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Warming to Miranda (Support Thread) 2.0


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#40501
Collider

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It's important to note that you'd be giving the base to Cerberus. The base that has Reaper technology - which can indoctrinate people. Cerberus has tried to mind control people before. I couldn't trust Cerberus one iota with technology of that magnitude that can mind control people when they've tried to do the very same thing in the past.

#40502
TheSixthghoul

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Collider wrote...

Sixth Goul wrote...

I see everyone's talk about decisions the wouldn't make.I'll add my two cents to this, two decisions I couldn't make is saving the council and to destroy the collector base. These paragon choices are unrealistic and dumb no logic in them real counter productive just for the nostalgia of the moral high ground. I just get a sick feeling from even thinking about doing it.

are you for real

Yes,I just can't play as a good guy in any choice based rpg. The reasoning behind not taking power doesn't click with me. Be a tryant or saving freedom is a simple choice I'll take being tyrant that makes sense to me the other choice is moral nostalgia that you can easily get from hitting yourself  over the head with a base ball bat.

#40503
fongiel24

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Ieldra2 wrote...

I did say I had the PC version, did I? What tool do you think I use for my cheating?

But I'm really something of a purist. Not with cheating - I do that whenever I like - but with playing a story. An ME2  Shepard whose ME1 story I have only edited in instead of played for myself doesn't feel quite real to me, so I've used that method for ME2 Shepards one time, but discarded the character later. After all, a full ME1 game is only 20 hours if you know where everything is and you play on "normal".  


Oops sorry, didn't notice.

If you really cheat hardcore and skip as many conversations as you can, a ME1 speed run can go by quite quickly, but the problem is the sidequests. They add extra time on and in a speed run, I find them easy to forget. That, and 15-20 hours playing ME1 is still 15-20 hours not playing the masterpiece that is ME2. I enjoyed ME1 at the time, but now I find the combat and inventory system excrutiatingly cringeworthy.

#40504
Collider

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The combat was unpolished and the inventory system was a nightmare.

#40505
TheSixthghoul

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Indeed, did anyone else hate being knockout by a Krogan with one shot with the blunt end of a gun.

#40506
Collider

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Was, was incredibly annoying.

#40507
fongiel24

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The combat system in the beginning was too clunky and difficult to use. Once you got the really good Spectre gear and start snapping on upgrades, it became too easy. Biotic powers, while cool to look at, only compounded the problem. Being able to pick up a geth armature is essentially a "WIN GAME" button. ME1 had no happy medium in its combat system.

#40508
Collider

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My real problem with ME1's gameplay was the inventory. The combat was okay, but pales in comparison to ME2.

#40509
Ieldra

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fongiel24 wrote...
If you really cheat hardcore and skip as many conversations as you can, a ME1 speed run can go by quite quickly, but the problem is the sidequests. They add extra time on and in a speed run, I find them easy to forget. That, and 15-20 hours playing ME1 is still 15-20 hours not playing the masterpiece that is ME2. I enjoyed ME1 at the time, but now I find the combat and inventory system excrutiatingly cringeworthy.

I always play every sidequest but Pinnacle Station and the collection quests. Sometimes I even play the collection quests. The fact that many sidequests have conversations makes them more interesting than their ME2 counterparts, even if the actual gameplay is boring and repetitive? Or did anyone *not* enjoy the chats with Helena Blake, or the meeting with Toombs, and quite a few others?

ME2 has very much improved gameplay, but it comes at a very high cost: lore consistency. Abilities like Reave or Dominate don't fit the biotics theory, Reave doesn't even fit an SF universe - it's magic. Armor protects against biotics? Not so, biotics create mass effect fields, which affect everything with mass not protected by a shield or barrier. Barriers and shields are really the same thing, except one is created through a mental discipline focused through a bio-amp and one by an omni-tool. Reapers are suddenly hybrids instead of machines, just to justify killing thousands of humans to make that nonsensical thing we meet at the end and the reasoning for which is total crap. In all that, ME2 is anything but a masterpiece.

#40510
fongiel24

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I can't speak for anyone other than myself, but ME2 sucked me in in a way ME1 never did. The only explanation I can offer is that the characters and the environment made it much easier for me to "care". ME1 had an overall superior storyline, but I found the squadmates flat, most of the NPCs uninteresting, and the way they reused the same interior over and over again kept reminding me I was just playing a game.



I agree the gameplay in ME2 doesn't fit the lore, but I thought it was a worthwhile sacrifice. It is a video game after all, so it should be fun to play and provide a challenge. The integration of biotics in the first game was overpowered. ME2's use of biotics made no sense based on the universe's lore, but it prevented the player from spamming them and gave us a reason to play non-biotic classes.

#40511
jtav

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I don't enjoy playing through Toombs or the Cerberus quest line much anymore because those tend to swing me back toward a more negative view of Miranda, as opposed to the warmer one I'm currently enjoying. No desire to make her a war criminal or anything. It's a nice feeling.

#40512
TheSixthghoul

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fongiel24 wrote...

The combat system in the beginning was too clunky and difficult to use. Once you got the really good Spectre gear and start snapping on upgrades, it became too easy. Biotic powers, while cool to look at, only compounded the problem. Being able to pick up a geth armature is essentially a "WIN GAME" button. ME1 had no happy medium in its combat system.

I have to disagree with you although the game does become easier,I  think the biotics and Spectre gear help more then hinder. Although, the story is good it hard to enjoy it with the problems of combat  that I think are  quick fix that was clearly needed to at least cover up such a mistake.

#40513
kraidy1117

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*comes into thread*



Ojh this this argument over ME1 vs ME2 gameplay, Miri is not happy



*leaves thread and goes back to DAO*



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#40514
kraidy1117

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fongiel24 wrote...

I can't speak for anyone other than myself, but ME2 sucked me in in a way ME1 never did. The only explanation I can offer is that the characters and the environment made it much easier for me to "care". ME1 had an overall superior storyline, but I found the squadmates flat, most of the NPCs uninteresting, and the way they reused the same interior over and over again kept reminding me I was just playing a game.

I agree the gameplay in ME2 doesn't fit the lore, but I thought it was a worthwhile sacrifice. It is a video game after all, so it should be fun to play and provide a challenge. The integration of biotics in the first game was overpowered. ME2's use of biotics made no sense based on the universe's lore, but it prevented the player from spamming them and gave us a reason to play non-biotic classes.


Same. While I love ME because of it's well done story (and because of Wrex :wizard:) I just realy never got into that much compared to ME2. I always say this, don't confuse gameplay with lore. Would I love to do a biotic paunch to a MECH like Jack did? Yes, but it would be so overpowered, I enjoyed the biotics and the tech powers more in ME2, because they where balanced. Just my two cents.

#40515
TheSixthghoul

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I have to say Miranda's sister looks fugly I mean... wow a little more uglier then Rose Mcgowan. I don't have to give up my Miranda right's do I?

#40516
kraidy1117

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Sixth Goul wrote...

I have to say Miranda's sister looks fugly I mean... wow a little more uglier then Rose Mcgowan. I don't have to give up my Miranda right's do I?


Oriana looks fine <_<

#40517
jtav

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Oriana is fine, even though she resembles Miranda only in passing.

#40518
kraidy1117

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jtav wrote...

Oriana is fine, even though she resembles Miranda only in passing.


Her face kinda looks similar. Diffrent hair and body tho.

#40519
jtav

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The thing that gets me about Oriana is that she seems like a very sweet and open person. Just look at how quickly she accepts her sister. This is who Miranda would have been if she'd been raised by people who cared about her. I really want to put Lawson Sr.'s head on a pike.

#40520
kraidy1117

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jtav wrote...

The thing that gets me about Oriana is that she seems like a very sweet and open person. Just look at how quickly she accepts her sister. This is who Miranda would have been if she'd been raised by people who cared about her. I really want to put Lawson Sr.'s head on a pike.


Same, Miri deserves so much better then what she got. Thats one of the big reasons why she made sure hr sister was happy. She did't want this life for her sister.

I hope we get to kill hher father :devil:

#40521
jtav

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I don't. I'll let her have those honors.



She deserves to be surrounded by people that love her. And she's going to get it if I can ever actually work *has writer's block*

#40522
kraidy1117

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jtav wrote...

I don't. I'll let her have those honors.

She deserves to be surrounded by people that love her. And she's going to get it if I can ever actually work *has writer's block*


LOL, ya I would let her kill her father. She does deserve to do it. All the pain and hell she has went through because of him.

#40523
jtav

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I do believe he and Ronald Taylor tie for "character I would most like to dismember" She and Jacob can bond over having despicable human beings for fathers.

#40524
TheSixthghoul

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I wonder does Miranda enjoy corporal punishment?

#40525
kraidy1117

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jtav wrote...

I do believe he and Ronald Taylor tie for "character I would most like to dismember" She and Jacob can bond over having despicable human beings for fathers.


Is it sad that I would have rather had Ronald Taylor instead of Jacob? ME2 had alot of daddy issues.