Aller au contenu

Photo

Support Liara T'Soni for ME3 - Squadmate and LI


50907 réponses à ce sujet

#27026
Guest_LesEnfantsTerribles_*

Guest_LesEnfantsTerribles_*
  • Guests
I don't think ME1's gameplay is terrible at all, not in the slightest. I'm playing an Adept at the moment, with Liara and Garrus as my two squadmates, and I'm enjoying the hell out of it. Playing a power based class in ME1 is alot more fun than ME2, in which you have to shoot, and you're not given an option to utilise your biotics to the extent that you rarely have to shoot, like in ME1.



Like J said, the shooting is alot smoother and easier in ME2, but that's about all ME2 improved on. The game is so combat heavy, with such a weaker story, plot and a vastly inferior scope and setting that I'd rather play ME1 every single time. It's so much more fun, and I prefer using Shepard's powers and playing the game like an RPG, and not a shooter as you're forced to do in ME2.

#27027
Tyrannosaurus Rex

Tyrannosaurus Rex
  • Members
  • 10 800 messages

jlb524 wrote...

Lizardviking wrote...

I'm re-playing ME1 again to make sure that it isn't just rose-tinted glasses im looking through. And while i still like ME1 squad and main plot better. I just think it's such a shame that in order to experience such a great story, you have to dig through layers upon layers of terrible gameplay.

Just saying.


I do agree that ME2 improved gameplay.  Too bad that's the only good thing about the game.  The ME1 combat, at least, isn't as extensive as ME2's combat.  It seems all you do in ME2 is loyalty missions which involves mostly combat...the game gets tedious quick.  ME1, while it has the less polished combat, has a good story to motivate you through it, at least, that's my opinion.


You still spendt a good time in ME1 in combat, which means you spend alot of time falling into a coma. Atleast ME2 gameplay kept the primitive part of my brain entertained when i werent advancing the plot.

Long story short:

ME1 story: :D<3:wub::o:happy:

ME2 story: <_<:pinched::blink::blush:

ME1 gameplay: :sick:

ME2 gameplay: :)

My opinion of course.

"EDIT" I will however agree with LES that playing as a adept in ME2 is a disaster, biotics in this game are much weaker than in ME1. I still don't get why armor blocks biotics!!

Modifié par Lizardviking, 11 mai 2010 - 06:01 .


#27028
JoshieoPandar

JoshieoPandar
  • Members
  • 152 messages

jlb524 wrote...

Lizardviking wrote...

I'm re-playing ME1 again to make sure that it isn't just rose-tinted glasses im looking through. And while i still like ME1 squad and main plot better. I just think it's such a shame that in order to experience such a great story, you have to dig through layers upon layers of terrible gameplay.

Just saying.


I do agree that ME2 improved gameplay.  Too bad that's the only good thing about the game.  The ME1 combat, at least, isn't as extensive as ME2's combat.  It seems all you do in ME2 is loyalty missions which involves mostly combat...the game gets tedious quick.  ME1, while it has the less polished combat, has a good story to motivate you through it, at least, that's my opinion.


It's what I love about Bioware games, though. The AI to the characters/companions are so in-depth, it's what I like about ME2 being centric around your companions. Some of the loyalty missions, and the actions you do in them actually have an impact on the next sequel. It's what also gets me pumped about waiting on the third one. I dunno, I guess ME2 is just something that leads to a even bigger picture, 'ME3'. I'm sure Bioware will put back in a lot of the stuff from ME1 into ME3, due to the majority wanting it.

#27029
bjdbwea

bjdbwea
  • Members
  • 3 251 messages
Terrible gameplay in ME 1? I have to strongly disagree. As always, it could've been better. I would have liked more RPG elements, that could for example include a realistic inventory item limit or a weight limit. But since ME 2 is even more shooterized and dumbed down, I find the gameplay in ME 1 by far superior still. Maybe it's different on consoles, on PC even the controls in ME 1 work better than in ME 2.

That said, I wouldn't care if the action elements in ME 3 would play and look like Pong, if the story would be of the same quality as ME 1 - and if it includes proper Liara content of course!

Modifié par bjdbwea, 11 mai 2010 - 06:00 .


#27030
Nozybidaj

Nozybidaj
  • Members
  • 3 487 messages

bjdbwea wrote...

Terrible gameplay in ME 1? I have to strongly disagree. As always, it could've been better. I would have liked more RPG elements, that could for example include a realistic inventory item limit or a weight limit. But since ME 2 is even more shooterized and dumbed down, I find the gameplay in ME 1 by far superior still. Maybe it's different on consoles, on PC even the controls in ME 1 work better than in ME 2.

That said, I wouldn't care if the action elements in ME 3 would play and look like Pong, if the story would be of the same quality as ME 1 - and if it includes proper Liara content of course!


Agreed, the gameplay in ME1 isn't anywhere near as bad as its made out to be.  Is it smoother in ME2?  Sure, but was the small gains in game play really worth the loss of story, immersion, and characterizations?  Not by a long shot.

#27031
JoshieoPandar

JoshieoPandar
  • Members
  • 152 messages
I preferred how the missions were structured in ME1 than ME2. ME2 felt very linear, minus the MAKO, I really hated the vehicle element in that game, lol.



bjdbwea wrote...

*snip*

and if it includes proper Liara content of course!




Also, QFT.

#27032
Guest_LesEnfantsTerribles_*

Guest_LesEnfantsTerribles_*
  • Guests
Yeah, combat is inconsequential for me.



As long as ME3 contains proper Liara content, a substantial continuation and conclusion of the romance, and Liara in a large story role and with squadmate status, then I'll be sold on ME3!

#27033
JoshieoPandar

JoshieoPandar
  • Members
  • 152 messages

Nozybidaj wrote...

bjdbwea wrote...

Terrible gameplay in ME 1? I have to strongly disagree. As always, it could've been better. I would have liked more RPG elements, that could for example include a realistic inventory item limit or a weight limit. But since ME 2 is even more shooterized and dumbed down, I find the gameplay in ME 1 by far superior still. Maybe it's different on consoles, on PC even the controls in ME 1 work better than in ME 2.

That said, I wouldn't care if the action elements in ME 3 would play and look like Pong, if the story would be of the same quality as ME 1 - and if it includes proper Liara content of course!


Agreed, the gameplay in ME1 isn't anywhere near as bad as its made out to be.  Is it smoother in ME2?  Sure, but was the small gains in game play really worth the loss of story, immersion, and characterizations?  Not by a long shot.


I'd have to disagree with immersion and characterizations. 'Most' of the companion interaction felt really immersed in my opinion, and some of them turned out to be good buddies with my Sheps. Excluding the DLC characters with no dialogue wheels felt like drones, when interacting with.

EDIT: The thing to hate most of all is the cameo appearance imo.

Modifié par JoshieoPandar, 11 mai 2010 - 06:16 .


#27034
jlb524

jlb524
  • Members
  • 19 954 messages
I just think I've played ME1 so much that the combat has become a bit boring. This happens with most games. I just want to get through the story quick and to the ending were all the good stuff happens.

#27035
Guest_justinnstuff_*

Guest_justinnstuff_*
  • Guests
Off topic, I wish there was a "thane dance" gif with fabshep that I could add to my sig. It would flash "I just wanna dance!!" across the bottom of it. I saw the gif in your sig J and it reminded me of that.

Modifié par justinnstuff, 11 mai 2010 - 06:21 .


#27036
Guest_LesEnfantsTerribles_*

Guest_LesEnfantsTerribles_*
  • Guests
You can't beat that epic feeling once you initiate the Virmire-Ilos-Invasion of the Citadel end game sequence. The scope and general feeling of franticness, awe, anxiety and epic feeling is incredible, and very little games can emulate that feeling.



It's absolutely chilling when, on Ilos, you listen to the distress call sent out across the Prothean empire, or listen to Vigil describe the systematic genocide of the Protheans. Or that feeling of fear and awe when speaking to Sovereign for the first time. Even with Liara there, listening to Sovereign reveal the full nature of the Reapers was genuinely frightening.

#27037
Guest_justinnstuff_*

Guest_justinnstuff_*
  • Guests

LesEnfantsTerribles wrote...

You can't beat that epic feeling once you initiate the Virmire-Ilos-Invasion of the Citadel end game sequence. The scope and general feeling of franticness, awe, anxiety and epic feeling is incredible, and very little games can emulate that feeling.

It's absolutely chilling when, on Ilos, you listen to the distress call sent out across the Prothean empire, or listen to Vigil describe the systematic genocide of the Protheans. Or that feeling of fear and awe when speaking to Sovereign for the first time. Even with Liara there, listening to Sovereign reveal the full nature of the Reapers was genuinely frightening.


This is true. Harbinger ruined the scary reaper feeling ME1 had. Now I think of them as homicidal space squid clown robots.

Modifié par justinnstuff, 11 mai 2010 - 06:27 .


#27038
JoshieoPandar

JoshieoPandar
  • Members
  • 152 messages

justinnstuff wrote...

LesEnfantsTerribles wrote...

You can't beat that epic feeling once you initiate the Virmire-Ilos-Invasion of the Citadel end game sequence. The scope and general feeling of franticness, awe, anxiety and epic feeling is incredible, and very little games can emulate that feeling.

It's absolutely chilling when, on Ilos, you listen to the distress call sent out across the Prothean empire, or listen to Vigil describe the systematic genocide of the Protheans. Or that feeling of fear and awe when speaking to Sovereign for the first time. Even with Liara there, listening to Sovereign reveal the full nature of the Reapers was genuinely frightening.


This is true. Harbinger ruined the scary reaper feeling ME1 had. Now I think of them as space squid clown homicidal robots.


No kidding, being on Virmire and interacting with Sovereign for the first time scared the crap out of me, see him randomly come up was like, "WTF??!". And yes, Harbinger did ruin that feeling, all I find him now is an annoyance. When encountering the Collectors, he'd the be last thing I'd shoot, kill the rest of the adds, and leave him last, so he won't 'assume direct control' the ones next to him.

#27039
Tyrannosaurus Rex

Tyrannosaurus Rex
  • Members
  • 10 800 messages
Harbinger pretty much made the reapers look like a bunch of clowns.

#27040
JoshieoPandar

JoshieoPandar
  • Members
  • 152 messages
He makes a great tape recorder.

#27041
bjdbwea

bjdbwea
  • Members
  • 3 251 messages
The interaction with Sovereign was amazing! "We have no beginning. We have no end. We just... are." And the way how it was said. It added much to the atmosphere, to the threat. Oh, and we had a Shepard who actually cared! Those were the days...



Whereas the few sentences the collectors say are more funny than anything else (just look at the jokes in this forum), and the end boss has to be the second dumbest idea anyone ever had at BioWare.

#27042
morrie23

morrie23
  • Members
  • 1 231 messages

bjdbwea wrote...

Whereas the few sentences the collectors say are more funny than anything else (just look at the jokes in this forum), and the end boss has to be the second dumbest idea anyone ever had at BioWare.


The first being what they did to Liara I take it? ;-)

#27043
Lord Zeuss

Lord Zeuss
  • Members
  • 2 925 messages
H'lo fellas!

I've been thinking about the forgone conclusion that is Liara DLC and come up with a best-case scenario that might please both some of you and the Ash fan in me. This plays off the assumption that there is even the slightest bit of credibility to the rumor that the Virmire Survivor will even be referenced in the most tangential of ways in any way, shape or form in the purported Liara DLC. Ahem...

Liara messages you to meet her on Ilium where she tells Shepard that the Shadow Broker (in concert with the Collectors) has targeted people connected to Shepard, meaning Ash/Kaidan. This could lead into that huggy-teary-snoggy-return-to-the-fluffable-cute-bunny-Liara (at least if you romanced her) that has been noticably absent since the release of ME2, and maybe she even *temporarily* rejoins your squad *for one mission only* (thus keeping her alive through the eventuality of the suicide mission) so you can go off and foil the Shadow Broker's nefarious plans for your only human companion from ME1, concluding with a *real* reunion scene between Shepard and Ash/Kaidan, in which Shepard behaves in less of a dunce-like manner than on Horizon.

Of course, if you romanced Ash/Kaidan, then this would be a good time to do some follow-up convos on the email.

Modifié par Lord Zeuss, 11 mai 2010 - 06:42 .


#27044
Dinkamus_Littlelog

Dinkamus_Littlelog
  • Members
  • 1 450 messages
The gameplay in ME1 is crucified right now by ME2 fans to try and cover the gaps of ME2s gameplay.

I will agree that they improved the shooter combat, making it much more precise and much smoother. However, rather than JUST do that, they made shooter combat the entire overriding focus of the game. Even the "plot" is thinly coated throughout the games numerous "shooter missions" that its filled with.

Technically the combat has been improved in ME2 when it comes to shooter gameplay, but I refuse to say combat as a whole has been improved. The RPG side of combat has been ruined. Theres a reason why one of the main shooter weapons is FORCED on the player. They couldnt have, I dont know, let the player choose a unique power instead?

Gears of War with a dialogue system is a great way to describe ME2, and I dont think the devs would deny that (if they do, theyre idiots after everything theyve all said).

Modifié par Dinkamus_Littlelog, 11 mai 2010 - 06:43 .


#27045
TMA LIVE

TMA LIVE
  • Members
  • 7 015 messages

LesEnfantsTerribles wrote...

I don't think ME1's gameplay is terrible at all, not in the slightest. I'm playing an Adept at the moment, with Liara and Garrus as my two squadmates, and I'm enjoying the hell out of it. Playing a power based class in ME1 is alot more fun than ME2, in which you have to shoot, and you're not given an option to utilise your biotics to the extent that you rarely have to shoot, like in ME1.

Like J said, the shooting is alot smoother and easier in ME2, but that's about all ME2 improved on. The game is so combat heavy, with such a weaker story, plot and a vastly inferior scope and setting that I'd rather play ME1 every single time. It's so much more fun, and I prefer using Shepard's powers and playing the game like an RPG, and not a shooter as you're forced to do in ME2.


From my side of things, I'm more of a "Resident Evil/Silent Hill/Half-Life" kind of guy. I do play Final Fantasy, as well as other RPG's like Grandia, Lunar, Kindom Hearts, and Crono Trigger. And my Bioware gaming starts with KOTOR to ME2. But still, I prefer combat over management. So to me, though ME1 has a better main story, combat and exploring wise, I find it very boring and repetitive. It's only interesting when playing on Insanity, but even then, it's sometimes utterly unfair, not because it's difficult, but because of a math error in the level up. When the 2 turians outside Chora's Den are killing you because you're still level 6, and because they love spamming immunity, then you know someone messed up designing this thing.

So in short, when playing ME1, in combat my face is this: <_<. When playing the main story, my face is this: :)

Then switch me to ME2: Combat: :lol:. Loyalty Missions: ^_^.

Modifié par TMA LIVE, 11 mai 2010 - 06:46 .


#27046
morrie23

morrie23
  • Members
  • 1 231 messages
The nerfing of the powers is what gets me, in ME1 a fully upgraded barrier could make you pretty much invincible, no cover needed. ME2, you'd be dead in seconds if you didn't hide being magically indestrucible crates.

Modifié par morrie23, 11 mai 2010 - 06:46 .


#27047
Lord Zeuss

Lord Zeuss
  • Members
  • 2 925 messages
I'm sorry, this is the Mass Effect 2 Gameplay Discussion thread?:? I must have entirely misread the sign on the door!:pinched:

Thought you guys'd be up for DLC discussion, but if I'm interrupting...

Modifié par Lord Zeuss, 11 mai 2010 - 06:52 .


#27048
Goodwood

Goodwood
  • Members
  • 2 743 messages
I'm not really the sort who likes to pick apart a gaming experience and go to extremes when it comes to in-depth comparisons to other games. This kind of exposition tends to take a bit of the overall enjoyment out of the experience as a whole, and while there are certainly flaws, what matters is how the whole package works.



ME1, as a package, largely worked. ME2, as a package, largely worked. Each has their strengths and each has their weaknesses. The first game, overall, had a more grand, exploratory feel to it, while the second tended to focus on more immediate concerns. A fair wait to define the two overall experiences might be to compare and contrast Star Trek: The Next Generation with Star Trek: Deep Space Nine. The former was more grand, with the Enterprise going all over known space and finding new stuff, while the latter is more focused, with the crew more concerned with the station and the sectors of space immediately beyond both it and the far side of the wormhole. A true fan of Star Trek would appreciate both for what they were, just as a true fan of Mass Effect will appreciate both games, overall, for what they are.

#27049
Goodwood

Goodwood
  • Members
  • 2 743 messages

Lord Zeuss wrote...

I'm sorry, this is the Mass Effect 2 Gameplay Discussion thread?:? I must have entirely misread the sign on the door!:pinched:

Thought you guys'd be up for DLC discussion, but if I'm interrupting...


I love Liara, the BBG! :wub::wub:

#27050
Asheer_Khan

Asheer_Khan
  • Members
  • 1 551 messages
Too bad that EA decided to sacryfice ME at the altar of competition on the shooter game market instead of creating really rare gem which would easy become greatest SF- RPG/Shooter based games.



What they really needed was almost cosmetical tweaking in gmeplay (aka flattening terrain on planets, improving Mako's control ability to pointing most frustrating for me parts of ME 1) and of course creating situation that some events in first game will have positive/negative consequences (and i am mean seriously not that freaking e-mails) in second game and then combo of choices from first and second game will have extreme consequences in game three.



But of course for EA this way of making ME series could blocked from access too many potential customers so they decided to goes in way if absolutely ridiculous "stand alone" concept and what was even worse showing middle finger RPG fans and favorite shooter fans...



Maybe after they saw how "warm" ME 2 was recived by part of community (and not payable reviewers) EA/Bioware decided to undertake "let's rescue ME as RPG/shooter hybrid game instead of making ME 3 pure blood shooter"... but i won't waste my breath at any hope in that field.