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Texture Mods And How to Use Them


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#351
Bl4k Ninj4

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ok thnx for trying anywayz :)

#352
Acethylen

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It´s a work in progress...Still have to try out how it works with different colors.
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Modifié par Acethylen, 09 mars 2010 - 02:18 .


#353
Valtonis

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is it possible to have your teammates always have their helmets on?

#354
BiancoAngelo7

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Hey acethlyn how did you successfully change the color on the beret? Did you find the normal texture? I couldnt find it after looking for it forever! Im dying to know how cuz it was driving me insane!

#355
Insertnameioo

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EDIT: Okay, wow, just saw that Acethylen had already made plans to make a Cerberus beret, and you should grab his version.  Go, quickly!

Modifié par Insertnameioo, 09 mars 2010 - 11:01 .


#356
Acethylen

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As far as I can tell the specular-, diffuse- and alphamap all share the same slot.
They seem to interfere with eachother which causes everything that isn´t white or black to be affected by the goldshader (turning everything to shades of brown).

A black or white beret is possible but it´s not possible to change the hue unless we can figure out how to disable the goldshader.

Download:
http://www.megaupload.com/?d=3BZTBZV3
or
http://rapidshare.co...berus_Beret.rar

Posted Image

Modifié par Acethylen, 09 mars 2010 - 05:57 .


#357
Varenus Luckmann

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Insertnameioo, love the work on Zaeed, but the beret-round goes to Acethylen. :P

Acethylen, I don't suppose I could request the inner symbol of the white beret to be black? :)

#358
Insertnameioo

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Ah, I see how it's gonna be then... It's like I said, heh, I just threw that together this morning after seeing someone request it earlier, I didn't realize that Acethylen had already made one, which looks great, by the way.  I'll go back to my hole...

Modifié par Insertnameioo, 09 mars 2010 - 11:01 .


#359
MoneyDeluxe

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Hello everyone :)
Thanks to the help of Insertnameioo and BiancoAngelo7 and some time now I finally managed to get a new reskin together.
This is a Cerberus reskin of the Inferno Armor in a black/yellow style with added white lines.
I've made this reskin because I wanted a armor for Shepard to go alongside with Insertnameioos "Cerberus Loyalty Project" to have a teamlook.
Though I have to admit the armor comes off a bit too "clean" , I guess Shepard hoards all the washing powder and doesn't share.:lol:

This is also part of the things I've learned and I'll approach it differently next time.

The C-Unit posing
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In talks
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Joker approves +10 (again)
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http://social.biowar...m/project/2241/


My screenshots also feature:
Insertnameioos Cerberus Loyalty Project:
http://social.biowar...13/#bw_projects

DemonSlayer's SR2_Crew_Black_Uniforms:
http://social.biowar...ect/2052/#files

Modifié par MoneyDeluxe, 10 mars 2010 - 12:42 .


#360
xDarkicex

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Is there any way to turn down the Transparency on the Goggles and recon Eyes so they are pretty much see through?

and does this game support particle effects to make a real refection Metal effect looking texture also where do I find the texture files?

If someone could remind me of the name of the nvidia addon for photoshop to retouch textures that would rock, I used to do textures and models for Oblivion so once I figure out where things are I should be able to get some work done.

#361
thefirewarriors

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I think Zaeed would benefit from a beret job. His accent fits. xD



Unless 'tis impossible. lol.

#362
rokeeb

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Ekees wrote...

rokeeb wrote...

i don't know if this has been asked, but does anyone know how to edit the colour of the visor? i want it to be green. i've gotten all the textures that i think are associated with it but they're all black and white.
so...anyone know what to do?


Which visor, specifically?

or if you would, what are the id #'s for the textures you found?


uhh, the default ingame visor? the one that you buy on omega

By texture codes ID # do you mean from texmod?

Modifié par rokeeb, 10 mars 2010 - 10:03 .


#363
BiancoAngelo7

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Update for the ladiez:

I have completed the Mantis Sniper Rifle for the gunz for girlz pack.

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Download Link:

social.bioware.com/project/2185/#files

I am back at home again so expect more today. Also, as soon as I finish some more guns for this pack, I will make a mod where all the guns that have been done so far are included. That way, you will only have to load one mod instead of the 6 or 7 there are now plus the others I am doing.

:innocent:

#364
Insertnameioo

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Hey Bianco, nice work, as always. Let me know if you're able to package a large group of files together. I tried making a single .tpf for all my loyalty mods so far, and TexMod seemed to get confused. At the squad selection screen, everyone was Tali, Zaeed was using Mordin's textures...it was odd.

#365
BiancoAngelo7

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wow that sounds wierd, Ive never tried it before so when I do it later today Ill definitely let you know what happens :)

#366
BiancoAngelo7

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Update:

The widow has been completed and is now available for all the ladies :)

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Download LInk: social.bioware.com/project/2185/#files


I hope this is useful to everyone who likes to play with a female shep. :)

:innocent:

More coming soon.

#367
Chala

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A pink widow mmm... so beautiful... so deadly...

#368
Ryllen Laerth Kriel

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It looks like the Widow should shoot out lollipops or something now. Interesting texture.

#369
implodinggoat

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Has anyone had the bright idea to swap Miranda's model with the one Yeoman Kelly has when she does her dance in Shepard's quarters? I'd love to see Miranda's dance moves.







PS: Video would be appreciated, I'm rolling with the 360 till I get the cash to upgrade my PC.

#370
rokeeb

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implodinggoat wrote...

Has anyone had the bright idea to swap Miranda's model with the one Yeoman Kelly has when she does her dance in Shepard's quarters? I'd love to see Miranda's dance moves.


I'm not too sure but i don't think it's possible (yet) to swap npc's models

#371
Ekees

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Ekees wrote...

rokeeb wrote...

i don't know if this has been asked, but does anyone know how to edit the colour of the visor? i want it to be green. i've gotten all the textures that i think are associated with it but they're all black and white.
so...anyone know what to do?


Which visor, specifically?

or if you would, what are the id #'s for the textures you found?


The Kuwashii visor is purchased at Harrot’s Emporium in Omega.

http://masseffect.wi...rrot’s_Emporium

Thanks to Rokeeb for helping with texture IDs.

CF0810CD - Reticule - BLUE only - 3 different layers (RGB) all three interpreted as separate blue items at runtime. Spins, one layer counterclockwise.

CAD2B039 - Planar display - CUSTOM colorable - Needs surrounding alpha channel so that text does not spill outside border.

B7AC5ACF - Scrolling Text - CUSTOM colorable - this bitmap is heavily
used in computer displays throughout the game, so pick something
tolerable if you plan to change this.

C38B5137 - Scanlines - CUSTOM colorable

B2B7D0B1 - Visor chassis glow effect elements - BLUE only - I'm sure there's a more technical word for this. Whatever color tried will only come out blue.

7A5221E5 - Visor chassis skin

5EAE1B0D - Visor chassis specular (I think)


Green version I uploaded as a new project:

file:///e:/temp/u/moz-screenshot-1.pngfile:///e:/temp/u/moz-screenshot-2.png[img]http://social.bioware.com/uploads_project/project_gallery/3000/2260/1227/3436.jpg

http://social.biowar...m/project/2260/

Modifié par Ekees, 14 mars 2010 - 05:55 .


#372
xDarkicex

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My inferno retexture not done yet but looking cool

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#373
Chala

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xDarkicex wrote...

My inferno retexture not done yet but looking cool
Posted Image


:o:O:O:O:O:O:O:O:O

#374
xDarkicex

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Its up for download if you like it, though the color is steel it reflects where you are at, assassin armor

#375
Ekees

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xDarkicex wrote...

My inferno retexture not done yet but looking cool
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Sweet!

Seeing this, it's regretable that the face glass can't be tinted black without ripping the files of the game apart and editting the INI file(s).