Should ME3 have Melee weapons?
#101
Posté 24 février 2010 - 01:03
#102
Posté 24 février 2010 - 01:12
Well yeah, it was powered? So are tasers and arc welders. Are you really trying to equate that with "powered jackhammers and particle spears"?Particles are not energy, and even if they were, there was obviously energy in the form of voltage transferred from the weapon to Cathka's body i.e. it was powered
No see, you're not understanding what BioWare did here. Mass Effect is a textbook example of science fiction's "change one thing and see what happens" approach to world building. In ME, that thing is, wait for it, the _mass effect_. Weapons? Handheld linear accelerators which use the mass effect to lessen the mass of the round, making the energy requirements manageable. Biotics? Neural control of biologically generated mass effect fields. Kinetic barriers? Using the mass effect fields to change the momentum vector of the round.Is this really more ridiculous in the context of the game than weapons with infinite power that magically shave ammo off of metal blocks, where invisible barriers can somehow make chlorine gas nontoxic, etc.? I'm not suggesting the game become Gundam or something with giant laser swords and ninjas flipping around, I'm just saying that melee weapons, and even silly zappy ones like you hate, are very plausible in this universe and considering it makes more sense for Shepard to be using one of these weapons to take down bearlike aliens and giant robots rather than his fists, it's not like the concept needs to be ridiculed.
So while the mass effect is completely bogus when it comes to actual physics, it's employed in a manner that's consistent and effective. That's a hallmark of good SF.
That doesn't mean anything goes.
I think Vanguard charge is silly looking and should never have made it into the game. That said it does make the class interesting to play, so it's an acceptable evil.Imagine, for example, what it would mean for vanguard crowd control if it were equipped with a taser device like that used on Cathka. Vanguards are already doing absurd things, flying like spaceships headlong into battle and shooting point blank with shotguns not intended for human use, why would this be such a horrible addition?
Things like tasers and stun prods? Fine. That doesn't break immersion and adds another element to the gameplay.
Anything more outlandish. No.
#103
Posté 24 février 2010 - 01:14
Athenau wrote...
it's employed in a manner that's consistent
no
See: cooling rods, rebreathers instead of airtight suits, the Normandy suddenly requiring fuel
Also, Bioware changed far more than just dark matter/element zero/mass effect obviously
Modifié par RighteousRage, 24 février 2010 - 01:15 .
#104
Posté 24 février 2010 - 01:22
See: cooling rods, rebreathers instead of airtight suits, the Normandy suddenly requiring fuel
Also, Bioware changed far more than just dark matter/element zero/mass effect obviously
This has nothing to do with what I said.
1. The Normandy always required fuel. Helium-3 was the main commercial ship fuel, it just wasn't exposed as a game mechanic in ME1. And this has nothing to do with the mass effect.
2. Heatsinks are a dumb retconn, but again, nothing to do with the mass effect.
3. Rebreathers? What are you even talking about at this point? It's not like there are any parts in the game where you had a character in a rebreather exposed to hard vacuum or something. And again, nothing to do with the mass effect.
Modifié par Athenau, 24 février 2010 - 01:23 .
#105
Posté 25 février 2010 - 05:32
#106
Posté 25 février 2010 - 06:19
RighteousRage wrote...
TekFanX wrote...
Melee-weapons in ME...that would be the manifestation of "it stinks".
I think it's stupid enough, that Shepard can punch down a YMIR-Mech's health when it's stunned.
That would be like a soldier punching down a light tank with bare hands.
Melee-Weapons don't fit into ME.
Haha
this post doesn't make sense, this is like saying that guns don't make
sense in Mass Effect because you can't destroy tanks in real life with
your fists (or guns for that matter).
The scenario you are describing (punching a tank) actually makes LESS sense than the alternative, which is using a weapon.
Take the Collectors-Rifle for example, that accelerates small shreds of metal:
Of course...weapons that accelerate their projectiles to the point where you can talk about percentage of lightspeed won't destroy a tank...sure.
Not that I'm studying engineering and know what forces can cut steel and other hard matter like butter...oh wait...I do.
If you'd measure it by todays standards and todays tanks, you'd need more than an Assault-rifle of today, I agree.
But you should ask first, if someone is holding to the story of the ME-universe or todays warfare, before you state something doesn't make sense.
If you falsely assumed I took todays standards, yeah: A person beating a tank is just less senseless than someone with an Assault-Rifle shooting at it.
Modifié par TekFanX, 25 février 2010 - 06:24 .
#107
Posté 25 février 2010 - 06:22
#108
Posté 25 février 2010 - 06:37
#109
Posté 25 février 2010 - 07:15
There was a knife in ME2. they took it out and never put it back in, and they also had a different punch you could use if you held B.Mavkiel wrote...
SmilingMirror wrote...
People still use knives in mass effect. Tali has one strapped to her leg.
The whole reason that people can punch each other in ME is that shields are only designed to block high velocity objects. Knives have a place in the lore of ME. Why not use them?
Besides, how does adding anything new subtract from what can be done? I think its a wonderful idea as long as we don't go overboard (i.e. Lightsabers, gravity hammers, ect)
Because resources are finite. If they spend time adding in knives, thats an artist that isnt making new guns or enviroment. Knives have more uses then just stabbing people. Heck, half the people in my engineering classes came to college with knives(just to strip wires and etc). Also, once you start down the knife route, getting lightsabers is to horrific to think about.
Resources are wasted on a bunch of ideas, but left out because of time constraints or if it doesn't disrupts the sequence of the game.
Modifié par SmilingMirror, 25 février 2010 - 07:17 .
#110
Posté 25 février 2010 - 07:47
#111
Posté 26 février 2010 - 08:40
Halo has energy swords and hammers.
Star Trek shows Klingons using bladed weapons.
Gears of war has chainsaws.
seriously, why should any melee combat in any science fiction setting be linked to lightsabers?
#112
Posté 26 février 2010 - 08:50
#113
Posté 10 avril 2010 - 11:24
#114
Posté 10 avril 2010 - 11:28
#115
Posté 11 avril 2010 - 02:19
yeah, like some kind of sword made out of biotic energy. it could glow blue too...
wait, I just described a lightsaber. hmm....
melee worked fine in KotoR, but ME has always been more shooter focused, so seeing a designated melee weapon probably wouldn't work.
UNLESS - two words: Biotic bayonet. that could be awesome, if done right.
#116
Guest_Iron Man195_*
Posté 11 avril 2010 - 03:56
Guest_Iron Man195_*
#117
Posté 11 avril 2010 - 10:33
#118
Posté 11 avril 2010 - 12:48
#119
Posté 11 avril 2010 - 03:09
#120
Guest_Iron Man195_*
Posté 11 avril 2010 - 06:24
Guest_Iron Man195_*
#121
Posté 11 avril 2010 - 07:05
I would not mind a Renegade Shep whipping out a baton to help someone come to a decision. Maybe crack a knee for interrogation purposes, but for a hand held weapon should only be used during cinematics. The butt of my rifle or a pistol would work fine during the action.
#122
Posté 11 avril 2010 - 07:08
#123
Posté 24 août 2010 - 11:31
#124
Posté 25 août 2010 - 02:11
#125
Posté 26 août 2010 - 05:32





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