Texture Mods And How to Use Them
#351
Posté 09 mars 2010 - 12:38
#352
Posté 09 mars 2010 - 01:16
Modifié par Acethylen, 09 mars 2010 - 02:18 .
#353
Posté 09 mars 2010 - 01:29
#354
Posté 09 mars 2010 - 01:43
#355
Posté 09 mars 2010 - 05:23
Modifié par Insertnameioo, 09 mars 2010 - 11:01 .
#356
Posté 09 mars 2010 - 05:45
They seem to interfere with eachother which causes everything that isn´t white or black to be affected by the goldshader (turning everything to shades of brown).
A black or white beret is possible but it´s not possible to change the hue unless we can figure out how to disable the goldshader.
Download:
http://www.megaupload.com/?d=3BZTBZV3
or
http://rapidshare.co...berus_Beret.rar
Modifié par Acethylen, 09 mars 2010 - 05:57 .
#357
Posté 09 mars 2010 - 07:14
Acethylen, I don't suppose I could request the inner symbol of the white beret to be black?
#358
Posté 09 mars 2010 - 10:51
Modifié par Insertnameioo, 09 mars 2010 - 11:01 .
#359
Posté 10 mars 2010 - 12:15
Thanks to the help of Insertnameioo and BiancoAngelo7 and some time now I finally managed to get a new reskin together.
This is a Cerberus reskin of the Inferno Armor in a black/yellow style with added white lines.
I've made this reskin because I wanted a armor for Shepard to go alongside with Insertnameioos "Cerberus Loyalty Project" to have a teamlook.
Though I have to admit the armor comes off a bit too "clean" , I guess Shepard hoards all the washing powder and doesn't share.
This is also part of the things I've learned and I'll approach it differently next time.
The C-Unit posing

In talks

Joker approves +10 (again)

http://social.biowar...m/project/2241/
My screenshots also feature:
Insertnameioos Cerberus Loyalty Project:
http://social.biowar...13/#bw_projects
DemonSlayer's SR2_Crew_Black_Uniforms:
http://social.biowar...ect/2052/#files
Modifié par MoneyDeluxe, 10 mars 2010 - 12:42 .
#360
Posté 10 mars 2010 - 04:12
and does this game support particle effects to make a real refection Metal effect looking texture also where do I find the texture files?
If someone could remind me of the name of the nvidia addon for photoshop to retouch textures that would rock, I used to do textures and models for Oblivion so once I figure out where things are I should be able to get some work done.
#361
Posté 10 mars 2010 - 05:17
Unless 'tis impossible. lol.
#362
Posté 10 mars 2010 - 09:31
Ekees wrote...
rokeeb wrote...
i don't know if this has been asked, but does anyone know how to edit the colour of the visor? i want it to be green. i've gotten all the textures that i think are associated with it but they're all black and white.
so...anyone know what to do?
Which visor, specifically?
or if you would, what are the id #'s for the textures you found?
uhh, the default ingame visor? the one that you buy on omega
By texture
Modifié par rokeeb, 10 mars 2010 - 10:03 .
#363
Posté 10 mars 2010 - 11:59
I have completed the Mantis Sniper Rifle for the gunz for girlz pack.


Download Link:
social.bioware.com/project/2185/#files
I am back at home again so expect more today. Also, as soon as I finish some more guns for this pack, I will make a mod where all the guns that have been done so far are included. That way, you will only have to load one mod instead of the 6 or 7 there are now plus the others I am doing.
:innocent:
#364
Posté 10 mars 2010 - 01:36
#365
Posté 10 mars 2010 - 02:23
#366
Posté 10 mars 2010 - 02:56
The widow has been completed and is now available for all the ladies


Download LInk: social.bioware.com/project/2185/#files
I hope this is useful to everyone who likes to play with a female shep.
:innocent:
More coming soon.
#367
Posté 10 mars 2010 - 10:23
#368
Posté 10 mars 2010 - 10:28
#369
Posté 11 mars 2010 - 07:48
PS: Video would be appreciated, I'm rolling with the 360 till I get the cash to upgrade my PC.
#370
Posté 12 mars 2010 - 09:35
implodinggoat wrote...
Has anyone had the bright idea to swap Miranda's model with the one Yeoman Kelly has when she does her dance in Shepard's quarters? I'd love to see Miranda's dance moves.
I'm not too sure but i don't think it's possible (yet) to swap npc's models
#371
Posté 14 mars 2010 - 05:48
Ekees wrote...
rokeeb wrote...
i don't know if this has been asked, but does anyone know how to edit the colour of the visor? i want it to be green. i've gotten all the textures that i think are associated with it but they're all black and white.
so...anyone know what to do?
Which visor, specifically?
or if you would, what are the id #'s for the textures you found?
The Kuwashii visor is purchased at Harrot’s Emporium in Omega.
http://masseffect.wi...rrot’s_Emporium
Thanks to Rokeeb for helping with texture IDs.
CF0810CD - Reticule - BLUE only - 3 different layers (RGB) all three interpreted as separate blue items at runtime. Spins, one layer counterclockwise.
CAD2B039 - Planar display - CUSTOM colorable - Needs surrounding alpha channel so that text does not spill outside border.
B7AC5ACF - Scrolling Text - CUSTOM colorable - this bitmap is heavily
used in computer displays throughout the game, so pick something
tolerable if you plan to change this.
C38B5137 - Scanlines - CUSTOM colorable
B2B7D0B1 - Visor chassis glow effect elements - BLUE only - I'm sure there's a more technical word for this. Whatever color tried will only come out blue.
7A5221E5 - Visor chassis skin
5EAE1B0D - Visor chassis specular (I think)
Green version I uploaded as a new project:
file:///e:/temp/u/moz-screenshot-1.pngfile:///e:/temp/u/moz-screenshot-2.png[img]http://social.bioware.com/uploads_project/project_gallery/3000/2260/1227/3436.jpg
http://social.biowar...m/project/2260/
Modifié par Ekees, 14 mars 2010 - 05:55 .
#372
Posté 15 mars 2010 - 06:58
#373
Posté 16 mars 2010 - 12:44
#374
Posté 16 mars 2010 - 12:50
#375
Posté 16 mars 2010 - 01:52





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