Texture Mods And How to Use Them
Débuté par
BiancoAngelo7
, févr. 18 2010 08:16
#76
Posté 19 février 2010 - 11:55
yeah "Baaaaaaw" is right.
#77
Posté 20 février 2010 - 12:16
Thank you bianco
#78
Posté 20 février 2010 - 12:23
no prob
#79
Posté 20 février 2010 - 01:48
Update time!
I have completed another request: Terminus Armor with Dark Orange instead of Red to match Miranda and Jacobs loyalty outfit.

Download: social.bioware.com/project/2027/#files
Requested by a forumite, available to anyone who would like it.
:innocent:
I have completed another request: Terminus Armor with Dark Orange instead of Red to match Miranda and Jacobs loyalty outfit.

Download: social.bioware.com/project/2027/#files
Requested by a forumite, available to anyone who would like it.
:innocent:
#80
Posté 20 février 2010 - 01:48
and now...i must sleep lol
#81
Posté 20 février 2010 - 01:58
yeah man take a break and good job on the terminus armor, Now I'm limiting you to four projects a day at most, Doctors Orders...
#82
Posté 20 février 2010 - 03:54
BaincoAngelo7
Hi, i did it!
look my techarmor mod (in my profile\\\\\\\\projects)
Hi, i did it!
Modifié par techpriest1, 20 février 2010 - 03:55 .
#83
Posté 20 février 2010 - 03:56
how did you find the textures? I tried but the fact that there two layers be the reason I missed it
#84
Posté 20 février 2010 - 04:06
@techpriest1
Also how could you edit those effect density by texture editing alone?
Also how could you edit those effect density by texture editing alone?
#85
Posté 20 février 2010 - 04:17
That's because there actually 6 layers that directly affect tech armor and a such removing one has drastic effects on the appearance of the armor
#86
Posté 20 février 2010 - 04:54
#87
Posté 20 février 2010 - 05:15
I'm working on the terminus weapon so leave that to me, it'll give something to throw my hat into the ring with k?
#88
Posté 20 février 2010 - 10:15
BiancoAngelo7, you've given me hope!
Started work on my own tonight thanks to your legwork.
First round test.. Peppered a little texture in to a boring outfit, some color, and logo to match my avatar :happy:
Started work on my own tonight thanks to your legwork.
First round test.. Peppered a little texture in to a boring outfit, some color, and logo to match my avatar :happy:
#89
Posté 20 février 2010 - 11:43
@Stinger
good luck on the terminus weapon, looking forward to it!
lol yeah i get excited when retexturing and lose track of time lol
@stevebo77
Congratulations!
I am very happy to see that others are catching on, we need as many people possible helping this struggling modding community out! Kudos!
Personally I like the way tech armor looks, but what you did showed dedication and skill to accomplish your project, you should be proud! Also, I LOVE yourFemShep in her moded officers uniform its both hilarious and quite good looking! Keep up the good work! 
Edit: the more I look at your femshep, the more I have a sudden urge to ask her for a root beer float and a cheesburger while I watch her skate away to get it....
good luck on the terminus weapon, looking forward to it!
lol yeah i get excited when retexturing and lose track of time lol
@stevebo77
Congratulations!
Edit: the more I look at your femshep, the more I have a sudden urge to ask her for a root beer float and a cheesburger while I watch her skate away to get it....
Modifié par BiancoAngelo7, 20 février 2010 - 11:47 .
#90
Posté 20 février 2010 - 01:14
techpriest1
Looking good, but still no way to be shown in cutscenes (or this qestion was answered long ago)?(
Looking good, but still no way to be shown in cutscenes (or this qestion was answered long ago)?(
#91
Posté 20 février 2010 - 01:44
Tought, you can try Version2 because it has minimal impact on appearanceHoldgar wrote...
techpriest1
Looking good, but still no way to be shown in cutscenes (or this qestion was answered long ago)?(
and head without helmet does not render by techarmor.
Modifié par techpriest1, 20 février 2010 - 01:48 .
#92
Posté 20 février 2010 - 01:48
Awesome work Bianco!!!
Forgive me if this has been asked already, but is it possible to replace the existing textures with higher resolution ones? Most the models have hi-res helmets / faces, but the bodies are noticeably lower res. This is especially noticeable on the Terminus armor. I would love to see the whole model be equally as high res.
Forgive me if this has been asked already, but is it possible to replace the existing textures with higher resolution ones? Most the models have hi-res helmets / faces, but the bodies are noticeably lower res. This is especially noticeable on the Terminus armor. I would love to see the whole model be equally as high res.
#93
Posté 20 février 2010 - 01:50
@ techpriest
lol oops sry I got confused by the avatars thought Steve did the tech armor, good job on your tech armor though it was obviously hard to accomplish, and even though I dont mind the original look, apart from the yellow, you obviously put a lot of hard work and dedication into it!
lol oops sry I got confused by the avatars thought Steve did the tech armor, good job on your tech armor though it was obviously hard to accomplish, and even though I dont mind the original look, apart from the yellow, you obviously put a lot of hard work and dedication into it!
#94
Posté 20 février 2010 - 02:00
How exactly are you getting to the texture files
I have downloaded texmod
When I open it I point it to mass effect 2.exe
The under package mode, when I try to open a AFC PCC TFC TLK OR UPK File an error pops up.
I must be doing something wrong here, but I really want to edit some uniforms
C:\\Program Files (x86)\\Steam\\steamapps\\common\\mass effect 2\\BioGame\\CookedPC
Am I looking in the wrong place?
I have downloaded texmod
When I open it I point it to mass effect 2.exe
The under package mode, when I try to open a AFC PCC TFC TLK OR UPK File an error pops up.
I must be doing something wrong here, but I really want to edit some uniforms
C:\\Program Files (x86)\\Steam\\steamapps\\common\\mass effect 2\\BioGame\\CookedPC
Am I looking in the wrong place?
#95
Posté 20 février 2010 - 02:02
@DemonSlyar_1
You only click on package mode when you want to load a completed mod and run your game. To extract textures click on "Logging Mode" and to create mods with altered textures you click on "Package Build". For an easy to follow tutorial go to youtube and search "How to use Texmod". I hope this helped.
You only click on package mode when you want to load a completed mod and run your game. To extract textures click on "Logging Mode" and to create mods with altered textures you click on "Package Build". For an easy to follow tutorial go to youtube and search "How to use Texmod". I hope this helped.
#96
Posté 20 février 2010 - 02:03
techpriest1
Nope, didn't work.
I don't get it, Fortification works just fine.
Nope, didn't work.
I don't get it, Fortification works just fine.
#97
Posté 20 février 2010 - 02:09
Small Update:
Orange Terminus Armor was requested with a Cerberus Logo, so here it is:

and with the usual download place in my projects: social.bioware.com/project/2032/#files
Requested by a forumite, availble to anyone who would like it.
:innocent:
Orange Terminus Armor was requested with a Cerberus Logo, so here it is:

and with the usual download place in my projects: social.bioware.com/project/2032/#files
Requested by a forumite, availble to anyone who would like it.
:innocent:
#98
Posté 20 février 2010 - 02:10
@Fraksurred
No worries, it has been asked and I am currently working on an "overhaul" mod for making as many NPC body types as high res as possible. This will take some time though, so a little patience will be required.
No worries, it has been asked and I am currently working on an "overhaul" mod for making as many NPC body types as high res as possible. This will take some time though, so a little patience will be required.
#99
Posté 20 février 2010 - 02:54
Another Small Update:
My Sealed Suits for Miranda and Samara were requested with matching colors for the normal outifts. So here it is:


Download: social.bioware.com/project/2033/#files
Changes will apply in game and on the character selection screen. This mod is SEPERATE from the original sealed suits, but contains matching colors for the normal outfits, and black for their loyalty outfits.
My Sealed Suits for Miranda and Samara were requested with matching colors for the normal outifts. So here it is:


Download: social.bioware.com/project/2033/#files
Changes will apply in game and on the character selection screen. This mod is SEPERATE from the original sealed suits, but contains matching colors for the normal outfits, and black for their loyalty outfits.
#100
Posté 20 février 2010 - 03:06
Bianco can you please tell me what I am doing wrong. I watched the video on youtube as you suggested, but when I launch the game no texture is displayed in the left hand corner.
When I goto package mode and select MassEffect2.exe then browse for miranda as a blonde and black cerberus armor. They show in texmod, but when I press run and load to omega. Its the standard white cerberus and miranda has black hair.
When I goto package mode and select MassEffect2.exe then browse for miranda as a blonde and black cerberus armor. They show in texmod, but when I press run and load to omega. Its the standard white cerberus and miranda has black hair.
Modifié par DemonSlayer_1, 20 février 2010 - 03:07 .





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