Do you think Square/Enix should outsource development of Final Fantasy 15 to Bioware?
#1
Posté 18 février 2010 - 08:26
Bioware really is the new Squaresoft afterall considering that they're in the same position that Square, the former RPG masters were during the mid to late 90's.
Even though I no longer am interested in the JRPG genre, it is nevertheless the Genre that I started RPGs with during the early 90's and so I still hold a soft spot for it. I think so long as Square gives Bioware the creative freedom to do what they want, Final Fantasy could once again become one of the greatest RPG series of all time.
#2
Posté 18 février 2010 - 09:05
On the other hand...bioware + vagrant story = win?
Modifié par Zhaosen, 18 février 2010 - 09:06 .
#3
Posté 18 février 2010 - 09:23
Busomjack wrote...
I have long since given up on the Final Fantasy series, but I was thinking that maybe if Square/Enix were to show enough humility to let Bioware develop Final Fantasy 15 then there would be a chance that it could rejuvinate my, as well as many other's interest in the series.
Bioware really is the new Squaresoft afterall considering that they're in the same position that Square, the former RPG masters were during the mid to late 90's.
Even though I no longer am interested in the JRPG genre, it is nevertheless the Genre that I started RPGs with during the early 90's and so I still hold a soft spot for it. I think so long as Square gives Bioware the creative freedom to do what they want, Final Fantasy could once again become one of the greatest RPG series of all time.
Bioware is in the position that Squaresoft was in during the 90's? Oh god! Bioware is going to start to phone in lame ass games in like 10 years!
#4
Posté 18 février 2010 - 10:56
Breath of Fire is gone, Xenosaga is gone after one of these gaming directors kicked out the staff that did Xenosaga, and Final Fantasy well it’s just went down hill to. Only company that learned it’s lesson was Konami with Suikoden V which is one of the last greatest JRPGs ever to be made.
They put a new team in charge with Suikoden IV and the game was terrible. Only 15 hours long compared to the average Suikoden game of 50 to -80 hours game play of non stop story.
Western RPGs were mocked and hated because they were just 1st Person Shooters. Let’s face it, most people do not like 1st Person RPGs. In fact Borderlands is the only recent 1st Person RPG to actually sell well in a very, very long time. Other then that, people ignore them or don’t play them. Why do you think the JedI Knight series is lost forever? Bioware came in and gave everyone what they wanted and more.
Morrowind sucks in 3rd person mode but most people play the game in 3rd person mode switching to 1st person mode only to pick up items. To be honest, Morrowind is not the largest game with the most story in the series. Daggerfall is, only problem its fully in 1st person but the game is literally as big as England. Oh so you guys know, Bethesda as a thank you to fans is offer Daggerfall free on their site as a thank you!
If Western Game Makers again focus back on 1st Person RPGs they will fail. You hear of Bethesda’s newest game? Of course not, it flopped they after Fallout 3 tried to make a completely 1st person game and well it didn’t sell well at all. They tried to make Fallout 3 very hard to play on 3rd person but again most people choose to go 3rd person view….
JRPGs have a lot of work to do. First they need to stop treating everyone outside of Japan with discontent, giving us the crap version and of course the Japanese Version will have the best features. The Dubbed Dialogue sucks for video games, it’s like they don’t even attempt to fix the England versions.
They need to stop, and I mean stop focusing on dungeon crawling and a unique battle system and worry about the story. Anyone play Lord of the Rings The Third Age? It has on back of the box, best RPG since Final Fantasy….you want to know what you could do in this game that’s like Final Fantasy? It had a turned based system but otherwise it was just like every other Action LOTR game but with a JRPG Turned Based System….that’s all. Waste of money.
Lost Odyssey which was made by the man who created the Final Fantasy series did what JRPG fans have been waiting for. Seriously, that game was epic and too me it was Final Fantasy 11 cause once he left the series just died.
A Killing Sound wrote...
Busomjack wrote...
I have long since given up on the Final Fantasy series, but I was thinking that maybe if Square/Enix were to show enough humility to let Bioware develop Final Fantasy 15 then there would be a chance that it could rejuvinate my, as well as many other's interest in the series.
Bioware really is the new Squaresoft afterall considering that they're in the same position that Square, the former RPG masters were during the mid to late 90's.
Even though I no longer am interested in the JRPG genre, it is nevertheless the Genre that I started RPGs with during the early 90's and so I still hold a soft spot for it. I think so long as Square gives Bioware the creative freedom to do what they want, Final Fantasy could once again become one of the greatest RPG series of all time.
Bioware is in the position that Squaresoft was in during the 90's? Oh god! Bioware is going to start to phone in lame ass games in like 10 years!
You mean more like hiring a third party firm to remake classic titles that company had previous made because the new talent in the company sucks.
Modifié par Pious_Augustus, 18 février 2010 - 10:57 .
#5
Posté 18 février 2010 - 10:56
As long as we're fantasizing about things that will never happen, though, I'll suggest "Shigesato Itoi deciding he wants to make Mother 4 after all, and making it in partnership with BioWare rather than Brownie Brown." I'd sell a kidney to make this happen. Also, Saints Row 3, created by a Volition-BioWare partnership. Hell, even BioWare just hiring Volition to handle their character appearance customization for future titles would be mindblowing.
#6
Posté 18 février 2010 - 11:24
Squaresoft is good at flair. Pretty designs, pretty characters, cool animations..I mean let's face it...that's what they do. They haven't had a good plot since Final Fantasy 6, 7 and Xenogears.
Bioware is good at substance. They are the gift inside the giftwrap. The story, the gameplay, etc.
Combine the two together and you would have a masterpiece.
One of the reasons Bioware does so well in terms of story is that they are VERY, VERY selective in their writing team.
Check out the requirements for applying for a "content editor" at Bioware. Not only are there heavy qualifications, they want you to send them a short story. You literally have to submit a paragraph of a snipet of a story that is concise, intriguing, to the point and tailors to all audiences. Something that proves you can write. They only choose the best.
Let's face it...the story in Mass Effect 2 beats the movie, Avatar, to a pulp. It's because they only hire the best.
The only reason Square has managed to pump out games with beautiful graphics is because of the fools who continue to buy their games and refuse to understand that Final Fantasy 7 is a thing of the past.
Honestly, nobody cares about games with the same goddamn formula of Fire 1, Fire 2, Fire 3 , Heal 1, Heal 2 and click click. People have brains now.
And graphics are a bit overrated. Give me a toolset and I can make good graphics.
Modifié par Petehog, 18 février 2010 - 11:29 .
#7
Posté 18 février 2010 - 11:44
Petehog wrote...
I don't know about "outsourcing". But I think if the two worked together on a game, it would be epic.
Squaresoft is good at flair. Pretty designs, pretty characters, cool animations..I mean let's face it...that's what they do. They haven't had a good plot since Final Fantasy 6, 7 and Xenogears.
Bioware is good at substance. They are the gift inside the giftwrap. The story, the gameplay, etc.
Combine the two together and you would have a masterpiece.
One of the reasons Bioware does so well in terms of story is that they are VERY, VERY selective in their writing team.
Check out the requirements for applying for a "content editor" at Bioware. Not only are there heavy qualifications, they want you to send them a short story. You literally have to submit a paragraph of a snipet of a story that is concise, intriguing, to the point and tailors to all audiences. Something that proves you can write. They only choose the best.
Let's face it...the story in Mass Effect 2 beats the movie, Avatar, to a pulp. It's because they only hire the best.
The only reason Square has managed to pump out games with beautiful graphics is because of the fools who continue to buy their games and refuse to understand that Final Fantasy 7 is a thing of the past.
Honestly, nobody cares about games with the same goddamn formula of Fire 1, Fire 2, Fire 3 , Heal 1, Heal 2 and click click. People have brains now.
And graphics are a bit overrated. Give me a toolset and I can make good graphics.
All Square’s remakes of Final Fantasy games thus far have been outsourced. Final Fantasy IV DS was not done by Square Enix. It used an outsourced company called Matrix Software and they then brought the original team back in to Supervise. Square Enix currently has lost all their talent to a New Generation of Japanese Game Makers who have taken over almost all popular franchisees and caused them to crash and burn.
Also the company you speak of is dead. Squaresoft does not exist. It is Square Enix with Enix and the generation of Japanese Game Makers who wanted to take these games and transform them into their own failed series.
If anyone has the Offical Stradegy Guide for Final Fantasy X look in it for the interviews. The last interview is one of these people who talk about getting their views and ideas in for "next time"
Oh for a History lesson, EA is the reason why the U.S got Xenogears brought over here. If it wasn't for EA insisting and elping bring it here we would have never experienced such an amazing game.
Modifié par Pious_Augustus, 18 février 2010 - 11:48 .
#8
Posté 19 février 2010 - 03:19
#9
Posté 19 février 2010 - 03:26
Pious_Augustus wrote...
......
.
I hear ya man, i played lost oddysey and oh man, that scene with his daughter?
Modifié par Zhaosen, 19 février 2010 - 03:28 .
#10
Posté 19 février 2010 - 05:53
Pious_Augustus wrote...
If Western Game Makers again focus back on 1st Person RPGs they will fail. You hear of Bethesda’s newest game? Of course not, it flopped they after Fallout 3 tried to make a completely 1st person game and well it didn’t sell well at all. They tried to make Fallout 3 very hard to play on 3rd person but again most people choose to go 3rd person view….
I agree with about 98% of everything you've stated. Except for your statement about how RPGS should not be 1st person.
First of all, there weren't that many RPGs that were 1st person. But the few I remember were AWESOME!!!!!
Deus Ex, Oblivion, Fallout 3, Morrowind, System Shock 2 (not a true RPG but as close as it gets for a FPS), Stalker: Shadow of Chernobyl..and to a lesser extent...Clive Barker's Undying.
And I'm waiting for Fallout New Vegas!
Fallout 3 is still selling well.
On a side note...I would KILL to see Planescape Torment rendered as a 1st person mode with today's graphics.
Modifié par Petehog, 19 février 2010 - 06:01 .
#11
Posté 19 février 2010 - 09:44
Pious_Augustus wrote...
If Western Game Makers again focus back on 1st Person RPGs they will fail. You hear of Bethesda’s newest game? Of course not, it flopped they after Fallout 3 tried to make a completely 1st person game and well it didn’t sell well at all. They tried to make Fallout 3 very hard to play on 3rd person but again most people choose to go 3rd person view…
I don't understand the hate on first person RPG's. Morrowind and Oblivion were nigh on unplayable in third person. It's also nice not having to micromanage a squad and standing on your own two feet for a change.
As for Bethesda's latest game, they haven't actually developed a game since Fallout 3 so I have no idea what you're referring too :-|
#12
Posté 19 février 2010 - 10:41
Technically speaking, Final Fantasy really is just a name of the IP to market and be recognizable to fans, because every game is very much a standalone title and experience (with few unneeded exceptions).Zhaosen wrote...
Nah, no more final fantasies. Make a damn new IP Squeenix
#13
Posté 19 février 2010 - 11:48
Zhaosen wrote...
Nah, no more final fantasies. Make a damn new IP Squeenix
On the other hand...bioware + vagrant story = win?
In a way Vagrant Story is a Final Fantasy game, FF12 and Tactics are both set in the same world.
#14
Posté 19 février 2010 - 08:36
[quote]Pious_Augustus wrote...
......
.[/quote]
I hear ya man, i played lost oddysey and oh man, that scene with his daughter?
Even the short stories were powerful, I loved the game.
[quote]Petehog wrote...
I agree with about 98% of everything you've stated. Except for your statement about how RPGS should not be 1st person.
First of all, there weren't that many RPGs that were 1st person. But the few I remember were AWESOME!!!!!
Deus Ex, Oblivion, Fallout 3, Morrowind, System Shock 2 (not a true RPG but as close as it gets for a FPS), Stalker: Shadow of Chernobyl..and to a lesser extent...Clive Barker's Undying.
And I'm waiting for Fallout New Vegas!
Fallout 3 is still selling well.
On a side note...I would KILL to see Planescape Torment rendered as a 1st person mode with today's graphics.
[/quote]
That was the joke on Western RPGs back before Bioware and Bethseda.decided to start the trend which eventually lead to 3rd Person Western RPGs and a change from which was more popular.
[quote]Pious_Augustus wrote...
If Western Game Makers again focus back on 1st Person RPGs they will fail. You hear of Bethesda’s newest game? Of course not, it flopped they after Fallout 3 tried to make a completely 1st person game and well it didn’t sell well at all. They tried to make Fallout 3 very hard to play on 3rd person but again most people choose to go 3rd person view…[/quote]
I don't understand the hate on first person RPG's. Morrowind and Oblivion were nigh on unplayable in third person. It's also nice not having to micromanage a squad and standing on your own two feet for a change.
As for Bethesda's latest game, they haven't actually developed a game since Fallout 3 so I have no idea what you're referring too :-|
[/quote]
Because most people do not like them and depending on the aspect of the screen there is a chance you can get very sick just playing the FPS. For example A LOT of people though these are good games get VERY sick for weeks after playing these good games Goldeneye and Hal Life 2 because how the FPS setup is in the game its like having tunnel vision and running around with bonoculars.
Also Bethseda loves FPS games, they make their games better in FPS but people still use the 3rd person mode in massive numbers. Again this is what really brought the Elder Scrolls Series into the mainstream. Morrowind is no where as big as Daggerfall but sadly it never had the 3rd person option.
[quote]lisakover wrote...
[quote]Zhaosen wrote...
Nah, no more final fantasies. Make a damn new IP Squeenix
On the other hand...bioware + vagrant story = win?
[/quote]
In a way Vagrant Story is a Final Fantasy game, FF12 and Tactics are both set in the same world.
[/quote]
Yes, the director hijacked Final Fantasy 12 and turned it into his own little world. Final Fantasy Tactics was amazing, but Vagrant Story I was never a fan.
#15
Posté 20 février 2010 - 02:02
They really should let the series die. It stopped being good after V.
#16
Posté 20 février 2010 - 02:09
The whole thing is getting stale. I'm sick of FF games. It's the same story rehashed with different looking androgynus teenagers. Cookie cutter plot in other words.
#17
Posté 20 février 2010 - 02:44
Yeah FFV was awesome. I liked the mechanics of XII though. Not having to fight millions of monsters walking a single corridor felt nice for a change. Not to mention the advantage of seeing the enemy and the possibility to avoid him if needed. There's nothing more frustrating than to die in a random encounter a few steps away from the next save pointMordaedil wrote...
It stopped being good after V.
Bioware and Squeenix together? With the result being similar to XII gameplay wise, sure why not?
As for 1st person RPGs ... I loved Lands of Lore, Might and Magic, and similar ... but I just loathe TES and TES IV.5 Fallout 3. I just don't like the idea of clearly aiming perfectly and still not hitting, just because some background system decided I'm not good with bows after all. The way Mass Effect did it felt much better. My shots can end up anywhere within a random range I can clearly see at all times opposed to Morrowind showing you that an arrow visually clearly hitting the target could still miss it.
Modifié par BrotherJason, 20 février 2010 - 02:45 .
#18
Posté 20 février 2010 - 02:47
#19
Posté 20 février 2010 - 03:18
I think my favorite combat and exploration system so far was FFXII. That game was mechanically perfect. I was disappointed when I heard that FFXIII wouldn't be continuing that system. But the most important part is the story. I play FF games because of their stories. If it's told well, I'll be happy. If it's not I'll be disappointed. And I absolutely do not want freedom of character creation in an FF game. I want to experience Square's story. I don't want to make up my own.
#20
Posté 20 février 2010 - 04:12
To be fair, I haven't tried any of the PS2 games. I understand FFX had it's ups, but to me the visuals kinda lost the charm from the style that was in IX VI and those other earlier games.BrotherJason wrote...
Yeah FFV was awesome. I liked the mechanics of XII though. Not having to fight millions of monsters walking a single corridor felt nice for a change. Not to mention the advantage of seeing the enemy and the possibility to avoid him if needed. There's nothing more frustrating than to die in a random encounter a few steps away from the next save pointMordaedil wrote...
It stopped being good after V..
I get why FFVII was popular though, don't get me wrong, but just like Super Mario 64 it was a game of its time and the appeal, at least for me, just doesn't hold. I wanted really badly to play FFVII on release, but I couldn't since the PC version was very bugged. I only could a few years later, after IX had come out and by then it was showing its age.
FFV had pretty much the best gameplay system they had ever used. I wish their newer games would use job systems more instead of trying to make us love characters that have one suit of dress and only act in a single manner.
The FF3 DS remake had that going for it at least.
#21
Posté 20 février 2010 - 04:15
Don't say that until you've played FFXII.Mordaedil wrote...
FFV had pretty much the best gameplay system they had ever used. I wish their newer games would use job systems more instead of trying to make us love characters that have one suit of dress and only act in a single manner.
#22
Posté 20 février 2010 - 04:15
Pious_Augustus wrote...
JRPGs have a lot of work to do. First they need to stop treating everyone outside of Japan with discontent, giving us the crap version and of course the Japanese Version will have the best features. The Dubbed Dialogue sucks for video games, it’s like they don’t even attempt to fix the England versions.
UHm ... I'm not sure what you mean, for the most part the version released outside Japan has been the same and in some case having more extras. The only challenging issue the Voice Acting, but that has always been either a hit or a miss all the times with any multi-language products. And with the new generation (especially on certain platform) we have already seen dual audio. Of course, if you talk from an European respective then I you do get the shorter straw, but as far as "outside" Japan concern, I don't think NA has much to complain. except that on times they don't bring a tittles over at all.
As for mixing them ? Hell no. When it comes to my game I prefer having the right to choose a JRPG and a WRPG. I see no reason losing that choice.
Modifié par MightySword, 20 février 2010 - 04:17 .
#23
Posté 20 février 2010 - 04:33
... Wait, really?the_one_54321 wrote...
Don't say that until you've played FFXII.Mordaedil wrote...
FFV had pretty much the best gameplay system they had ever used. I wish their newer games would use job systems more instead of trying to make us love characters that have one suit of dress and only act in a single manner.
I wish I had a PS2 now.
#24
Posté 20 février 2010 - 04:43
It's not exactly a job system. But each character is customizable in his/her party role. They never change their looks, but they change weapons, and of course when casting they go through the casting animations. But anyone can do any job, or any mix of any job, all depending on how you "level" the character.Mordaedil wrote...
... Wait, really?the_one_54321 wrote...
Don't say that until you've played FFXII.Mordaedil wrote...
FFV had pretty much the best gameplay system they had ever used. I wish their newer games would use job systems more instead of trying to make us love characters that have one suit of dress and only act in a single manner.
I wish I had a PS2 now.
FFX-2 had a real job system, btw. But I hated that game.
#25
Posté 20 février 2010 - 05:09
Mordaedil wrote...
To be fair, I haven't tried any of the PS2 games. I understand FFX had it's ups, but to me the visuals kinda lost the charm from the style that was in IX VI and those other earlier games.BrotherJason wrote...
Yeah FFV was awesome. I liked the mechanics of XII though. Not having to fight millions of monsters walking a single corridor felt nice for a change. Not to mention the advantage of seeing the enemy and the possibility to avoid him if needed. There's nothing more frustrating than to die in a random encounter a few steps away from the next save pointMordaedil wrote...
It stopped being good after V..
I get why FFVII was popular though, don't get me wrong, but just like Super Mario 64 it was a game of its time and the appeal, at least for me, just doesn't hold. I wanted really badly to play FFVII on release, but I couldn't since the PC version was very bugged. I only could a few years later, after IX had come out and by then it was showing its age.
FFV had pretty much the best gameplay system they had ever used. I wish their newer games would use job systems more instead of trying to make us love characters that have one suit of dress and only act in a single manner.
The FF3 DS remake had that going for it at least.
Well FF III was the foundation for FFVs job system after all
I personally liked FFVII for it's story and the awesome minigames (chocobo breeding + racing
The biggest problem of FFXII is its Gambit system allowing the player to automize combat completely making it feel more tedious than necessary. Most of the mob hunts and or bosses are most easily deafeated by setting up Gambits, entering combat and putting the controller aside and switching to TV only ocasionally checking back to see if the boss/mob is dead already. FFVII already got dangerously close to that point with it's materia system, but most of the fights still required you to actually be present and were short enough to not even think about automizing them. In FFXII basically one battle feels like the other, even the ailment immunities are mostly the same for the bosses/mobs.
However that's still far better than obliberating enemies with Summons like in FFX. Just charge up their limits before the boss battle and he he'll eventually fall with you still having a bunch of supercharged summons left. The fights in this game felt pretty much pointless, with the enemies hardly surviving anything. If it was a movie I had enjoyed watching it, but all the interruptions destroyed it. There's no point in having the player fight thousands of mobs just to have some cool extra feature to print on the back of the box.




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