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Texture Mods And How to Use Them


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#501
curly haired boy

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scampermax wrote...

curly haired boy wrote...

[snip]

the black/charcoal one looked pretty nice. perhaps a cherry red?


That shouldn't be a problem. I'll let you know when it's done. In exchange could you provide me a screenshot of your Shepard wearing the outfit to put in the project gallery? Thanks.

of course.

#502
scampermax

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curly haired boy wrote...
the black/charcoal one looked pretty nice. perhaps a cherry red?


Hi,

Got your request finished. PM me when you have a picture of your FemShep ready. Thanks.

project link: http://social.biowar...m/project/3734/

cherry & charcoal sweaters with Alliance cargo pants
Image IPB


and for the heck of it an rgb set. Cherry, emerald, and royal blue with black pants
Image IPB

#503
scampermax

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New project: Liara's LotSB outfit in matte black with color trim. 2 colors uploaded so far.

matte black with gold trim
50%x50%http://i973.photobucket.com/albums/ae219/scampermax/Mass%20Effect%20Screenshots/ME2%20Mods/liara_bg_compare.jpg[/IMG]

matte black with red trim
50%x50%http://i973.photobucket.com/albums/ae219/scampermax/Mass%20Effect%20Screenshots/ME2%20Mods/liara_br_compare.jpg[/IMG]

-----

project link: http://social.biowar...m/project/3785/

#504
danilevader

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someone can make new armor for grunt

#505
ChuckNorris18

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I'm having trouble with adding the beret onto my character, I download the texture and i copied everything word for word and put them into the coalesced.ini but when i boot up the game it goes immediately to the EA symbol then it cuts to a blank screen that has text at the top that says "Unreal Engine 3"

#506
C00Ki3 GiRL

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Do these work on the Xbox 360 version too?

#507
scampermax

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C00Ki3 GiRL wrote...

Do these work on the Xbox 360 version too?


I think you can do some modding with gibbed's save editor for xbox for hair and eyes. Check out this thread for help: http://social.biowar...8/index/2277020

For the clothes you would need a pc to run texmod.

#508
nicopico

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Hey, er, I'm having troubles with Texmod: the plus and minus keys do nothing. When I start ME2 I get the little red menu in the corner, and I can filter textures, but I'm unable to select any. Help?

#509
scampermax

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nicopico wrote...

Hey, er, I'm having troubles with Texmod: the plus and minus keys do nothing. When I start ME2 I get the little red menu in the corner, and I can filter textures, but I'm unable to select any. Help?


Here's a link with instructions on how to use Texmod to create new mods:
http://www.gamevixen...9d316ca4d083fb1

---

quick basics for grabbing textures:

1, Open up TexMod

2. Choose "Logging Mode"

3. Choose output format

4. Uncheck "Draw Control and Texture Info"

5. Choose the output folder Texmod will place textures in

6. Run ME2

7. Go to location of desired texture

8. Press "numpad *" to reset the textures

9. Then start pressing "numpad +" until the texture you want shows up in green

10. Press F1 (or whichever key you've chosen for logging textures). TexMod will log it and save the texture to the folder chosen in step 3. For the normal map you will need to press "print screen" and then save it in whichever graphics program you're using. Texmod doesn't seem to save normal maps.

Modifié par scampermax, 27 décembre 2010 - 06:40 .


#510
MaaZeus

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I have a slight problem with Texmod. It doesnt matter how small or big texture mod I use, this program introduces very noticeable perfomance hit even in areas where altered textures are nowhere to be seen. I THINK holograms and such are what causes the perfomance hick with Texmod, but I'm not sure.



I know this is a hack and things like this are expectable, but not everyone seems to suffer from it. Is it ATI issue or something?

#511
Darth Hater

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Now that I'm using these texture mods, do I have to use text Mod to start Mass Effect from now on?

#512
scampermax

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Darth Hater wrote...

Now that I'm using these texture mods, do I have to use text Mod to start Mass Effect from now on?


Only if you want to use a texmod otherwise start it as you normally would.

#513
Guest_LesEnfantsTerribles_*

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I do love your texmods, scamper. The sweaters are a personal fave. Great work!

#514
scampermax

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LesEnfantsTerribles wrote...

I do love your texmods, scamper. The sweaters are a personal fave. Great work!


Thanks Les. :)

--

the two newest additions to the casual wear collection

Alliance logo shirts
Image IPB

Spectre logo shirt
Image IPB

#515
ShallowBay

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Im having trouble with TexMod. Is it compatible with the Steam version of ME2?



when i hit run , none of the textures load. its just stock.

#516
scampermax

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ShallowBay wrote...

Im having trouble with TexMod. Is it compatible with the Steam version of ME2?

when i hit run , none of the textures load. its just stock.


I don't use Steam to run ME2, but there are instructions on using TexMod with Steam on the TexMod project page. Hopefully they will be of some help.

#517
ShallowBay

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Unfortunately that doesnt work. Says "game unavailable , try again later".

#518
BiancoAngelo7

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Update on the removal of Thane's and Jack's glasses:

I know many people were hoping for a fix for the glasses on the alternate costume for Thane and Sub. Zero

However,
after many real life interruptions (Im no game dev after all) and
countless free time spent researching and teaching myself
stuff off the interwebs about texture modding I have come to a sad
conclusion:

Unfortunately removing the glasses is not possible.

At
least, not with the current access we have to ME2's engine and files,
because it is an actual in game object, and so far I/others do not know
how to modify or remove them. Assuming it's possible of course.

The only good part about all this
is that I have learned a lot of new tricks and interesting things that I
had no clue about before, which means I will be much more proficient and
quick in doing things that I previously thought would have been too
hard when it comes to tex modding.

Thanks to everyone who kept up
with this project and sorry to be the bearer of bad news. If it makes
you feel any better, I myself had a vested interest because I wanted to
use those alternate outfits without the shades.

Feel free to post any requests though, and as always I'll do my best to make it happen :)
../../../images/forum/emoticons/joyful.png

Modifié par BiancoAngelo7, 05 janvier 2011 - 04:36 .


#519
Spartanburger

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@BiancoAngelo7
Any luck on the blue (Paragon) TIM eyes yet?
Also: Any tips on ways to improve framerate while using Texmod? I'm going to be recording a playthrough soon and was looking for texture mods to use. Its recordable but still pretty bad. I heard disabling Catalyst A.I. helps but that didn't do much if anything at all.

Modifié par Spartanburger, 07 janvier 2011 - 01:02 .


#520
BiancoAngelo7

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@Spartan



yeah the problem with the tim eyes was actually something that had nothing to do with textures, that's why I couldn't get it to work.



It's actually something you need to modify in Gibbed Save editor.



You need to have a custom face for your Shep, and then insert certain values in the face morph values.



If you go check on the "modding is possible III" thread, you will find all the info you need.



As for improving framerates with texmod,unfortunately it is heavily dependent upon what kind of hardware you have.



For example, I recently bought an Alienware M15x with all the max settings, and my game runs constantly at 60 fps with as many tex mods as I want, except for the CIC where I get 40-45 FPS.



But short of getting a better PC, you can try disabling all antiviruses, background processes that you don't need and run any of the many cpu optimizers out there.



Reducing graphical settings (especially shaders) in the configuration utility in the ME launcher may also significantly help.



Unfortunately Texmod will help and change many things you may not like, but unfortunately it can cause FPS drops. Also, for some Nvidia graphic cards react a lot better to texmod in games than say ATI or others. Dunno why, but there it is.



Hope that helps. :)

#521
Spartanburger

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BiancoAngelo7 wrote...

@Spartan

yeah the problem with the tim eyes was actually something that had nothing to do with textures, that's why I couldn't get it to work.

It's actually something you need to modify in Gibbed Save editor.

You need to have a custom face for your Shep, and then insert certain values in the face morph values.

If you go check on the "modding is possible III" thread, you will find all the info you need.

Went there. Didn't find the blue. Found the red though. Meh the eyes stick out like a sore thumb either way so I'll go without.


BiancoAngelo7 wrote...
As for improving framerates with texmod,unfortunately it is heavily dependent upon what kind of hardware you have.

For example, I recently bought an Alienware M15x with all the max settings, and my game runs constantly at 60 fps with as many tex mods as I want, except for the CIC where I get 40-45 FPS.

But short of getting a better PC, you can try disabling all antiviruses, background processes that you don't need and run any of the many cpu optimizers out there.

Reducing graphical settings (especially shaders) in the configuration utility in the ME launcher may also significantly help.

I made some benchmarks for using Texmod:

System:
AMD Phenom II X4 910 @2.66ghz
ATI Radeon HD5770 (Standard OC version)
8gb RAM
HDD with only 5200 rpm*

All settings at absolute max. No exceptions. 1920x1080 resolution

Recorded a run around the CIC with the camera centered on the Normandy Hologram the whole time.
Using Texmod but with no texture added on.
Frames: 953
Time (ms): 24644
Min: 34
Max: 46:
Avg: 38.671

With a texture added on:
Frames: 374
Time (ms): 22809
Min: 11
Max: 24
Avg: 16.397


*This is what I believe holds everything back.

As long as the FPS is recorded at/over 20 FPS I am okay. ideal recording FPS would be constant 30. 
I'll run more benchmarks in different resolutions.

#522
BiancoAngelo7

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Yeah you have a very good machine there :)



Unfortunately, you and a majority (if not all) of the users reporting fps lag have ATI grfx cards.



I don't know why this is, but apparently Nvidia doesn't cause the same problem.



let me know though, and if you have any other questions or if I can help in any way Id be glad to. :)

#523
Spartanburger

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BiancoAngelo7 wrote...



let me know though, and if you have any other questions or if I can help in any way Id be glad to. :)

No questions as of yet. 
I disabled Catalyst A.I. and got a small FPS boost. Running some benchmarks and putting the data in my blog. I will update it with more data tomorrow as I didn't finish the last 2 runs with AI disabled.
Then I just need to repeat 8 runs with AI enabled. Then do some calculations.

Man, I wish Nvidia was as competitively priced as ATI, would have upgraded to them instead but noooo, Nvidia has to have cards out of my price-per-performance range.

Modifié par Spartanburger, 07 janvier 2011 - 02:38 .


#524
BiancoAngelo7

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@Spartan



Yeah Nvidia is a very high quality name but unfortunately it's always been notoriously pricey :/

#525
ThanevasNormandy

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guys, i have a problem with my coalesced.ini

when i change the ini file i can't save it. it says

"Please check whether if this file is opened in another program"

Can someone please help me