Warming to Miranda (Support Thread) 2.0
#34226
Posté 09 avril 2010 - 06:28
#34227
Posté 09 avril 2010 - 06:29
I wondered why you're so quiet, normally it's hard to shut you upFlashy91 wrote...
no prob Kab, I am goofing on my computer hence the fact that I'm not talking ATM *Pokes Darth*
And Odin, you won't regret it! I'd like your thoughts on what you watch though
Modifié par DarthReavus, 09 avril 2010 - 06:30 .
#34228
Posté 09 avril 2010 - 06:30
Thats it I'm tossing boomer bile on YOU!DarthReavus wrote...
I wondered why you're so quiet, normally it's hard to shut you upFlashy91 wrote...
no prob Kab, I am goofing on my computer hence the fact that I'm not talking ATM *Pokes Darth*
#34229
Posté 09 avril 2010 - 06:31
*Puppy face* You wouldn't do that to me would youFlashy91 wrote...
Thats it I'm tossing boomer bile on YOU!DarthReavus wrote...
I wondered why you're so quiet, normally it's hard to shut you upFlashy91 wrote...
no prob Kab, I am goofing on my computer hence the fact that I'm not talking ATM *Pokes Darth*
#34230
Posté 09 avril 2010 - 06:33
It's either you or the actual boomerDarthReavus wrote...
*Puppy face* You wouldn't do that to me would youFlashy91 wrote...
Thats it I'm tossing boomer bile on YOU!DarthReavus wrote...
I wondered why you're so quiet, normally it's hard to shut you upFlashy91 wrote...
no prob Kab, I am goofing on my computer hence the fact that I'm not talking ATM *Pokes Darth*
#34231
Posté 09 avril 2010 - 06:40
#34232
Posté 09 avril 2010 - 06:53
#34233
Posté 09 avril 2010 - 07:31
I try not to think of travel times. Time and space in the ME universe are, given implicit travel times in hours or a day, implausibly compressed in the first place, and they aren't even consistent with the lore. Here's a short calculation:redBadger14 wrote...
Yup as far as timelines go, I set myself up with a key to give me an idea of how much time passes during the events of ME2:
Travel between clusters: 2-4 days
Travel between systems: 1-2 days
Time spent mining one planet: 1 day
Missions: Less than 24 hours each
Travel through the Omega 4 Relay: 1 day (Shepard and Miranda would have to spend the night together)
So really depending on how you played, the events of ME2 could take a wide variety of times. A generic "playthrough" however? Most likely a month and a half, maybe more.
Regular FTL (without mass portals), according to ME: Revelation, happens at a maximum speed of 50c. Typical stellar densities in the centers of open star clusters are 1-1.5 stars per cubic light year, which would make for typical distances between systems of 0.5-1 light year. At 50c, to travel one light year takes one week. So it would take about a week for the Normandy to travel to a very near system and back from one with a mass portal.
Then consider that the game teleports you to some main plot locations where travel should take at least a week as well. And the question of how far into the unknown, away from mass portals, Citadel civilization reaches - there must be more remote systems than those reachable within one week, not to forget that communication with them happens at the same speed. And...gah, I'll stop now, or this degenerates into a rant. Space and time in the ME universe are completely f***ed up as far as I'm concerned. The events in ME and ME2 should take months, at the very least.
Ah...and good morning, everyone.
Modifié par Ieldra2, 09 avril 2010 - 07:31 .
#34234
Posté 09 avril 2010 - 07:44
Echo... echo...
#34235
Posté 09 avril 2010 - 07:52
Nightwriter wrote...
Echo... echo...
Miranda is here...
#34236
Posté 09 avril 2010 - 07:54
Actually I believe those are nonexistent =D
#34237
Posté 09 avril 2010 - 07:57
Ieldra2 wrote...
I try not to think of travel times. Time and space in the ME universe are, given implicit travel times in hours or a day, implausibly compressed in the first place, and they aren't even consistent with the lore. Here's a short calculation:redBadger14 wrote...
Yup as far as timelines go, I set myself up with a key to give me an idea of how much time passes during the events of ME2:
Travel between clusters: 2-4 days
Travel between systems: 1-2 days
Time spent mining one planet: 1 day
Missions: Less than 24 hours each
Travel through the Omega 4 Relay: 1 day (Shepard and Miranda would have to spend the night together)
So really depending on how you played, the events of ME2 could take a wide variety of times. A generic "playthrough" however? Most likely a month and a half, maybe more.
Regular FTL (without mass portals), according to ME: Revelation, happens at a maximum speed of 50c. Typical stellar densities in the centers of open star clusters are 1-1.5 stars per cubic light year, which would make for typical distances between systems of 0.5-1 light year. At 50c, to travel one light year takes one week. So it would take about a week for the Normandy to travel to a very near system and back from one with a mass portal.
Then consider that the game teleports you to some main plot locations where travel should take at least a week as well. And the question of how far into the unknown, away from mass portals, Citadel civilization reaches - there must be more remote systems than those reachable within one week, not to forget that communication with them happens at the same speed. And...gah, I'll stop now, or this degenerates into a rant. Space and time in the ME universe are completely f***ed up as far as I'm concerned. The events in ME and ME2 should take months, at the very least.
Ah...and good morning, everyone.
yeah but travelling 5 days realtime to get anywhere isn't fun. nor is having to remember to drink water....
#34238
Posté 09 avril 2010 - 08:00
Jebel Krong wrote...
Ieldra2 wrote...
I try not to think of travel times. Time and space in the ME universe are, given implicit travel times in hours or a day, implausibly compressed in the first place, and they aren't even consistent with the lore. Here's a short calculation:redBadger14 wrote...
Yup as far as timelines go, I set myself up with a key to give me an idea of how much time passes during the events of ME2:
Travel between clusters: 2-4 days
Travel between systems: 1-2 days
Time spent mining one planet: 1 day
Missions: Less than 24 hours each
Travel through the Omega 4 Relay: 1 day (Shepard and Miranda would have to spend the night together)
So really depending on how you played, the events of ME2 could take a wide variety of times. A generic "playthrough" however? Most likely a month and a half, maybe more.
Regular FTL (without mass portals), according to ME: Revelation, happens at a maximum speed of 50c. Typical stellar densities in the centers of open star clusters are 1-1.5 stars per cubic light year, which would make for typical distances between systems of 0.5-1 light year. At 50c, to travel one light year takes one week. So it would take about a week for the Normandy to travel to a very near system and back from one with a mass portal.
Then consider that the game teleports you to some main plot locations where travel should take at least a week as well. And the question of how far into the unknown, away from mass portals, Citadel civilization reaches - there must be more remote systems than those reachable within one week, not to forget that communication with them happens at the same speed. And...gah, I'll stop now, or this degenerates into a rant. Space and time in the ME universe are completely f***ed up as far as I'm concerned. The events in ME and ME2 should take months, at the very least.
Ah...and good morning, everyone.
yeah but travelling 5 days realtime to get anywhere isn't fun. nor is having to remember to drink water....
It´s totally mainstream:blink:
#34239
Posté 09 avril 2010 - 08:10
I have often wished there would be some kind of lead-up conversation to Miranda's romance scene - I feel like it enhances the scene as a whole and brings it into focus. And they're always interesting.
Do you guys write any fanfic? It would be cool to hear people come up with some pre-romance scene conversations, just to try them on and see how good we can make that moment. Whadaya say?
Modifié par Nightwriter, 09 avril 2010 - 08:11 .
#34240
Posté 09 avril 2010 - 08:36
You completely miss my point. Of course game time is different than world time. Nor would I want to have the need to eat (or the opposite) simulated. I just want the in-world time and space make sense and be consistent with other facts about the ME universe. It's not by chance that the game doesn't tell us, so we can make our own picture. That's OK with me. Only the games also implements what is for all practical purposes unlimited FTL communication - or why do we get emails anywhere? - and the ability to react to fast-moving events. That destroys the picture I would like to paint in my mind again.Jebel Krong wrote...
yeah but travelling 5 days realtime to get anywhere isn't fun. nor is having to remember to drink water....Ieldra2 wrote...
I try not to think of travel times. Time and space in the ME universe are, given implicit travel times in hours or a day, implausibly compressed in the first place, and they aren't even consistent with the lore. Here's a short calculation:redBadger14 wrote...
Yup as far as timelines go, I set myself up with a key to give me an idea of how much time passes during the events of ME2:
Travel between clusters: 2-4 days
Travel between systems: 1-2 days
Time spent mining one planet: 1 day
Missions: Less than 24 hours each
Travel through the Omega 4 Relay: 1 day (Shepard and Miranda would have to spend the night together)
So really depending on how you played, the events of ME2 could take a wide variety of times. A generic "playthrough" however? Most likely a month and a half, maybe more.
Regular FTL (without mass portals), according to ME: Revelation, happens at a maximum speed of 50c. Typical stellar densities in the centers of open star clusters are 1-1.5 stars per cubic light year, which would make for typical distances between systems of 0.5-1 light year. At 50c, to travel one light year takes one week. So it would take about a week for the Normandy to travel to a very near system and back from one with a mass portal.
Then consider that the game teleports you to some main plot locations where travel should take at least a week as well. And the question of how far into the unknown, away from mass portals, Citadel civilization reaches - there must be more remote systems than those reachable within one week, not to forget that communication with them happens at the same speed. And...gah, I'll stop now, or this degenerates into a rant. Space and time in the ME universe are completely f***ed up as far as I'm concerned. The events in ME and ME2 should take months, at the very least.
Ah...and good morning, everyone.
I won't go into more details here, but the point is that you can't treat the galaxy like present-day Earth with its unlimited communication and a maximum of one or two days travel time if you have the resources, without either
creating contradictions or a galactic civilization very different from what's in the Codex. Yet that's exactly what the games do, if you look at the various small and big plots and missions.
#34241
Posté 09 avril 2010 - 08:40
Ieldra2 wrote...
You completely miss my point. Of course game time is different than world time. Nor would I want to have the need to eat (or the opposite) simulated. I just want the in-world time and space make sense and be consistent with other facts about the ME universe. It's not by chance that the game doesn't tell us, so we can make our own picture. That's OK with me. Only the games also implements what is for all practical purposes unlimited FTL communication - or why do we get emails anywhere? - and the ability to react to fast-moving events. That destroys the picture I would like to paint in my mind again.jebel krong wrote...
yeah but travelling 5 days realtime to get anywhere isn't fun. nor is having to remember to drink water....
I won't go into more details here, but the point is that you can't treat the galaxy like present-day Earth with its unlimited communication and a maximum of one or two days travel time if you have the resources, without either
creating contradictions or a galactic civilization very different from what's in the Codex. Yet that's exactly what the games do, if you look at the various small and big plots and missions.
i was joking hence the "salarian gameshop assistant" quotes...
i agree time is completely messed, up - as indeed it is in a lot of science fiction universes - FTL communications, for example, could end up being slower than actually travelling to places, if comms can't be routed through relays (and i haven't seen anything that suggest they can), even if you consider a galaxy-wide FTL network existing (which is also unlikely).
Modifié par Jebel Krong, 09 avril 2010 - 08:40 .
#34242
Posté 09 avril 2010 - 09:38
Just to get back to where this started: If I wrote a fanfic, and had to set times, places and distances, I would go for a plausible whole, no matter how different it's shown in the games. I'd also ignore most references to sidequests since they're not part of the main storyline, and I'd consequently ignore the travel times required completely, because that would increase the time spanned by the story by a year or more - quick side quests in remote locations just aren't feasible in a scenario like this.
A main plot spanning a few months is just borderline plausible (on the low side) considering the lore.
#34243
Posté 09 avril 2010 - 09:52
#34244
Posté 09 avril 2010 - 09:53
I've begun a new playthrough since yesterday, with Miri and Kasumi as my favorite squad.
Some screens of Miranda looking at Shepard (Archangel mission).


I also love Kasumi's comments. Definitely my second preferred character.
#34245
Posté 09 avril 2010 - 09:57
Ieldra2 wrote...
^^
Just to get back to where this started: If I wrote a fanfic, and had to set times, places and distances, I would go for a plausible whole, no matter how different it's shown in the games. I'd also ignore most references to sidequests since they're not part of the main storyline, and I'd consequently ignore the travel times required completely, because that would increase the time spanned by the story by a year or more - quick side quests in remote locations just aren't feasible in a scenario like this.
A main plot spanning a few months is just borderline plausible (on the low side) considering the lore.
i assume that if it were real, then you wouldn't be doing side-quests/mineral scanning etc till after anyway, unless it was on the mass relay network (major hub) and time-sensitive (miranda's probably counts, as does thane's etc.). a couple of months fits, like it did for me1. the side-quest stuff is really to fill out the game itself, rather than the universe. similarly if you were making a mass effect movie, it would probably just incorporate the major plot-events and maybe a few interesting diversions, but not anything else.
#34246
Posté 09 avril 2010 - 10:38
Anyway..
@Ieldra: I just created the table as a means of predicting and putting a realistic timeframe to everything that happens in ME2. Its not a matter of thinking about the timeframe: I certainly don't worry about time passing in ME2, but from the discussion we had at the time, I thought it to be proper to calculate a realistic timetable for all the events. Either way, the events of ME2 takes at least a month and/or more, so we come to an agreement here
@People who were talking about Read Dead Redemption: Ok, I don't have a money tree. When does it come out because I'm most likely renting SCC...
#34247
Posté 09 avril 2010 - 10:39
#34250
Posté 09 avril 2010 - 10:57
redBadger14 wrote...
Good morning people. I hate passing out at night.
Anyway..
@People who were talking about Read Dead Redemption: Ok, I don't have a money tree. When does it come out because I'm most likely renting SCC...
Release Date: May 18, 2010
Edit: Nice picture Jebel
Modifié par firecleaner, 09 avril 2010 - 10:58 .




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