.com/project/2176/#files
Modifié par Insertnameioo, 03 mars 2010 - 08:04 .
#294
Posté 03 mars 2010 - 06:48
#295
Posté 03 mars 2010 - 08:19
#296
Posté 03 mars 2010 - 08:25
it is now available and downloadable in red and black here: social.bioware.com/project/2060/#files
Sorry, I can't believe I didnt realize this sooner ...I was wondering why it had 0 downloads when it was even requested....sorrya again!!!
#297
Guest_XxTaLoNxX_*
Posté 03 mars 2010 - 08:39
Guest_XxTaLoNxX_*

I followed the instructions but then I get a bald head instead of the hairstyle.. can anyone help me figure out what I am doing wrong?
#298
Posté 03 mars 2010 - 09:43
Black weapon mods is now 100% complete for its first version.
I hope you like it! I focused on human type weaponry.
-3 Hands Guns
-1 SMG
-3 Assault Rifles
-4 Shotguns
-1 Heavy Weapon
You can grab them from my projects page by clicking on the link in my signature or by going to the link below
DemonSlayer's Mass Effect 2 Mods
Here is the screenshots for those who wanted black weapons...
















This project is now 100% complete
#299
Posté 03 mars 2010 - 09:56
I have completed a request for different colors for crosshairs. I have completed Black, Blue and Magenta crosshairs. (for dem ladiez)



Download here: social.bioware.com/project/2180/#files
There are currently the three colors to choose from. The color change will affect the standard crosshair, sniper rifle crosshair, and the heavy weapon crosshair.
I am open to doing other colors on request.
Enjoy. :innocent:
#300
Posté 04 mars 2010 - 12:00
You forgot most important color - PINK!BiancoAngelo7 wrote...
I have completed Black, Blue and Magenta crosshairs. (for dem ladiez)![]()





Retour en haut





