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Do you think Square/Enix should outsource development of Final Fantasy 15 to Bioware?


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#26
the_one_54321

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BrotherJason wrote...
The biggest problem of FFXII is its Gambit system allowing the player to automize combat completely making it feel more tedious than necessary.

Biggest problem? For me that was the coolest thing! It completely eliminated the tedium. You program your party, run which individual commands you like, and watch the fur fly. It's like watching a well oiled machine run. One that you oiled yourself.

#27
BrotherJason

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BrotherJason wrote...
Biggest problem? For me that was the coolest thing! It completely eliminated the tedium. You program your party, run which individual commands you like, and watch the fur fly. It's like watching a well oiled machine run. One that you oiled yourself.

Well I for one don't buy games to have them play themselves. Party members acting on their own is good especially for players still adjusting to the gameplay mechanics, but not even having to move a character because they jump from one fight to the other because of their Gambits surely isn't what I would call playing the game ... As a result I shut off the Gambits for the cahracter I was controlling all the time and that felt good after all. However some fights felt like they were designed to be tedious as they basically forced you to either issue the same command over and over again or level up til the end of time to have a chance without gambits. The best example for that was the fight against that Mob in the Glacier region, you could reflect-bounce to death way underleveled.

What I stated in my previous post was a personal experience and no ultimate or even objective truth. How someone plays a game is up to his own chosing as is his opinion whether the game and it's inner workings are good or bad.

Modifié par BrotherJason, 20 février 2010 - 05:34 .


#28
the_one_54321

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BrotherJason wrote...
...

I never used Gambits on Vaan because I also insisted on participating. But whatever other two chars I had in the party had all their gambits based around Vaans actions and health levels. This way I directed everything without needing to do much actuall instruction giving.

#29
BrotherJason

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the_one_54321 wrote...

BrotherJason wrote...
...

I never used Gambits on Vaan because I also insisted on participating. But whatever other two chars I had in the party had all their gambits based around Vaans actions and health levels. This way I directed everything without needing to do much actuall instruction giving.

I never played with Vaan unless I had to, but other than that our playing styles appearently were fairly similar ^^.

Modifié par BrotherJason, 20 février 2010 - 05:59 .


#30
Ryzaki

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HELL NO

What the need to do is let the KH writers back in T_T

Also FF12 gambits FTW!

Also: I want Persona 5 damnit. <_<

Modifié par Ryzaki, 20 février 2010 - 06:14 .


#31
wetsparks

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Bad idea. People like jrpgs because they are Japanese, people like wrpgs because of their Western influences. To have a western developer take over the biggest jrpg series would pretty much kill the appeal of the series. It would be like telling fans of Halo or Call of Duty we are giving the game to the guys who make Resident Evil because we want a Japanese influence in our next shooter.

BTW, I loved the gambit system in FF12. Telling my team to continue doing normal attacks on trash mob #1482 isn't what I call fun. Also setting up a gambit to heal when health gets to x% so that if things get crazy someone won't die because I didn't react fast enough was also great. Also, SE needs to stop listening to its "fans." One group says, "We hate FF12 because of whatever," another group says, "I hate all FF that isn't FF6/7." They think their "fans" want the cut away to the battle arena for each fight and more linear like earlier games instead of the more open world of X-2 and 12 so they are trying to appeal to everyone and then people hate them for doing that.  They are in a no win situation and they just need to go to their creative team and say make the best game possible and don't listen to anyone for the next 12-18 months until you have things pretty much set in what you want to do.

Modifié par wetsparks, 20 février 2010 - 09:25 .


#32
ApolloCloud

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Ignoring the fact that Bioware possess nowhere near the talent of any JRPG maker when it comes to storytelling, music, and art direction, and the fact that they blindly attempt to emulate a system of role playing that works in table top games, to video games without realising that the unique properties and limitations of video games prevents such a system from working, there's the fact that, as has been said, the appeal in JRPGs lies largely in their eastern influences, something that would not come through when being developed by a Western developer such as Bioware.

#33
ImperialOperative

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ApolloCloud wrote...

Ignoring the fact that Bioware possess nowhere near the talent of any JRPG maker when it comes to storytelling, music, and art direction, and the fact that they blindly attempt to emulate a system of role playing that works in table top games, to video games without realising that the unique properties and limitations of video games prevents such a system from working, there's the fact that, as has been said, the appeal in JRPGs lies largely in their eastern influences, something that would not come through when being developed by a Western developer such as Bioware.


1. You're a necro

2. JRPG's are garbage

#34
ApolloCloud

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If we were to define garbage as "the epitomy of storytelling, music, and art design", then yes, you are absolutely correct on the matter.

#35
crysischaos

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Personally i'd rather see more oldschool 2d games like FF4, FF6.

#36
ImperialOperative

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ApolloCloud wrote...

If we were to define garbage as "the epitomy of storytelling, music, and art design", then yes, you are absolutely correct on the matter.


Absolutely hilarious

Keep it up

#37
chiliztri

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ApolloCloud wrote...

Ignoring the fact that Bioware possess nowhere near the talent of any JRPG maker when it comes to storytelling, music, and art direction, and the fact that they blindly attempt to emulate a system of role playing that works in table top games, to video games without realising that the unique properties and limitations of video games prevents such a system from working, there's the fact that, as has been said, the appeal in JRPGs lies largely in their eastern influences, something that would not come through when being developed by a Western developer such as Bioware.


I'd take your arguement into consideration if you didn't sound so much like a fanboy. Oh, and you didn't necro a month old thread.

And did you make this account just to necro this thread? Geez...

I agree with your last statement though. The appeal of JRPGs lies in it's Eastern influence, something that wouldn't come through if BioWare developed it.

Modifié par chiliztri, 12 avril 2010 - 05:35 .


#38
ApolloCloud

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And did you make this account just to necro this thread? Geez...




No it was actually to necro this thread:



http://social.biowar...3/index/1031707

#39
ApolloCloud

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Out of curiosity what is it that peope like so much about Bioware's stories? Is it how painfully generic they are or how fundamentally simplistic and inadvanced?

#40
8DKimone

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Personally, I vote no on this. As a general rule, I believe the QA/QC of BioWare is inferior and, as a result, we'd end up with an inferior product.



As an aside, I'd really like to see a tech "refresh" made for FFVII.

#41
ApolloCloud

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You take away the choice based design and you're left with a storyline perhaps on par with Halo.

#42
ApolloCloud

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QA/QC?

#43
8DKimone

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ApolloCloud wrote...

QA/QC?


Quality Assurance/Quality Control  =]

#44
ApolloCloud

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So what you're saying is that Bioware are the poorer developers of the two of them?

#45
Kohaku

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ApolloCloud wrote...

Out of curiosity what is it that peope like so much about Bioware's stories? Is it how painfully generic they are or how fundamentally simplistic and inadvanced?


So are most JRPGs and I have a hell of a lot of them.

#46
Mr.Skar

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No, I don't think BioWare working on an FF would be a good idea. I want to see SquareEnix do well on there own, see if they can learn from what they have done previously. Plus I want more BioWare stuff from BioWare (new IP, more Jade Empire, etc).

EDIT: I just supported a risen thread. Guess I should have checked the original date before I put something up.

Modifié par Mr.Skar, 12 avril 2010 - 05:58 .


#47
BanksHector

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No, I do think Bioware would do very good on a ff game. I did not like the story of ff12, but the combat was the best of the final fantasy series imo. I gave up on ff13 after about 15 hours into. I just could not deal with the combat system. It was so boring.

#48
Wonderllama4

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I liked Final Fantasy XIII but it did lack some things I really love in Bioware games. the first two discs are entirely just cutscenes, then fighting, more cutscenes, more fighting, repeat etc. I liked the story and the characters enough but I wish I had some control over dialogue. Lightning will be sympathetic towards Hope in the game. it always plays out the same.. but I wish I had the option for Lighting to say to Hope: "shut the hell up you whiny *****!" It would at least add some replay value to the game.

in Mass Effect you can play as either Paragon or Renegade, so a second playthrough is worth playing to see the changes in dialogue and story. but in FFXIII the story is never changes so why play it again?

Modifié par Wonderllama4, 12 avril 2010 - 06:43 .


#49
crysischaos

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ApolloCloud wrote...

Out of curiosity what is it that peope like so much about Bioware's stories? Is it how painfully generic they are or how fundamentally simplistic and inadvanced?


You could say the same about the Final Fantasy games being essentially the same, espcially the newer ones.

Just curious, do you like Bioware at all?

#50
ApolloCloud

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How so? Final Fantasy X saw the player thrust into the role of a character who wasn't even real but simply a memory of the past with a far stronger political and religious emphasis than any of the other games. Final Fantasy XI was an MMO that detailed one of the grandest settings in video game history, with a far greater emphasis on lore and mythology than any of the other games. Final Fantasy XII was drastically different in both style and content, with a more open feel to the storyline and more of a militaristic emphasis. FFXIII was the most linear installment to date, and explored such themes as the subjectivity of visions of the future, morality, and identity. And those are the four most recent games. How exactly are they all the same?