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Texture Mods And How to Use Them


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#451
Kavadas

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Is there a mod out there which removes all emissive lighting from Shep's armor pieces?

#452
TheAngryHeretic

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I just found this thread and tried out a few of the mods. Very nice work. Is there any way to have the texture mods load without the need for the textMod application?

#453
Stigandr Ogaefa

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Is there a mod that gets rid of the visor sunglasses from Jack's DLC Alt. Costume?

#454
Estelindis

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golak wrote...

Posted Image

Grandson of Sam on the old bioware forums made this texturemod for ME1 liara.
to me it looks sweet, but can enyone add the tatoo's and maybe close to the same dark eyeshadow and remove the freckles on the new ME2 DLC face?. the smooth skin is good but the pink lips should not be added

http://img501.images...ewliaraxv8.png/ (Sam's compare betwin the old and new)

 (some vid whit it working by lyonthal )


How's this?

Posted Image

#455
Niddy'

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cake

Modifié par Niddy', 10 septembre 2010 - 05:26 .


#456
Estelindis

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I wanted to alter Liara's eyes too, to something more like her ME1 eyes, but it's looking like a tint map controls their colour in this new texture. (The file that determines whether or not the irises are that deep blue actually has pure red for the iris area, so I'm guessing the tints are controlled by RGB channels - or, in this case, Red / Green / Cyan, since those are the colours in the image file.) Do more experienced texmodders have any ideas?

#457
Stratgtar565

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Is it possible to use the blonde Miranda texture on the Xbox 360? I'd assume it's possible, as I've modded the hair color of my FemShep, but not the textures of other characters. Just wanted to know if it actually is possible. Sorry if this has been asked somewhere else!

#458
Hoax86

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Stigandr Ogaefa wrote...

Is there a mod that gets rid of the visor sunglasses from Jack's DLC Alt. Costume?


This. A thousand times this. I love the clothing, but the visor just makes me cringe. It's like somebody punched me in the face with the 1980s, and that was a bad decade for fashion. And everything else, come to think of it.

#459
Christmas Ape

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It is my understanding that the visor is built with layers we have no access to, so at best we can make it look worse.

#460
golak

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Stratgtar565 wrote...

Is it possible to use the blonde Miranda texture on the Xbox 360? I'd assume it's possible, as I've modded the hair color of my FemShep, but not the textures of other characters. Just wanted to know if it actually is possible. Sorry if this has been asked somewhere else!


as far i know u cant since u need the texmod program

#461
golak

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Estelindis wrote...



How's this?

Posted Image


well it looks like u have the skin done so i thank u for thatPosted Image but really need those freckles gone shes not a little momma's girl eny morePosted Image

Modifié par golak, 13 septembre 2010 - 02:27 .


#462
Estelindis

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golak wrote...
well it looks like u have the skin done so i thank u for thatPosted Image but really need those freckles gone shes not a little momma's girl eny morePosted Image

I like the freckles, so I'm not going to remove them.  (I'm actually trying to harmonise Liara's ME1 looks with her new high res texture, not to give her a new look.)  If you want to remove the freckles yourself, though, I can send you the texture files to make it quicker for you. 
:)

#463
Pacifien

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All the threads detailing the modification of your Mass Effect game have been moved to the Mass Effect 1 & 2 Characters and Fan Creations Forum. You may consider any modification you do to your game a "fan creation" of sorts. Take note of Chris Priestly's warning:

Chris Priestly wrote...
I have movied this to the characters and creations forum and stickied,

HOWEVER!!!

It is BioWare's policy that you DO NOT moddify our games. We are not responsible for any changes you make to our games and how they may or may not correctly work with future DLC or sequels.

And I know, I hear you say "Priestly, I only moddified the X" or "I only changed the Y, so that cannot hurt anything" or similar. THAT DOES NOT MATTER. Anytime you start mucking around in teh game and moddifying, adding credits, changing appearances, altering anything it MAY have an unexpected effect on future Mass Effect content.

You are welcome to do any modding you so choose, but you DO IT AT YOUR OWN RISK.



#464
Estelindis

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Chris Priestly wrote...
I have movied this to the characters and creations forum and stickied,

HOWEVER!!!

It is BioWare's policy that you DO NOT moddify our games. We are not responsible for any changes you make to our games and how they may or may not correctly work with future DLC or sequels.

And I know, I hear you say "Priestly, I only moddified the X" or "I only changed the Y, so that cannot hurt anything" or similar. THAT DOES NOT MATTER. Anytime you start mucking around in teh game and moddifying, adding credits, changing appearances, altering anything it MAY have an unexpected effect on future Mass Effect content.

You are welcome to do any modding you so choose, but you DO IT AT YOUR OWN RISK.

...even Bioware games that give us use of their toolsets and content updaters / hak creators like Dragon Age: Origins or Neverwinter Nights?  I mean, I get that Bioware isn't responsible for any of the mods fans make or use, but I don't see how it's Bioware policy that we don't mod such games.

(I get the objection when it comes to the Mass Effect series, obviously.  I just find the vehemence - for the way of a better word - of Chris's post somewhat surprising.)

#465
Christmas Ape

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I sense "We will not be seen to be encouraging this process which may or may not interact in unexpected ways with later content so that at no point can responsibility for any foul-ups be placed on us" boilerplate.

#466
Estelindis

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I'm trying to change Kaidan from the Phoenix armour at the start of the game, but meeting with little success because it seems the colours are controlled by tint maps. Does anyone have any advice about the ME2 tint map system?



One thing that bothers me in particular is that the TGAs I extract from the game show all kinds of visual info when I look at them in thumbnail preview - but, when I open it up in GIMP, I see lots of transparency where the colour layers should be. Compare these two pics:

Posted Image Posted Image



So, at a loss as how to edit pics that were appearing mostly transparent to me, I just tried inverting all the hues in a bunch of textures that seemed to be related to Kaidan's armour, to see what would happen. His armour then showed up as pure black in the conversation with Shep, but turned back to Phoenix when he was at the lifepod. This is so counter-intuitive! Does anyone have any ideas?

#467
Zenobal

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Someone suggested I post this here as some of you may be interested in it. this is my first ME2 mod and It's a work in progress but good enough to share I think. Im going for a unitologist look (sorta) from Dead Space but I uno I'll prob drop that theme and do somthing elsewith it. Any comments good or bad appreaciated and you can dload this from my projects. If you can't dload from projects you can get them here http://www.gamevixen...hp?f=160&t=5746

Posted Image

Posted Image

Modifié par Zenobal, 30 septembre 2010 - 05:42 .


#468
Noble 6

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Zenobal wrote...

Someone suggested I post this here as some of you may be interested in it. this is my first ME2 mod and It's a work in progress but good enough to share I think. Im going for a unitologist look (sorta) from Dead Space but I uno I'll prob drop that theme and do somthing elsewith it. Any comments good or bad appreaciated and you can dload this from my projects. If you can't dload from projects you can get them here http://www.gamevixen...hp?f=160&t=5746
*snip*

While I don't like how revealing / exposed they are...I must say, I like Miranda's suit design on Kasumi (the hexagon pattern & colour scheme) .
Any chance of getting the Kasumi texmod without all the exposed skin :D 
(I like my women to have some dignity & some common sense) ?

#469
Deebe

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Posted Image
If any modders still pay attention to this thread ^the above armor would look amazing. This is something that took me 2secs in gimp but shows the potental of Zenobal's skin.

Noble 6 wrote...
While I don't like how revealing / exposed they are...I must say, I like Miranda's suit design on Kasumi (the hexagon pattern & colour scheme) .
Any chance of getting the Kasumi texmod without all the exposed skin {smilie}
(I like my women to have some dignity & some common sense) ?


Edit: ^_^ look at the cute smilie face on kasumi's back

Modifié par Deebe, 20 octobre 2010 - 06:49 .


#470
grievous056

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Is it possible to make a mod that will replace female shepard's model with an asari model?

#471
Deebe

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grievous056 wrote...

Is it possible to make a mod that will replace female shepard's model with an asari model?


yes, ask in the modding is possible 3 thread http://social.biowar...55832/3#5084121
it is limited i think (your asari face will change depending on where you are ingame level/map) I'm not sure on how to do this exactly, but simply ask and state that your new to modding.

also textmods only change existing models, much like painting so if you want an asari model you'll have to mod it into your appearances section first.

#472
Noble 6

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Deebe wrote...
If any modders still pay attention to this thread ^the above armor would look amazing. This is something that took me 2secs in gimp but shows the potental of Zenobal's skin.
Edit: ^_^ look at the cute smilie face on kasumi's back

I'll give it a go later this weekend. I don't think it will be that hard, but does anyone know what the Japanese writing says (might not be able to implement it) ?

#473
Noble 6

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Oops, Double post :huh:.

Edit: May as well make use of this post...
This is what I've got so far:
http://i53.tinypic.com/mwcizm.jpg]

Still have part of the legs to do, add some shading to the chest and hood, widen the 'dark' area on the chest, add a Japanese saying. and possibly change the neck area.
Let me know if you have any suggestions to improve it.

Modifié par Noble 6, 23 octobre 2010 - 05:45 .


#474
scampermax

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My first mods. A couple of recolors for Liara's Lair of the Shadow Broker outfit.

Alliance colors - 2 variations
project file: http://social.biowar...m/project/3682/
Posted Image


Ursa white version (based off ME1 Ursa armor)
project file: http://social.biowar...m/project/3686/
Posted Image

#475
Noble 6

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scampermax wrote...
My first mods. A couple of recolors for Liara's Lair of the Shadow Broker outfit.
Alliance colors - 2 variations
project file: http://social.biowar...m/project/3682/
*snip*
Ursa white version (based off ME1 Ursa armor)
project file: http://social.biowar...m/project/3686/
*snip*

Wow, Liara's LotSB outfit looks really good on a FemShep.
I love the Alliance versions. Good Job :D.

  

Ok, I've finished the Kasumi texmod with Miranda's suit design.
Got 2 variations (stomach area changed).
Posted Image
Download: 
V1 - http://social.biowar...ct_file_id=6986
V2 - http://social.biowar...ct_file_id=6987
(if the links don't work you can get it from my project page: Texmod Pt2 )

Included in the .zip's are alternate versions with the neck area looking how it normally does.
Replaces Loyalty outfit...If anyone wants a version to replace the normal outfit just ask :D.
Let me know if you would like something changed / altered.


And, if anyone is interested in what the Japanese writing says...
Hood writing - Nothing ventured, nothing gained.
Leg writing - Little thieves are hanged but great ones escape.
  

Modifié par Noble 6, 24 octobre 2010 - 03:50 .