gutty47 wrote...
Arijharn wrote...
I was thinking though that in ME3 I'd like to see some new things:
*snip long list of 9 ideas*
1) I don't really see a connection between Shepard and Saren other than cybernetics and almost every quarian has cybernetic implants and all human biotics do.
True, my idea to draw similarities between Shephard and Saren is more to do with the fact that with Saren he did bad to do good, at least in his view. I can relate to Saren's idea that he wishes to become useful to the Reapers just so that they wouldn't exterminate galactic civilisation and he does it because in reality he see's just how terrible the reapers are and even though he hates humanity for their part in his personal loss, they're still an important member of the Council associates, who he has taken an oath to help protect (ie., he matures beyond just his simple wish of wishing to exterminate humanity through the use of the Reaper).
The increasing cybernetics of Shephard are also useful because of it's philosophical connotations; i.e., is he still human, or more or less? This would be heightened in orders of magnitude to Shephard because he likely remembers the increasing... inhumanity of Saren. If it could somehow be linked (or he becomes half aware that some of Cerberus implant technology is linked to Reaper) like what the Illusive Man has done to Paul Grayson in the upcoming Mass Effect novel, it becomes even more poignant for him.
Getting back to the connection between Saren and Shephard though, my idea is that if Shephard has to go 'rogue' so that he can form unorthodox alliances to face the Reaper threat, then the Citadel most likely wouldn't agree (at least, during the formative time of the alliances, before the Reapers have even shown up) and may take steps to 'rectify the problem.' I.e., Geth were recently at war with the Citadel, Geth were (at least to the Citadel Council viewpoint)
wholly in party to Saren's schemes. Shephard has since gone and made an alliance with the Geth for some reason. Honestly, if I was in that position, I'd be at least uneasy with the way it looks. I might even consider that Shephard has become a traitor as well.
gutty47 wrote...
2) I'd really like to see a playable part of Shepard's background but I don't think all the backgrounds have a good playable story. The only ones that spring to mind are the warhero and ruthless backgrounds.
I totally disagree, and I'll attempt to sway you by asking you to imagine it:
It's dark. Mind-numbingly dark. Pre-fabricated buildings of this settlement you have been dewelling in for the past 2 nights have been scattered, crushed and tossed aside like some child giant's toys, lying broken and littered across this blasted area. This hellhole called Akuze. You glance to your left and see a terrible sight, one of your marines broken, ripped apart and worse of all, with pieces (chunks?) missing. You glance to your right and see the same sight, just worse. A large part of you just wants to lie down and die, but an even larger part urges you onwards; to survive. Training kicks in, focussing your thoughts as adrenaline once again enters your bloodstream and concern for your squadmates. You look for survivors colonist or marine, you don't care if it's the ****** of the squad of the platoon, an ingrate womanizer, or even someone totally insane (you're not sure if you're even sane anymore) you just need to find someone.
Crack. The ground feels uneasy. Trembling. You're not totally sure if it's wholly the ground or yourself. You've heard this sound before, just 30 minutes ago. It gave birth to some terrible monster who shattered the internal organs of three of your marines in some ear-piercing banshee wail. The next second it blew out the tracks of one of your teams vehicle by hurling some kind of acid projectile at it, causing it to flip around as if some biotic just casted the mother of all Lift's at it causing it to crash, burning, into some other building.
Rat-a-tat The tell-tale report of mass accelerated firepower is poured into the direction of an emerging monster, who is seemingly much better at finding your squad than you are. You're afraid, god you're afraid, but you'll be damned if you wont try to save someone else from this nightmare as you rush towards the sound, momentarily unconcerned about the monster. Another trembling sound and you stagger to a stop in
awe as another monster emerges behind your squad. With a shriek of happiness? You watch in abject horror as it plunges downward into the last reported position of your squad. Then the screaming. Grown men, tough men, men who have put down Batarian slavers to Turian war teams utterely reduced to screaming infants at the sight of this... demon as it cracks into them with all the strength of some hover-rail heavy freight train back on Earth. Not that you can blame them as you can hear even from your position impacts that crack bone underneath armor as it voids their shields. You can do the only thing you could, you hide as the monsters briskly finish their meal and then submerge just as quickly as they appeared. Swallowing hard, you force yourself to move... to put one foot ahead of another as you charge towards their position, mentally preparing yourself for the horror you'll no doubt witness.
You weren't prepared. The place was like an unhygenic abbatoir. You force down your almost overwhelming urge to gag at the sight as you try to find your units dogtags. "Lieuten-" someone gasps, you recognise the voice but couldn't immediately place the person who it belonged too. You curse yourself. You see someone wave an arm uncertainly at you and you charge forth towards them. "Shep-" the man tries to continue but can't. Now that you are kneeling beside him you feel waves of horror radiating throughout both of you as you can see that this marine will not make it even under the best of circumstances. Shorn in half by the monsters attacks, his eyes are as white as saucers and you can see that shock is quickly going to take him... but not quickly enough.
"Pl-ease..." he gasps, desperate to get his words out... looking at your sidearm. Tears well in your eyes as you realise what he is asking for. You blink them away and you draw your M-3 Heavy Pistol. You nod at him and despite his pain (his wounds seem different, you can see that parts of them are 'sizzling,' perhaps the effects of weapon fire injurying the monster?) he looks relieved and even at peace. Knowing that the report of the pistol might attract the notice of the monster you level the pistol at your marine, your brother-at-arms, and pull the trigger. Fetching his dogtag and closing his eyes, you realise that only now you can remember his name.
Your sadness is gone. Like a rainbow emerging from a rain cloud your state of shock is replaced by narrow focussed, disciplined hatred. Everyone is gone bar you and you are sick of it. You'll make these monsters pay. You'll kill them, you'll show your dead squad mates, the dead colonists that they'll be avenged and that they'll win in the end as you trudge out into the open and prepare to meet the monsters.
gutty47 wrote...
6) Shepard having doubts over the mission would be interesting. It's part of the reason of why Miranda is my Shep's LI... She would be the only one able to help carry the burden of such a mission.
I agree... somewhat. I think every character could help lift shephard's spirits, of course none to the extent of Miranda. Garrus and Tali for example have stronger history for example, and I think that showing some sort of vulnerability on the part of Shephard would make him seem more human. The story is of course Shephard, but it would be disingenious to say that Shephard could make it alone.