Warming to Miranda (Support Thread) 2.0
#27101
Posté 28 mars 2010 - 04:40
#27102
Posté 28 mars 2010 - 04:45
For us to play withkeegdarv1 wrote...
and im sorry blonde hair Miranda wouldnt work for me as the whole time i be wondering why is Sarah Walker in a video game
#27103
Posté 28 mars 2010 - 04:47
andysilv87 wrote...
Very true. I think they said in the book that they wanted it originally to add to her "femme-fatale" persona.
The femme fatale thing always gets me. She really doesn't fit the archetype at all. She lacks the aura of danger and mystery. I've had her flirt or sleep with people in the course of missions (occasionally, out of expedience, not as the sole aim of the job) just so I could justify the descriptor.
#27104
Posté 28 mars 2010 - 04:50
Guardian295 wrote...
For us to play withkeegdarv1 wrote...
and im sorry blonde hair Miranda wouldnt work for me as the whole time i be wondering why is Sarah Walker in a video game
lol well ummm yes now it all makes sense blonde hair would work
game set and match to you sir
#27105
Posté 28 mars 2010 - 04:51
jtav wrote...
andysilv87 wrote...
Very true. I think they said in the book that they wanted it originally to add to her "femme-fatale" persona.
The femme fatale thing always gets me. She really doesn't fit the archetype at all. She lacks the aura of danger and mystery. I've had her flirt or sleep with people in the course of missions (occasionally, out of expedience, not as the sole aim of the job) just so I could justify the descriptor.
Yes, I wonder if she just wasn't at all likeable with the femme-fatale character so they changed it up a bit and softened her personality?
#27106
Posté 28 mars 2010 - 04:56
andysilv87 wrote...
jtav wrote...
andysilv87 wrote...
Very true. I think they said in the book that they wanted it originally to add to her "femme-fatale" persona.
The femme fatale thing always gets me. She really doesn't fit the archetype at all. She lacks the aura of danger and mystery. I've had her flirt or sleep with people in the course of missions (occasionally, out of expedience, not as the sole aim of the job) just so I could justify the descriptor.
Yes, I wonder if she just wasn't at all likeable with the femme-fatale character so they changed it up a bit and softened her personality?
The art book says the black hair was adopted because it better complemented the "femme fatale" look. I don't think they ever went for a femme fatale persona.
#27107
Posté 28 mars 2010 - 04:57
Possibly. She's much harsher at the beginning of the game. A holdover from the original concept? I think I would have liked that darker, more ambiguous Miranda even more.andysilv87 wrote...
jtav wrote...
andysilv87 wrote...
Very true. I think they said in the book that they wanted it originally to add to her "femme-fatale" persona.
The femme fatale thing always gets me. She really doesn't fit the archetype at all. She lacks the aura of danger and mystery. I've had her flirt or sleep with people in the course of missions (occasionally, out of expedience, not as the sole aim of the job) just so I could justify the descriptor.
Yes, I wonder if she just wasn't at all likeable with the femme-fatale character so they changed it up a bit and softened her personality?
#27108
Posté 28 mars 2010 - 05:02
jtav wrote...
Possibly. She's much harsher at the beginning of the game. A holdover from the original concept? I think I would have liked that darker, more ambiguous Miranda even more.
I would have liked it if it had been tougher to break through her shell. The original reason I was drawn to Miranda was because she was a strong and capable character and I was really looking forward to breaking down the walls around her and getting to know her better.
Unfortunately, as much as I loved the romance, it didn't really take any effort at all.
#27109
Posté 28 mars 2010 - 05:06
I think you just described all the ME romances.andysilv87 wrote...
Unfortunately, as much as I loved the romance, it didn't really take any effort at all.
#27110
Guest_Vulgus Presencia_*
Posté 28 mars 2010 - 05:06
Guest_Vulgus Presencia_*
Edit: Loosely. maybe in just her appearance. She still is mysterious. We dont know that much about her.
Modifié par Vulgus Presencia, 28 mars 2010 - 05:13 .
#27111
Posté 28 mars 2010 - 05:07
I haven't read the second book, but the first one wasn't that good IMO. I only buy them because they are good for enriching the background of the game.Guardian295 wrote...
Pretty good, no but Anderson is in the first one, and no Miri is not in the first two (don't know about the third)Vulgus Presencia wrote...
Are the books any good? Are they even about commander Shepard or some other random soldier? Is Miranda in it?
#27112
Posté 28 mars 2010 - 05:12
You might like the second one though it was more character drivenIeldra2 wrote...
I haven't read the second book, but the first one wasn't that good IMO. I only buy them because they are good for enriching the background of the game.Guardian295 wrote...
Pretty good, no but Anderson is in the first one, and no Miri is not in the first two (don't know about the third)Vulgus Presencia wrote...
Are the books any good? Are they even about commander Shepard or some other random soldier? Is Miranda in it?
#27113
Posté 28 mars 2010 - 05:12
Except that IMO she does that better with the hair she's got now.andysilv87 wrote...
Very true. I think they said in the book that they wanted it originally to add to her "femme-fatale" persona.jtav wrote...
I suspect one reason they changed it is that the engine just doesn't render blonde hair well.DarthReavus wrote...
In fairness Somebody, that isn't a particularly good hair recolour in my opinion. It doesn't look like a natural hair colour to me.
#27114
Posté 28 mars 2010 - 05:14
Vulgus Presencia wrote...
Wiki: A femme fatale tries to achieve her hidden purpose by using feminine wiles such as beauty, charm, and sexual allure. Typically, she is exceptionally well-endowed with these qualities. In some situations, she uses lying or coercion rather than charm. She may also be (or imply to be) a victim, caught in a situation from which she cannot escape......She got you to save her sister and join cerberus.....anyway I think Miranda fits that description.
i dont remember her using her charm or sexual allure to get you to save her sister, and frankly from the start i never saw her as a lying type she may not tell you things but holding back info is hardly lying in fact beside holding back some info she pretty honest with Shepard. and wasnt it the Illusive Man that really go you to join Cerberus if you join it at all i saw it more as working with them...no cant see calling her a femme fatale but thats may be just me guess can see how thers could
#27115
Posté 28 mars 2010 - 05:15
Ieldra2 wrote...
Except that IMO she does that better with the hair she's got now.
You're right. I actually remembered that part wrong, they switched to the black hair because they thought that one better complemented her femme-fatale image.
#27116
Posté 28 mars 2010 - 05:15
Night All
#27117
Posté 28 mars 2010 - 05:16
#27118
Posté 28 mars 2010 - 05:17
I think the game's environment isn't one where her femme fatale aspect would get noticed. But I can easily imagine her like that in a less combat-oriented environment. Also in the romance we see too much of the real Miranda, that would have been different for anyone who doesn't get close to her - i.e. practically everyone but Niket, Oriana and Shepard..jtav wrote...
andysilv87 wrote...
Very true. I think they said in the book that they wanted it originally to add to her "femme-fatale" persona.
The femme fatale thing always gets me. She really doesn't fit the archetype at all. She lacks the aura of danger and mystery. I've had her flirt or sleep with people in the course of missions (occasionally, out of expedience, not as the sole aim of the job) just so I could justify the descriptor.
#27119
Posté 28 mars 2010 - 05:20
#27120
Posté 28 mars 2010 - 05:20
Ah, something taking effort, something that's not combat taking effort. We can't have that in today's games.... people would complain it's too difficult and why can't we solve the problem by shooting.andysilv87 wrote...
jtav wrote...
Possibly. She's much harsher at the beginning of the game. A holdover from the original concept? I think I would have liked that darker, more ambiguous Miranda even more.
I would have liked it if it had been tougher to break through her shell. The original reason I was drawn to Miranda was because she was a strong and capable character and I was really looking forward to breaking down the walls around her and getting to know her better.
Unfortunately, as much as I loved the romance, it didn't really take any effort at all.
#27121
Posté 28 mars 2010 - 05:23
Ieldra2 wrote...
Ah, something taking effort, something that's not combat taking effort. We can't have that in today's games.... people would complain it's too difficult and why can't we solve the problem by shooting.
Hehe, couldn't have said it better myself.
Would've been nice though, to get a real sense that you'd achieved something, that you'd managed to make the breakthrough because of what you said to her. Would've given a nice emotional payoff and would have felt very satisfying.
#27122
Posté 28 mars 2010 - 05:27
Ieldra2 wrote...
Ah, something taking effort, something that's not combat taking effort. We can't have that in today's games.... people would complain it's too difficult and why can't we solve the problem by shooting.andysilv87 wrote...
jtav wrote...
Possibly. She's much harsher at the beginning of the game. A holdover from the original concept? I think I would have liked that darker, more ambiguous Miranda even more.
I would have liked it if it had been tougher to break through her shell. The original reason I was drawn to Miranda was because she was a strong and capable character and I was really looking forward to breaking down the walls around her and getting to know her better.
Unfortunately, as much as I loved the romance, it didn't really take any effort at all.
true but in a sense i see Morrigans romance in DA as a exsample of a romance you have to work at maybe thats one why its one of my favorites in a bioware game its not easy at times sometimes after a choice you have to say something to make sure she doesnt disapprove to much
plus if can romance her and never give a gift beside the plot gifts she gets it does take some effort but can be done while still being a nice guy
#27123
Posté 28 mars 2010 - 05:28
Indeed. IIRC the romances in Dragon Age were a bit more like that. I don't know if you could go wrong anywhere without wanting to, but with all the gifts and the many dialogue options at least the impression was there that you needed to do something.andysilv87 wrote...
Ieldra2 wrote...
Ah, something taking effort, something that's not combat taking effort. We can't have that in today's games.... people would complain it's too difficult and why can't we solve the problem by shooting.
Hehe, couldn't have said it better myself.
Would've been nice though, to get a real sense that you'd achieved something, that you'd managed to make the breakthrough because of what you said to her. Would've given a nice emotional payoff and would have felt very satisfying.
@keegdarv1:
Read your post above. I agree that Morrigan's romance in particular was good in that regard.
Modifié par Ieldra2, 28 mars 2010 - 05:29 .
#27124
Posté 28 mars 2010 - 05:29
I like the idea of Miranda as femme fatale. She strikes me as very much the sort of woman who would do what's necessary to accomplish the mission as quickly as possible. If that means seducing someone, so be it. I know my view is in the minority however.Ieldra2 wrote...
I think the game's environment isn't one where her femme fatale aspect would get noticed. But I can easily imagine her like that in a less combat-oriented environment. Also in the romance we see too much of the real Miranda, that would have been different for anyone who doesn't get close to her - i.e. practically everyone but Niket, Oriana and Shepard..jtav wrote...
andysilv87 wrote...
Very true. I think they said in the book that they wanted it originally to add to her "femme-fatale" persona.
The femme fatale thing always gets me. She really doesn't fit the archetype at all. She lacks the aura of danger and mystery. I've had her flirt or sleep with people in the course of missions (occasionally, out of expedience, not as the sole aim of the job) just so I could justify the descriptor.
Which leads to the question: what's Miranda's public face? How does she present herself to people other than those three.
#27125
Posté 28 mars 2010 - 05:34
I'm in the same minority then. As for Miranda's public face - it would have to include something of the cool and detached professional as well as the femme fatale aspect. It's difficult to combine those aspects but that's what it would be IMO.jtav wrote...
I like the idea of Miranda as femme fatale. She strikes me as very much the sort of woman who would do what's necessary to accomplish the mission as quickly as possible. If that means seducing someone, so be it. I know my view is in the minority however.Ieldra2 wrote...
I think the game's environment isn't one where her femme fatale aspect would get noticed. But I can easily imagine her like that in a less combat-oriented environment. Also in the romance we see too much of the real Miranda, that would have been different for anyone who doesn't get close to her - i.e. practically everyone but Niket, Oriana and Shepard..jtav wrote...
andysilv87 wrote...
Very true. I think they said in the book that they wanted it originally to add to her "femme-fatale" persona.
The femme fatale thing always gets me. She really doesn't fit the archetype at all. She lacks the aura of danger and mystery. I've had her flirt or sleep with people in the course of missions (occasionally, out of expedience, not as the sole aim of the job) just so I could justify the descriptor.
Which leads to the question: what's Miranda's public face? How does she present herself to people other than those three.
Ah, too bad I must leave this discussion now....I won't be able to post for the rest of this day. See you later.




Ce sujet est fermé
Retour en haut




