Texture Mods And How to Use Them
#451
Posté 08 septembre 2010 - 02:30
#452
Posté 09 septembre 2010 - 01:11
#453
Posté 09 septembre 2010 - 03:27
#454
Posté 09 septembre 2010 - 11:05
golak wrote...
Grandson of Sam on the old bioware forums made this texturemod for ME1 liara.
to me it looks sweet, but can enyone add the tatoo's and maybe close to the same dark eyeshadow and remove the freckles on the new ME2 DLC face?. the smooth skin is good but the pink lips should not be added
http://img501.images...ewliaraxv8.png/ (Sam's compare betwin the old and new)
(some vid whit it working by lyonthal )
How's this?
#455
Posté 10 septembre 2010 - 05:25
Modifié par Niddy', 10 septembre 2010 - 05:26 .
#456
Posté 10 septembre 2010 - 01:23
#457
Posté 10 septembre 2010 - 09:04
#458
Posté 12 septembre 2010 - 08:59
Stigandr Ogaefa wrote...
Is there a mod that gets rid of the visor sunglasses from Jack's DLC Alt. Costume?
This. A thousand times this. I love the clothing, but the visor just makes me cringe. It's like somebody punched me in the face with the 1980s, and that was a bad decade for fashion. And everything else, come to think of it.
#459
Posté 13 septembre 2010 - 04:44
#460
Posté 13 septembre 2010 - 02:22
Stratgtar565 wrote...
Is it possible to use the blonde Miranda texture on the Xbox 360? I'd assume it's possible, as I've modded the hair color of my FemShep, but not the textures of other characters. Just wanted to know if it actually is possible. Sorry if this has been asked somewhere else!
as far i know u cant since u need the texmod program
#461
Posté 13 septembre 2010 - 02:26
Estelindis wrote...
How's this?
well it looks like u have the skin done so i thank u for that
Modifié par golak, 13 septembre 2010 - 02:27 .
#462
Posté 13 septembre 2010 - 02:55
I like the freckles, so I'm not going to remove them. (I'm actually trying to harmonise Liara's ME1 looks with her new high res texture, not to give her a new look.) If you want to remove the freckles yourself, though, I can send you the texture files to make it quicker for you.golak wrote...
well it looks like u have the skin done so i thank u for thatbut really need those freckles gone shes not a little momma's girl eny more
#463
Posté 13 septembre 2010 - 06:11
Chris Priestly wrote...
I have movied this to the characters and creations forum and stickied,
HOWEVER!!!
It is BioWare's policy that you DO NOT moddify our games. We are not responsible for any changes you make to our games and how they may or may not correctly work with future DLC or sequels.
And I know, I hear you say "Priestly, I only moddified the X" or "I only changed the Y, so that cannot hurt anything" or similar. THAT DOES NOT MATTER. Anytime you start mucking around in teh game and moddifying, adding credits, changing appearances, altering anything it MAY have an unexpected effect on future Mass Effect content.
You are welcome to do any modding you so choose, but you DO IT AT YOUR OWN RISK.
#464
Posté 13 septembre 2010 - 07:15
...even Bioware games that give us use of their toolsets and content updaters / hak creators like Dragon Age: Origins or Neverwinter Nights? I mean, I get that Bioware isn't responsible for any of the mods fans make or use, but I don't see how it's Bioware policy that we don't mod such games.Chris Priestly wrote...
I have movied this to the characters and creations forum and stickied,
HOWEVER!!!
It is BioWare's policy that you DO NOT moddify our games. We are not responsible for any changes you make to our games and how they may or may not correctly work with future DLC or sequels.
And I know, I hear you say "Priestly, I only moddified the X" or "I only changed the Y, so that cannot hurt anything" or similar. THAT DOES NOT MATTER. Anytime you start mucking around in teh game and moddifying, adding credits, changing appearances, altering anything it MAY have an unexpected effect on future Mass Effect content.
You are welcome to do any modding you so choose, but you DO IT AT YOUR OWN RISK.
(I get the objection when it comes to the Mass Effect series, obviously. I just find the vehemence - for the way of a better word - of Chris's post somewhat surprising.)
#465
Posté 13 septembre 2010 - 07:23
#466
Posté 27 septembre 2010 - 10:58
One thing that bothers me in particular is that the TGAs I extract from the game show all kinds of visual info when I look at them in thumbnail preview - but, when I open it up in GIMP, I see lots of transparency where the colour layers should be. Compare these two pics:
So, at a loss as how to edit pics that were appearing mostly transparent to me, I just tried inverting all the hues in a bunch of textures that seemed to be related to Kaidan's armour, to see what would happen. His armour then showed up as pure black in the conversation with Shep, but turned back to Phoenix when he was at the lifepod. This is so counter-intuitive! Does anyone have any ideas?
#467
Posté 30 septembre 2010 - 05:39

Modifié par Zenobal, 30 septembre 2010 - 05:42 .
#468
Posté 30 septembre 2010 - 04:17
While I don't like how revealing / exposed they are...I must say, I like Miranda's suit design on Kasumi (the hexagon pattern & colour scheme) .Zenobal wrote...
Someone suggested I post this here as some of you may be interested in it. this is my first ME2 mod and It's a work in progress but good enough to share I think. Im going for a unitologist look (sorta) from Dead Space but I uno I'll prob drop that theme and do somthing elsewith it. Any comments good or bad appreaciated and you can dload this from my projects. If you can't dload from projects you can get them here http://www.gamevixen...hp?f=160&t=5746
*snip*
Any chance of getting the Kasumi texmod without all the exposed skin
(I like my women to have some dignity & some common sense) ?
#469
Posté 20 octobre 2010 - 06:48

If any modders still pay attention to this thread ^the above armor would look amazing. This is something that took me 2secs in gimp but shows the potental of Zenobal's skin.
Noble 6 wrote...
While I don't like how revealing / exposed they are...I must say, I like Miranda's suit design on Kasumi (the hexagon pattern & colour scheme) .
Any chance of getting the Kasumi texmod without all the exposed skin {smilie}
(I like my women to have some dignity & some common sense) ?
Edit:
Modifié par Deebe, 20 octobre 2010 - 06:49 .
#470
Posté 22 octobre 2010 - 01:51
#471
Posté 23 octobre 2010 - 12:02
grievous056 wrote...
Is it possible to make a mod that will replace female shepard's model with an asari model?
yes, ask in the modding is possible 3 thread http://social.biowar...55832/3#5084121
it is limited i think (your asari face will change depending on where you are ingame level/map) I'm not sure on how to do this exactly, but simply ask and state that your new to modding.
also textmods only change existing models, much like painting so if you want an asari model you'll have to mod it into your appearances section first.
#472
Posté 23 octobre 2010 - 08:48
I'll give it a go later this weekend. I don't think it will be that hard, but does anyone know what the Japanese writing says (might not be able to implement it) ?Deebe wrote...
If any modders still pay attention to this thread ^the above armor would look amazing. This is something that took me 2secs in gimp but shows the potental of Zenobal's skin.
Edit:look at the cute smilie face on kasumi's back
#473
Posté 23 octobre 2010 - 08:49
Edit: May as well make use of this post...
This is what I've got so far:
http://i53.tinypic.com/mwcizm.jpg]
Still have part of the legs to do, add some shading to the chest and hood, widen the 'dark' area on the chest, add a Japanese saying. and possibly change the neck area.
Let me know if you have any suggestions to improve it.
Modifié par Noble 6, 23 octobre 2010 - 05:45 .
#474
Posté 23 octobre 2010 - 08:33
Alliance colors - 2 variations
project file: http://social.biowar...m/project/3682/

Ursa white version (based off ME1 Ursa armor)
project file: http://social.biowar...m/project/3686/
#475
Posté 24 octobre 2010 - 03:44
Wow, Liara's LotSB outfit looks really good on a FemShep.scampermax wrote...
My first mods. A couple of recolors for Liara's Lair of the Shadow Broker outfit.
Alliance colors - 2 variations
project file: http://social.biowar...m/project/3682/
*snip*
Ursa white version (based off ME1 Ursa armor)
project file: http://social.biowar...m/project/3686/
*snip*
I love the Alliance versions. Good Job
Ok, I've finished the Kasumi texmod with Miranda's suit design.
Got 2 variations (stomach area changed).

Download:
V1 - http://social.biowar...ct_file_id=6986
V2 - http://social.biowar...ct_file_id=6987
(if the links don't work you can get it from my project page: Texmod Pt2 )
Included in the .zip's are alternate versions with the neck area looking how it normally does.
Replaces Loyalty outfit...If anyone wants a version to replace the normal outfit just ask
Let me know if you would like something changed / altered.
And, if anyone is interested in what the Japanese writing says...
Hood writing - Nothing ventured, nothing gained.
Leg writing - Little thieves are hanged but great ones escape.
Modifié par Noble 6, 24 octobre 2010 - 03:50 .





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