Texture Mods And How to Use Them
#376
Posté 16 mars 2010 - 05:37
#377
Posté 18 mars 2010 - 02:49
#378
Posté 18 mars 2010 - 10:05
Was wondering whether you can help me )
I'd like to recolour the eyelashes for my Shep as she's a redhead and her lashes are black, which looks pretty strange with red eyebrows. I was able to find this texture via textmod:
0x3F8D1A84

But when I'm just trying to change the colour they become barely visible of Shep's face no matter what color I'd choose. May it be so that you have an idea how to deal with the eyelashes?
Modifié par Big stupid jellyfish, 18 mars 2010 - 11:07 .
#379
Posté 18 mars 2010 - 10:13
#380
Posté 18 mars 2010 - 10:18
xDarkicex wrote...
Thats the reflective map I believe that not the color texture
Can you point at the correct texture to use, then? ) I'd be very grateful!
#381
Posté 18 mars 2010 - 10:27
#382
Posté 18 mars 2010 - 11:08
xDarkicex wrote...
normally I would but im on my laptop at school which doesn't have mass effect on it, if you still can't find it, I will be home soon and check I know I remember all of shepards texture are clustered together
Can you please find the lashes for FemShep this for me? As yeah, I've looked through all 1700+ textures TexMod recognized and the only one affecting the lashes was this one. I'm just a newbie with TexMod, though, so I can't deny I need some guidance
#383
Posté 18 mars 2010 - 11:20
#384
Posté 19 mars 2010 - 06:55
#385
Posté 19 mars 2010 - 10:42
It´s got a bit from both, the one from the first and the second game.
It will look a lot better ingame with shaders and normalmaps but I´m too tired to take it ingame right now.

Modifié par Acethylen, 19 mars 2010 - 11:18 .
#386
Posté 19 mars 2010 - 10:45
#387
Posté 19 mars 2010 - 12:23
#388
Posté 19 mars 2010 - 02:49
Acethylen wrote...
Making a skin based on the H.E.V Suit from Half-Life for the Inferno Armor.
It´s got a bit from both, the one from the first and the second game.
It will look a lot better ingame with shaders and normalmaps but I´m too tired to take it ingame right now.
OH GOD OH GOD AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!
#389
Posté 19 mars 2010 - 02:53
#390
Posté 19 mars 2010 - 07:00
big stupid jellyfish I am sorry I dont know I looked through all the textures ingame and load up everyone that seemed to change the face,maybe it is sharing a texture with something else....
but thanks to you I found the eyeball texture and replaced it with an photo of a real eye
#391
Posté 20 mars 2010 - 01:18
Thx
#392
Posté 20 mars 2010 - 01:25
#393
Posté 20 mars 2010 - 04:00
Acethylen wrote...
Making a skin based on the H.E.V Suit from Half-Life for the Inferno Armor.
It´s got a bit from both, the one from the first and the second game.
It will look a lot better ingame with shaders and normalmaps but I´m too tired to take it ingame right now.
WELCOME TO THE H.E.V. MARK IV PROTECTIVE SYSTEM
FOR USE IN HAZARDOUS ENVIRONMENT CONDITIONS.
HIGH-IMPACT REACTIVE ARMOR ACTIVATED.
ATMOSPHERIC CONTAINMENT SENSORS ACTIVATED.
VITAL SIGNS MONITORING ACTIVATED.
AUTOMATIC MEDICAL SYSTEMS ENGAGED.
DEFENSIVE WEAPON SELECTION SYSTEM ACTIVATED.
MUNITION LEVEL MONITORING ACTIVATED.
COMMUNICATIONS INTERFACE ONLINE.
HAVE A *VERY* SAFE DAY.
This looks fantastic! Here's to hoping you'll consider sharing this.
#394
Posté 20 mars 2010 - 08:49
I want this!!Acethylen wrote...
Making a skin based on the H.E.V Suit from Half-Life for the Inferno Armor.
It´s got a bit from both, the one from the first and the second game.
It will look a lot better ingame with shaders and normalmaps but I´m too tired to take it ingame right now.
#395
Posté 21 mars 2010 - 08:42
xDarkicex wrote...
collector AR I could do it if BA7 never comes back haven't seen him around in a while you shall have to wait for his return
Thx a lot Darkicex, I really appreciate that
Thx again
#396
Posté 21 mars 2010 - 09:02
-list-
Final tweaks to black blood dragon armor
All guns in black(I know this has already been done but they lack Decals and finer details)
Cerb armor in silver
Make forum buttons for forum
Extract all gang logos in ME2
Retexture Jack(huge gunna take me months)
I got a lot on my plate lol
why not add your request to the pile at least your is simple guns are smaller dont take me very long.
#397
Posté 21 mars 2010 - 09:55
#398
Posté 21 mars 2010 - 10:06
I mean I know I could make the texture transparent but if the game would load it right thats another question...
Here you go Black collector Rifle
http://social.biowar...m/project/2358/
If anyone could tell me how you get the glossy look that would rock I tried and tried can not figure it out., I put an all black glow map to see if that would do the trick ended up with a flat black looking texture in game?
Modifié par xDarkicex, 21 mars 2010 - 11:23 .
#399
Posté 22 mars 2010 - 12:19
Thx again ...
#400
Posté 22 mars 2010 - 01:34





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