Definitely, too much of ME2 felt like a Choose Your Own Adventure book with options like:bjdbwea wrote...
All that working for Cerberus stuff was just another forced and actually totally unnecessary idea, just like killing Shepard and swapping out most of the crew. Who had the idea that a simple continuation of the story were be a bad thing? I could easily think up a proper story line for that. But, to answer my own question: It was the people who decided the game should be as open as possible for new players, and that, if anything, only the loudest barkers on the forums should be thrown a bone.
"If you disagree about working with Cerberus turn to page 57."
"If you agree to work with Cerberus turn to page 57."
"If you don't care and want to get back to shooting crap turn to page 57."
I still kept picking the "not working with Cerberus" and "Cerberus blows" options, but really after awhile I didn't care and was just going through the motions. It didn't matter what made sense or what my character thought, everything was going to happen the same regardless. Sadly there is probably less stupid dialog to endure if you just go along and think Cerberus invented sunshine and kittens.
Same with the being reanimated. Jacob tells you that you were just meat and tubes, that you're probably not a clone, and that you've got some extra bits. Miranda says you don't have a control chip in you. And that resolves the whole having been dead issue and reanimated by Cerberus, back to shooting stuff!
The whole scene with TIM at the baby reaper was annoying to me as well. When TIM's hologram popped up my first thought was, "Uh, I didn't authorize data and real time information about the mission to be sent to Cerberus." Oh wait, I'm just a spectator here.
I enjoy all the speculation and discussion about possible rational explanations for events and their presentation in the game, but it really gets hard to believe much thought was put into anything when you look at how so many story elements were handled across the board.




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