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Should ME3 have Melee weapons?


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127 réponses à ce sujet

#51
RighteousRage

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Did you guys know that there are items in both games that increase melee damage? What exactly is the point of this if people aren't expected to engage in CQC in the future? Does it make more sense for people to punch one another when they're all wearing combat armor, or use weapons that could feasibly cut through the armor?

#52
Barzahl

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While I wouldn't particularly care for dedicated melee weapons ("You got your KotOR in my Mass Effect!" "You got your Mass Effect in my KotOR!"), I wouldn't mind seeing bayonets or wrist-mounted blades for melee combat added in, if only cause it would be SLIGHTLY more believable than being able to bludgeon a krogan to death with my pistol WITHOUT turning it into a hunk of twisted metal.

#53
Ulicus

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I'd like to see more melee cutscenes and interrupts and the like, but there's no need to incorporate it into gameplay.



Well, Shepard's gameplay at any rate.

#54
Tankfriend

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I think a very short wrist blade like in Republic Commando would be something I might accept. But real dedicated melee weapons like swords for example... no thanks. I wouldn't want them in Mass Effect, they wouldn't feel right.

#55
Urazz

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I wouldn't mind seeing a martial arts combo for when you are meleeing something a few times in a row but melee weapons? Not really needed.

#56
Doctor_Jackstraw

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Having a lethal takedown power I think would just be badass.

#57
Tok153

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COD style knife? Only when B is pressed?

#58
RighteousRage

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Yes, that's all that's necessary, the different "weapons" could just be a statistical change and an animation change to the already existing melee. Like you could pull out one of those stun knives you used on Cathka and swing it, or fire off a short range GARDIAN laser or something, or even have a biotic ability that allows you to punch straight through an enemy (much like Samara in her cutscenes)

Modifié par RighteousRage, 21 février 2010 - 01:23 .


#59
Menagra

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I think there needs to be something. When I sneak up on a vorcha with a flame thrower using my tactical cloak, shoot it a few times and then try to melee the last 1/4 of it's health down and can't before it chars me to death even though I'm right next to it hitting the melee button several times, then there is a problem. If you know you are in close there should be some way to give an advantage to a player that thinks ahead enough to get in close. I'm not saying there needs to be a dedicated melee weapon, but at least something added on to weapon, melee combo animations, or better contact recognition.

#60
TekFanX

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Melee-weapons in ME...that would be the manifestation of "it stinks".



I think it's stupid enough, that Shepard can punch down a YMIR-Mech's health when it's stunned.

That would be like a soldier punching down a light tank with bare hands.



Melee-Weapons don't fit into ME.

#61
Arhka

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I don't agree that melee weapons should be in the game, but Kaidan mentions combining biotics with melee(biotic kick). How come Vanguards don't have any biotic augmentation to their melee?

#62
Sklibbles

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 No

#63
CrassKid

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Melee weapons... No.



More melee animations... maybe.



I honestly can't think of any tactical reason for adding more melee attacks into the game. My vanguard already has a melee combo of charge > shotgun > forearm smash > shotgun. Additional melee attacks would just end up being grossly inefficient ways to defeat and/or control enemies.

#64
awpdevil

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I would have to admit seeing a vanguard charge with a falcon punch would be quite awesome. But realistically, I think some form of advanced combat knife would be cool, and of course better then just elbowing something something to death.



I can see it now, charge, stab someone in the leg, and when their head swings down in pain, the end of your barrel is right where it needs to be lol.

#65
Akai San Kaku Tou

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The moment I see a "warp blade" in this game I will switch to something else.

#66
aeetos21

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ME2 did have a knife, CP (I think) commented how he used it maybe once or twice but then never used it again. It was only a few months after the programmers removed it did he realize that it wasn't there anymore.



Besides, anyone here not see what Shepard is capable of lifting? He's f*cking throwing I-Beams around like nothing. Do you really want to get punched in the face with a guy who can pick up sh*t that must weight a ton?

#67
Inhuman one

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Swords would not make sense in the Mass Effect universe. They didnt make sense in KOTOR either for that matter. Just didnt fit in with star wars.



But it could be nice to have a dagger as a side arm. It could be available exclusively as a close range special move that instantly kills.



Personly I would expect a race as the Krogan to have kept melee weapons as side arms in their warfare just because shooting someone from a distance is rather unpersonal. They enjoy killing others so I am sure that using something like an axe, dagger or club would be more fulfilling to them.



With the heat clips its also a good back up for such warlike races that dont mind getting their hands bloody.

#68
Jackal904

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No. Melee weapons would be incredibly stupid in Mass Effect.

#69
Nostradamoose

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Sorry, this is not Warhammer 20k...

#70
RighteousRage

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TekFanX wrote...



Melee-weapons in ME...that would be the manifestation of "it stinks".



I think it's stupid enough, that Shepard can punch down a YMIR-Mech's health when it's stunned.

That would be like a soldier punching down a light tank with bare hands.



Melee-Weapons don't fit into ME.




Haha
this post doesn't make sense, this is like saying that guns don't make
sense in Mass Effect because you can't destroy tanks in real life with
your fists (or guns for that matter).



The scenario you are describing (punching a tank) actually makes LESS sense than the alternative, which is using a weapon.



Inhuman one wrote...





Swords would not make sense in the
Mass Effect universe. They didnt make sense in KOTOR either for that
matter. Just didnt fit in with star wars.






UGHGHGHGH vibroblades were already a part of the Star Wars universe before KotOR



Jackal904 wrote...

No. Melee weapons would be incredibly stupid in Mass Effect.


WHY!?!? Armed forces are equipped with melee weapons in REAL LIFE.
People keep saying it makes no sense, but does the alternative (bashing
things with your right fist and killing them in two hits) really make
more sense!? That is a rhetorical question obviously.

Modifié par RighteousRage, 23 février 2010 - 07:41 .


#71
Darkstar87uk

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You can melee people with your weapon isn't that enough?

#72
Darkstar87uk

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You can melee people with your weapon isn't that enough?

#73
sonsonthebia07

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Darnalak wrote...

As much of a fan of melee attacks as I am, I still say melee weapons really don't have a place in Mass Effect. Now, a 2-3 hit combo would be pretty cool though!


Just put in the executions from Gears.

Or not. :P

Instead of the chainsaw, Shepard gets the cattle prod thing he used to zap that Batarian with.

Modifié par sonsonthebia07, 23 février 2010 - 07:46 .


#74
RighteousRage

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Darkstar87uk wrote...

You can melee people with your weapon isn't that enough?


Perhaps if you're a transhuman SPARTAN-II equipped with 800-pound armor trained from childhood to kill and are augmented chemically and mechanically until your strength, speed, and endurance surpass twice of what is otherwise possible in humans and your armor is specifically and irreplacably engineered to multiply these capabilities

Otherwise no

#75
RighteousRage

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I think people are under the impression that "melee weapons" means adding a Jedi guardian or Gray Fox or Ryu Hayabusa class to the game or something, rather than merely the addition of Shepard using a bladed or blunt instrument (and trust me, they exist in the ME universe) for a melee attack like a sensible person would in a fight.