Lizardviking wrote...
Yeah. They have to change to another formula than the one they did in ME2 (which is a good thing). Still my biggest concern is how are they are gonna incorperate the ME2 squadmembers in ME3 and still have an plot-important role. because they could be killed after all.
Bioware really dug themselves into a hole here, since there are only two ways out:
A: Bioware really does mean that "actions have consequences" and losing a ME2 squadmember will handicap you in the third game to the said squadmembers having plot important roles. If this is the case then I wonder why they couldn't just add Liara Ashley/kaidan in ME2.
B: The ME2 cast really was expendable and quite useless in ME3. If this is the case then ME2 would be completly redundant.
I wouldnt count on any more than one or two of the ME2 squad MAYBE staying as squadmates.
The rest might just take similar roles to Wrex, as plot based supporting characters who can easily be replaced by a clone character.
Thats the way they will have to operate. They cannot commit too heavily to these characters, because the variables of if they are alive or dead drastically change the game, and it starts to get a ridiculous.
As my once joking, now serious sig points out, I support cameo roles for most if not all of the ME2 squad.
Fairly small roles that can be significantly altered by your decisions. How you handled these characters personal missions or if you romanced them can lead to drastically different, but still small and easily contained cameos.
But its far too much to expect a heavy showing from most of these characters. Getting too involved with 12 character who could not only be dead for many folks, but never even met gets logistically ridiculous VERY fast.
I think at best, I speculate that Bioware might examine data to determine who the most used/often survived character is and possibly, like Ashley/Kaidan currently look to be, created a mirror squadmate of two characters, one role.
Again though, thats double the voicework, double all of the effort just for one character, and every single ME2 squadmate faces that problem.
Ill give Bioware credit, the suicide mission may have been underwhelming, but they certainly were not kidding when they emphasised how variable squadmate deaths could be. I remember assuming it would be a very railroaded affair, but they proved me wrong.
Modifié par Dinkamus_Littlelog, 30 juin 2010 - 09:57 .