redBadger14 wrote...
Maviarab's assessment made perfect sense, and I'll do it justice by explaining exactly why, and pardon me Mavi if I analyzed it wrong.
What Mavi was saying was that there are no such thing as "gray area" moral choices, you either do something good or do something bad, or an action will affect something either positively or negatively, there is no middle ground to that. However, emotions can be positive, negative, or in between, what you would call "lack of emotion". That is the difference and that is why the endgame choices to ME2 are either "Good" or "Bad", not both. Having supposed "gray area" choices would be bad for any story. Progression would lack substance, and "gray area" choices would have no good or bad consequences, and then your choices really wouldn't have an affect on anything.
Good and Bad = Choices/Actions
Good, Bad, "Gray Area" = Emotions
Actions are never completely good or bad. They will affect different people and things differently. One decision will flow on and cause multitudes of other consequences. Essentially the butterfly effect...
I could crap on more about it but my original argument was that gray options need to be in ME because the paragon options currently result in 'everybody loves everybody' with zero consequences.