Jebel Krong wrote...
jtav wrote...
Okay, I'm reading back over yesterday's post and am vaguely alarmed that a revelation that Miranda's father wasn't that bad wouldn't make most people lose sympathy for her. I could understand a Renegade Shep justifying it because some of his choices can be horrific, but kidnapping a child to get back at Dad's well beyond my personal tolerance. As is a knowing and deliberate role in what happened to Toombs. I miss something?
i am more disturbed by this apparent obsession with being either "renegade" or "paragon" and not just doing what you feel is right in the given situation, as you would naturally, in real life. Renegade shep doesn't nec. mean that that person would do all/only renegade actions and vice-versa.
anyway, shepard judging how "bad" is bad, he has to either rely on miranda's word (likely, whether in a relationship or not) or her father's. even if, somehow, he was proven to be comparitively mild, it doesn't lessen miranda's own internal justifications, therefore wouldn't necessarily affect how others see her.
Normally, I will try to do things on the first playthrough as I normally would, but then subsequent playthroughs are done in "what-if" scenario sorts of things just o keep it interesting. The only problem I have with keeping it as a "would I do this in real life" approach is that it is an RPG and it's not supposed to be like real life. Shepard is a Spectre and as such, he is not bound by laws. If you had the ability to do whatever you wanted, whenever you wanted; your decisions might not actually be the same as they would be in real-life. Likewise, Shepard is a soldier and is very accustomed to being shot at a large portion of the time. Most soldiers that have experienced war will tell you that it completely changes them as a person. This may seem like an extreme way of looking at things, but let me give you an example:
Most police officers are highly trained "soldiers" so to speak in civilian life. However, because of laws that are in place to protect the citizens they protect or the suspects they are after, a cop is not free to just go around and start shooting at people. In fact, if a suspect has a weapon on you then in most states you are not free to use lethal force until that suspect has already tried using the weapon on you. It isn't a sympathy for the criminal that keeps the police officer from shooting the suspect, it's the fact that if they do shoot then they have a massive pile of paperwork to go through and then run the risk of being tossed in prison themselves. From what I've been told from a friend, a police officer, in a situation like this; it's one of the most terrifying/conflicting experiences one can go through. Now if I remove the laws that say a police officer cannot just gun down a suspect, how do you think the situation will then play out?
Though, back to the topic, I think the reason people are obsessed with one or the other is the advantages behind having maxed out in one or the other. For instance, you need a very high Renegade or Paragon just to activate some of the options that will keep your party members loyal when there is a fight amongst one another. If BioWare didn't include benefits to maxing out one or the other, like Bethesda does in Fallout 3, people wouldn't be so obsessed with filling one or the other.