Texture Mods And How to Use Them
#151
Posté 22 février 2010 - 02:09
#152
Posté 22 février 2010 - 02:11
example: If you load the mod for my cerberus armor classic, and start a new playthrough, it will appear changed and everything, but only once you get to the normandy and it will replace your old white and yellow cerberus armor, not add another.
#153
Posté 22 février 2010 - 02:57
This group will consist of people whos profiles contain texture mods that you can download.
Requirements for entry are simple:
1) You must have created at least one texture mod.
2) It must be available to download from your profile.
3) Don't be mean to others.
It is an easy place for people to click on the profiles of members of the group, navigate to their projects, and see a complete and easy list of texture mods that are available.
The program texmod and instructions on use and troubleshooting are included in my own profile.
If you have developed a texture mod and would like to join the group just lemme know.
:innocent:
#154
Posté 22 février 2010 - 03:10
I have made a different version of the firestorm flamethrower. Instead of yellow it will be red both in game and in the weapon selection screen. I hope you like it.


Download: social.bioware.com/project/2060/#files
...Seriously someone needs to tell whoevers designing the guns over at bioware to lay off the yellow lol
..I mean yellow? YELLOW?
:innocent:
#155
Posté 22 février 2010 - 05:45


Download: social.bioware.com/project/2063/#files
P.S.- The AR is the only modded item in the screenshots, so it matches the dark grey collector armor, im just not wearing it in the pics.
:innocent:
#156
Posté 22 février 2010 - 07:19
Here's a reskin of the second loyalist Armor of Garrus with a Black&Orange Teamlook and added Cerberus Badge.
Garrus on the Normandy:

On the Citadel with Miranda:

Project page:
http://social.biowar...ect/2062/#files
Group page:
http://social.biowar...p/1547/#members
#157
Posté 22 février 2010 - 07:20
MoneyDeluxe wrote...
Thought I'd bump this thread as well for the team, if BiancoAngelo7 doesn't mind.
Here's a reskin of the second loyalist Armor of Garrus with a Black&Orange Teamlook and added Cerberus Badge.
What are u kidding me? the more of us post here and on the other thread the better!
#158
Posté 22 février 2010 - 09:29
Request for a dark incisor rifle is complete. I gave it a Black and Red color scheme. I like it and I hope you do too.


and the download in the usual place of my profile: social.bioware.com/project/2065/#files
We have created a group where members are only those who have completed at least one texture mod and made it available for download through their projects. This makes it easy for people to click on the profiles of everyone who has downloadable texture mods simply by clicking on the profiles of the members.
If you would like to join this group, get active! Learn a little about texmoding, youtube search: How to use texmod.
Group: social.bioware.com/group/1547/
:innocent:
Modifié par BiancoAngelo7, 22 février 2010 - 09:29 .
#159
Posté 22 février 2010 - 09:35
Just download texmod from my link: social.bioware.com/project/2015/#details
and follow the included instructions in the "Details" tab. You will find all the info you need to enjoy a more customizable ME2 experience!
#160
Posté 23 février 2010 - 01:25
#161
Posté 23 février 2010 - 01:38
Try deactivating your antivirus programs and closing any unneccessary processes in your task manager. Texmod shouldnt drop your fps by more than 5 fps.
#162
Posté 23 février 2010 - 03:05

YES, I do recognize that parts of these alternate appearances/textures would require 3D modeling to match these images perfectly. I think the extra modeling is to be ignored given the titantic difficulty of reverse-engineering, rendering and import. It's not trivial, and nobody is being paid. But the remainder of the alternate appearance/texture can go on the existing model, and all of these look pretty interesting, IMHO.
http://mattrhodes.de...ro-01-153019558
http://mattrhodes.de...ro-02-153019647
Modifié par Ekees, 23 février 2010 - 03:06 .
#163
Posté 23 février 2010 - 05:27
This is a reskin of the Zaeeds loyalist armor
.It has a smooth black color style with prominent yellowish lines on its armament.
I've made two versions that each replace the badge,either with a proper Cerberus or an alternative Punisher logo.
The Cerberus Version:

The Punisher Version:

http://social.biowar...m/project/2069/
@Ekees
I'm still pretty new to reskinning but once I get more experienced I do want to take a look at jacks outfit myself.
Modifié par MoneyDeluxe, 23 février 2010 - 05:32 .
#164
Posté 23 février 2010 - 05:29
#165
Posté 23 février 2010 - 05:31
Ekees wrote...
Anybody willing to tackle the challenge of rendering the textures of the unused alternate outfits for Jack/Subject Zero by Matt Rhodes?
YES, I do recognize that parts of these alternate appearances/textures would require 3D modeling to match these images perfectly. I think the extra modeling is to be ignored given the titantic difficulty of reverse-engineering, rendering and import. It's not trivial, and nobody is being paid. But the remainder of the alternate appearance/texture can go on the existing model, and all of these look pretty interesting, IMHO.
http://mattrhodes.de...ro-01-153019558
http://mattrhodes.de...ro-02-153019647
Why the hell didn't they have an option for 3 or 7 from the first pic? 7 looks pretty damn amazing.
#166
Posté 23 février 2010 - 05:34
Modifié par neok182, 23 février 2010 - 06:11 .
#167
Posté 23 février 2010 - 11:09
Selvec_Darkon wrote...
How about changing the texture of miranda's eyebrow's so they are lighter. Due to how dark they are with the blonde it makes her look like she has a bad dye job.
If you browse the projects area of my profile, you will find a related project called "Blonde Eyebrows for Miranda" completed by fellow modder Sherban1988. The eyebrows are a seperate mod because many people prefer to have dark eyebrows. You can download it directly from Sherban1988's profile projects by clicking on his profile located in our group.
social.bioware.com/group/1547/
@MoneyDeluxe:
Frikin Awzum man Zaeed in Punisher skin looks frikin Badazzery to the bajillionth power lol
* Hancoc k says "GOOD JOB!" *

Modifié par BiancoAngelo7, 23 février 2010 - 11:10 .
#168
Posté 23 février 2010 - 05:30
BiancoAngelo7 wrote...
@MoneyDeluxe:
Frikin Awzum man Zaeed in Punisher skin looks frikin Badazzery to the bajillionth power lol
* Hancoc k says "GOOD JOB!" *
http://i803.photobuc...tional-post.jpg
Thanks.I remembered you mentioning it before when I was about to edit the badge so I added it too.I think it does fit in quite nicely :happy:
#169
Posté 23 février 2010 - 06:27
#170
Posté 23 février 2010 - 09:30
Update!
Theres a reason this is my first one today...
I have completed my project "Renegade TIM Eyes"
This will give your Shep, whether its a he or a she, the holo pattern that TIM has. This version was tailor made for renegades and has a red glow to the hologram in the eyes. I am working on a "Paragon" version of it to look just like the original TIM eyes.


Download link: social.bioware.com/project/2074/#files
Oh and by the way, this one was a pain in the quads to do, so you all BETTER enjoy it!
:innocent:
#171
Posté 24 février 2010 - 02:20
I've got a custom texture for Garrus' default armor, in which he looks similar to a Blue Suns Mercenary, and textures for Tali's default outfit, and also her loyal one in which she's got the Cerberus Black/White/Gold color scheme.
Garrus: http://social.biowar...ect/2075/#files
Tali: http://social.biowar...ect/2076/#files
Modifié par Insertnameioo, 24 février 2010 - 02:31 .
#172
Posté 24 février 2010 - 06:15
AlphaJarmel wrote...
Ekees wrote...
Anybody willing to tackle the challenge of rendering the textures of the unused alternate outfits for Jack/Subject Zero by Matt Rhodes?
YES, I do recognize that parts of these alternate appearances/textures would require 3D modeling to match these images perfectly. I think the extra modeling is to be ignored given the titantic difficulty of reverse-engineering, rendering and import. It's not trivial, and nobody is being paid. But the remainder of the alternate appearance/texture can go on the existing model, and all of these look pretty interesting, IMHO.
http://mattrhodes.de...ro-01-153019558
http://mattrhodes.de...ro-02-153019647
Why the hell didn't they have an option for 3 or 7 from the first pic? 7 looks pretty damn amazing.
Totally agree! Almost seems a waste that they ended up choosing that fetish bikini top and Dickies futurespace-workpants. Maybe we'll see these in future DLC? After all, there's supposed to be two years worth, right?
Actually quite partial to option 3 in the first row... think it's the best amongst all 14, even without being able to implement the flowing haircut.
#173
Posté 24 février 2010 - 07:12
RE: project "Renegade TIM Eyes"

http://social.biowar...94695/7#1394067
These came out fantastic!
@MoneyDeluxe
RE:New Zaeed skins

http://social.biowar...94695/7#1383246
Punisher icon is so fitting for Zaeed. Perfect choice!
Oh, and thanks for giving the Jack re-skin a consideration!
#174
Posté 24 février 2010 - 03:32
While I am still working on getting the TIM Eyes project fully functional, here is another request:
Black Avenger Assault Rifle


Download in the usual spot in my projects for my profile: social.bioware.com/project/2091/#files
This was a request, now available for everyone. I hope you enjoy it.
:innocent:
#175
Posté 24 février 2010 - 04:52





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