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Should ME3 have Melee weapons?


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#101
RighteousRage

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It's too late. Behold, concept artwork for ME 3:



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#102
Athenau

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Particles are not energy, and even if they were, there was obviously energy in the form of voltage transferred from the weapon to Cathka's body i.e. it was powered

Well yeah, it was powered?  So are tasers and arc welders.  Are you really trying to equate that with "powered jackhammers and particle spears"? 

Is this really more ridiculous in the context of the game than weapons with infinite power that magically shave ammo off of metal blocks, where invisible barriers can somehow make chlorine gas nontoxic, etc.? I'm not suggesting the game become Gundam or something with giant laser swords and ninjas flipping around, I'm just saying that melee weapons, and even silly zappy ones like you hate, are very plausible in this universe and considering it makes more sense for Shepard to be using one of these weapons to take down bearlike aliens and giant robots rather than his fists, it's not like the concept needs to be ridiculed.

No see, you're not understanding what BioWare did here.  Mass Effect is a textbook example of science fiction's "change one thing and see what happens" approach to world building.   In ME, that thing is, wait for it, the _mass effect_.  Weapons?   Handheld linear accelerators which use the mass effect to lessen the mass of the round, making the energy requirements manageable.  Biotics?   Neural control of biologically generated mass effect fields.  Kinetic barriers?  Using the mass effect fields to change the momentum vector of the round.

So while the mass effect is completely bogus when it comes to actual physics, it's employed in a manner that's consistent and effective.  That's a hallmark of good SF.  

That doesn't mean anything goes.

Imagine, for example, what it would mean for vanguard crowd control if it were equipped with a taser device like that used on Cathka. Vanguards are already doing absurd things, flying like spaceships headlong into battle and shooting point blank with shotguns not intended for human use, why would this be such a horrible addition?

I think Vanguard charge is silly looking and should never have made it into the game.  That said it does make the class interesting to play, so it's an acceptable evil.

Things like tasers and stun prods?  Fine.  That doesn't break immersion and adds another element to the gameplay. 

Anything more outlandish.  No.

#103
RighteousRage

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Athenau wrote...
 it's employed in a manner that's consistent


no

See: cooling rods, rebreathers instead of airtight suits, the Normandy suddenly requiring fuel

Also, Bioware changed far more than just dark matter/element zero/mass effect obviously

Modifié par RighteousRage, 24 février 2010 - 01:15 .


#104
Athenau

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See: cooling rods, rebreathers instead of airtight suits, the Normandy suddenly requiring fuel

Also, Bioware changed far more than just dark matter/element zero/mass effect obviously


This has nothing to do with what I said.

1. The Normandy always required fuel. Helium-3 was the main commercial ship fuel, it just wasn't exposed as a game mechanic in ME1. And this has nothing to do with the mass effect.

2. Heatsinks are a dumb retconn, but again, nothing to do with the mass effect.

3. Rebreathers? What are you even talking about at this point? It's not like there are any parts in the game where you had a character in a rebreather exposed to hard vacuum or something. And again, nothing to do with the mass effect.

Modifié par Athenau, 24 février 2010 - 01:23 .


#105
Zombievarning

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The topic made me instantly think of this:



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#106
TekFanX

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RighteousRage wrote...

TekFanX wrote...



Melee-weapons in ME...that would be the manifestation of "it stinks".



I think it's stupid enough, that Shepard can punch down a YMIR-Mech's health when it's stunned.

That would be like a soldier punching down a light tank with bare hands.



Melee-Weapons don't fit into ME.




Haha
this post doesn't make sense, this is like saying that guns don't make
sense in Mass Effect because you can't destroy tanks in real life with
your fists (or guns for that matter).



The scenario you are describing (punching a tank) actually makes LESS sense than the alternative, which is using a weapon.





Take the Collectors-Rifle for example, that accelerates small shreds of metal:
Of course...weapons that accelerate their projectiles to the point where you can talk about percentage of lightspeed won't destroy a tank...sure. :huh:
Not that I'm studying engineering and know what forces can cut steel and other hard matter like butter...oh wait...I do.

If you'd measure it by todays standards and todays tanks, you'd need more than an Assault-rifle of today, I agree.
But you should ask first, if someone is holding to the story of the ME-universe or todays warfare, before you state something doesn't make sense.

If you falsely assumed I took todays standards, yeah: A person beating a tank is just less senseless than someone with an Assault-Rifle shooting at it.

Modifié par TekFanX, 25 février 2010 - 06:24 .


#107
drunken pyromaniac

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I would love for a knife to be included as long as they don't drastically change the feel of the game in order to do so.

#108
Awesome Helmet

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when i played ME1 i was a big hater on melee weapons. its just didnt fit with ME1. especially when one shotgun blast to the face wont kill you, how would a combat knife do anything? but ME2 on the other hand is not the same game as ME1. id say add melee weapons. why the hell not? punching people with your fist is pretty popular in videogames, why not just add some kind of blade. in halo3 punching someone in the face is far more effective then emptying an entire clip into them. i dont know how satisfactory slashing someone across the neck, and not killing them instantly would be......but this is comming from someone who gets no satisfaction out of using pull on armored enemies. so what the hell. add the lightsaber and lets get it over with.

#109
SmilingMirror

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Mavkiel wrote...

SmilingMirror wrote...
People still use knives in mass effect. Tali has one strapped to her leg.

The whole reason that people can punch each other in ME is that shields are only designed to block high velocity objects. Knives have a place in the lore of ME. Why not use them?

Besides, how does adding anything new subtract from what can be done? I think its a wonderful idea as long as we don't go overboard (i.e. Lightsabers, gravity hammers, ect)


Because resources are finite. If they spend time adding in knives, thats an artist that isnt making new guns or enviroment. Knives have more uses then just stabbing people. Heck, half the people in my engineering classes came to college with knives(just to strip wires and etc). Also, once you start down the knife route, getting lightsabers is to horrific to think about.

There was a knife in ME2. they took it out and never put it back in, and they also had a different punch you could use if you held B.
Resources are wasted on a bunch of ideas, but left out because of time constraints or if it doesn't disrupts the sequence of the game.

Modifié par SmilingMirror, 25 février 2010 - 07:17 .


#110
beermilk

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Never. Go play star wars if you want lightsabers. Seriously, theres a wealth of games that include melee combat and melee weapons. Why is there always some doofus who wants to turn any sci-fi game into a star wars clone. Why would anyone sit and whine about lack of lightsabers, oh sorry, "MELEE WEAPONS", when you could play jedi academy for a few hours or that new game with the "GRIMHARDCORESPACEMARINEJEDI" guy. why defile a perfectly good sci-fi game by turning it into a ****ty star wars clone?

#111
Inhuman one

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melee weapons in science fiction does not mean star wars.



Halo has energy swords and hammers.



Star Trek shows Klingons using bladed weapons.



Gears of war has chainsaws.



seriously, why should any melee combat in any science fiction setting be linked to lightsabers?




#112
SmilingMirror

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precisely. I now deem anyone who brings up lightsaber with no good reason a nerd, and i will beat him up for his lunch money later this afternoon.

#113
davey M

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i dont know about full out melee weapons but maybe powers that incorperate a melee-ish feel for example ... vanguard had his charge but maybe something like ME's version of a hulk smash.. infiltratiors have a stab in the back thing.. adepts have some kinda impale power... soilders maybe a knife i say this simply because i felt the class loadout was lacking most the classed just got the same crap equip

#114
RT0wn

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I dunno. I think we should be able to pick up a husk's leg and beat another husk with it.

#115
Lord_Durin

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Melee weapons in a futuristic setting? it could work...

yeah, like some kind of sword made out of biotic energy. it could glow blue too...

wait, I just described a lightsaber. hmm....



melee worked fine in KotoR, but ME has always been more shooter focused, so seeing a designated melee weapon probably wouldn't work.



UNLESS - two words: Biotic bayonet. that could be awesome, if done right.

#116
Guest_Iron Man195_*

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That could be cool.


#117
bear_faced

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The idea of some sort of bayonet extension would be awesome, but I don't think melee weapons really have a place in ME. Imagine the time it'd take for you to draw your weapon / run up to a baddie / slash 'em up. Your shields would be utterly obliterated before you even got anywhere near them. Giving someone like Thane the ability to melee might be good though, since he is an assassin after all, but I've no idea how they could alter the mechanics so he would actually defeat baddies with finesse.

#118
edgar95

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if u played assassins creed 2 then Ezio has some wonderful hand-to-hand combo finishes, I think it would be realy cool if u had one of those when u finish a guy with a melee attack

#119
Lake88

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I would like to see farming equipment on Mordin. He did say that he used it for murder, once.

#120
Guest_Iron Man195_*

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Lightsabers ftw.

#121
Samurai_Wahoo

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I can see bayonettes in CQC.



I would not mind a Renegade Shep whipping out a baton to help someone come to a decision. Maybe crack a knee for interrogation purposes, but for a hand held weapon should only be used during cinematics. The butt of my rifle or a pistol would work fine during the action.

#122
DarthCaine

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Whether it SHOULD doesn't matter 'cos devs said it WON'T have melee weapons

#123
LegionN1

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You need an energy blade for close quaters combat, i mean who likes knocking back husks with a gun, i would rather kick them in the nuts, chop off there head and throw them off the walkway. or slip the blade between the enemys armour plate and disarm them. you could have some epic fight scenes, and your all forgetting, all modern day soldiers have blades/knives. there used for stealth kills and when the soldier is unarmed. thats unlikely to change now, or in the future. i say bring on the blades, punches, kicks to the head, its satisfying if your a renegade,

#124
PrinceLionheart

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Biotic Charge plus a Bat would be awesome.

#125
VutaatVerd

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Quake 3 Gauntlet is needed...quick get the quad damage.