ApolloCloud wrote...
How so? Final Fantasy X saw the player thrust into the role of a character who wasn't even real but simply a memory of the past with a far stronger political and religious emphasis than any of the other games. Final Fantasy XI was an MMO that detailed one of the grandest settings in video game history, with a far greater emphasis on lore and mythology than any of the other games. Final Fantasy XII was drastically different in both style and content, with a more open feel to the storyline and more of a militaristic emphasis. FFXIII was the most linear installment to date, and explored such themes as the subjectivity of visions of the future, morality, and identity. And those are the four most recent games. How exactly are they all the same?
Tidus was the worst character in a game ever. I've said this for years. The bastard cried for most of the game and when you found out what he was, I wanted to punch him in his "memory" mouth. He wasn't what I would call, "The best in storytelling" and FFX was one of my favorite Square games right behind FFVIII.
I loved FFXI because it had more community and ramifications than any other MMO I've played since. I'm on board for FFXIV all the way.
From the first eight hours of FFXIII I could tell who I would like and who I wouldn't. I'm not that far into but Hope is skating Tidus Territory. That's bad for me anyway.
However, Square forces you to follow in one direction. One single linear direction. Yes, we have side quests and mini games (all of which sucked in my mind) but you are shoehorned from one encounter to the next. That is the constant in all FF games. Something I wish they would just ease off a bit.




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