Sir Ulrich Von Lichenstien wrote...
One thing people forget or don't pay attention to, is the fact she most likely has spent 19 years working for them, rising through the ranks fairly quickly for her age and basically being conditioned into thinking they are doing the best for humanity due to the division she is in and information she is given regarding tasks other divisions do.
Now as I've mentioned in another topic, regarding the scene at the base, that isn't a straight 180 that a lot of people believe. As I pointed out (even more so in my last post in that topic), you could go back probably as far as Horizon for her opinion no doubt changing. Then there is the collector ship trap. I think that situation is what brought on the "What so you can replace me next?" line that she throws at TIM during the base sequence in that obviously she would have thought TIM would have told her they were walking into a trap. Specially one that basically required EDI to get them out of there as Miranda's view on AIs does show a bit after the abduction sequence.
The information is all there if people are willing to pay attention to the story. So fed up of people expecting bioware to spoon feed them the story.
You're in bed now, so I can't appreciate you for providing me with the screencap of the barrier, but I suspect you recognized it anyway.
And I agree with all your points about Miranda--IMO it does build towards her leaving, but I don't think you see that quite as much if you don't do the romance plot. If for no other reason that you'll focus on the character more and see the change more. Part of why I try to rotate characters for playthroughs is I try to get a sense of different character arcs each time. (This worked really well in DAO, where on my first playthrough I screwed up with Sten and got Wynne kinda late, so on my next playthrough I used them much more.)
I also feel like Miranda gets a little more flak for being in Cerberus then your entire crew full of nice, sympathetic Cerberus characters.
And Miranda's view of AI's--well, after playing ME1, I sorta was in the AI=Bad mindset. I personally of the opinion that any entity with free will has the capacity for good or evil, but it seemed like after ME1 the rules of the universe were set up for AIs to be evil. (Should known, this being Bioware, that things are naturally more complicated. Tali's attitude towards the Geth adds an interesting element to her character IMO.)