kraidy1117 wrote...
Collider wrote...
Is it wrong to want a happy ending at the end of the trilogy? I don't want anyone in my squad to die, I lurves all of them. I don't want to be forced to have Shepard die or my squadmates (especially my love interest) die. They should just do it like ME2's suicide mission where the success of the mission depends on how prepared you are going in. That way the majority of people - those who want happy endings will be satisfied but those minority who want darker endings can still get them.
No, if anything it should rely on your choices. Casey keeps on saying our chocies will matter and it will be big, well this would be the perfect ttime to have them play there part, during the final battle and if you made a bad choice someone dies. I don't want a pure happy ending. I want it to be happy, but not at the same time.
As much as I know a lot of the forum people are beginning to think the choices we make aren't going to matter, despite considering how the devs have constantly stated they will, I agree that really if they don't come to play a part in ME3 then the devs are going to end up with egg on their faces.
However I don't think it should all just fall down to the final battle. There should be some of the previous choices that play a part in the lead up to the final mission.
I don't think people who want a darker ending are in the minority either, namely because there are those of us that want a good mix of endings rather than the standard few that we've had so far in the previous 2 games.
Whilst there has been chance for a couple of variations, the fact is the previous 2 games have had 2-3 endings. Some would say 4-5 due to the paragon/renegade options in the final conversations (either with udina&Anderson or TIM) well I want more than that. I don't want the ending to all fall down on one decision. I want multiple things that set out the ending and thus allow for more varied endings.
Variety is the spice of life

@Kraidy regarding DAO and Awakenings, one thing you need to remember. That was a player choice if they decided to bring back a dead warden. You weren't forced to, you could easily have just considered that they are dead. Even some of the Wardens that I had live haven't got imported to Awakenings as it just wouldn't be something they did.
Regarding Miranda and ending, well see this is where with her and all the others they can help 'boost' the endings.
Rather than focussing purely on the whole Renegade/Paragon Good/Bad ending, they could elaborate it out more to consider how the squadmates and NPCs end up. If you accounted for that then the endings are already varied. But I want to see more of it.
I know a lot of people weren't fans of the 'epilogue' boxes, I think for the NPCs this was fine and they did a pretty decent job to some extent with the Warden. I wouldn't mind something like that with regards any squadmate that survives in ME3. There isn't a 4th game that can 'show us' what happened to them, so it would be nice if got an idea.
Using Wrex as an example, if there hadn't been an ME2, if Wrex was a squadmate they could state how he left the ship and went to Tuchanka (as he stated he might do during ME) to lead his clan.
Now using Miranda as an example (to keep this post more on topic).
Multiple possibilities, she ends up dead, she kills TIM and takesover Cerberus, she has a final showdown with her dad and without realising it takes over his legacy, she follows Shep wherever he goes or something else.
Be nice if we get to have some more conversations with our squad like we could in ME, proper talks rather than just the 'unique' dialog spots around the galaxy.
I know this is 'Shepards story' but as the squad has become part of Shepard, it would be nice to find out what happens to them all.
Modifié par Sir Ulrich Von Lichenstien, 19 mai 2010 - 10:10 .